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K I W I

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Everything posted by K I W I

  1. Are Silent bans alright? Cause I got a few of those on PB&J
  2. +Support Kind of more of a CC report but I understand why it's a suggestion, neutral CC's don't really belong n that's why they were removed to begin with
  3. +Support Needs a second weapon to be more viable and actually strategic and fun to play
  4. ================================================================== Addon Addition ================================================================== New Workshop Addon: Blue's Pharmaceuticals Link to Guide (Explains the entirety of the addon): https://steamcommunity.com/sharedfiles/filedetails/?id=1700978377 Link to Addon: https://github.com/In-memory-of-CODE-BLUE/Blues-Pharmaceuticals Overview: Blue's Pharmaceuticals is a semi complex medicine creation addon that allows people to create pills that can give short yet powerful temporary stat boosts. Two things to note is that A, the seller NPC would not be placed to avoid taking away from maintenance (they will be allowed to sell medicine to their fellow CI however for profit) and B, we intend to offer this up to Foundation RP sub-branches such as Medical Research and Alpha-1 Artificer for balance purposes. The addon includes an overdose system to prevent stacking attempts, the overdose variable of all pills would get set to 99 to ensure that taking more than 1 results in a guaranteed death, also batches will all be lowered to 1 pill to make production take longer and be more balanced. Drug List Aspirin Estimated Cost to Make: 2250 per Pill Effect: 15% Dmg Res for 3 mins Ibuprofen Estimated Cost to Make: 2250 per Pill Effect: 30% Dmg Res for 1 min Vitamins Estimated Cost to Make: 2000 per Pill Effect: Heals 10 hp per 10 seconds for 120 seconds. Total of 120 HP healed. Naxproxen Estimated Cost to Make: 2250 per Pill Effect: Heals 10hp every 6 seconds for 60 seconds (100 HP healed total). Dianabol Estimated Cost to Make: 3250 per Pill Effect: 15% increase in movement speed for 2 minutes. Steroids Estimated Cost to Make: 4500 per Pill Effect: 10% dmg buff for 3 minutes. Anadrol Estimated Cost to Make: 6500 per Pill Effect: 20% dmg buff for 1 minute Entity Name: Pharmaceutical Guide Book Entity Path: bp_guide_book Model Name: models/blues_pharm/book.mdl Max Allowed: 1 Cost: 250 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Beaker Entity Path: bp_beaker Model Path: models/blues_pharm/beaker.mdl Max Allowed: 2 Cost: 250 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Bunsen Burner Entity Path: bp_bunsen_burner Model Path: models/blues_pharm/bunsen_burner.mdl Max Allowed: 2 Cost: 750 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Freezer Entity Path: bp_freezer Model Path: models/blues_pharm/freezer.mdl Max Allowed: 1 Cost: 5000 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Pill Press Entity Path: bp_pill_press Model Path: models/blues_pharm/pill_presser.mdl Max Allowed: 1 Cost: 3000 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Keto Acid Entity Path: bp_chemical_keto_acid Model Path: models/blues_pharm/jar_1.mdl Max Allowed: 2 Cost: 750 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Propionic Acid Entity Path: bp_chemical_prop_acid Model Path: models/blues_pharm/jar_2.mdl Max Allowed: 2 Cost: 750 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Salicylic Acid Entity Path: bp_chemical_sali_acid Model Path: models/blues_pharm/jar_2.mdl Max Allowed: 2 Cost: 500 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Methyltestosterone Entity Path: bp_chemical_17alph Model Path: models/blues_pharm/jar_3.mdl Max Allowed: 2 Cost: 2000 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: 2-Napththol Entity Path: bp_chemical_2nap Model Path: models/blues_pharm/jar_3.mdl Max Allowed: 2 Cost: 1250 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Progesterone Entity Path: bp_chemical_prog Model Path: models/blues_pharm/jar_3.mdl Max Allowed: 2 Cost: 3000 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Acetone Entity Path: bp_chemical_acet2 Model Path: models/blues_pharm/jar_3.mdl Max Allowed: 2 Cost: 750 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Acetic Anhydride Entity Path: bp_chemical_acet Model Path: models/blues_pharm/jar_4.mdl Max Allowed: 2 Cost: 1000 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Selenium Dioxide Entity Path: bp_chemical_sele Model Path: models/blues_pharm/jar_4.mdl Max Allowed: 2 Cost: 2000 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General Entity Name: Deionized Water Entity Path: bp_chemical_deio Model Path: models/blues_pharm/jar_5.mdl Max Allowed: 2 Cost: 500 Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General ================================================================== Job Addition ================================================================== Name: CI Conscript (Bronze+) HP: 200 Armor: 175 Slots: 3 Salary: $200 Model: models/player/chaos/insurgency/operative.mdl Description: The Chaos insurgency hires conscripts from time to time from various PMC organizations for the sake of assisting in dealing with the foundation in ends that require a little more man power Weapons: weapon_m9, weapon_cuff_elastic, tfa_val, tfa_mp5, tfa_csgo_flash Jobs that can Blacklist: Gamma Command, CI General ================================================================== Job Addition ================================================================== Name: CI Trainee HP: 100 Armor: 0 Slots: 10 Salary: $50 Model: models/player/chaos/insurgency/operative.mdl Description: The Chaos insurgency is a Group of Interest that is hostile to the Foundation and other Groups of Interest around Site-23. They raid, interrogate, and kill everyone in their path. A CI Trainee is a potential recruit for the Insurgency. Weapons: [Training Rifle] Jobs that can Blacklist: Gamma Command, CI General Needs to be placed in the ‘Trainee’ section. Make it an duplicate of the tfa_m4a1 -> will be on the MTF trainee jobs Training Rifle stats: 1/0 600RPM 95% Mobility 1 Damage 0.2k 80% ================================================================== Job Change =================================================================== Name: CI R&D BioEngineer New Name: CI BioEngineer Adding Model: models/player/chaos/insurgency/medic.mdl Removing Current Model Adding Weapons: tfa_csgo_p90 Removing Weapons: tfa_csgo_mp5 Move Over to CI Section ================================================================== Job Change =================================================================== Name: CI R&D Sawbones Engineer New Name: CI Sawbones Engineer Adding Model: models/player/chaos/insurgency/medic.mdl Removing Current Model Adding Weapons: tfa_csgo_m4a4, weapon_physcannon, weapon_defibrillator (approved by Spixe & Medical HCMD) Removing Weapons: tfa_an94, ci_infection, tfa_mossberg590 Move Over to CI Section Add ability to buy Defib Charges NOTE: Each Sawbones will only be able to revive 2 CI per raid ================================================================== Job Change =================================================================== Name: CI R&D Alpha Agent New Name: CI R&D Agent Slots: 6 Adding Model: models/player/chaos/insurgency/ci_rnd.mdl Removing Current Model Move Over to CI Section Allow Following Jobs to Whitelist: CI Delta Command, CI Senior Delta Command, CI Gamma Command, CI General Remove Whitelist Giving Access for the Following Jobs: CI Trainer ================================================================== Job Update ================================================================== CI Alpha Operative Adding Model: models/player/chaos/insurgency/operative.mdl Removing Current Model ================================================================== Job Update ================================================================== CI Beta Operative Adding Model: models/player/chaos/insurgency/delta.mdl Removing Current Model Adding Weapon: weapon_physcannon ================================================================== Job Update ================================================================== Name: CI Heavy (Bronze+) New Name: CI Juggernaut Health: 200 Armor: 175 -> 200 Slots: 3 Adding Model: models/player/chaos/insurgency/ci_juggernaut.mdl Removing Current Model Description: The Chaos Insurgency Juggernaut is a formidable force to be reckoned with. This juggernaut is a towering figure, towering over its opponents, clad in heavy armor and equipped with an array of devastating weapons. The Chaos Insurgency Heavy is a force to be feared on the battlefield, as its very presence can strike terror into the hearts of its enemies. Adding Weapons: weapon_policeshield, weapon_m9, tfa_m3, weapon_physcannon Allow Following Jobs to Whitelist: CI Delta Command, CI Senior Delta Command, CI Gamma Command, CI General (Remove Donation requirement) ================================================================== Job Update ================================================================== CI Hotshot Salary Increase: $165 Adding Model: models/player/chaos/insurgency/ci_marksman.mdl Removing Current Model ================================================================== Job Update ================================================================== CI Hotshot ‘Inferno’ Unit New Name: CI Hotshot ‘Demolitions’ Unit (Level 65+) Adding Model: models/player/chaos/insurgency/strike_team.mdl Removing Current Model Adding weapons: m9k_proxy_mine, weapon_hdevice_pro, angry_swep_infantrymine, m9k_sticky_grenade, tfa_deagle, weapon_breachingcharge, tfa_csgo_smoke, weapon_physcannon Removing weapons: weapon_hdevice Note: Level 65+ requirement for job ================================================================== Job Update ================================================================== CI Longshot Salary Increase: $165 Adding Model: models/player/chaos/insurgency/ci_marksman.mdl Removing Current Model Adding weapons: tfa_kac_pdw, tfa_barret_m82, weapon_physcannon Removing weapons: tfa_csgo_mp5, tfa_m24 ================================================================== Job Update ================================================================== CI Deadshot New Name: CI Longshot ‘Deadeye’ Unit (Level 65+) Adding Model: models/player/chaos/insurgency/ci_marksman.mdl Removing Current Model Adding weapons: weapon_hdevice_pro, weapon_physcannon Removing weapons: weapon_hdevice Lowering the level requirement 75 -> 65 ================================================================== Job Update ================================================================== CI Praxedes Fist: ‘Apollo’ Speed increase: 260 > 275 Adding weapon: weapon_m9, weapon_cuff_elastic, tfa_vikhr, weapon_physcannon Adding ability to buy Thermals and Night Vision ================================================================== Job Update ================================================================== CI Gamma Command Adding Model: models/player/chaos/insurgency/commander.mdl Removing Current Model (Not suit Model) Adding weapon: tfa_deagle ================================================================== Job Update ================================================================== CI Infiltrator (Diamond+) Adding Model: models/player/chaos/insurgency/operative.mdl Removing Current Model Adding Weapon: weapon_physcannon ================================================================== Job Update ================================================================== CI R&D EOI Operative New Name: CI ‘Eye of Intelligence’ Operative Adding Model: models/player/chaos/insurgency/deep_cover.mdl Removing All Other Models Adding weapon: tfa_deagle Move over to CI Section Slots: 3 Adding the following disguises: E-11 Enlisted Experienced Medic Senior Medic Allow following jobs to whitelist: CI Gamma Command CI General ================================================================== Job Update ================================================================== CI Delta Command Adding Model: models/player/chaos/insurgency/officer.mdl Removing Current Model Adding Weapon: weapon_physcannon ================================================================== Job Update ================================================================== CI Senior Delta Command Adding Model: models/player/chaos/insurgency/officer.mdl Removing Current Model Adding Weapon: weapon_physcannon ================================================================== Job Update =================================================================== CI Shades Task Force E4 Adding Model: models/player/chaos/insurgency/officer2.mdl Removing Current Model Adding Weapon: weapon_physcannon ================================================================== Job Update ================================================================== CI Shades Task Force Trauma Unit Adding Model: models/player/chaos/insurgency/officer2.mdl Removing Current Model Adding Weapon: weapon_physcannon ================================================================== Job Removals ================================================================== CI Explosives Specialist CI Longshot ‘Hawkeye’ Unit CI Shotcaller CI R&D Gamma Command CI R&D Archivist CI R&D Inspector CI R&D Beta Agent CI R&D Field Specialist CI 7598-GL (Level 100+) CI R&D Agent Ivanov (Gold+) CI R&D Ghost Unit Approved by the following High Command Research HCMD: DHOR Tyler, DHOR Cryptonus Medical HCMD: AHOMS Inaccurate Maintenance HCMD: HOME Ayaya, AHOME Silence A-1 HCMD: LT-CMDR Damascus (Goat) D-5 HCMD: VCMDR Shadows Nu-7 HCMD: CMDR J0LT, VCMDR Pure, VCMDR Der E-11 HCMD: CMDR Rektify, VCMDR Lew Security HCMD: HOS Drizzle, DHOS Babyarm, DHOS Alpha Site Administration: DoL Spixe, HCZ Manager Ozzie, O5-1, EC Toasty - CI General Pills, CMDR Kiwi, LT-CMDR Cecil (Model Pack)
  5. Hey do you have a bachelors by chance?
  6. Souls inactivity and bias was a huge detriment to the server. Rest in peace a real one #packwatch Ezekiel
  7. -Support Goofy ahh suggestion, it really doesn't make any sense what your point is on wanting to change the map other than you hearing occasional people in d-block saying 'this is boring, the map just came out 2 days ago and most of you guys have given it no time to have rules changed. Just use your brain for 5 seconds before making a random suggestion with nothing backing it. It seems only d-class and security are upset about this update and no one else, security is super powerful now so I don't see their reason and as for D-class their problem resides in forgetting that they're prisoners and shouldn't be able to carry around MG42's in d-block. Let some rules and MOTD changes come and it should balance things out as most of the problems only reside with MOTD and SOP rule changes, be patient.
  8. Ahh yess please add the M202, Davy crocket, and Proton cannon, thanks
  9. You got no idea how much I fight for CI brotha, wish you the best
  10. -support Sacrifice comes with the ability to do more helpful things in the server, just call an ET ticket to give you the tool gun, this would also take away from ET's ability to help with PTs in their quota so
  11. Bulldozer? I don't see that job in the server...huh... weird....
  12. +Support Great for medical roleplay overall in the server, medkits are just some meta healing device that kills roleplay for medical
  13. +Support Been waiting for SCP-076's counter part for a minute
  14. +Support Helps with newer players and general combat on the SCP, the current one is a bit jank
  15. +support A great quality of life change
  16. What are you suggesting?: Adding more sounds throughout the site to deal with SCP's, alarms to go with certain codes like Red or Black, it doesn't really make much sense for nothing to be happening when there are people raiding the facility or Keter class SCP's are breached How would this change better the server?: Much more involved roleplay, much better immersion and sense of actually being inside of a facility Are there any disadvantages of making this change to the server? If so, explain: No Who would this change mostly benefit?: All players
  17. What are you suggesting?: Actually having the spin the wheel give you extra health and armor, any job that's over 215 just gets lower HP and wasted 350,000 on the wheel, doesn't really make sense. A % change to 10% or 15% Increase How would this change better the server?: Actual benefits from using the wheel instead of losing 350k for nothing on any job above that HP Are there any disadvantages of making this change to the server? If so, explain: No Who would this change mostly benefit?: Anyone that can use the wheel
  18. The kind of tired that sleep doesn't fix... mans keeps LEAVING. I will watch him return yet again in the future
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