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General Suggestion: Some CI SCPs. - Denied


Ya Boi Sawrunner

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What are you suggesting? - 

So, a few days back, there was a suggestion mainly revolving around bringing back rp in general. I noticed that one of the main RP branches doesn't really have much unique to it and its numbers are fairly low. I'm talking about CI RnD. Are they cool as fuck? Yes. Spies, interrogations, utilizations, they have some of the most broad usage in the server, combat and non combat roles both. However, they rely on Military, which, to an extent, they should. However, military can do their thing with NO rnd on or active and often do, whereas vice versa is well, roughly impossible.

So: Lets get them some SCPs besides the big spooky dog thing they can test on and use in raids (Foundation has 912, 7101, and a general numbers advantage that one weaker 939 cant exactly balance out). I did a few hours of research and picked a few reasonably implementable SCPs they can have.

(NOTE: I don't mean add every single one of these, just a couple or so SMT picks. So don't go -supporting because you dont want ci to have an entire shipment of stuff, it aint gonna be that much.)

http://ci-wiki.wikidot.com/seismic-rodents

I would say about 150 hp 100 ap, at most 3 deployed at once, with flag up rules requiring a certain number of players or foundation combatants. They wouldn't be too strong, but would take a support role, being able to slow enemy movespeed by a bit and have a low damage bite attack. This could affect CI personnel too, so caution would have to be taken to avoid the AoE, but the range would be about a room. The decrease wouldn't be harsh, just enough to give CI an advantage during their deployment if used intelligently. Would not be allowed in d block like any other scp of course. Maybe replace the slow with a damage based AoE instead? They cause earthquakes, but we dont wanna go THAT far, seeing in how the entire fucking facility is underground. Perhaps a burrow swep that lets them go underground with a fairly lengthy cooldown? 

 

http://ci-wiki.wikidot.com/physics-engine

Imma be real with you, I have no idea if you could even make an interactable version of this without the server straight ending its own life, but a modeled prop of it would work for some RP. 😄
Would it be cool to have a working version? Yes. Do I see it as likely? Nah.

 

http://ci-wiki.wikidot.com/the-pacifier

I think just being a cute little creature that can run around CI base would be enough. Its sleep ability would end up functioning like a tranq, and we all know how many problems THAT would cause. In theory, it could be a little anomaly with a tranquilizer gun, allowed to tranq the normal stuff it would be allowed to, but after tranq use it would need to remain in place for a period of time, and activate a form of NLR in which it is unaware of anything that happened within that time. The creature can communicate...kinda. Info relay and SCP handling maybe? But I dont think that would go over too well. Probably just a cute little creature to have around. 

 

http://ci-wiki.wikidot.com/archangel-of-scorn

Remember how someone wanted to make this a combatant class? Yea...no. If we were gonna do anything with this, I would think an item similar to p-008 but with just...yknow, death. However: It would be a gambling tool. Time of death would be randomly generated, anywhere from i'd say like, 10ish seconds to several minutes, allowing them to possibly survive to fight whoever marked them, or get caught out backing up others. The mark would make a sort of effect on the player like a mild flash of gray or something, and fade after, so there wouldnt be unexpected deaths, just surprise ones. Admittedly, I dont see this as being useful for much, but it would be kinda interesting. Also, a prop for RP purposes would be cool.

 

http://ci-wiki.wikidot.com/hime-akumu

FUCKING

CUPCAKE

GUN

okay, in all seriousness, probably just a CI Military job that works kinda like quartermaster, but with no unique weapon, just a handful you couldn't get from armory. 
Health and loadout:
175 HP 150 AP.
USP
G36C
Frag
Smoke

Sellable Items:
MP5SD
Ithaca M37
S&W Model 3 Russian
M92 Beretta
MP7
Remington 1858
AMD 65
Tec-9
Machete
Cleaver
Flashbang
Frag
Smoke

That list can be modified, added to, so on, I just thought a unique kit and some interesting sellables would make it fun.

 

http://ci-wiki.wikidot.com/imperial-sharks

We obviously cant add this, but if you have come this far you deserve a break, read this, shits hilarious.

 

http://ci-wiki.wikidot.com/remedion

GOI 208, but instead of revival, it can do ranged healing. It will be completely unarmed, and have HIGH HP and AP, but will be largely harmless. Alternatively, it has a surgical cutting beam, so maybe a low damage close range melee like swep? I dont think it should be made immortal obviously, but it should be tanky. To offset this, the cost of ranged healing and tankiness is that it A: can NOT repair armor, B: Is about the speed of 106, and C : Its healing isnt super fast, just kinda steady overtime. Maybe about the speed of health dispensers in HL2?

Other than its purposes in combat, the damn thing is a beacon of knowledge of all things medical, and interviewing it could be a treasure trove for RP stuff. 

Its also a floating obelisk, making a playermodel for it cant be THAT hard. 

 

http://ci-wiki.wikidot.com/quaesitor 

Basically a non combatant recon entity, only for surface use. It CAN be killed, but would be fairly tough, being well, a satellite creature thing. Give it a variation of the noclip swep thats slower and yknow, cant go through walls, and its purpose will be recon and information relay. Its also good for interview rp and stuff, so pog. Maybe give it binoculars it can use? NVG swep? something unique or not, it would basically work like a drone, but not a drone, as it would be its own playable flying job. 

It would need a fairly lengthy NLR for obvious reasons, though.

 

http://ci-wiki.wikidot.com/project-hades

A new Mech alternative, retrievable and usable in the same way, but with a greater focus on crowd control through some kinda means, seeing in how fire = lag. We could think of something, it would just be more suited to taking on crowds than one on one engagements. I have never played the mechs, only fought alongside em, so i dont know what hp and ap they could or would have.

 

http://ci-wiki.wikidot.com/blood-berries

Prop. But having an interactable harvestable version would be kinda cool, so long as a cooldown could be implemented. Again, this would mainly be an RP thing.

 

http://ci-wiki.wikidot.com/the-creative-cat

This would work best as basically CI's 999, it being a small, adorable, little healer creature, but the health it gives being lesser than normal healing and slower. Just a cute lil cardboard kitty boi, and good for RP stuff too.

 

http://ci-wiki.wikidot.com/life-is-pain-painkiller

A unique item given to a specific job or something, or maybe a harvestable SCP or an item that can be utilized to give a consumable item that when used, completely removes the flinch effect until death of player. Obviously, being a combat related item, the item wouldnt get excessive runtime, preventing it from being substantially OP, it would just require something being made for it.

 

http://ci-wiki.wikidot.com/shanalick

An RnD only playable job, utilizing some kinda swep that would allow it to make something along the lines of illusionary shit, such as decoys or ranged illusionary magic that would mostly just affect enemy combatants visual and audio stimuli, not in a seizure way but more in a "its hard to aim" or "its hard to here in game noises" kinda way. The host is a fucking corpse, its kinda like 035 tbh. However, i say make it less powerful than 035, given its illusionary nature it probably isnt best suited to a fight. Another thing: using its abilities degrades its host, to a higher extent depending on how powerful the illusion, so each usage of its magic shit would take away hp and ap.

 

http://ci-wiki.wikidot.com/flickering-lights

I think it would be cool if this things activation was included in generator raids, or perhaps a side thing where the site systems such as lights, teslas, what have you, are damaged, and have to be fixed by research personnel of some kind instead. Im not sure who in the fuck else on site knows how to deal with the paranormal. In lore, FL has multiple variants, some targeting specific devices or people, some inducing mass fear, so on. I think we could just leave it to site sabotage of normal stuff, but harder to fix or fixed by different than usual personnel. 

 

http://ci-wiki.wikidot.com/awiti

I dont think you understand just how fuckin' relucatant I am to even MENTION the fact that CI has what is essentially, a straight up assassin furry. I put it here because well, its an interesting concept. Like a 1265 (1245? Whichever one the dinosaurs are.) but CI allied. We miiiiiight have to make it human instead of yknow, a panther girl, and just make some kinda explanation for her having straight up claws or something. Omelettes and broken eggs, yknow?

 

http://ci-wiki.wikidot.com/house-of-all

Interesting anomaly break!

Object: One hand grenade
Result: Roughly ████████ identical grenades found. Transported to facility A-25. A test of the cloned grenades showed that all were in functioning order.

jesus thats a lot of fucking grenades

JUST WAIT TIL YA READ THE WATER BOTTLE ONE

 

http://ci-wiki.wikidot.com/safety-doggo

Remember the K9 units? Think that but SPEED, and forced to remain around ci personnel.

Iunno man, im only gonna hammer out the finer points when necessary.

 

http://ci-wiki.wikidot.com/qual

I dunno what I like more, having it as a not too tough but definitely unique playable SCP that inhabits a normal human host and just uses its abilities through that, or an absolute scrapper of an anomaly that is earned through completion of a summoning by RnD personnel, done in a manner similar to mech/echo-5 raids, but with a twist:

CI can choose where the summoning happens, and can set up dynamic defenses for it. The only stigma to this: The summoning can not take place inside of any buildings, requiring exposure to open air. Can it be done on the roofs of buildings? Next to? Sure! Inside of? Nope! Upon beginning of summoning, an advert must be made stating that CI is attempting to summon Qual. A location does not have to be given. MTF forces then have 15 minutes to find, and stop, the summoning. Field Researchers (The CI kind) will be the main activator, and at least one has to be "focused on the summon" at all times, therefore not moving or fighting, but still welcome to call out info. If the RnD focused on the summon dies, someone else takes its place. This whole concept can be scrapped for reasons of irritation or not, I just thought it would be cool. Not only would this allow some interesting RP, but would turn any part of surface (with obvious exceptions due to spawn proximities) into a battlefield, allowing the changes to surface to be more well utilized and allow for dynamic combat. Qual is then present for several in game hours, even persisting through death, as Qual can just...move to new hosts. However, this host takey process means a 5 minute NLR. Qual can flag up anytime for RnD related stuff, such as interviews and rp, but will be essentially a spirit, and unusable in actual combat and other physical matters. Perhaps two models for this purpose, one for spirit one for being an actual possessed person?  Iunno.

 

http://ci-wiki.wikidot.com/antonio-s-cigars

Interesting anomaly break. Would be funny as hell if an event with a captured CI ended with this. Mind givin me a light, friend?

 

http://ci-wiki.wikidot.com/the-brawler

Scrapper lizards. Who wouldnt wanna play as a punchy bitey reptile monster? The job in question would be based on the concept of taming the original creatures offspring, just for the sake of my own fucking sanity.

Yknow I have been doing all this research for nearly 4 hours by this point? I just wanna play Yakuza Kiwami, man.

 

http://ci-wiki.wikidot.com/david-wight

Non combat use, just a bit of CI base fun. Function would be similar to SCP-527.

 

http://ci-wiki.wikidot.com/abderra-ad

Could make a cool event, but actual implementation is a no go.

 

 

Now that that is all done and sorted through:

lets never do this again. I am cross eyed from reading so much. Help.

 

 

 

 

 

 

How would this change better the server? -  CI RnD activity, more branch interaction, further Rp scenarios and potential for Research and RnD cross tests together, more dynamic combat, all of these depending on which are added of course.

Are there any disadvantages of making this change to the server? If so, explain. -  In theory, yea. Again, it depend on which are added. I think the worst part of adding any of these would merely be implementation at most. 

Who would this change mostly benefit? - Well CI obviously, but with potential for cross tests, Research, and with interesting combat possibilities for those inclined, all combatants who like a good fight. I am sure there are ways to get a bit of everyone involved with all this. 😄

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

You are bananas if you think imma look up something for all these rn. Maybe later, but DEFINITELY not right now.

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Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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-Support

Even if an scps is not on the server R&D can choose any scp from the wiki to test on and write a log on it, it may not be as fun as being in game but still they can get something to use their imagination on if they run out of ideas.

About getting more raid scps? No, just no. The dog scp is already good enough and getting more scps just would ruin the entirety of raids by having them ,as the dog can already slaughter and mtf squad while CI shoot at them from far away.

EX Head Of Staff SCP-RP | CI will forever be in my heart. 1/15/21 - 8/1/22 (CI CMDR Cosmic ITLY)

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30 minutes ago, Cosmic The Italian said:

-Support

Even if an scps is not on the server R&D can choose any scp from the wiki to test on and write a log on it, it may not be as fun as being in game but still they can get something to use their imagination on if they run out of ideas.

About getting more raid scps? No, just no. The dog scp is already good enough and getting more scps just would ruin the entirety of raids by having them ,as the dog can already slaughter and mtf squad while CI shoot at them from far away.

The dog is strong enough to carry entire raids if played correctly, add in a few SCPs and you can just have an unbeatable force.

- Support

Joined 09/30/2020
Retired 11/12/2022
Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher |

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23 minutes ago, PlantBruh said:

+/- support i want more RND activity i really do, If RnD could have some new props for the IA's to test on i would love that. But raid SCP's? nah fam 

This. Also, I want to point out that by making these “SCPs”, you are destroying 7101’s purpose as it cannot attack them (CI Dog already shows this issue and it’s really annoying)

Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major

 

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9 hours ago, Cosmic The Italian said:

-Support

Even if an scps is not on the server R&D can choose any scp from the wiki to test on and write a log on it, it may not be as fun as being in game but still they can get something to use their imagination on if they run out of ideas.

About getting more raid scps? No, just no. The dog scp is already good enough and getting more scps just would ruin the entirety of raids by having them ,as the dog can already slaughter and mtf squad while CI shoot at them from far away.

 

[ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member

 

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Tf did I say to yall about "dont minus or plus support if you see something you dont like, I dont want every single fuckin' one of these"

You dont like something, point out what you dont like, you do like something, point out what you do like. I didnt spend 5 hours for you to group everything together. 

9 hours ago, Cosmic The Italian said:

-Support

Even if an scps is not on the server R&D can choose any scp from the wiki to test on and write a log on it, it may not be as fun as being in game but still they can get something to use their imagination on if they run out of ideas.

About getting more raid scps? No, just no. The dog scp is already good enough and getting more scps just would ruin the entirety of raids by having them ,as the dog can already slaughter and mtf squad while CI shoot at them from far away.

yes, because using ones imagination definitely drives up numbers, cosmic. 

Dog is easily countered by what counters any other scp like it. Flanking and aim. Its by no means difficult to kill. 

50 minutes ago, Nydekore said:

This. Also, I want to point out that by making these “SCPs”, you are destroying 7101’s purpose as it cannot attack them (CI Dog already shows this issue and it’s really annoying)

By the same coin 7101 can only be attacked by CI and not their dog, so that aint really a good argument. 

1 hour ago, PlantBruh said:

+/- support i want more RND activity i really do, If RnD could have some new props for the IA's to test on i would love that. But raid SCP's? nah fam 
(Also i fucking love the Qual Idea, gives us something to do on surface) 

 

I mean if it came down to it, could just make Qual obtainable by either side, I just like the concept of picking and defending locations.

9 hours ago, Yato Sensei said:

The dog is strong enough to carry entire raids if played correctly, add in a few SCPs and you can just have an unbeatable force.

- Support

Hence why the majority of them are largely non combatant, or harmless, or weak? Hence why most would require specific conditions to allow a flag up?  I'm not even IN ci man, I dont feel like being rolled either. Besides, I dont expect even 1/4th of these, the sheer variety was me going through and saying "this is the anomalies CI canonically has that could be reasonably implemented, pick whichever you think would fit."
Tbh the list I gave either has A: Not too tough special jobs, B: Highly restrictive tough jobs, c : Completely HARMLESS  non raiding jobs, or D : Non combatant anomalies.

 

If it came down to it, rules could be put into place where CI can only have one of the unique ones at a time. Obviously you cant have two mechs at once, and even if yes, in theory, you could have several of these on at once, no. So say CI has a Praxedes and a Qual. How the hell they got both is beyond me, must be an active day. Only ONE can take active combat roles at a time. So one would be back at base, one would be doing raids. CI wouldnt wanna put all its eggs in one basket of course, so they wouldnt send a bunch of anomalies into a dangerous facility at one time. Maybe one non combatant and one combatant anomaly? Iunno. Yall act like I am throwing them down like 5000 hp jacks all over the place lol. The end result and balancing is primarily SMT's decision. 

Edited by Ya Boi Sawrunner

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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56 minutes ago, Ya Boi Sawrunner said:

By the same coin 7101 can only be attacked by CI and not their dog, so that aint really a good argument.

Let me make this more clear. The dogs job is to kill foundation personnel and to a smaller degree keep its teammates alive. However, 7101’s job is to rid the site of GOI. It cannot perform its job while the CI dog can still do well for itself. Adding more and more things 7101 can’t attack and therefore rid the site of is going to make the job even less used than it is now.

Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major

 

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Okay so let me give you some proper feedback on every and each SCP, usually together with an argument.

http://ci-wiki.wikidot.com/seismic-rodents

So an annoying little creature/s that is a downside for everyone around them, even CI? Why? Most fights happen either close quarters or long range, so this thing will either be a hinderance for everyone including CI or not be useful at all and just die.
 

http://ci-wiki.wikidot.com/physics-engine

The lag pls no.

http://ci-wiki.wikidot.com/the-pacifier

Just get on Beta Op+? They have tranqs.

http://ci-wiki.wikidot.com/archangel-of-scorn

An insta kill swep? Absolutely not.


http://ci-wiki.wikidot.com/hime-akumu

Maybe? But I don't see it being used, like when was the last time you saw a quartermaster flag up and give out weapons without it being the etheral for a code red?

http://ci-wiki.wikidot.com/imperial-sharks

Pretty funny, ngl.

http://ci-wiki.wikidot.com/remedion

Absolutely not. Ranged healing has been proposed before MANY times, always denied and for a good reason. Why have BIOs flag up when you can have this be around and just heal everyone from 500 meters away? Also combat healing.

http://ci-wiki.wikidot.com/project-hades

From what it says on the wiki, this thing can pretty much suck you in so aside from keeping people more close to CI or something of the sort, I don't see it being used ever since the other 2 choices are way more superior.

http://ci-wiki.wikidot.com/blood-berries

For RP purposes? Sure, but that's about it.

http://ci-wiki.wikidot.com/the-creative-cat

Why? Just get 999 if you want something "cute" that can heal and I thought most of our jobs had to be scary/strict looking?
 

http://ci-wiki.wikidot.com/shanalick

Go ahead, code that. Foundation jobs? Sure, simple enough but then do it for every foundation custom job. Unless they have some fort of assortment that arranges them to "Foundation" and "CI", this is not happening.

http://ci-wiki.wikidot.com/life-is-pain-painkiller

This is fine but the effect is not really major so it will be on the low end of usage.

http://ci-wiki.wikidot.com/flickering-lights

So worse version of "breaking lights"? I don't see the point of this being used in a generator raid since when the generators fail, everything is pretty much useless so this thing loses its point. 

http://ci-wiki.wikidot.com/awiti

Sooo CI basically having a female panther that just claws people? Ehhh... kinda weird.

http://ci-wiki.wikidot.com/house-of-all

The duplication tree but a house? What are you going to use this for? Create 10 682's and send them to the foundation in a shipment container?

http://ci-wiki.wikidot.com/safety-doggo

CI dog 2.0 but not ugly. So a copy paste job?

http://ci-wiki.wikidot.com/qual

As soon as the site is found, this thing will get shut down faster than the remaining reactors in Pripyat after the number 4 incident? The point of a raid is to use the surrounding area to be an advantage and yes the Echo 5 raid doesn't have much but it has spots to hide while this thing, or the idea you are suggesting doesn't. So you know what comes next? Grenade spam, raids over. 

http://ci-wiki.wikidot.com/antonio-s-cigars

A suicide cigar? I could see it being given to Sarkic as a meme but not to CI.

http://ci-wiki.wikidot.com/the-brawler

Another version of the dog? Come on, there has gotta be something different from an "animal that attacks foundation"
 

http://ci-wiki.wikidot.com/david-wight

Almost no people play on the fish, same problem here. Maybe for small amounts of RP purposes?

http://ci-wiki.wikidot.com/abderra-ad

I agree, only an event can be related to this. Might wanna ask Event Team about this idea.

If there is such problem with RP, why not create it yourself? R&D gives you the freedom to test on any SCP, even ones that are not on the server. It all comes down to the people and how creative they can be/want to be. If said person is actually good at RP, they would have no problem creating it themselves, with the help of ET. You can always ask them to help you out for an idea. Maybe organize a community event? Could be a good use for the feature!


 

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Joined 09/30/2020
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Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher |

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3 hours ago, Nydekore said:

Let me make this more clear. The dogs job is to kill foundation personnel and to a smaller degree keep its teammates alive. However, 7101’s job is to rid the site of GOI. It cannot perform its job while the CI dog can still do well for itself. Adding more and more things 7101 can’t attack and therefore rid the site of is going to make the job even less used than it is now.

Tbh on a whole separate discussion 7598 needs some rules for when it can be played instead of just, whenever, 

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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2 hours ago, Yato Sensei said:

Okay so let me give you some proper feedback on every and each SCP, usually together with an argument.

http://ci-wiki.wikidot.com/seismic-rodents

So an annoying little creature/s that is a downside for everyone around them, even CI? Why? Most fights happen either close quarters or long range, so this thing will either be a hinderance for everyone including CI or not be useful at all and just die.
 

http://ci-wiki.wikidot.com/physics-engine

The lag pls no.

http://ci-wiki.wikidot.com/the-pacifier

Just get on Beta Op+? They have tranqs.

http://ci-wiki.wikidot.com/archangel-of-scorn

An insta kill swep? Absolutely not.


http://ci-wiki.wikidot.com/hime-akumu

Maybe? But I don't see it being used, like when was the last time you saw a quartermaster flag up and give out weapons without it being the etheral for a code red?

http://ci-wiki.wikidot.com/imperial-sharks

Pretty funny, ngl.

http://ci-wiki.wikidot.com/remedion

Absolutely not. Ranged healing has been proposed before MANY times, always denied and for a good reason. Why have BIOs flag up when you can have this be around and just heal everyone from 500 meters away? Also combat healing.

http://ci-wiki.wikidot.com/project-hades

From what it says on the wiki, this thing can pretty much suck you in so aside from keeping people more close to CI or something of the sort, I don't see it being used ever since the other 2 choices are way more superior.

http://ci-wiki.wikidot.com/blood-berries

For RP purposes? Sure, but that's about it.

http://ci-wiki.wikidot.com/the-creative-cat

Why? Just get 999 if you want something "cute" that can heal and I thought most of our jobs had to be scary/strict looking?
 

http://ci-wiki.wikidot.com/shanalick

Go ahead, code that. Foundation jobs? Sure, simple enough but then do it for every foundation custom job. Unless they have some fort of assortment that arranges them to "Foundation" and "CI", this is not happening.

http://ci-wiki.wikidot.com/life-is-pain-painkiller

This is fine but the effect is not really major so it will be on the low end of usage.

http://ci-wiki.wikidot.com/flickering-lights

So worse version of "breaking lights"? I don't see the point of this being used in a generator raid since when the generators fail, everything is pretty much useless so this thing loses its point. 

http://ci-wiki.wikidot.com/awiti

Sooo CI basically having a female panther that just claws people? Ehhh... kinda weird.

http://ci-wiki.wikidot.com/house-of-all

The duplication tree but a house? What are you going to use this for? Create 10 682's and send them to the foundation in a shipment container?

http://ci-wiki.wikidot.com/safety-doggo

CI dog 2.0 but not ugly. So a copy paste job?

http://ci-wiki.wikidot.com/qual

As soon as the site is found, this thing will get shut down faster than the remaining reactors in Pripyat after the number 4 incident? The point of a raid is to use the surrounding area to be an advantage and yes the Echo 5 raid doesn't have much but it has spots to hide while this thing, or the idea you are suggesting doesn't. So you know what comes next? Grenade spam, raids over. 

http://ci-wiki.wikidot.com/antonio-s-cigars

A suicide cigar? I could see it being given to Sarkic as a meme but not to CI.

http://ci-wiki.wikidot.com/the-brawler

Another version of the dog? Come on, there has gotta be something different from an "animal that attacks foundation"
 

http://ci-wiki.wikidot.com/david-wight

Almost no people play on the fish, same problem here. Maybe for small amounts of RP purposes?

http://ci-wiki.wikidot.com/abderra-ad

I agree, only an event can be related to this. Might wanna ask Event Team about this idea.

If there is such problem with RP, why not create it yourself? R&D gives you the freedom to test on any SCP, even ones that are not on the server. It all comes down to the people and how creative they can be/want to be. If said person is actually good at RP, they would have no problem creating it themselves, with the help of ET. You can always ask them to help you out for an idea. Maybe organize a community event? Could be a good use for the feature!


 

In order:

Seismic Rodents
The purpose would be to rush down combatants and disorient them for a rush from CI personnel. CI who make the mistake of getting close during their deployment clearly would be affected. The Rodents would break up defensive lines by affecting all those in them, in short, a stalemate fighter.

Physics Engine
Oh god yeah the lag. Hence why I think it would just be a nice little prop for RP. An interactable version of this...I can hear Zeeptins server fans from here.

The Pacifier:
Yea its main purpose would just be to be cute. Just a small little creature around base. Tranq is an afterthought, realistically just something small to test on.

Archangel Of Scorn:
Not exactly INSTANT, as it would be a variable amount of time. To be fair, 10 seconds is a lot, and several minutes is a fuckton. P-008 might as well be an insta kill but a more annoying one, I would honestly prefer just flat out dying than to have to attack my team and get mowed down. Plus, p-008 victims like to half ass their attacks so their team can win the fight.

Hime Akumu
To be fair, MTF gear is already really versatile, but CI raids sometimes need a different arsenal. Her unique gear and character, and ability to get some guns, some that people enjoy, as well as throwables when needed? Pretty solid. Wouldnt be too tough to balance that, but yknow, it'd be cool.

Imperial Sharks
Banzai.
Told yall the CI Navy was a thing.

Remedion
I dont mean from 500 meters, it would be ranged, single target. Not very LONG range. I think at most it would be the distance from one end of a 4 way LCZ room to another, so like, about 10ish meters. Not super far, it aint gonna be a medical sniper lol. Probably shouldve clarified that. 
Also BIOs = Armor, self defense, combat, p-008. Remedion would be health only and barely a fighter if one at all.

Project Hades:
I was thinking giving it more AoE focused weapons and gear, allowing it to handle crowds more. Maybe semi support focused? Iunno. Mech gaming.

Blood Berries:
Only other thing I could think of would be like, harvestable mid tier consumables. Like the candy, but with a limit that doesn't involve losing your hands. Maybe like, 5 berries before a cooldown, each berry doing low healing? Nothing crazy, just something slightly interactable that is mainly for RP.

The Creative Cat:
Why not? Cardboard kitty is friend.
In all seriousness, 999 isnt played much and capturing it is by NO means ever a priority. This would just give a cute little thing to wander our base. 
Scary? Strict? Leave that to the edgelords and sarkic.

Shanalick:
Well if only one class can make the decoys, a CI one, and you are ci, you aint gonna shoot it or the decoys. There are sweps for this sorta thing I am pretty sure. I think the Dishonored abilities has a decoy one that copies model too. As for the illusion magic, it would take some poking around. Just thought it would be cool for tactical combat disruptions. 

Life Is Pain Painkiller:
Aint supposed to be OP. It serves a functional purpose and an RP purpose. Besides, not having flinch would be a godsend for snipers.

Flickering Lights:
Pretty much a worse version of sabotaging shit, yeah. Harder roll, only done by RnD, can only be fixed by research related classes. Just a nice little spin on a pretty generic system we got. Spooooooky ghoooooosts!

Awiti:
Again, reluctant as FUCK to put it on there. It would use bladed weapons or claws, and be a quick fighter. Not super tough, but a scrapper nonetheless. 

I will personally execute every single motherfucker who attempts to ERP with it.

House of All:
It was a "read this funny break time thing" not an actual implement. Also, apparently, duplicating anomalies with it is a HUGE no no, when they tried last...well....

Object: Item ██████████████
Result: ████████████████████████████████████████ ██████████████████████████████████████████████████████ █ ███████████████████████████████ ████████████████████████████████████████████████████████████████████████████ resulting in the deaths of ███ personnel. █████████████████████████████████████ ████████████ causing a mandatory evacuation of all persons within a fifty kilometer range.

I dunno what the FUCK they put in that thing, but yeah no. No anomalies. 

Safety Doggo:

Not like 7598. This would rely heavily on speed making it harder to flank out. 7598 is slow, and very easily bullied as a result. Plus, this would focus almost entirely on protecting a single pre designated person, rather than just "take orders kill shit"

Qual:
The stealth of setting it up is part one. Part two is building good defenses around the site you choose. If the defenses are shit of course its gonna get shut down. The point is to build something around the place you choose to defend. So if the players involved can make something decent and pick a defensible location, they will be fine. The mech raid warehouse is a pretty meh area to defend, its the barricades that make it work.

and the singular fuckin' door you can go in.

 

Antonios Cigars:
Not one to implement. Did you read the blast radius? 1 KM is uh...thats a lot. I just thought it would be funny to bring up, another anomaly to read for fun as a break.

The Brawler:

Not my fault we chose to make up an SCP instead of just using one of the plentiful options they have. CI is about utilization of anomalies, of course they are gonna have a bunch of fighting monsters. This one would be like a hybrid between the raptors and something like 682. NOT IN TERMS OF HP OR ONE SHOTTING, more in terms of mobility being roughly the same. Claw swipes and punches. 

 

David Wight:

I see the fish played fairly often. I like this concept for the RP though. Harmless job for CI to test on.

 

Abderra-Ad
Honestly, conceptually, this thing scares the fuck outta me. Get spookied.

Im tryna join ET man xwx

With the help of ET, who isnt always around, and when it comes down to "make your own rp" whats stopping someone from playing research as opposed to RnD? I could go into single player sandbox if i wanna type in "/me blahblahblah" for half an hour and roll for results. Its a hollow experience. With ET sure you can have more, but this is all around just for more for RnD to do in general.


I appreciate legitimate feedback, better than just people goin "nah" 😄

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Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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14 hours ago, Cosmic The Italian said:

-Support

Even if an scps is not on the server R&D can choose any scp from the wiki to test on and write a log on it, it may not be as fun as being in game but still they can get something to use their imagination on if they run out of ideas.

About getting more raid scps? No, just no. The dog scp is already good enough and getting more scps just would ruin the entirety of raids by having them ,as the dog can already slaughter and mtf squad while CI shoot at them from far away.

 

Former  

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"Foundation Doctor and a Medical Doctor are 2 god damn different things." -Light   "Can you heal me."-Entire Foundation   "Ok Sophia"-Arium

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-support

jesus christ no more

Retired Nu7 CMDR & CI LTCOL/MAJ

Senior Admin/Forums dip/Support Supervisor | former the following: HTF/E4 Head | Only Anubis award winner | Former Nu7 HFTO and CI OFTO | Sec MSGT+Pertinax

Owns: Omi-9 'Last Remnants' | Farmer Tucker | Farmer Darius XIIReznov Klushie | Foxx       On:  Alpha-8 |  S.T.A.R.SIota-13 'Luxxy's Soldiers' 

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1 hour ago, BadTimeInbound said:

-Support
dog is bad enough

again, preferably READ the post. Most of these are items, props, or non combative. 

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Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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4 minutes ago, Coltable said:

When i suggested scps within CI base i meant safe class/ ecliud scps. Not combatant scps that side with CI.

-Support

No more combatant SCPs. Only Stationary objects or something.

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3 hours ago, Coltable said:

When i suggested scps within CI base i meant safe class/ ecliud scps. Not combatant scps that side with CI.

Okay, well there are plenty of safe and euclid ones in that list, though technically CI doesn't use foundation rankings for that sorta thing. If none are combative I am fine with that, people keep minus supporting despite the clear note to just specify which ones they arent okay with and not -support everything lmfao. Thats the reason  I included so many, I could put like one and have everyone love it or hate it, or I could put like 25 and have a mixed opinion for different stuff, and, at least I hoped, get actual feedback. 

I still kinda like the Qual idea for the raid concept alone, but other than that I am totally fine with just having the safe stuff.

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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57 minutes ago, Ya Boi Sawrunner said:

Okay, well there are plenty of safe and euclid ones in that list, though technically CI doesn't use foundation rankings for that sorta thing. If none are combative I am fine with that, people keep minus supporting despite the clear note to just specify which ones they arent okay with and not -support everything lmfao. Thats the reason  I included so many, I could put like one and have everyone love it or hate it, or I could put like 25 and have a mixed opinion for different stuff, and, at least I hoped, get actual feedback. 

I still kinda like the Qual idea for the raid concept alone, but other than that I am totally fine with just having the safe stuff.

If you don't want people to minus support the whole thing separate them into different Suggestions to make it easier for people to leave valid opinions.

Deputy Head of Security Executive Event Team | Admin | Forum Diplomat 

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2 hours ago, Sprink said:

If you don't want people to minus support the whole thing separate them into different Suggestions to make it easier for people to leave valid opinions.

or you could...do what yato did?

Im not gonna spam the forums with that many suggestions especially when there are so many small parts to it

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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5 hours ago, Zombinator said:

-support
remove 912 and give CI more raid SCPs? This is getting silly.

this was made before 912 for one, and please, do not bother replying if you wont read the post. There is a very clearly outlined note that says that its just a listed variety. 

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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