Battalion Name: Inferno Squadron
Job/Class Name: [NEW] Inferno Intelligence Officer
Model Path: https://steamcommunity.com/sharedfiles/filedetails/?id=2218232334&searchtext=Inferno+Squad Requires(https://steamcommunity.com/workshop/filedetails/?id=1133511197)
Backup(models/crewman/inferno_squad_crewman.mdl)
loadout: tfa_dt12
rw_sw_cr2c
weapon_cuff_elastic
tfa_nmrih_cleaver
tfa_nmrih_lpipe
cross_arms_infront_swep
cross_arms_swep
rw_sw_bino_dark
zeus_smokegranade
keys
dradio
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes these guns are based of that of a Naval's loadout as well as an IF's loadout. The melee weapons will be heavily regulated and are solely for interrogation, other use will be punished.
Health: 500 Armor: 100
Reason for health/Armor changes: Health and Armor is based of default IF stats and naval stats put together
Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes these changes will allow inferno squadron members to choose an RP intensive side or a more combat intensive side allowing people to fall into a category they enjoy. Secondly I feel this will help with engagements with naval. Note: this is not a "Naval officer" Job this will focus heavily on the RP side of IF as well as performing investigations on individuals.