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General suggestion lower the 106 cooldown - Denied


pixalgamer99

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What are you suggesting? - lower his cooldown too maybe 10 seconds

How would this change better the server? - stop a lot of the uneeded warnings and staff sits for teaming when someone is following there cooldown and makes 106 better in general

Are there any disadvantages of making this change to the server? If so, explain. - not really less sits, better 106

Who would this change mostly benefit? - 106 players who don’t have to get warned for no reason

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

Edited by pixalgamer99
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+/- support 

106 has the 15 seconds so it can give people a small advantage when running away and for other obvious reasons.

It also makes sure that no one is killed too fast by 106, he hunts everyone

I can see why you would want a lower cooldown, it sucks but we also need it to make sure people have a chance. 

I really dont know how it would work if 106 ran into a squad of MTF and had to only wait 5 seconds, not giving them a chance to even run.

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1 hour ago, Southpaw said:

+/- support 

106 has the 15 seconds so it can give people a small advantage when running away and for other obvious reasons.

It also makes sure that no one is killed too fast by 106, he hunts everyone

I can see why you would want a lower cooldown, it sucks but we also need it to make sure people have a chance. 

I really dont know how it would work if 106 ran into a squad of MTF and had to only wait 5 seconds, not giving them a chance to even run.

 

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5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

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1 hour ago, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

 

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How is 5 seconds too short 1. 2. 3. 4. 5. It’s not like your counting them all as fast as you can 

Also if it’s too short then how come 682 can also one shot and has no cooldown how is 682 not on a cooldown and he can do 106s job better

2 hours ago, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

also I’m talking about people making sits because your in a group when your attacking and you have too wait 15 seconds and you get one specific person and they call teaming, because someone had too make a warm appeal because they were in a group of MTF and had too follow there cooldown 

also if your calling it too short set a timer for 15 seconds then set one for 45 seconds and that would be killing exactly 3 people without wasting a second of time

now think logically how many people could 682 kill

Edited by pixalgamer99
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18 minutes ago, pixalgamer99 said:

How is 5 seconds too short 1. 2. 3. 4. 5. It’s not like your counting them all as fast as you can 

Also if it’s too short then how come 682 can also one shot and has no cooldown how is 682 not on a cooldown and he can do 106s job better

also I’m talking about people making sits because your in a group when your attacking and you have too wait 15 seconds and you get one specific person and they call teaming, because someone had too make a warm appeal because they were in a group of MTF and had too follow there cooldown 

also if your calling it too short set a timer for 15 seconds then set one for 45 seconds and that would be killing exactly 3 people without wasting a second of time

now think logically how many people could 682 kill

This is cause 682 can be shot and RCed instead of getting someone into a femur and not to mention is an instant Defcon 2?

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3 hours ago, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

 

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Wait why the scp is already good enough he can tp thought walls and doors to get closer to mtf he has to roll and if win can stay breached for 10 mins
I don't mind buffing it to like 8 or 10 but 5 that's 2 short in a matter of 20 seconds he can take 4 mtf/gensec


-Support

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SCP-106, gameplay wise, is meant to be designed as slow, tanky, but lethal. SCP-106s speed is meant to be slow, which is suppose to be balanced out by having extreme strength and the ability to walk through solid objects. 15 seconds I feel is too long to fully support what his strength should be. Not to mention the awkward situations you can be in, needing to wait 15 seconds just to take someone who's right infront of you. Realistically, why wouldn't SCP-106 take that opportunity? I think atleast 10 seconds would be more viable, if not 5.

 

 

+Support

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6 hours ago, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

 

2 hours ago, Not Niro said:

Wait why the scp is already good enough he can tp through doors to get closer to mtf, he has to roll and if he wins he can stay breached for 10 mins

-Support

 

 SCPRP Director of Logistics, Event TeamFormer Nu7 2LT, Former Senior Admin

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4 hours ago, [GL] Zeus said:

This is cause 682 can be shot and RCed instead of getting someone into a femur and not to mention is an instant Defcon 2?

Well I mean where do most SCPs try and go it’s either EZ or LCZ some are in HCZ or a bit but get caught

if MTF fail too get a D class one time they can femur then the 106 has too win a roll if he failed he can have been out for less then 2 minutes

while 682 can get shot he has a high enough health pool too survive for long

The only difference between a defcon 3 and a defcon 2 is gensec can call protocols at lower ranks and research and maintenance go back too bunks

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-/+ Support

Personally, SCP 106 does not get breached very often. So I could see why 5 second would be  a rewarding factor of 106's breach. However, because of the fact that majority thinks that 5s is too short and as people have said, 106 is already a strong character im going to have to go with a neutral and let the rest of the opinion shape the vote

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16 hours ago, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

 

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17 hours ago, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

 

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I'm going to say -Support for 5 seconds.

12 hours ago, HellsCobra said:

SCP-106, gameplay wise, is meant to be designed as slow, tanky, but lethal. SCP-106s speed is meant to be slow, which is suppose to be balanced out by having extreme strength and the ability to walk through solid objects. 15 seconds I feel is too long to fully support what his strength should be. Not to mention the awkward situations you can be in, needing to wait 15 seconds just to take someone who's right infront of you. Realistically, why wouldn't SCP-106 take that opportunity? I think atleast 10 seconds would be more viable, if not 5.

 

 

+Support

However, 10 seconds would be interesting. I'd definitely be down for it. 

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21 hours ago, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

 

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- Support
If it stays 5 seconds.
+ Support
If it changed to 10 seconds.

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-Support for a 5 second cooldown

+Support for a 8-12 second cooldown

Edited by Right Twix Bar

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-Support

Coming from a branch that entagles with 106 DAILY , him having a reduced timer is horrendous , the amount of people he can grab with 5 seconds each would be annoying to deal with an unfun to play against, doesnt help that alot of 106 players camp his CC  making it impossible to RC if 5 seconds was allowed

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On 11/19/2020 at 3:07 AM, Kindred said:

5 seconds is waaay too short. SCP-106 is one of the only SCPs that I play, the last two times I played him I was breached for an hour or nearly an hour each time, 15 seconds is really fair for his swep and you can kill lots of people with it. I've never been a sit as SCP-106 so that might be something you're personally doing, I'm not sure I see the benefit in this. 

 

 

-Support

 

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-Support

No, just no. I cannot imagine how much more annoying 106 would be, and the fact that he is not even a bad Scp either makes this suggestion worse. I mean c'mon man, he can teleport through walls, his recontainment method can be rolled against and 106 can stay breached for another 10 minutes.

This buff is unneeded, alone 106 can easily be recontained. However if multiple Scps are breached like a 682 and they are in the same zone, then you bet your damn money hes going to be out for a while.

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-Support Get Gud

Ok more than just that I dont have any issue killing people on a 15 second cooldown, in fact its more fun as I will count down as someone is running and trying to close doors (which lets me TP through them) and increase the fear. so much so I can rival 682 killing in LCZ. He is  very strong as is. as for admin sits on 106 those are usually from people strait out ignoring his cooldowns

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