I don't believe the TTK is the issue as last year, I felt it took a normal amount of time to kill someone. The issue was everyone had a ton of hp. The TTK was so high that the Fury Soldier had 300/225 and E4 had 300/250. And other jobs also had crazy high hp. So I believe that's why it went down. I feel the main problem with 'why it takes too long to kill' is that the limb damage does like 1/4 of the damage when I think it should probably do a 1/3 or 1/2. I get that it doesn't sound reasonable but it will definitely have a decent increase in TTK. I personally don't have an issue with the TTK but if people want it buffed, just buff that. The reason I am defending the TTK so much is because if the TTK gets high enough, it rewards how many bullets you can dodge and speed rather than aim. I get the roleplay in the TTK increase "humans should be able to tank that many shots" but if the TTK is too high, CI/Sarkic raids are just going to end at EZ a LOT more often. SCPs are going to be recontained much quicker. (So you would need to buff most of the SCPs) and in general I feel like a TTK buff is just a nerf to all of these. I haven't reread any of these sentences so my grammar is probably god awful and idc goodbye