Post Name: Full Revert of TTK
What are you suggesting?: Change the damage multiplier back to what it originally was (0.75 instead of 0.7)
How would this change better the server?: This suggestion has been made many times, and for good reason. The current state of PVP is slow and does not feel as fun as it used to. Changes have been made to partially improve this, however, none of them have been large enough to make a change; especially the most recent one. The most recent one has increased the multiplier to 0.70 from 0.65, which is incredibly insignificant for every weapon, even the ones that do incredibly high damage. This change has not caused any noticeable improvements in the PVP, and I personally think that at this point, the best approach is to skip these lackluster solutions and doing a full revert, because the majority of the community has shown support of returning to this fast paced combat. This has been seen in the multiple suggestions made for this. (Linked below)
Are there any disadvantages of making this change to the server? If so, explain.: I fully acknowledge how much this could disadvantage low HP classes like non-combatants, and how it could damage RP (the latter was listed as one of the reasons for not completely reverting the TTK in the first place).
However, I would argue that the role of non-combatants is made more vital if guns do more damage. If every bit of health and armor matters in an encounter, people will be much more encouraged to go to Medics and Maintenance whenever they are low on health/armor. This also happened before the TTK nerf with Bio Engineers. Bios were very powerful back then; health and armor was very valuable, so the class that could give both of these were treated as one of the most important parts of the raid.
I'd also like to address the point of how it would make the server even more focused on PVP. I really don't think that it will harm RP that much, the server is already in a state where it is almost entirely PVP and changing up the PVP would just make the PVP better instead of messing up the balance. If anything, I believe it could benefit RP, because D-Class would have more reason to fear being gunned down by Gensec if they take more damage, meaning that they will probably try to join an actual branch or just try to comply with Gensec and try to get tested on.
Who would this change mostly benefit?: I think it would benefit most people that play combat branches, especially those that prefer quicker combat.
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - I just want to add on how this suggestion may come off as petty because of such a small degree (0.70 -> 0.75), but I still think that it is a very necessary change and it could help the server a lot.