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Cardinal

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Everything posted by Cardinal

  1. Accepted! Congratulations on becoming this position and good luck moving forward! Please speak to an Admiral + for training and whitelist!
  2. Accepted! Please speak to the CMO (Nex) for your training and whitelist!
  3. Accepted! Please speak to Tenn Graneet (Raptor) for training and whitelist!
  4. Unfortunately KitChan, I do have to agree with Keegan here. As close as we are in the server, I have to give my honest opinion. I do not think you are ready to become Marshal Commander, JUST YET, as there are better candidates. So this is a +/- support for me.
  5. Accepted! Speak to Cecil for your training!
  6. Accepted! Speak to Cecil for your training!
  7. Accepted! Speak to Leo for your training!
  8. Denied Unfortunately, the Board of Admiralty does not see you fit for the role. You are free to apply when the position is open again!
  9. Accepted! Please speak to any Admiral for training and whitelist!
  10. Please put more effort into this application or it will be denied! You have until Wednesday to revise it!
  11. Battalion Name: Naval Job/Class Name: Naval Gunnery Officer Weapon Kit: -Current loadout: Binoculars (White), Arrest Baton, Unarrest Baton, RK-3, Cross Arms, DP-23, CR-2c, Voice Amplifier, Smart Launcher, Se-14c, F-187, Fusion Cutter, Cross Arms (Infront) -Add: TI-21 (rw_sw_t21) -Remove: CR-2c (rw_sw_cr2c) Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): believe that Gunnery officers kit should be improved for a few reasons, gunnery officers act as a ground armor meaning that our kit should fit for combat when needed, not only that but gunnery officers do not have a ground armor forcing us to need to use the weapons we currently have, gunnery officers are also stated to possess experimental weapons however currently having mostly the same weapons as all the other specialty officers besides us having the DP-23 shotgun and Tenn Graneet with the DC-15x, this can also be a way to encourage more players to join navy and gunnery officers. The TI-21 is a good weapon for long range combat and is mostly consistent with damage output and accuracy. The CR-2c is very unreliable having low damage and very bad accuracy. Armor: -Current: 0 -New: 100 Reason for health/armor changes: I believe that gunnery officer and Tenn Graneet job should receive an armor boost as not only can they not have a battalion ground armor job for more health and armor like the other naval specialties but also the Naval Ground armor job also has armor on it, therefore it would just be more fair to give gunnery officers armor to help them stay alive longer in order to participate in things such as events and just in general more combat. Battalion Name: Naval Job/Class Name: Tenn Graneet Weapon Kit: -Current Loadout: Binoculars (White), Arrest Baton, Unarrest Baton, RK-3, DC-15x, S-5c, Cross Arms, DP-23, CR-2c, Voice Amplifier, Smart Launcher, Se-14c, F-187, Fusion Cutter, Cross Arms (Infront) -Add: TI-21 (rw_sw_t21) -Remove: CR-2c (rw_sw_cr2c Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): believe that Gunnery officers kit should be improved for a few reasons, gunnery officers act as a ground armor meaning that our kit should fit for combat when needed, not only that but gunnery officers do not have a ground armor forcing us to need to use the weapons we currently have, gunnery officers are also stated to possess experimental weapons however currently having mostly the same weapons as all the other specialty officers besides us having the DP-23 shotgun and Tenn Graneet with the DC-15x, this can also be a way to encourage more players to join navy and gunnery officers. The TI-21 is a good weapon for long range combat and is mostly consistent with damage output and accuracy. The CR-2c is very unreliable having low damage and very bad accuracy. Armor: Current: 0 New: 100 Reason for health/armor changes: I believe that gunnery officer and Tenn Graneet job should receive an armor boost as not only can they not have a battalion ground armor job for more health and armor like the other naval specialties but also the Naval Ground armor job also has armor on it, therefore it would just be more fair to give gunnery officers armor to help them stay alive longer in order to participate in things such as events and just in general more combat. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, these changes will make gunnery officers more effective at combat by letting them to give a good amount of damage while also not being overpowered as they are still naval. It will also encourage people to join Naval and the Gunnery Officer specialty as our numbers are currently lacking. I believe having improving the armor of GO and adding the TI-21 will make the specialty even better and will make everyone's life in the specialty more unique and overall fun.
  12. Accepted! Please speak to the Security Director (Darby) for training and whitelist!
  13. Denied! Unfortunately, the Board of Admiralty does not see you fit for this position! You are free to apply when the position opens up again!
  14. Accepted! Please speak to any Admiral for training and whitelist!
  15. You were one of the best people to work with. I am sorry to hear about this. Godspeed, Grand Off Odin
  16. Accepted! Please speak to any Admiral for training and whitelist!
  17. Accepted Please speak to any Admiral for training and whitelist!
  18. Denied Naval Command does not see you fit for this position; you may reapply in 1 week!
  19. I will smoke you in every game. Try me! In all seriousness, it was great playing with you man!
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