Popular Post Saint :) Posted April 24, 2021 Popular Post Share Posted April 24, 2021 (edited) MTF Epsilon-11 Branch Update ==================================================================================== Job name : MTF E11 Commander New Description: “The Epsilon-11 Commanders oversee the entirety of the Branch, and have full control over everything that happens within the Branch. They have Level 4 Clearance.” Adding: tfa_remington870, tfa_psg1, tfa_coltpython Removing: tfa_mossberg590, tfa_csgo_awp, tfa_csgo_incen ==================================================================================== Job name : MTF E11 Officer New Description: “Epsilon-11 Officers are in-charge of commanding the Enlisted Operatives of the Branch, and the Non-Commissioned Officers of the Branch. They have Level 3 Clearance.” Adding: tfa_csgo_m4a4, tfa_mossberg590 Removing: tfa_m16a4_acog, tfa_m3 ==================================================================================== Job name : MTF E11 Coldsilver Alpha Unit New Description: “Static Task Force Unit Delta-4, project “Alpha Unit,” is a specially trained Coldsilver Unit that utilizes experimental weapons to dismantle any threats that warrant the facility to be put on Code Red. They have Level 5 Clearance, and only take orders from High Command.” Adding: tfa_csgo_sg556, fas2_ifak, weapon_ethereal Removing: tfa_g36, fo3_alien_disintegrator Extra Info: - We understand that the Ethereal is extremely strong right now, especially against SCPs, and so we are going to have the Ethereal get nerfed heavily to balance it out for the fact that two Alpha Units can be on at a time. ==================================================================================== Job name : MTF E11 Coldsilver New Description: “Static Task Force Unit Delta-4 is a covert Special Forces Unit that is specially trained to deal with anything that poses itself as a threat to the facility. They have Level 5 Clearance, and only take orders from High Command. ” Adding: tfa_aw50, tfa_csgo_aug, tfa_remington870 Removing: tfa_csgo_awp, tfa_psg1, tfa_mossberg590 ==================================================================================== Job name : MTF E11 Ranger New Description: “Epsilon-11 Rangers are the forefront of E-11’s defense and offensive tactics. They have been chosen to help lead the Enlisted and NCOs in combat while in the facility. They have Level 3 Clearance.” Adding: tfa_csgo_bizon, tfa_csgo_smoke Removing: tfa_kac_pdw ==================================================================================== Job name : MTF E11 Combat Engineer New Description: “Epsilon-11 Combat Engineers are the “builders” of the Branch. They are able to build structures in the facility, and they also have the ability to repair Containment Chambers, should other personnel fail to do so. They have Level 3 Clearance.” Adding: tfa_fg42, tfa_usp Removing: tfa_m1918bar, tfa_csgo_deagle, tfa_csgo_incen Job HP: 200 Job Armor: 200 ==================================================================================== Job name : MTF E11 Rapid Care Unit Adding: tfa_mp5, cross_arms_swep Removing: tfa_kac_pdw Player Slots: 6 (Decreased from ==================================================================================== Job name : MTF E11 Scout New Description: “Epsilon-11 Scouts are Operatives that are extremely agile, and are trained in agility and speed, and are able to dodge incoming projectiles with ease. They have Level 3 Clearance.” Job HP: 175 Job Armor: 125 ==================================================================================== Job name : MTF E11 NCO Adding: tfa_m16a4_acog Removing: tfa_csgo_m4a4 ==================================================================================== Job name : MTF E11 Enlisted Adding: Not Changing Removing: Not Changing ==================================================================================== Job name : MTF E11 Pathfinder Adding: (Silenced M21) Removing: tfa_csgo_awp Workshop Links (Extra Info) Silenced M21 ==================================================================================== Adding Job Name of Job:MTF E11 Marksman Job Model (Model Paths): Adding: models/player/PMC_4/PMC__03.mdl Job Description:“This E-11 Operative has been trained and tested in the art of Long Range Combat, and excels in using anything and everything that involves a Scope. They have Level 3 Clearance.” Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_psg1 tfa_barret_m82 tfa_csgo_elite tfa_csgo_smoke tfa_csgo_flash guthscp_keycard_lvl_3 weapon_cuff_elastic Weapon_m9 Job Salary: 200 Job HP: 175 Job Armor: 1504 slots NEEDS /e11, /mtf, /fc COMMS ==================================================================================== Adding Job Name of Job:MTF E11 Internal Operative Job Model (Model Paths): Adding: models/player/PMC_4/PMC__11.mdl Job Description:“These E-11 Operatives have been stationed inside of Site-50 to help assist Security and Nu-7 with their basic operations. These Operatives are minimally equipped because they are not meant to be used in strenuous circumstances. They have Level 3 Clearance.” Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_famas tfa_colt1911 tfa_csgo_flash guthscp_keycard_lvl_3 weapon_cuff_elastic Weapon_m9 Job Salary: 150 Job HP: 150 Job Armor: 1256 slots NEEDS /e11, /mtf, /fc COMMS (CAN’T ENTER D-BLOCK ON CODE BLUE) Edited April 24, 2021 by Saint :) 4 1 Link to comment Share on other sites More sharing options...
Southpaw Posted April 24, 2021 Share Posted April 24, 2021 +Support First SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose' | Event Team Member Retired: E11 LTCOL | Omi9 MAJ | Nu7 LTCOL | OH3 | Senior Mod | Event Team Member Link to comment Share on other sites More sharing options...
Henessy Posted April 24, 2021 Share Posted April 24, 2021 +SUPPORT Yes Current: RetiredEx: CI PD || CI RnD SR BIO IOI || SCP-RP Event Team || E11 Major || Administrator Link to comment Share on other sites More sharing options...
Xnmora Posted April 24, 2021 Share Posted April 24, 2021 +Support That's one sexy branch update Link to comment Share on other sites More sharing options...
Bread Posted April 24, 2021 Share Posted April 24, 2021 (edited) -Support on the new jobs. Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes. Internal operative is completely unnecessary. The M21 is very poorly made and I highly advise against using it. The Ethereal should have its own version, if thats what you're doing with it. Everything else is fine. Edited April 24, 2021 by Bread lol, lmao even Link to comment Share on other sites More sharing options...
a frog Posted April 24, 2021 Share Posted April 24, 2021 +support really good branch update dog fits e11 well *totally unbiased high command e11 frog* E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
The Judge Posted April 24, 2021 Share Posted April 24, 2021 20 minutes ago, Saint said: MTF E11 Internal Operative +support ah yes the new e11 ethics committee Link to comment Share on other sites More sharing options...
Guinea Pig Posted April 24, 2021 Share Posted April 24, 2021 + Support Joe [SCP-RP] Retired E-11 COL, HFTO and D4 Head | Former CI MSGT/2LT | Former Alpha-1 "Red-Right Hand" Guardian Delta-9 | Former Nu7 2LT/SM HSU Conscript | Former Om-9 2LT and EXP Seasoned Link to comment Share on other sites More sharing options...
Sixx Posted April 24, 2021 Share Posted April 24, 2021 +Support! Branch Update looking great! [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
Right Twix Bar Posted April 24, 2021 Share Posted April 24, 2021 +Support for the job changes. They look quite cool. +/- Support for the new job, because of what Bread said. 58 minutes ago, Bread said: Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes. Internal operative is completely unnecessary. Current: None Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) Link to comment Share on other sites More sharing options...
enuz 💣 Posted April 24, 2021 Share Posted April 24, 2021 59 minutes ago, Bread said: Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes. Internal operative is completely unnecessary. other than that +support Former Head of Janitorial | HCZ man geer | lvl 70 life wizard | Roblox Clothing Designer Link to comment Share on other sites More sharing options...
Piller Posted April 24, 2021 Share Posted April 24, 2021 +support SCP-RP Head of Staff | Ethics Committee Chairman Former Nu-7 VCMDR l Former GenSec CPT Link to comment Share on other sites More sharing options...
MexicanGuy Posted April 24, 2021 Share Posted April 24, 2021 (edited) 1 hour ago, Bread said: Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes. Internal operative is completely unnecessary. -/+Support I think you should look for another weapon other than the ethereal, but everything else looks good, except for what bread said Edited April 24, 2021 by MexicanGuy Former CI CPT| Guts | Mexican “I will protect those who cannot protect themselves. ” —Second Ideal of the Windrunners— Link to comment Share on other sites More sharing options...
Dang Posted April 24, 2021 Share Posted April 24, 2021 (edited) - support 1 hour ago, Saint said: Job Salary: 150 Job HP: 150 Job Armor: 1256 slots 1 hour ago, Saint said: Job HP: 175 Job Armor: 150 - The only difference between the internal operative and the Nu7 operative is that the Armor is 25 less and a different assault rifle, completely unreasonable on a Nu7 standpoint because its basically allowing an extra 6 Nu7 operatives into the facility doing exactly Nu7s job you might as well not join Nu7 in the first place if this job is added. I suggest the internal operative Class drops to 2 slots and is restricted from buying weapons from armory. - The marksman class also has the best 2 snipers on the server not considering E11 has an AWP on pathfinder and Nu7 already has a sniper class, Basically now CI would be 3-1 out numbered on surface with sniper classes. Not to mention the marksman Armor and health is 75 more than the CI Longshot class. The marksman in my opinion either needs to be removed or heavily nerfed because its just not balanced. Everything else i +support on the branch update. I hope you understand my points of concern and hopefully something positively can be changed. Edited April 24, 2021 by Dang Link to comment Share on other sites More sharing options...
Jack S Posted April 24, 2021 Share Posted April 24, 2021 1 hour ago, Saint said: (Decreased from yes +support Retired DHOS || Former Wardens Comissioner Caligula || Former SRIC in R&D || Former OH8 Funni [Redacted] Man | | Retired OPSV in Maintenance || Former MMF Duck || Former HLPR Bot AC3 || Retired 2LT in E-11 || Former Head Field Scout || Former Ranger Pax || former ET || Former Omicron-9 CPT || Former OM9 EXP Delta | PoliceRP: PD LCPL | SCU LT "We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard. " -John F Kennedy, Rice University, Sept. 12, 1962 Link to comment Share on other sites More sharing options...
Sprink Posted April 24, 2021 Share Posted April 24, 2021 An issue I have just come across is the firing rate of the M21 Sniper is insane. Its more of a DMR than a sniper. https://medal.tv/clips/50474835/d1337WNWKWYO Deputy Head of Security | Executive Event Team | Admin | Forum Diplomat | Link to comment Share on other sites More sharing options...
M8VP ツ Posted April 24, 2021 Share Posted April 24, 2021 (edited) 4 hours ago, Bread said: -Support on the new jobs. Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes. Internal operative is completely unnecessary I like the branch update, only thing I agree with is what Bread said. +Support Edited April 25, 2021 by 𝓜8𝓥𝓟 Retired CI LTCMDR | Proud Enuzer | Roblox Pro Link to comment Share on other sites More sharing options...
OWNED Posted April 24, 2021 Share Posted April 24, 2021 9 minutes ago, Dang said: - support - The only difference between the internal operative and the Nu7 operative is that the Armor is 25 less and a different assault rifle, completely unreasonable on a Nu7 standpoint because its basically allowing an extra 6 Nu7 operatives into the facility doing exactly Nu7s job you might as well not join Nu7 in the first place if this job is added. I suggest the internal operative Class drops to 2 slots and is restricted from buying weapons from armory. - The marksman class also has the best 2 snipers on the server not considering E11 has an AWP on pathfinder and Nu7 already has a sniper class, Basically now CI would be 3-1 out numbered on surface with sniper classes. Not to mention the marksman Armor and health is 75 more than the CI Longshot class. The marksman in my opinion either needs to be removed or heavily nerfed because its just not balanced. I hope you understand my points of concern and hopefully something positively can be changed. What he said everything else seems fine #Rangers4Life Former E11 1LT/Head Ranger, Former Event Team/Staff Member| GENSEC SGT Foundation Chef <- me when the quiet guy in D-block begins to reach into his pocket Link to comment Share on other sites More sharing options...
Head of Staff Frog Posted April 24, 2021 Head of Staff Share Posted April 24, 2021 +Support Pog update! ImperialRP SMT | Head of Staff Head Forums Diplomat Former High Admiral | Former DT Commander | Former State LTCOL | Former SPRT Commander Link to comment Share on other sites More sharing options...
NeoID Posted April 24, 2021 Share Posted April 24, 2021 11 minutes ago, Dang said: - support - The only difference between the internal operative and the Nu7 operative is that the Armor is 25 less and a different assault rifle, completely unreasonable on a Nu7 standpoint because its basically allowing an extra 6 Nu7 operatives into the facility doing exactly Nu7s job you might as well not join Nu7 in the first place if this job is added. I suggest the internal operative Class drops to 2 slots and is restricted from buying weapons from armory. - The marksman class also has the best 2 snipers on the server not considering E11 has an AWP on pathfinder and Nu7 already has a sniper class, Basically now CI would be 3-1 out numbered on surface with sniper classes. Not to mention the marksman Armor and health is 75 more than the CI Longshot class. The marksman in my opinion either needs to be removed or heavily nerfed because its just not balanced. I hope you understand my points of concern and hopefully something positively can be changed. Yeah, sorry man. I'm with them on this one. D4s snipers are already incredibly powerful, and are often used. E11 has no need for any more snipers. The Internal Operative is just Nu7 with extra steps. Kind of takes away from what E11 is meant to do... If people are bored sitting in base, you need to come up with new ideas for what to do on surface to keep E11 active that is for E11 and E11 alone. With Best Regards,CI R&D Deputy Director Of Operations|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Bread Posted April 24, 2021 Share Posted April 24, 2021 9 minutes ago, Sprink said: An issue I have just come across is the firing rate of the M21 Sniper is insane. Its more of a DMR than a sniper. https://medal.tv/clips/50474835/d1337WNWKWYO It is very bad, especially in multiplayer. I have advised that they remove the weapon. lol, lmao even Link to comment Share on other sites More sharing options...
Judas_ Posted April 24, 2021 Share Posted April 24, 2021 1 hour ago, Bread said: -Support on the new jobs. Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes. Internal operative is completely unnecessary. Former: Medic Supervisor (Command), MTF Alpha-01 Engineer and Event Team Link to comment Share on other sites More sharing options...
Fear Posted April 24, 2021 Share Posted April 24, 2021 +/-support +to the general job changes -to marksman E11 already has pathfinder which has a sniper rifle and cloak 1 branch doesnt need two types of the same jobs unless its like a higher ranking job within that subranch if E11 needs a sniper sub branch make pathfinders a official subranch and balance it more to focus on the sniper rifle it has there is no need for there to be 2 seperate sniper jobs in E11 -to internal operative, as E11 we dont need this. it takes away from Nu7s importance in site a better job would be one focused solely around the surface as that is where E11 is on higher defcons i know E11 can be bored on surface sitting in base but then you just need to make surface more interesting for E11 (maybe have some areas or buildings be marked for E11 to protect and allow CI to raid or attack them with a lower timer or no timer so even when E11 cant enter site they can still do somethin just an idea) the internal operative is not needed. Link to comment Share on other sites More sharing options...
Octolis Posted April 24, 2021 Share Posted April 24, 2021 +support ||Retired||E11 LtCol HCE Head Ranger||SCP-RP Senior Event Team|| ||CC's Owned||Mtf Sigma 3 "The Silenced"||Annexed Templar Knight||AFK|| Link to comment Share on other sites More sharing options...
Toasterr Posted April 25, 2021 Share Posted April 25, 2021 (edited) 5 hours ago, Dang said: - support - The only difference between the internal operative and the Nu7 operative is that the Armor is 25 less and a different assault rifle, completely unreasonable on a Nu7 standpoint because its basically allowing an extra 6 Nu7 operatives into the facility doing exactly Nu7s job you might as well not join Nu7 in the first place if this job is added. I suggest the internal operative Class drops to 2 slots and is restricted from buying weapons from armory. - The marksman class also has the best 2 snipers on the server not considering E11 has an AWP on pathfinder and Nu7 already has a sniper class, Basically now CI would be 3-1 out numbered on surface with sniper classes. Not to mention the marksman Armor and health is 75 more than the CI Longshot class. The marksman in my opinion either needs to be removed or heavily nerfed because its just not balanced. Everything else i +support on the branch update. I hope you understand my points of concern and hopefully something positively can be changed. ^^^ Edited April 25, 2021 by Toasterr removed ci general toaster Link to comment Share on other sites More sharing options...
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