-
Posts
214 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Events
Important Post
GMod Tutorials
Knowledge Base
Everything posted by Sinnik
-
+/- Support I tried my best just now to find another Chess/Checkers addon that the server could use, maybe one that would cause less issues, but I can't find one even half as decent as the one we used to have. So, it seems like that one is the only option. If it really causes a lot of issues, then I guess we have to move on. But maybe if there was just one or two tables, maybe one in lower dblock, and one in medbay?
-
bruh I didn't even get an invite this is cringe
-
Flameheart MRDM/Player Diss/Prop Minge Report
Sinnik replied to Thomas The Thermonuclear Bomb's topic in General
+soup port I've seen this guy many times, all he does is noclip into the sky and player diss non-stop. He talks so much trash, he needs to be banned immediately. -
General suggestion let 527 use the D class player model - Denied
Sinnik replied to pixalgamer99's topic in Denied
^^^ Just leave it as is. They're not going to go in and manually remove the bodygroup. And while it's not incredibly hard to tell the difference between the fish and a regular d-class, people who play on the fish often purposefully wear the d-class bodygroup and get in line (until told not to by an admin) and completely body block the line. -Support -
-Support I think the USAS is fine as is. It's fire-rate more than makes up for it's lower damage. Especially now that it's in armory, a buff would make it a nightmare for anyone who happens to come across it.
-
Aw, damn. We'll miss ya buddy, good luck in your future endeavors!
-
I made this guide a while ago due to swaths of people telling me "I don't have proof because I forgot to record" when making reports. So I made a full length guide on setting up live replay on both OBS and on NVIDIA ShadowPlay. Zeeptin said at the last staff meeting that if we had any suggestions for the tutorials section to post them here, so I figured I'd see if it'd be helpful for the community there. https://docs.google.com/document/d/15G2x7Wmbp8KRZygo59QPhv2pHjEuKWLoRP4bWagnI_A/edit#
-
Security Juggernaut Application Format Requirements: In order to apply for Juggernaut, you must meet all of the following requirements and correctly follow the format. If you do not, your application will be immediately denied. 1. You must be level 55+ 2. You must be the rank of SFC or above 3. No strikes / demotions in the last two weeks 4. Permission to apply from two command members 5. Good Reputation 6. Good Activity If you get the job, you must follow ALL rules listed on the SOP, especially ones specific to this class. Failure to follow stated procedures may result in a removal from Juggernaut or Security as a whole. Application Format: Post title: {Name's} Security Juggernaut Application 1. What is your in-game name?: 2. Steam ID: 3. Current Rank in Security: 4. Time on the server: 5. Current level: 6. On a scale from 1 - 10, how active are you?: 7. Do you have any active strikes on the roster?: 8. Which command members gave you permission to apply?: 9. Have you read the Juggernaut section of the SOP?: 10. Why do you think you deserve access to the Security Juggernaut Job? (60+ WORDS): 11. Which weapon in the Juggernaut load-out would you use to hit a d-class in the middle of a crowd and how would you ensure to hit your mark?: Please post this as a separate thread in Security section of the forums.
-
Foundation General Security Informational Discord Invite https://discord.gg/V5AWy7y Important Documents: Standard Operating Procedures (SOP) Rapid Containment Force (SOP) Foundation Roster NCO Guide Security Stationing & Patrol Guide SCP Containment Guide Branch Relation and Authority Guide (B.R.A.G) TeamSpeak Set-up Guide (LCPL+) Security Forms: Strike Appeal Form Promotion Request Form (CPL+) GENSEC Anonymous Report/Complaint Form
-
It actually gets 175 AP. And like stated in the post, while we may be a "starter branch," it doesn't mean people just starting in the branch will get Juggernaut. Additionally, I understand everyone's sentiments about some of the current weaponry being a bit strong, but we'd like to think we're going to be fairly balanced with this update. If we can get it so less people are needed to hold D-Block, that is the goal. The main point of this update is to have less people holding d-block so GENSEC can actually get out into LCZ, do patrols, hold posts at medbay or 173's CC. Right now our branch is stagnating because we always need all hands on deck in D-Block. It's a vicious circle. Riots happen -> we get stomped -> we need all hands on deck in dblock -> people get bored being in dblock for hours -> people quit GENSEC -> riots happen. I think these are necessary changes. We've reviewed all the weaponry in this update multiple times over multiple days, getting outside opinions and consulting with SA and this is what we ended up with. So I'm leaving this update in the hands of Igneous now. If he thinks we need to change it, I will do so.
-
I'm sure plenty of people share in that sentiment, however, it is a necessary change. We'd like Juggernaut to be a bit different than "Security Heavy But with 25 more armor :)"
-
-------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Corporal Weapon Change: tfa_amd65 --> tfa_famas -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Junior NCO Weapon Change: tfa_m16a4_acog --> tfa_an94 Removing all current models and replacing them with: Job Model Paths: models/player/icpd/fbi_armoured/male_01.mdl models/player/icpd/fbi_armoured/male_02.mdl models/player/icpd/fbi_armoured/male_05.mdl models/player/icpd/fbi_armoured/male_07.mdl models/player/icpd/fbi_armoured/female_01.mdl models/player/icpd/fbi_armoured/female_04.mdl Extra Info (Model Workshop link): https://steamcommunity.com/sharedfiles/filedetails/?id=2157107778 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Senior NCO Weapon Change: tfa_csgo_fiveseven --> tfa_csgo_deagle Removing all current models and replacing them with: Job Model Paths: models/player/icpd/fbi_armoured/male_01.mdl models/player/icpd/fbi_armoured/male_02.mdl models/player/icpd/fbi_armoured/male_05.mdl models/player/icpd/fbi_armoured/male_07.mdl models/player/icpd/fbi_armoured/female_01.mdl models/player/icpd/fbi_armoured/female_04.mdl Extra Info (Model Workshop link): https://steamcommunity.com/sharedfiles/filedetails/?id=2157107778 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Riot Control Removing all current models and replacing them with: Job Model Paths: models/npc/portal/male_02_garde.mdl models/npc/portal/male_04_garde.mdl models/npc/portal/male_05_garde.mdl models/npc/portal/male_07_garde.mdl Extra Info (Model Workshop link): Models already on the server -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Sniper Removing all current models and replacing them with: Job Model Paths: models/npc/portal/male_02_garde.mdl models/npc/portal/male_04_garde.mdl models/npc/portal/male_05_garde.mdl models/npc/portal/male_07_garde.mdl Extra Info (Model Workshop link): Models already on the server Weapon Change: tfa_barret_m82--> tfa_dragunov -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security RCF Officer Adding weapons: tfa_csgo_deagle tfa_remington870 Extra Info: Needs access to Radio Channel 2. -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Heavy Job Salary: $60 --> $150 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Juggernaut Weapon Change: tfa_m249lmg--> tfa_m60 Weapon Change: tfa_g36 --> tfa_csgo_nova Extra Info: Please wipe all Juggernaut whitelists. This job will become an applied-for job from now on, thereby making this job a bit more exclusive. Applications will be made available as soon as the job change goes through. -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Low Command Weapon Change: tfa_l85--> tfa_csgo_galil Weapon Change: tfa_csgo_mac10--> tfa_csgo_deagle -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security Senior Command Weapon Change: tfa_m416--> tfa_csgo_m4a4 -------------------------------------------------------------- Job Update -------------------------------------------------------------- Job Name: Security High Command Adding Weapon: tfa_csgo_frag
-
+Support I've been thinking about this for a while. It's time for it to be changed, as earlier events have clearly shown.
-
+/-Support I'm fine with the change, but if it means that it affects Security's NLR timer like others have suggested above, I'd prefer Medical's NLR stay as-is. No offense meant to Medical when I say this, but, their presence in D-Block is not nearly utilized enough to warrant our NLR being changed back to 3 minutes.
-
+Support, however, igneous said during the staff meeting when he added the keycards that he attempted to add the progress bar and it wouldn't work. So unfortunately, I don't think'll happen.
-
This has nothing to do with D-Class. It has to do with being locked in by SCPs. With or without this change, D-Class are still able to engage us right out of spawn.
-
What are you suggesting? - When we have our next map change, I'd like to have Security bunks back in D-Block like it was on our last map. How would this change better the server? - I believe it was originally changed in order to stop Security from getting locked in bunks by d-class. However. Instead of being locked in SOLELY by d-class (and occasionally CI) we are now camped by D-class, SCPs, and CI. Which leaves us with a worse deal than before. I think that moving it back will stop my security members from being NLR locked all the time and allow us to get out more often. Are there any disadvantages of making this change to the server? If so, explain. - None that I can see. Who would this change mostly benefit? - Security. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A.
-
-
+Support Extremely dedicated, capable, works hard. Great choice for Senior Mod.
-
-Support Igneous made this change himself today. I sincerely doubt he's going to change it back immediately. Give it some time.
-
ROLL CALL IS NOW CLOSED If you did not reply to this thread BEFORE this message, you will be removed from the roster and the discord. Your name & rank will be recorded, if you decide to come back within the next week ONLY, you have two options: 1. Be reinstated as an OFC with a clean record 2. Be reinstated at your rank with 2 strikes
-
Security Senior Command Application Welcome to the application format for Security Senior Command. Please read and respect the following rules stated in this point. If you do not meet the requirements or follow the rules your application will be immediately denied. Requirements: 1. You must currently be the rank of Captain or 1LT. 2. You must have had the rank of Captain or 1LT for a total of 4 weeks before applying. If you do not, you may request special permission from the HOS. 3. You must not have any active strikes on the roster. 4. You must have excellent knowledge of our SOP, the NCO guide, and the command guidelines as you will be tested on them. 5. You must be able to command, lead, and mentor lower-ranking personnel. 6. In filling out this application, you are promising that you will be active on your job. If you are not, you are subject to removal from Senior Command. POST FORMAT DO NOT REPLY TO THIS THREAD. MAKE A SEPARATE FORUMS POST IN THE SECURITY SECTION OF THE FORUMS. 1. Post title: {Name's} Senior Command Application 2. You must add a PRIVATE poll to your post: Title of poll: "Should I become a member of Senior Command?" Options: Yes, No POST RESPONSE 1. Steam Name?: 2. Steam ID?: 3. Roster Name?: 4. Current Rank?: 5. When were you promoted?: 6. How long have you been a member of GENSEC (roughly)?: 7. Do you promise to uphold all rules instated by GamingLight and by the many Security guidelines?: 8. Do you promise to uphold your duties as a command member in leadership, mentoring, problem-solving, etc.?: 9. Do you promise that you will listen and respect your lower / higher rankings?: 10. Why do you want to become a senior command member? (150 WORDS+): 11. What would you do if a Security Officer was constantly leaving D Block?: 12. What would you do if an NCO kept on leaving d-block with terrible reasons?: 13. What do you do if an E-11 private comes into d block and attempts to take command of all of the security?: 14. Explain the process of promoting a corporal to sergeant in your own words:
-
+Support Sounds cool to me, well thought-out suggestion.