Head of Staff Will Posted April 26, 2020 Head of Staff Share Posted April 26, 2020 What you want to see? - A rule added to the MOTD stating that criminal families can only have one money silo per family (or base at the very least). Why should we add it? - I find it annoying and kinda OP for crims to throw down a crap ton of money silos in one base and then gov struggle to either destroy or simply push into the base (a recent example would be the bases that PED have been using. What are the advantages of having this? - Keeps economy stable and disallows people from abusing money silos without resistance Who is it mainly for? - Everyone (crim especially) Links to any content - N/a 2 Link to comment Share on other sites More sharing options...
Northy Posted April 26, 2020 Share Posted April 26, 2020 This is already a rule. You are not allowed to have more than one Silo Spawned per 15 minutes. Retired General of the Armies | | Retired State A. Lieutenant Colonel | | Retired Super Admin North Link to comment Share on other sites More sharing options...
Head of Staff Will Posted April 26, 2020 Author Head of Staff Share Posted April 26, 2020 4 minutes ago, Northy said: This is already a rule. You are not allowed to have more than one Silo Spawned per 15 minutes. If that's so, the PED family needs a couple of warns to be issued Link to comment Share on other sites More sharing options...
Kade Posted April 26, 2020 Share Posted April 26, 2020 (edited) https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) Edited April 26, 2020 by Kade Link to comment Share on other sites More sharing options...
Sion Posted April 26, 2020 Share Posted April 26, 2020 1 hour ago, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) 'you may see my struggle, but you won't see me quit' 'Success depends on the second letter' Link to comment Share on other sites More sharing options...
BRUH Posted April 26, 2020 Share Posted April 26, 2020 1 hour ago, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) Returning soon Link to comment Share on other sites More sharing options...
Ghosted Posted April 27, 2020 Share Posted April 27, 2020 On 4/26/2020 at 1:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) Link to comment Share on other sites More sharing options...
TheJayden Posted April 27, 2020 Share Posted April 27, 2020 On 4/26/2020 at 12:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) TheJayden | Retired PoliceRP PD Colonel | Retired/Reserve Delta Squad Second Lieutenant | Street Crimes Unit Co-Commander | Member of Gaminglight since March 29, 2018 | Link to comment Share on other sites More sharing options...
Hannah Posted April 27, 2020 Share Posted April 27, 2020 read the damn motd yea minge SWAT PVT Hannah XR39-CPL Hannah King XC65 - Hannah King Link to comment Share on other sites More sharing options...
Alex Raddish Posted April 27, 2020 Share Posted April 27, 2020 On 4/26/2020 at 1:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) Link to comment Share on other sites More sharing options...
𝑺𝒖𝒑𝒓𝒆𝒎𝒆𝑳𝒐𝒓𝒅 Posted April 29, 2020 Share Posted April 29, 2020 On 4/26/2020 at 1:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) Link to comment Share on other sites More sharing options...
~ vσxιs ~ Posted April 29, 2020 Share Posted April 29, 2020 On 4/26/2020 at 12:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) “The only way that we can live is if we grow. The only way we can grow is if we change. The only way we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we are exposed is if we throw ourselves into the open.” — C. Joybell || Proud Member of GamingLight since March 2018 || || Former MTF Alpha-1 MAJ || Former NSA Director || Former MTF E-11 CPL || Former SWAT CMDR || Link to comment Share on other sites More sharing options...
Cashtag Posted April 29, 2020 Share Posted April 29, 2020 On 4/26/2020 at 7:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) 100% agree with Kade here Retired Major Cashtag 1L26 Link to comment Share on other sites More sharing options...
Jayden Posted May 1, 2020 Share Posted May 1, 2020 On 4/26/2020 at 1:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) I 100% agree with Kade, recent confusion has sprung up in regards to this. Link to comment Share on other sites More sharing options...
Cole B Posted May 1, 2020 Share Posted May 1, 2020 On 4/25/2020 at 11:06 PM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) Link to comment Share on other sites More sharing options...
Nao Posted May 2, 2020 Share Posted May 2, 2020 On 4/26/2020 at 12:06 AM, Kade said: https://prnt.sc/s61z6i Already a rule, 15 minutes per base. But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave" In the end, +Support to make the rule adjusted to this Money Silo - 15 minutes after completion/failure (Per base) change to Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure (or something along those lines) No it's not "Nano" or "Noah" it's just "Nao" EX S.W.A.T Commander Link to comment Share on other sites More sharing options...
Matthew Posted May 4, 2020 Share Posted May 4, 2020 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. PoliceRP Manager Retired SRT Commander | Police Commissioner | Department Supervisor Link to comment Share on other sites More sharing options...
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