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Saint :)

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Everything posted by Saint :)

  1. Grade: 50/100 Lore: 0/25 - No lore was provided. Creativity: 20/25 - There was some creativeness in the log, when it comes to the surgery. Presentation: 15/25 - Not much was presented in the test Writing: 15/25 - Not much writing was provided, but what was there was pretty interesting Test quality: Approaching Expectations [25% or below= Poor, 25%-50%=Approaching Expectations 50%-75%=Meets Expectations 75%-100%=Exceeds Expectations] Extra Notes: N/A
  2. Grade: 90/100 Lore: 25/25 - All lore on SCP-653 was followed to the tee, which I expect nonetheless from you, Rhodes! Creativity: 25/25 - This is the first ever time I have seen someone use SCP-653 for a test before, so I would love to see some more Research done on this SCP! Presentation: 15/25 (Would be a 10/25, however it is your first test) - Did not use Proper Formatting, however, this is something that can be overlooked due to it being the first Log you have completed. Writing: 25/25 - I was very extremely intrigued after reading this, which I applaud you on. Test quality: Exceeds Expectations [25% or below= Poor, 25%-50%=Approaching Expectations 50%-75%=Meets Expectations 75%-100%=Exceeds Expectations] Extra Notes: Other then the fact that you didn't use the Proper Formatting required for the test, it was nonetheless a very good test to read about. Please try to make sure in the future that you are using the Proper Formatting, and when you do, make sure to spice up the coloring/presentation of the Google Document.
  3. Grade: 75/100 Lore: 20/25 - Proper lore was followed with SCP-076-02. Creativity: 25/25 - I never really see tests utilizing SCP-076-02, so this was very refreshing to read. Presentation: 15/25 - When I was reading the Log, I was trying to piece everything together, and it was just very difficult for me to try to piece everything together. Writing: 15/25 - There were a decent amount of grammatical errors, and the writing had me a little bit confused, but I tried to make the most of it. Test quality: Meets Expectations [25% or below= Poor, 25%-50%=Approaching Expectations 50%-75%=Meets Expectations 75%-100%=Exceeds Expectations] Extra Notes: For this being your first log, you did a really great job! I know as time goes on your logs will only get better, so keep at it!
  4. Grade: 95/100 Lore: 25/25 - Lore was followed to the tee during the Log, good work! Creativity: 25/25 - This was an extremely creative test to perform on SCP-682, I never would've thought of a test like this, so hands down to you for performing such a test like this! Presentation: 20/25 - Used Standard Formatting, while rarely coloring it. Writing: 25/25 - You really went into detail with the Log, and it kept me really interested to read the Log, so good work! Test quality: Exceeds Expectations [25% or below= Poor, 25%-50%=Approaching Expectations 50%-75%=Meets Expectations 75%-100%=Exceeds Expectations] Extra Notes: Really good work on this test, if you could at some point, please see me tomorrow! I would love to talk with you!
  5. Grade: 100/100 Efficiency: 25/25 - The log was extremely well written, and honestly you got me hooked until the end. Really good work Bagel! Insight: 25/25 - The way you had presented yourself in each question really kept the log interesting, and I applaud you on the Interrogation. Presentation: 25/25 - Used the Standard Formatting, but put some unique colors in, and provided a Legend for the readers to reference to. Writing: 25/25 - The writing of the Log was extremely well written, once again I applaud you on the excellent Log. Additional comment: (OOC) Although I'm kinda upset you captured one of my OH's, you made a really good log out of it, so good job! Overall: Exceeds Expectations Test quality: [25% or below= Poor, 25%-50%=Approaching Expectations 50%-75%=Meets Expectations 75%-100%=Exceeds Expectations]
  6. Grade: 75/100 Lore: 20/25 - Lore was followed with both SCP's. SCP-049's demeanor matched how he is in lore, however, SCP-999 doesn't try to calm his victims down, he tries to tickle them to lower their guard. Creativity: 20/25 - While I typically see a lot of different tests with SCP-999 and SCP-049, I enjoyed what you were trying to test with. Presentation: 20/25 - Used Standard Formatting, however they put some coloring into it. Writing: 15/25 - While the majority of events were covered in the Test Log, I feel like as a Proven Researcher you could try to provide more detail in the logs. Test quality: [25% or below= Poor, 25%-50%=Approaching Expectations 50%-75%=Meets Expectations 75%-100%=Exceeds Expectations] Extra Notes: While I appreciate you making do with what you had, I feel like the Log could have a lot more quality to it, seeing as though you are a Proven Researcher. Nonetheless I appreciate you putting in a log for this week!
  7. I had previously talked about why I had chosen to swap out the AWP, which can be checked out here v
  8. This was definitely something I never wanted to see happen, but alas here we are. Beanz, thank you for everything you have done for me, I know we only worked together for a couple months, but it sure was a good couple of months. I wish you the best of luck with your job change and move, and I hope to see you back here soon in the future. Until then, Bon voyage!
  9. As it stands, D4 is pretty much sniper-oriented with the weapons on the class being the PSG-1, Mossberg, and the AWP. The AWP is barely used on the class, and so we felt that it would be justified to try adding a stronger sniper for D4's to use while in combat. Typically there are a lot of Longshots on at a given time, and so we felt it was justified to add the Barret to the job. For the Scouts, adding a small shotgun is something that has been needed for a while on the job due to the fact that people automatically just head to the Armory to purchase a shotgun because of the whole "Scout Shotgun" meta, we wanted to add a shotgun onto the class to help try to negate the whole "Hop on Scout and purchase a Remington" issue, because some people had issues with that.
  10. We are aware that the Coldsilver Hunter CC has the same model, it was originally intended that the two CC's were going to clash back when we used to have the old Blackburn model.
  11. MTF Epsilon-11 Branch Update ==================================================================================== MTF E11 Commander : Changing Adding: models/suno/player/ghost/ply_ghost.mdl Adding Weapon: tfa_sig_p229r, tfa_mossberg590 Removing Weapon: tfa_m3 ==================================================================================== MTF E11 Officer : Changing Adding Weapon: tfa_m16a4_acog Removing Weapon: tfa_csgo_scar20 ==================================================================================== MTF E11 Coldsilver : Changing New Description: [:>DATA_EXPUNGED_BY_OVERSEER<:] Increase Player Slots: 6 (CI Gamma approved slot change) Adding Model: models/suno/player/blackburncs.mdl Removing Model: Sentinel Model Extra Info: Blackburn Model Coldsilver Hitbox Fix ==================================================================================== MTF E11 Scout : Changing Adding Weapon: tfa_vector, tfa_1887winchester, (Igneous coded Smoke Grenade), tfa_glock Removing Weapon: tfa_mp5sd, tfa_csgo_usp Extra Info: Note: We are going to be adding a Custom Smoke Grenade that is coded by Igneous for the job instead of the Permutation SWEP. We want the Smoke Grenade to be a fast deployed smoke grenade that lingers for 25-30 seconds to provide Scouts the ability to evade combat situations should they be in a dire situation. ==================================================================================== MTF E11 NCO: Changing Adding Weapon: tfa_csgo_sawedoff Removing Weapon: tfa_1887winchester ==================================================================================== MTF E11 Ranger: Changing Increase Player Slots: 7 ==================================================================================== MTF E11 Combat Engineer: Staying the same ==================================================================================== MTF E11 Enlisted: Changing Adding Weapon: tfa_scar Removing Weapon: tfa_m416 ==================================================================================== MTF E11 Pathfinder: Staying the same ==================================================================================== Adding Job Name of Job: MTF E11 Coldsilver: Alpha Unit Job Model (Model Paths): Adding: (SPARTAN MODEL IN EXTRA INFO) Adding: models/player/fallout_3/t51b.mdl Job Description: [:>DATA_EXPUNGED_BY_OVERSEER<:] Job Weapons (Ex. tfa_csgo_mac10): Adding: Fo3_alien_disintegrator tfa_mossberg590 tfa_g36 tfa_sig_p229r tfa_csgo_smoke tfa_csgo_frag tfa_csgo_flash guthscp_keycard_lvl_3 weapon_cuff_elastic weapon_m9 Job Additionals: Job Salary: 200 Job HP: 300 Job Armor: 200 2 slots NEEDS /e11, /fc, /mtf/ and /gensec comms Can’t be turned by SCP-035 (Don't want Alpha Unit to be used against the Foundation) **NEEDS MOTD WORK** Extra Info: Alien Disintegrator (Needs Nerf) Spartan DK Model Restrictions: Can only be used on Code Red NLR is 5 minutes for the job, to be put into chat when killed Construction Protocol to be put into place when flagging up (1 minute wait) Only D4 Overseers can train for the job. The Experimental Weapon can only be used against SCP’s Can’t get weapons from Armory / Can’t enter D-Block ==================================================================================== Adding Job Name of Job: MTF E11 Rapid Care Unit Job Model (Model Paths): Adding: models/Player/Calamity/Epsilon-11/Gaminglight_Epsilon-11.mdl models/payday2/units/medic_player.mdl Job Description: A trained medical expert, this E11 specializes in keeping their squad alive in the heat of the battle. With an extensive amount of medical supplies ready to be used at a moments notice, E11 can rest assured knowing there will be someone to save them from eternal damnation. Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_kac_pdw tfa_csgo_usp tfa_csgo_smoke guthscp_keycard_lvl_3 weapon_cuff_elastic weapon_m9 Fas2_ifak (Infantry First Aid Kit) Job Salary: 175 Job HP: 175 Job Armor: 150 8 Slots Needs to be able to spawn medical supplies Needs FC, E11, MTF, GenSec, and Utility Comms (For Medical) Note: RCU will consist of two sub-departments: Corpsman, and Medical Specialist. The Corpsman are more-so skilled and specialized in actual combat-healing, while Medical Specialists are more trained in performing and assisting in Medical Operations, while utilizing their knowledge of LCZ and EZ Medbay and their Medical Expertise in the absence of Medical Staff (actual branch). When it is Defcon Yellow and Blue, RCU's can go in and either assist Medical, or act as Medical if they are absent in the facility. **NEEDS MOTD WORK**
  12. Saint :)

    Lee’s LOA

    Noted. If you fix the issues with GMOD and wish to come off of LOA, shoot me a message and I'll take you off of LOA.
  13. Noted. If you want to come off of LOA early, shoot me a message and I will take you off of LOA.
  14. Saint :)

    Ruairidh's LOA

    Noted. Hope you feel better when you come back!
  15. Saint :)

    Enders LOA

    Noted. If the problem is fixed early, and you wish to come off of LOA early, shoot me a message on Discord.
  16. Noted. Just so you know, with Head of Staff permission, you are able to force yourself onto the E-11 jobs, so if you want to go down this route and come off of LOA, let me know.
  17. Noted. Hope everything is okay, if you want to come off of LOA early, just shoot me a message.
  18. - OH1 I would love to see Zeus in RRH, I believe he could do great things.
  19. Noted. If you're having issues with that and you want to try to work around that, I can help you. Just talk to me in Teamspeak.
  20. Saint :)

    kyles LOA

    Noted. Hope all is well.
  21. Saint :)

    Daniels's LOA

    Noted. Hope everything is okay with you, I'm here if you need someone to talk to.
  22. yes please these to me are just error signs so there are just error signs chilling everywhere
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