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CI Branch Update 1/22/21 [Completed]


Orange 🍊

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2 minutes ago, NeoID said:

It has a limit of 2 on how many can attend a raid. It's got 6 so others stay in-base to help in Medbay/Interrogation room. As for the Striker, I got no clue

Will they be able to participate in warehouse supplies? They will rinse through MTF raids on CI and warehouse supplies if so.Β 

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16 minutes ago, MattOminigo3 said:

striker crazy strong

as of lately, all of our current whitelisted mech users believe the chain gun under performs in combat so we are swapping both weapons for this weapon

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1 minute ago, MattOminigo3 said:

Will they be able to participate in warehouse supplies? They will rinse through MTF raids on CI and warehouse supplies if so.Β 

I think a mech raid would count as one of the scenarios they CANT use the gun.Β  Actually, I strongly think they shouldn't use it inside the warehouse

Edited by NeoID

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+/-Support

I'm not all for making Security's time hard. If MTF numbers have picked up from the last I've seen then I wouldn't mind this; it does kinda bother me how your Alpha op is stronger than everything up to our Senior CMD, but I guessΒ it's balanced... somehow? Idk. Regarding the new raid timer rule thing, would it be like:
1-5 = 10m | 6-10 = 15m | 11-15 = 20m | 16-20 = 25m | 21+ = 30m?

Or would it be:
1-4 = 10m | 5-9 = 15m | 10-14 = 20m | 15-19 = 25m | 20+ = 30m

Times cross over in the picture provided so I just wanted some clarification. Major buffs, I only see 2 nerfs but nerfs aren't really the point of updating the branch lol. All in all if MTF activity has picked up from the last I saw it I don't mind, but if you guys are gonna pummel your way into D-Block every raid, I can't support it.

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+Support

How much damage is the Dead-Shot going to be able to deal & Will the new job CI Praxedes Fist: Dolos be able to raid? I mean I am not a huge fan of a job with 1k HP, 250 armor that is able to cloak & uncloak. If Dolos cannot buy guns though, then I say its fair.Β 

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+/- Support, I'd like to say I have any idea what the HP was before, but I don't and this update does not indicate that at all

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+/- Support

+ Finally some interesting additions, It'll add a nice shift.

- Alpha and Beta seem way too buff compared to low and mid tier foundation combatant jobs, idk about other CI jobs.

Β 

I've noticed in the last few months that during branch updates everything has a tendency to be buffed while things like MTF Job Pack, ACM, MMF and RIG fall behind heavily.

Edited by Yeppes

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21 minutes ago, The Baguette said:

-support this is just overkill you already curb stomp mtf just chill outΒ 

Kinda the other way around. I don’t think you’ve been on to see it. This is to balance them back up and give some new variety.Β 

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16 hours ago, Orange 🍊 said:

And with the enlisted HP, a better look is at it is that currently it is 125 125, e11 enlisted is 175 175 & Nu7 enlisted is 150 150

and we fight against MTF( Num7 and E11), Gensec

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+ Support

Sounds cool but how well riot shields work against the BIO ENGI?

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3 hours ago, Eaten said:

+/- Support

It seems cool and all but is there a specific cooldown on the Bio Engineer gun and how long will it be?

Also will the Dolos be able to raid and use weapons?

1 shot every 10 Minutes. Plenty of time. Considering the average CI raid lasts about 5-8 minutes

3 hours ago, Guinea Pig said:

+ Support

Sounds cool but how well riot shields work against the BIO ENGI?

Going to be honest, no clue lmao. With how Igneous coded it, I *think* riot sheilds stop it, but if a person doesn’t get hit they can just fire again. The cooldown starts as soon as the transition does.

With Best Regards,
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||Β - Retired SCP-RP Event Team LeaderΒ || Retired SCP-RP AdminΒ ||Β -Retired CI R&D Head of Research||

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On 1/23/2021 at 12:50 AM, Jameshi34 said:

+/-Support

I'm not all for making Security's time hard. If MTF numbers have picked up from the last I've seen then I wouldn't mind this; it does kinda bother me how your Alpha op is stronger than everything up to our Senior CMD, but I guessΒ it's balanced... somehow? Idk. Regarding the new raid timer rule thing, would it be like:
1-5 = 10m | 6-10 = 15m | 11-15 = 20m | 16-20 = 25m | 21+ = 30m?

Or would it be:
1-4 = 10m | 5-9 = 15m | 10-14 = 20m | 15-19 = 25m | 20+ = 30m

Times cross over in the picture provided so I just wanted some clarification. Major buffs, I only see 2 nerfs but nerfs aren't really the point of updating the branch lol. All in all if MTF activity has picked up from the last I saw it I don't mind, but if you guys are gonna pummel your way into D-Block every raid, I can't support it.

Β 

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On 1/23/2021 at 12:50 AM, Jameshi34 said:

+/-Support

I'm not all for making Security's time hard. If MTF numbers have picked up from the last I've seen then I wouldn't mind this; it does kinda bother me how your Alpha op is stronger than everything up to our Senior CMD, but I guessΒ it's balanced... somehow? Idk. Regarding the new raid timer rule thing, would it be like:
1-5 = 10m | 6-10 = 15m | 11-15 = 20m | 16-20 = 25m | 21+ = 30m?

Or would it be:
1-4 = 10m | 5-9 = 15m | 10-14 = 20m | 15-19 = 25m | 20+ = 30m

Times cross over in the picture provided so I just wanted some clarification. Major buffs, I only see 2 nerfs but nerfs aren't really the point of updating the branch lol. All in all if MTF activity has picked up from the last I saw it I don't mind, but if you guys are gonna pummel your way into D-Block every raid, I can't support it.

regarding this, we originally were going to balance every thing based off of gensec hp/ap but we agreed to base our scaling off of E11 because E11 was worried about their activity and that some nerfs would ruin the branch.
originally it would have gone

gensec stays the same
nu7 gets 25 more than all gensec jobs
e11 and ci would be around the same hp / ap

the problem was that in basing all our hp/ap off of gensec, all branches would still be getting a nerf which people were not ok with

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To me, it looks good.

MTF Enlisted already have trouble with CI, but we are always are finding new tricks and ways to kill them.

The raid timer I can agree with, MTF gets murdered every single time there are more than 20 CI on in a group. One guy will get killed in less than 5 seconds.

It should be able to balance this a bit more. And then there are the reasons above, but I trust that it wont be to bad.

+Support

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3 minutes ago, Southpaw said:

To me, it looks good.

MTF Enlisted already have trouble with CI, but we are always are finding new tricks and ways to kill them.

The raid timer I can agree with, MTF gets murdered every single time there are more than 20 CI on in a group. One guy will get killed in less than 5 seconds.

It should be able to balance this a bit more. And then there are the reasons above, but I trust that it wont be to bad.

+Support

Β 

Yeah, exactly the general deal. While MTF only take on CI, and maybe a couple D-Class,Β CI has to take on Nu7, E11, Gensec, and whatever other combatants like O5 Staff might be roaming around. Recently, we haven’t been getting as far just due to so many recent buffs. The hope is this levels it out.

Edited by NeoID

With Best Regards,
CI R&D Deputy Director Of Operations


||Β - Retired SCP-RP Event Team LeaderΒ || Retired SCP-RP AdminΒ ||Β -Retired CI R&D Head of Research||

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alpha ops do be flexinΒ 

+supportΒ 

SCP-RP -Β Former: Moderator/ET,Β Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl,Β  D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBIΒ and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SMΒ 

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+/- support

a few things I would like to clear up before I put any opinion: How much damage does the deadshot do for headshot, and what are the rules for dolos, Along with this does the deadshot swep work if a model has no limb damage? other than that everything looks good

+ some needed hp changes

- Not sure about having a 1.25k cloaker class with a gun on it unless you have rules for it

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MTF E11 VCMDR Mateo C0RN

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On 1/22/2021 at 4:39 PM, Orange 🍊 said:

ob Name: CI Praxedes Fist: Dolos

Adding: Igneous coded sweps: Teleportation SWEP, Invisible SWEP, Backstab SWEP,Β tfa_mp7

Health: 1000

Armor: 250

Model: models/stryder/stryder.mdl

NOTES:Β Can not breach SCP’sΒ | Need /ci comms | No hacking device | Mainly used as surveillance

If its only a surveilance class mainly, i dont understand why it need 1k HP, 250 Armor, a Teleportation Swep, an Invisiblity Swep AND a Backstab Swep

I dont understand why an infil class needs to have 1000 HP and a Backstab Swep, just seems like a bit excessive

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On 1/25/2021 at 11:38 AM, NeoID said:

1 shot every 10 Minutes. Plenty of time. Considering the average CI raid lasts about 5-8 minutes

Going to be honest, no clue lmao. With how Igneous coded it, I *think* riot sheilds stop it, but if a person doesn’t get hit they can just fire again. The cooldown starts as soon as the transition does.

Honestly I have no idea if the riot shield blocks it, so we will have to find out.

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