Jump to content

Restrict crims to 1 money silo per family - Accepted


Will

Recommended Posts

  • Head of Staff

What you want to see? - A rule added to the MOTD stating that criminal families can only have one money silo per family (or base at the very least).

Why should we add it? - I find it annoying and kinda OP for crims to throw down a crap ton of money silos in one base and then gov struggle to either destroy or simply push into the base (a recent example would be the bases that PED have been using.

What are the advantages of having this? - Keeps economy stable and disallows people from abusing money silos without resistance

Who is it mainly for? - Everyone (crim especially)

Links to any content - N/a

  • Like 2

xBZpozA.png

Link to comment
Share on other sites

  • Head of Staff
4 minutes ago, Northy said:

This is already a rule.  You are not allowed to have more than one Silo Spawned per 15 minutes.

If that's so, the PED family needs a couple of warns to be issued

xBZpozA.png

Link to comment
Share on other sites

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

Edited by Kade
Link to comment
Share on other sites

1 hour ago, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

'you may see my struggle, but you won't see me quit'

'Success depends on the second letter'

Link to comment
Share on other sites

1 hour ago, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

 Returning soon 

 

Link to comment
Share on other sites

On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

Link to comment
Share on other sites

On 4/26/2020 at 12:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

TheJayden | Retired PoliceRP PD Colonel | Retired/Reserve Delta Squad Second Lieutenant | Street Crimes Unit Co-Commander | Member of Gaminglight since March 29, 2018 |

Link to comment
Share on other sites

read the damn motd yea  minge 

                       

                        SWAT PVT Hannah XR39-CPL Hannah King  XC65 - Hannah King 

                                              

  

Link to comment
Share on other sites

On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

Link to comment
Share on other sites

On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

spacer.png

Link to comment
Share on other sites

On 4/26/2020 at 12:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

 “The only way that we can live is if we grow. The only way we can grow is if we change. The only way we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we are exposed is if we throw ourselves into the open.” — C. Joybell

|| Proud Member of GamingLight since March 2018 ||

|| Former MTF Alpha-1 MAJ || Former NSA Director || Former MTF E-11 CPL || Former SWAT CMDR ||

Link to comment
Share on other sites

On 4/26/2020 at 7:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

100% agree with Kade here

Retired Major Cashtag 1L26

Link to comment
Share on other sites

On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

I 100% agree with Kade, recent confusion has sprung up in regards to this.

 

spacer.png

Link to comment
Share on other sites

On 4/25/2020 at 11:06 PM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

Link to comment
Share on other sites

On 4/26/2020 at 12:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

No it's not "Nano" or "Noah" it's just "Nao"

EX S.W.A.T Commander

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...