Phillers Posted April 22, 2020 Share Posted April 22, 2020 What you want to see? - The Ares Shrike's Mobility and accuracy to be nerfed, and its recoil to be increased. Why should we add it? - For those of you who dont know what the Ares Shrike is, let me paint you a picture, Its a Negev with 100% Mobility, a very little less damage, much better Accuracy, and much less recoil. What are the advantages of having this? - More balanced gameplay, the Ares Shrike is currently simply a very broken weapon. Who is it mainly for? - All Combatants on the server. Links to any content - N/A "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
starr Posted April 22, 2020 Share Posted April 22, 2020 -support I understand its fire-rate cause the RPM nerf recently hit all weapons but this one. however mobility accuracy and recoil may be a little wack cause then its just the negev with less bullets :/ id change my mind if you made it its own LMG and own specialty (in a sense of wording) instead of just killing it and saying "job done" insert cliched signature Link to comment Share on other sites More sharing options...
Jakub Posted April 22, 2020 Share Posted April 22, 2020 mobility nerf seems reasonable, but nerfing the damage and recoil will just be stupid because it'll be a blank copy of the negev and whats the point of that when you can just have a negev stop ruining variety between guns on the server and making them statistical copies of each other. Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT. Link to comment Share on other sites More sharing options...
a frog Posted April 22, 2020 Share Posted April 22, 2020 3 minutes ago, starr said: -support I understand its fire-rate cause the RPM nerf recently hit all weapons but this one. however mobility accuracy and recoil may be a little wack cause then its just the negev with less bullets id change my mind if you made it its own LMG and own specialty (in a sense of wording) instead of just killing it and saying "job done" E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
Phillers Posted April 22, 2020 Author Share Posted April 22, 2020 Honestly, i'd be happy enough if the weapon was given a Mobility Nerf, because as of current you (For Practicaly Purposes) just have a Negev with 100% Mobility. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Ritz Posted April 22, 2020 Share Posted April 22, 2020 Weapon was nerfed by Igneous 5 minutes ago Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Gunther Posted April 22, 2020 Share Posted April 22, 2020 Who even uses an Ares anyways? 33 minutes ago, Jakub said: mobility nerf seems reasonable, but nerfing the damage and recoil will just be stupid because it'll be a blank copy of the negev and whats the point of that when you can just have a negev stop ruining variety between guns on the server and making them statistical copies of each other. Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Ritz Posted April 22, 2020 Share Posted April 22, 2020 1 minute ago, Gunther said: Who even uses an Ares anyways? pretty sure there's a solid 2 CI cc's that do Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Gunther Posted April 22, 2020 Share Posted April 22, 2020 8 minutes ago, Ritz said: pretty sure there's a solid 2 CI cc's that do Two CI CC's? Really, we want to nerf the guns two CC's use? That's not even a substantial threat, let alone a problem Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
M8VP ツ Posted April 22, 2020 Share Posted April 22, 2020 11 minutes ago, Gunther said: Two CI CC's? Really, we want to nerf the guns two CC's use? That's not even a substantial threat, let alone a problem 58 minutes ago, starr said: -support I understand its fire-rate cause the RPM nerf recently hit all weapons but this one. however mobility accuracy and recoil may be a little wack cause then its just the negev with less bullets id change my mind if you made it its own LMG and own specialty (in a sense of wording) instead of just killing it and saying "job done" Retired CI LTCMDR | Proud Enuzer | Roblox Pro Link to comment Share on other sites More sharing options...
BadAim Posted April 22, 2020 Share Posted April 22, 2020 57 minutes ago, Jakub said: mobility nerf seems reasonable, but nerfing the damage and recoil will just be stupid because it'll be a blank copy of the negev and whats the point of that when you can just have a negev stop ruining variety between guns on the server and making them statistical copies of each other. Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Phillers Posted April 22, 2020 Author Share Posted April 22, 2020 39 minutes ago, Gunther said: Two CI CC's? Really, we want to nerf the guns two CC's use? That's not even a substantial threat, let alone a problem I beg to differ, those 2 CC's each have (If my memory serves me) 5 Slots, and are actively played. Those CC's having Overpowered guns can majorly fuck with balance. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Gunther Posted April 22, 2020 Share Posted April 22, 2020 1 hour ago, Falxen said: I beg to differ, those 2 CC's each have (If my memory serves me) 5 Slots, and are actively played. Those CC's having Overpowered guns can majorly fuck with balance. What are the names? And are the 5 people on at the same time? Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
M8VP ツ Posted April 23, 2020 Share Posted April 23, 2020 6 hours ago, Gunther said: What are the names? And are the 5 people on at the same time? CI Recon Force and Charlie - 3 " Last Stance" both have it, 7 hours ago, Falxen said: I beg to differ, those 2 CC's each have (If my memory serves me) 5 Slots, and are actively played. Those CC's having Overpowered guns can majorly fuck with balance. To be fair on Charlie -3 I only see about 1-2 of them on each day, they prob could be afking as well, and for Recon Force usually get 1-2 people on each day and we don't usually play at the same times, so to be fair it's about 4 people on each day for those classes which isn't a problem so If I were to be honest +/- support for right now since Ares was already nerfed by Igneous and untill it becomes a major problem I will +Support the nerf for the ares. Retired CI LTCMDR | Proud Enuzer | Roblox Pro Link to comment Share on other sites More sharing options...
Bionicle Posted April 23, 2020 Share Posted April 23, 2020 10 hours ago, starr said: -support I understand its fire-rate cause the RPM nerf recently hit all weapons but this one. however mobility accuracy and recoil may be a little wack cause then its just the negev with less bullets id change my mind if you made it its own LMG and own specialty (in a sense of wording) instead of just killing it and saying "job done" Link to comment Share on other sites More sharing options...
Doggo0 Posted April 23, 2020 Share Posted April 23, 2020 2 hours ago, M8VP said: To be fair on Charlie -3 I only see about 1-2 of them on each day, they prob could be afking as well, and for Recon Force usually get 1-2 people on each day and we don't usually play at the same times, so to be fair it's about 4 people on each day for those classes which isn't a problem so If I were to be honest +/- support for right now since Ares was already nerfed by Igneous and untill it becomes a major problem I will +Support the nerf for the ares. SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
[GL] Zeus Posted April 23, 2020 Share Posted April 23, 2020 A mobility nerf is fine, but don’t touch the other stats of the weapon Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
Rabbit Posted April 24, 2020 Share Posted April 24, 2020 (edited) On 4/22/2020 at 12:51 PM, Gunther said: Two CI CC's? Really, we want to nerf the guns two CC's use? That's not even a substantial threat, let alone a problem Gunther is 100% right, its two CI CC's. It's a automatic shotgun, if you get in its face your going to have a bad day, but if you walk way and take it from range their going to have a bad day. -support Edited April 24, 2020 by Rabbit You don't have to be the best, you just got to be better than dip shit over there Link to comment Share on other sites More sharing options...
Phillers Posted April 24, 2020 Author Share Posted April 24, 2020 4 hours ago, Rabbit said: Gunther is 100% right, its two CI CC's. It's a automatic shotgun, if you get in its face your going to have a bad day, but if you walk way and take it from range their going to have a bad day. -support if that was actually the case, sure, but it really isn't. The Ares can still wreck things at range due to its high accuracy and low recoil. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Gunther Posted April 24, 2020 Share Posted April 24, 2020 I didn't actually know it was a full auto shotgun, I'd have to see what its like to get shot with one. Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Phillers Posted April 24, 2020 Author Share Posted April 24, 2020 2 hours ago, Gunther said: I didn't actually know it was a full auto shotgun, I'd have to see what its like to get shot with one. 8 hours ago, Rabbit said: It's a automatic shotgun To the both of you, its not an auto shotgun. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Igneous Posted April 30, 2020 Share Posted April 30, 2020 It's already had a slight recoil nerf and I don't think it needs anything else. Link to comment Share on other sites More sharing options...
Igneous Posted April 30, 2020 Share Posted April 30, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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