[GL] Mike Posted February 15, 2021 Share Posted February 15, 2021 12 minutes ago, [GL] Zeus said: It’s gonna have 6 slots in total, 3 for each job. More so CI have a praxedes fist and E11 have a mini micro class so I don’t see an issue. Also there are so many models on the server and other things ported over from other games, so I don’t see an issue. It just makes no sense why when people try to add something that doesn’t fit to norms, people get called out for something that isn’t even OP. Is there going to be any disadvantages to this class? For Say, Praexdas Fist is Slow with a lot of HP and CS Can't enter unless on a certain defcon. HSU has always been the less powerful SF so now that you are taking that away what is going to be a Con to this class making it fair for everyone else? I'm trying to figure this out because even the new E11 job can't flag up until Defcon Red and it has 5 Minute NLR. Link to comment Share on other sites More sharing options...
Crabbo Posted February 15, 2021 Share Posted February 15, 2021 1 minute ago, [GL] Mike said: Is there going to be any disadvantages to this class? For Say, Praexdas Fist is Slow with a lot of HP and CS Can't enter unless on a certain defcon. HSU has always been the less powerful SF so now that you are taking that away what is going to be a Con to this class making it fair for everyone else? I'm trying to figure this out because even the new E11 job can't flag up until Defcon Red and it has 5 Minute NLR. Its the same amount of HSU that would be on site, 3+3=6, 6 is the current amount of slots. Link to comment Share on other sites More sharing options...
MattOminigo3 Posted February 15, 2021 Share Posted February 15, 2021 (edited) 1 hour ago, frog said: - support for this cause if d4 cant get a beret because its to op why tf does their sf get a energy weapon that can lunge make up your damn minds You're comparing the best sniper in game to a melee that doesn't lunge. +Support The complaints people are making is pointless, they're melee weapons and the 6 HSU are being split into 2 classes. The weapons are basically the same, 6 max HSU at a time is staying, melee weapons is just for fun and the HP Armor changes will happen at a later date that's why HSU is still 275 175. I am going to rinse this SCP class big time. Edited February 15, 2021 by MattOminigo3 Grinding with Nu7 |Past SGT in A1, Gensec and CI | Was a great Tech | Saved Beanz from doom thrice | Didn't save Rang | Gets bullied by Surge | Loves all in the server Custom Classes: Spy, D-Class 2304 | CNTN Bot , Raptor Team |Tango - 14, CTF Retired DoTF Link to comment Share on other sites More sharing options...
[GL] Mike Posted February 15, 2021 Share Posted February 15, 2021 Just now, Crabbo said: Its the same amount of HSU that would be on site, 3+3=6, 6 is the current amount of slots. That still didn't really answer it. I understand that there can still be 6 but you're still taking away the less powerful aspect I just need to know the cons of this job because CS has 6 Slots and that isnt a Con, P Fist has One Slot and that isnt a con. Link to comment Share on other sites More sharing options...
MattOminigo3 Posted February 15, 2021 Share Posted February 15, 2021 Just now, [GL] Mike said: That still didn't really answer it. I understand that there can still be 6 but you're still taking away the less powerful aspect I just need to know the cons of this job because CS has 6 Slots and that isnt a Con, P Fist has One Slot and that isnt a con. Why are you comparing SF to Praxedes? One E4 should equal 2 MTF SFs. Right now there can be max 6 E4s. Which means there should be 12 SFs able to flag up. Right now only 10 can flag up so E11 are adding two slots. Also, what deficit are you referring to that HSU is losing? Grinding with Nu7 |Past SGT in A1, Gensec and CI | Was a great Tech | Saved Beanz from doom thrice | Didn't save Rang | Gets bullied by Surge | Loves all in the server Custom Classes: Spy, D-Class 2304 | CNTN Bot , Raptor Team |Tango - 14, CTF Retired DoTF Link to comment Share on other sites More sharing options...
[GL] Mike Posted February 15, 2021 Share Posted February 15, 2021 Just now, MattOminigo3 said: Why are you comparing SF to Praxedes? One E4 should equal 2 MTF SFs. Right now there can be max 6 E4s. Which means there should be 12 SFs able to flag up. Right now only 10 can flag up so E11 are adding two slots. Also, what deficit are you referring to that HSU is losing? (Last Response to not anger Forum Diplomats) I wasn't the first one to compare it to P. Fist, Zeus was. I'm more or less saying. All SF has their ADVANTAGE and DISADVANTAGE, Im just trying to find HSU's new disadvantage now that they aren't less powerful than CS and E4 which is what their previous disadvantage was. 1 Link to comment Share on other sites More sharing options...
Coltable Posted February 15, 2021 Share Posted February 15, 2021 3 hours ago, MattOminigo3 said: One E4 should equal 2 MTF SFs lmao imagine this was actually true though... ugh well back to 12v6 i guess 3 hours ago, [GL] Zeus said: More so CI have a praxedes fist and E11 have a mini micro class so I don’t see an issue. How you comparing the mech to a SF that can continuously re-spawn and be on 24/7 on the server no matter server pop. Also you know that e11's class cant be used on humans, so its basically just a buff heavy when fighting CI/Dclass.... Link to comment Share on other sites More sharing options...
R̦̺̐ͫő̼̺͊c̘k̄ Posted February 15, 2021 Share Posted February 15, 2021 I'm not trying to start an argument I just wanna hear other peoples opinions, but why is everyone complaining about a melee weapon, Compared to things like the golf club (that anyone can use) this should be quite balanced, especially since you would rarely use a melee weapon in a gun fight? Rock. Link to comment Share on other sites More sharing options...
Bread Posted February 15, 2021 Author Share Posted February 15, 2021 (edited) Please refrain from arguing. When I took the decision of splitting the jobs into two, there were a few reasons to do so. If I didn't do this, there'd still be a six slot job, with a bal, mossberg, and awp. Does anyone complain about it now? No. Both jobs have the same stats, same guns, just with a special fun melee weapon that is far from OP with my balance testing, and its only done to separate how many of each fireteam are on. I sat down with a large group of people to further test the weapons. The energy sword's RPM was reduced to 60, so its slower. Below 100RPM can actually be changed The speed of the Beneli 12 was reduced. The damage of the famas was reduced slightly. SCP-7101 cant teleport through straight up walls, only through air and doors. The chainsaws hit registration is very poor against moving targets. Its mostly for mowing down static targets and NPCs. The energy sword is there to give the class something fun and special to have, even if it isn't used very often. Its far from realistic or a primary, but its to give it something special. Edited February 15, 2021 by Bread lol, lmao even Link to comment Share on other sites More sharing options...
Orange 🍊 Posted February 15, 2021 Share Posted February 15, 2021 (edited) 18 hours ago, Bread said: Restrictions Cannot get on unless there are 12+ CI (Including Custom Classes) [Mil/RND] 75+ Players Docile on Blue/Yellow Must have an escort while docile 10 Minute NLR Different person needs to get on every time it dies Not allowed on the surface (Unless SCP-076 reaches the surface) 1 Slot Not much of a restriction if it can counter every CI raid, especially considering you can watch Gate A. CI gets called out at gate A -> SCP runs to EZ -> Kills CI -> back to Docile -> Repeat The 10 Minute NLR is less than the CI raid timer, so it'll be back to counter the next raid. Also, why should a noncombatant be included in the count for the SCP to flag on, that's like including Foundation Noncombatants into CI Raid Adverts/Mech Raids. Edited February 15, 2021 by Orange 🍊 Link to comment Share on other sites More sharing options...
Jack S Posted February 15, 2021 Share Posted February 15, 2021 12 hours ago, [GL] Zeus said: It’s gonna have 6 slots in total, 3 for each job. More so CI have a praxedes fist and E11 have a mini micro class so I don’t see an issue. Also there are so many models on the server and other things ported over from other games, so I don’t see an issue. It just makes no sense why when people try to add something that doesn’t fit to norms, people get called out for something that isn’t even OP. Sit's quietly in security... We no have micro Retired DHOS || Former Wardens Comissioner Caligula || Former SRIC in R&D || Former OH8 Funni [Redacted] Man | | Retired OPSV in Maintenance || Former MMF Duck || Former HLPR Bot AC3 || Retired 2LT in E-11 || Former Head Field Scout || Former Ranger Pax || former ET || Former Omicron-9 CPT || Former OM9 EXP Delta | PoliceRP: PD LCPL | SCU LT "We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard. " -John F Kennedy, Rice University, Sept. 12, 1962 Link to comment Share on other sites More sharing options...
Former DHOR D Posted February 15, 2021 Share Posted February 15, 2021 + Support to everything but the HSU Changes. DHOR D; RRH Analyst Lima-3; Sarkic Archon General; Former-Omicron-9 2LT Saw; Link to comment Share on other sites More sharing options...
a frog Posted February 16, 2021 Share Posted February 16, 2021 (edited) 7 hours ago, Orange said: Not much of a restriction if it can counter every CI raid, especially considering you can watch Gate A. CI gets called out at gate A -> SCP runs to EZ -> Kills CI -> back to Docile -> Repeat The 10 Minute NLR is less than the CI raid timer, so it'll be back to counter the next raid. Also, why should a noncombatant be included in the count for the SCP to flag on, that's like including Foundation Noncombatants into CI Raid Adverts/Mech Raids. i agree with this statement 17 hours ago, [GL] Zeus said: It’s gonna have 6 slots in total, 3 for each job. More so CI have a praxedes fist and E11 have a mini micro class so I don’t see an issue. Also there are so many models on the server and other things ported over from other games, so I don’t see an issue. It just makes no sense why when people try to add something that doesn’t fit to norms, people get called out for something that isn’t even OP. plus idk if you know this our new class is getting picked by the overseers of d4 and you have to be d4 to be in it so its a subranch and it has a initial 6 minute nlr with a 5 minute after so you wont see much of the e11 class since it will not be code red for more than 10 minutes so you might see 2 of them 4 times if your lucky and also the people on the job can not buy armory weapons and the only weapon that it has to kill combat is a shotgun so its really not gonna be that op to anyone except scps and these new hsu's have a very good weapon being added with alot of weapons to use making code reds even shorter so the e11 class will barley be used Edited February 16, 2021 by frog E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
Rabbit Posted February 16, 2021 Share Posted February 16, 2021 1 hour ago, frog said: plus idk if you know this our new class is getting picked by the overseers of d4 and you have to be d4 to be in it so its a subranch and it has a initial 6 minute nlr with a 5 minute after so you wont see much of the e11 class since it will not be code red for more than 10 minutes so you might see 2 of them 4 times if your lucky and also the people on the job can not buy armory weapons and the only weapon that it has to kill combat is a shotgun so its really not gonna be that op to anyone except scps and these new hsu's have a very good weapon being added with alot of weapons to use making code reds even shorter so the e11 class will barley be used 9 hours ago, Orange said: Not much of a restriction if it can counter every CI raid, especially considering you can watch Gate A. CI gets called out at gate A -> SCP runs to EZ -> Kills CI -> back to Docile -> Repeat The 10 Minute NLR is less than the CI raid timer, so it'll be back to counter the next raid. Also, why should a noncombatant be included in the count for the SCP to flag on, that's like including Foundation Noncombatants into CI Raid Adverts/Mech Raids. Based off what everyone is saying I think the new scp class should of been its own post separate from Nu-7 branch update, because these are just a few problems that people have shined light on and their many more corners and sides of an SCP thats locked to one branch . For EXP Is it Fair for one branch to have their own personal SCP locked to their branch, while no other branch has their own? Should there be an SCP with such heavy combat focus that's geared to helping the foundation? while SCP 912 is a thing its limited to a stuck stick and cuffs. How would CI RND test on this SCP? How would this affect other SCP breaches? How would this affect GOI/CI Raids? And most importantly what does this mean for Janitorial! I could keep going, but you get the point im trying to get to, adding a new scp is a big deal and needs to be handled with care not to upset the balance of power between NU-7 E-11 and CI. You don't have to be the best, you just got to be better than dip shit over there Link to comment Share on other sites More sharing options...
Bread Posted February 16, 2021 Author Share Posted February 16, 2021 (edited) SCP-7101 will not be able to actively seek out CI until it has spotted them itself. Shouldn't be walking around EZ, will mostly be LCZ/HCZ. 2 hours ago, Rabbit said: Is it Fair for one branch to have their own personal SCP locked to their branch, while no other branch has their own? Its a special class. Not just a SCP. CI/Nu7/E11 should be entitled to one "special" class. 2 hours ago, Rabbit said: Should there be an SCP with such heavy combat focus that's geared to helping the foundation? while SCP 912 is a thing its limited to a stuck stick and cuffs. Special MELEE Class that just has a made up SCP name and origin. Hell, we could literally call it anything else. 2 hours ago, Rabbit said: How would CI RND test on this SCP? They wouldn't. Only if the foundation research team agrees to let them test too. 2 hours ago, Rabbit said: How would this affect other SCP breaches? It will only go after SCPs if it spots them. Wont typically chase them, and in most cases should run away. 2 hours ago, Rabbit said: How would this affect GOI/CI Raids? A melee class to kill. 2 hours ago, Rabbit said: And most importantly what does this mean for Janitorial! Nothing. I have added enough restrictions to the class. It is enough. Edited February 16, 2021 by Bread lol, lmao even Link to comment Share on other sites More sharing options...
a frog Posted February 16, 2021 Share Posted February 16, 2021 45 minutes ago, Bread said: Its a special class. Not just a SCP. All branches should be entitled to one "special" class. bread am i not mistaken or is this legit special forces E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
Bread Posted February 16, 2021 Author Share Posted February 16, 2021 (edited) 3 minutes ago, frog said: bread am i not mistaken or is this legit special forces Its a "special" melee class with a heap of restrictions and requirements. It will severely struggle fighting any more than 3 people. I will not continue to fight. I have done extensive combat testing with the sword. As long as the rules are followed, it shouldn't be an issue. Edited February 16, 2021 by Bread 1 lol, lmao even Link to comment Share on other sites More sharing options...
Squash Posted February 16, 2021 Share Posted February 16, 2021 On 2/14/2021 at 5:09 PM, [GL] Zeus said: +Support Except for the operative nerf cause I don’t see why it needs to be nerfed at all, they went through so much trouble to get that thing away from 125 125 and I don’t want to see it getting nerfed again. Other than that it’s all gucci Foundation Archivist | Operations Supervisor | SCP-RP Senior Admin | Forums Diplomat | Support 1 | Link to comment Share on other sites More sharing options...
Dakota Posted February 16, 2021 Share Posted February 16, 2021 +Support -Nu7 update moment 0_0 Current: [REDACTED] Former: E11 COL | Deputy Head of FTOs | CI SRIC/LCPL "We die in the dark so that others can live in the light." Link to comment Share on other sites More sharing options...
Rabbit Posted February 16, 2021 Share Posted February 16, 2021 (edited) 14 hours ago, Bread said: Its a special class. Not just a SCP. CI/Nu7/E11 should be entitled to one "special" class. I agree Nu7 should have its own special class, just not an scp. 14 hours ago, Bread said: They wouldn't. Only if the foundation research team agrees to let them test too. So here a better idea how about the guy holding the sword is just an AI or what ever, and the sword it's self is the SCP, and CI can just kill hi. Do me /me picks up sword, so Rnd can have a Crack at it. . Or we could drop the whole SCP thing and just say it's a high tech robot . I would say this is the best option. . I still do believe if your going to tag something as an SCP it should have no direct connection with Any of the branches. Edited February 16, 2021 by Rabbit You don't have to be the best, you just got to be better than dip shit over there Link to comment Share on other sites More sharing options...
A Fallout Marine Posted February 16, 2021 Share Posted February 16, 2021 +Support This is definitely the thing Nu-7 needs right now. Ex- Security 1LT / Ex- Technical Lead Engineer Link to comment Share on other sites More sharing options...
NeoID Posted February 17, 2021 Share Posted February 17, 2021 I have a slight issue with you count R&D as your 12+ CI on, firstly, R&D is it’s own branch. We have our own operations that don’t involve Military, and same goes vise versa. If theres R&D on, theres only like a 10% chance any of them will even attend the raid. Only Field Experts on SCP missions, and maybe a sleuth or two, but I wouldn’t count them either. Even so, they’re non-combatants, so not like it matters. It’s like saying if during the praxedes fist raids, 12+ MTF/Research need to be on. Now, it’s a different story with the bio-engineer, you could count it if you wanted, but they prioritize healing and keeping themselves in cover over all else, so it should only be 12+ CI Military (Optional + Bio-Engineers), but never R&D With Best Regards,CI R&D Deputy Director Of Operations|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Yeppes Posted February 17, 2021 Share Posted February 17, 2021 21 minutes ago, NeoID said: I have a slight issue with you count R&D as your 12+ CI on, firstly, R&D is it’s own branch. We have our own operations that don’t involve Military, and same goes vise versa. If theres R&D on, theres only like a 10% chance any of them will even attend the raid. Only Field Experts on SCP missions, and maybe a sleuth or two, but I wouldn’t count them either. Even so, they’re non-combatants, so not like it matters. It’s like saying if during the praxedes fist raids, 12+ MTF/Research need to be on. Now, it’s a different story with the bio-engineer, you could count it if you wanted, but they prioritize healing and keeping themselves in cover over all else, so it should only be 12+ CI Military (Optional + Bio-Engineers), but never R&D No way to really make it fair, people in both military in RnD do be raiding and then switching to researcher for tests and interrogations and they're large part of CI. Bioengineers are equal or more troublesome than average military combatant, field researchers end up fighting us as well whenever they enter, especially when they run in front of military and turn full rage mode after being caught in the crossfire. CI's activity also dramatically rises or drops with the flag up pings and after raids. Retired MTF Nu7 Commander (Lars) / HSU General (Majestic) Retired MTF E11 CPT | SFTO | SCE | SMS | SNM (Lars) / D4 Vanguard (Hypnos) Retired Medical Supervisor | HFW | SFTO | ACM | O5 Logistics | RRH Engineer (Lars/Otter) Retired Maintenace OS | SCS | SFTO - (Lars/Otter) Former Gensec MSGT (Lars) Former CI SM | Hotshot | Longshot | Sawbones (Dan) Link to comment Share on other sites More sharing options...
NeoID Posted February 17, 2021 Share Posted February 17, 2021 (edited) 38 minutes ago, Yeppes said: No way to really make it fair, people in both military in RnD do be raiding and then switching to researcher for tests and interrogations and they're large part of CI. Bioengineers are equal or more troublesome than average military combatant, field researchers end up fighting us as well whenever they enter, especially when they run in front of military and turn full rage mode after being caught in the crossfire. CI's activity also dramatically rises or drops with the flag up pings and after raids. Yeah, and again. Military and R&D are two different branches. Its fine for you to count the bio-engineers, but the rest are non-combatants, sleuths go off to do their own thing, and can only use their weapons when their false persona is on collapse. Field Experts aren’t supposed to return fire until 2 or less Military are remaining. If anyone’s breaking these rules, then you should get evidence and DM command. Though thats completely different story. Enforcing non-combat is a bitch at times, and those rules are hard go enforce. I don’t see it as very reasonable, because R&D activity is really picking up as of late. And usually, during most raids, at least 4-5 R&D remain in base during active hours. And they wouldn’t contribute to the raid whatsoever in 90% of raids. Thats my only reason I don’t see that as reasonable. Not even mentioning AFK Military still in base, nothing I can do about that. Military/R&D is no different than MTF/Research, or Gensec/Utility. Theres no reason R&D could, or should count for it. Not like you could Research for Fist Raids, or Utility for D-Block. Get what I’m saying? Edited February 17, 2021 by NeoID With Best Regards,CI R&D Deputy Director Of Operations|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Henessy Posted February 17, 2021 Share Posted February 17, 2021 1 hour ago, NeoID said: I have a slight issue with you count R&D as your 12+ CI on, firstly, R&D is it’s own branch. We have our own operations that don’t involve Military, and same goes vise versa. If theres R&D on, theres only like a 10% chance any of them will even attend the raid. Only Field Experts on SCP missions, and maybe a sleuth or two, but I wouldn’t count them either. Even so, they’re non-combatants, so not like it matters. It’s like saying if during the praxedes fist raids, 12+ MTF/Research need to be on. Now, it’s a different story with the bio-engineer, you could count it if you wanted, but they prioritize healing and keeping themselves in cover over all else, so it should only be 12+ CI Military (Optional + Bio-Engineers), but never R&D I don't know if im just misunderstanding what Bread said but Bread mentioned this: "Cannot get on unless there are 12+ CI (Including Custom Classes) [Military Only]" Correct me if I'm wrong but that mentions R&D isn't counted as CI numbers Current: RetiredEx: CI PD || CI RnD SR BIO IOI || SCP-RP Event Team || E11 Major || Administrator Link to comment Share on other sites More sharing options...
Recommended Posts