MattOminigo3 Posted January 23, 2021 Share Posted January 23, 2021 2 minutes ago, NeoID said: It has a limit of 2 on how many can attend a raid. It's got 6 so others stay in-base to help in Medbay/Interrogation room. As for the Striker, I got no clue Will they be able to participate in warehouse supplies? They will rinse through MTF raids on CI and warehouse supplies if so.Β Grinding with Nu7 Β |Past SGT in A1, Gensec and CI Β |Β Was a great Tech |Β Saved Beanz from doom thriceΒ |Β Didn't save Rang |Β Gets bullied by SurgeΒ |Β Loves all in the server Custom Classes: Spy, D-Class 2304Β Β |Β CNTN Bot , Raptor TeamΒ |Tango - 14, CTF Retired DoTF Link to comment Share on other sites More sharing options...
enuz π£ Posted January 23, 2021 Share Posted January 23, 2021 16 minutes ago, MattOminigo3 said: striker crazy strong as of lately, all of our current whitelisted mech users believe the chain gun under performs in combat so we are swapping both weapons for this weapon Former Head of JanitorialΒ |Β HCZ man geer |Β lvl 70 life wizard |Β Roblox Clothing DesignerΒ Β Link to comment Share on other sites More sharing options...
NeoID Posted January 23, 2021 Share Posted January 23, 2021 (edited) 1 minute ago, MattOminigo3 said: Will they be able to participate in warehouse supplies? They will rinse through MTF raids on CI and warehouse supplies if so.Β I think a mech raid would count as one of the scenarios they CANT use the gun.Β Actually, I strongly think they shouldn't use it inside the warehouse Edited January 23, 2021 by NeoID With Best Regards,CI R&D Deputy Director Of Operations||Β - Retired SCP-RP Event Team LeaderΒ || Retired SCP-RP AdminΒ ||Β -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Jameshi34 Posted January 23, 2021 Share Posted January 23, 2021 +/-Support I'm not all for making Security's time hard. If MTF numbers have picked up from the last I've seen then I wouldn't mind this; it does kinda bother me how your Alpha op is stronger than everything up to our Senior CMD, but I guessΒ it's balanced... somehow? Idk. Regarding the new raid timer rule thing, would it be like: 1-5 = 10m | 6-10 = 15m | 11-15 = 20m | 16-20 = 25m | 21+ = 30m? Or would it be: 1-4 = 10m | 5-9 = 15m | 10-14 = 20m | 15-19 = 25m | 20+ = 30m Times cross over in the picture provided so I just wanted some clarification. Major buffs, I only see 2 nerfs but nerfs aren't really the point of updating the branch lol. All in all if MTF activity has picked up from the last I saw it I don't mind, but if you guys are gonna pummel your way into D-Block every raid, I can't support it. Gensec LTCOLΒ | Deputy Head WardenΒ |Β S.T.A.R.S.Β |Β Michael Jones Enthusiast do you are have stupid?Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Link to comment Share on other sites More sharing options...
Orange π Posted January 23, 2021 Author Share Posted January 23, 2021 6 hours ago, Jameshi34 said: 1-5 = 10m | 6-10 = 15m | 11-15 = 20m | 16-20 = 25m | 21+ = 30m? It's this one, And with the enlisted HP, a better look is at it is that currently it is 125 125, e11 enlisted is 175 175 & Nu7 enlisted is 150 150 Link to comment Share on other sites More sharing options...
Squash Posted January 23, 2021 Share Posted January 23, 2021 +Support How much damage is the Dead-Shot going to be able to deal & Will the new job CI Praxedes Fist: Dolos be able to raid? I mean I am not a huge fan of a job with 1k HP, 250 armor that is able to cloak & uncloak. If Dolos cannot buy guns though, then I say its fair.Β Β Foundation Archivist | Operations SupervisorΒ |Β SCP-RP SeniorΒ Admin |Β Forums DiplomatΒ | Support 1Β | Link to comment Share on other sites More sharing options...
Vindertech Posted January 23, 2021 Share Posted January 23, 2021 +Support I love everything about this Update and I can't wait to see how it'll look! Former Chaos Insurgency DeputyΒ Director of OperationsΒ Vindertechstill cringe man Link to comment Share on other sites More sharing options...
ZJ Posted January 23, 2021 Share Posted January 23, 2021 +/- Support, I'd like to say I have any idea what the HP was before, but I don't and this update does not indicate that at all | SEC Armored Shield 1LT Wardens WC DHFTO | SVFTO Elite Medic |Β SVFTO Maintenance Expert |Β Xray 42 |Β E11 CPL |Β Nu7 CPL |Β D5 PVT Link to comment Share on other sites More sharing options...
Yeppes Posted January 23, 2021 Share Posted January 23, 2021 (edited) +/- Support + Finally some interesting additions, It'll add a nice shift. - Alpha and Beta seem way too buff compared to low and mid tier foundation combatant jobs, idk about other CI jobs. Β I've noticed in the last few months that during branch updates everything has a tendency to be buffed while things like MTF Job Pack, ACM, MMF and RIG fall behind heavily. Edited January 23, 2021 by Yeppes Β Retired MTF Nu7 Commander (Lars) / HSU General (Majestic) Retired MTF E11 CPT | SFTO | SCE | SMS | SNM (Lars) / D4 Vanguard (Hypnos) Retired Medical Supervisor | HFW | SFTO | ACM | O5 LogisticsΒ | RRH Engineer (Lars/Otter) Retired Maintenace OS | SCS | SFTO - (Lars/Otter) Β Former Gensec MSGT (Lars) Former CI SM | Hotshot | Longshot | Sawbones (Dan) Link to comment Share on other sites More sharing options...
The Baguette Posted January 24, 2021 Share Posted January 24, 2021 -support this is just overkill you already curb stomp mtf just chill outΒ 2 17 Link to comment Share on other sites More sharing options...
Skela Posted January 24, 2021 Share Posted January 24, 2021 21 minutes ago, The Baguette said: -support this is just overkill you already curb stomp mtf just chill outΒ Kinda the other way around. I donβt think youβve been on to see it. This is to balance them back up and give some new variety.Β 1 Yuh imm@ Thash Dat BΒ‘tch!!*^β¬{ Link to comment Share on other sites More sharing options...
MexicanGuy Posted January 24, 2021 Share Posted January 24, 2021 16 hours ago, Orange said: And with the enlisted HP, a better look is at it is that currently it is 125 125, e11 enlisted is 175 175 & Nu7 enlisted is 150 150 and we fight against MTF( Num7 and E11), Gensec Β Β Β Β Β Β Β Β Β Former CI CPT|Β Β GutsΒ |Β MexicanΒ Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β βI will protect those who cannot protect themselves.Β β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β βSecond Ideal of the Windrunnersβ Link to comment Share on other sites More sharing options...
Guinea Pig Posted January 25, 2021 Share Posted January 25, 2021 + Support Sounds cool but how well riot shields work against the BIO ENGI? [SCP-RP] RetiredΒ E-11 COL, HFTO and D4 HeadΒ |Β Β Former CI MSGT/2LTΒ | Former Alpha-1 "Red-Right Hand" GuardianΒ Delta-9Β | Former Nu7 2LT/SM HSUΒ Conscript |Β Former Om-9 2LT and EXP Seasoned Link to comment Share on other sites More sharing options...
Eaten Posted January 25, 2021 Share Posted January 25, 2021 +/- Support It seems cool and all but is there a specific cooldown on the Bio Engineer gun and how long will it be? Also will the Dolos be able to raid and use weapons? hi Link to comment Share on other sites More sharing options...
NeoID Posted January 25, 2021 Share Posted January 25, 2021 3 hours ago, Eaten said: +/- Support It seems cool and all but is there a specific cooldown on the Bio Engineer gun and how long will it be? Also will the Dolos be able to raid and use weapons? 1 shot every 10 Minutes. Plenty of time. Considering the average CI raid lasts about 5-8 minutes 3 hours ago, Guinea Pig said: + Support Sounds cool but how well riot shields work against the BIO ENGI? Going to be honest, no clue lmao. With how Igneous coded it, I *think* riot sheilds stop it, but if a person doesnβt get hit they can just fire again. The cooldown starts as soon as the transition does. With Best Regards,CI R&D Deputy Director Of Operations||Β - Retired SCP-RP Event Team LeaderΒ || Retired SCP-RP AdminΒ ||Β -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Sixx Posted January 29, 2021 Share Posted January 29, 2021 On 1/23/2021 at 12:50 AM, Jameshi34 said: +/-Support I'm not all for making Security's time hard. If MTF numbers have picked up from the last I've seen then I wouldn't mind this; it does kinda bother me how your Alpha op is stronger than everything up to our Senior CMD, but I guessΒ it's balanced... somehow? Idk. Regarding the new raid timer rule thing, would it be like: 1-5 = 10m | 6-10 = 15m | 11-15 = 20m | 16-20 = 25m | 21+ = 30m? Or would it be: 1-4 = 10m | 5-9 = 15m | 10-14 = 20m | 15-19 = 25m | 20+ = 30m Times cross over in the picture provided so I just wanted some clarification. Major buffs, I only see 2 nerfs but nerfs aren't really the point of updating the branch lol. All in all if MTF activity has picked up from the last I saw it I don't mind, but if you guys are gonna pummel your way into D-Block every raid, I can't support it. Β [ SCP RP ] Director of Research & SecurityΒ || Armored ShieldΒ Award WinnerΒ || First Head Warden & HOPOΒ ||Β Security ArtilleryΒ UnitΒ ||Β D-7025 || D-Class High CouncilΒ ||Β Former Head of SecurityΒ ||Β FormerΒ AdminΒ || Former Event Team Member Β Link to comment Share on other sites More sharing options...
Gh0pit Posted January 29, 2021 Share Posted January 29, 2021 Dang this update looks really hype, I might have to try out CI again for a little while :0Β +Support 1 Retired CMDR of Epsilon-11Β Β Β D-Class Main/CI gang/RHO 36 DetectiveΒ Β Β ~You say stop it, I say Gh0pit~ Link to comment Share on other sites More sharing options...
enuz π£ Posted January 29, 2021 Share Posted January 29, 2021 On 1/23/2021 at 12:50 AM, Jameshi34 said: +/-Support I'm not all for making Security's time hard. If MTF numbers have picked up from the last I've seen then I wouldn't mind this; it does kinda bother me how your Alpha op is stronger than everything up to our Senior CMD, but I guessΒ it's balanced... somehow? Idk. Regarding the new raid timer rule thing, would it be like: 1-5 = 10m | 6-10 = 15m | 11-15 = 20m | 16-20 = 25m | 21+ = 30m? Or would it be: 1-4 = 10m | 5-9 = 15m | 10-14 = 20m | 15-19 = 25m | 20+ = 30m Times cross over in the picture provided so I just wanted some clarification. Major buffs, I only see 2 nerfs but nerfs aren't really the point of updating the branch lol. All in all if MTF activity has picked up from the last I saw it I don't mind, but if you guys are gonna pummel your way into D-Block every raid, I can't support it. regarding this, we originally were going to balance every thing based off of gensec hp/ap but we agreed to base our scaling off of E11 because E11 was worried about their activity and that some nerfs would ruin the branch. originally it would have gone gensec stays the same nu7 gets 25 more than all gensec jobs e11 and ci would be around the same hp / ap the problem was that in basing all our hp/ap off of gensec, all branches would still be getting a nerf which people were not ok with Former Head of JanitorialΒ |Β HCZ man geer |Β lvl 70 life wizard |Β Roblox Clothing DesignerΒ Β Link to comment Share on other sites More sharing options...
Southpaw Posted January 29, 2021 Share Posted January 29, 2021 To me, it looks good. MTF Enlisted already have trouble with CI, but we are always are finding new tricks and ways to kill them. The raid timer I can agree with, MTF gets murdered every single time there are more than 20 CI on in a group. One guy will get killed in less than 5 seconds. It should be able to balance this a bit more. And then there are the reasons above, but I trust that it wont be to bad. +Support Β 1 SCP-RP: G.O.C MAJΒ | Alpha-1 SGT 'Rose'Β | Strike Team Hammer 'Goose' |Β Event Team MemberΒ Β Β Β Retired:Β E11 LTCOL |Β Omi9 MAJ |Β Nu7 LTCOL |Β OH3 |Β Senior Mod | Event Team Member Β Β Link to comment Share on other sites More sharing options...
NeoID Posted January 29, 2021 Share Posted January 29, 2021 (edited) 3 minutes ago, Southpaw said: To me, it looks good. MTF Enlisted already have trouble with CI, but we are always are finding new tricks and ways to kill them. The raid timer I can agree with, MTF gets murdered every single time there are more than 20 CI on in a group. One guy will get killed in less than 5 seconds. It should be able to balance this a bit more. And then there are the reasons above, but I trust that it wont be to bad. +Support Β Yeah, exactly the general deal. While MTF only take on CI, and maybe a couple D-Class,Β CI has to take on Nu7, E11, Gensec, and whatever other combatants like O5 Staff might be roaming around. Recently, we havenβt been getting as far just due to so many recent buffs. The hope is this levels it out. Edited January 29, 2021 by NeoID With Best Regards,CI R&D Deputy Director Of Operations||Β - Retired SCP-RP Event Team LeaderΒ || Retired SCP-RP AdminΒ ||Β -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Some Weeb Posted January 29, 2021 Share Posted January 29, 2021 alpha ops do be flexinΒ +supportΒ SCP-RP -Β Former: Moderator/ET,Β Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl,Β D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBIΒ and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SMΒ Imperial-RPΒ - Former - Moderator,Β Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Forehead man [GL] Posted January 29, 2021 Share Posted January 29, 2021 +/- support a few things I would like to clear up before I put any opinion: How much damage does the deadshot do for headshot, and what are the rules for dolos, Along with this does the deadshot swep work if a model has no limb damage? other than that everything looks good + some needed hp changes - Not sure about having a 1.25k cloaker class with a gun on it unless you have rules for it Β MTF E11 VCMDR Mateo C0RN Link to comment Share on other sites More sharing options...
PixelatedPancakes Posted February 1, 2021 Share Posted February 1, 2021 On 1/22/2021 at 4:39 PM, Orange said: ob Name: CI Praxedes Fist: Dolos Adding: Igneous coded sweps: Teleportation SWEP, Invisible SWEP, Backstab SWEP,Β tfa_mp7 Health: 1000 Armor: 250 Model: models/stryder/stryder.mdl NOTES:Β Can not breach SCPβsΒ | Need /ci comms | No hacking device | Mainly used as surveillance If its only a surveilance class mainly, i dont understand why it need 1k HP, 250 Armor, a Teleportation Swep, an Invisiblity Swep AND a Backstab Swep I dont understand why an infil class needs to have 1000 HP and a Backstab Swep, just seems like a bit excessive Current :Β Former :Β Nu7 COL, HSU Founder (I wrote the SOP so I'mΒ very important clearly), Nu7 MAJ x 2, E11 2LT,Β SCP Senior Mod,Β TTT SA,Β JvS Admin, TS Support 3,Β HSU Commissar (), RRH Guardian 01Β Β Link to comment Share on other sites More sharing options...
[CCG] Camo Posted February 2, 2021 Share Posted February 2, 2021 +support. tactics, and PVP skills < giving everything a big ass mech Link to comment Share on other sites More sharing options...
Igneous Posted February 2, 2021 Share Posted February 2, 2021 On 1/25/2021 at 11:38 AM, NeoID said: 1 shot every 10 Minutes. Plenty of time. Considering the average CI raid lasts about 5-8 minutes Going to be honest, no clue lmao. With how Igneous coded it, I *think* riot sheilds stop it, but if a person doesnβt get hit they can just fire again. The cooldown starts as soon as the transition does. Honestly I have no idea if the riot shield blocks it, so we will have to find out. Β Link to comment Share on other sites More sharing options...
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