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Everything posted by Jack (utility one)
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Name of Job- Junior Maintenance Same ________________________________________________________________ Name of Job- Maintenance Job Model (Model Paths)- Same Job Description- Same Job Weapons (Ex. tfa_csgo_mac10)- Add- tfa_csgo_p2000 Remove- tfa_sig_p229r Job Salary- Same Job HP- Same Job Armor- Same Extra Info (Ex. Workshop link for models)- No ________________________________________________________________ Name of Job- Senior Maintenance Job Model (Model Paths)- Same Job Description- Same Job Weapons (Ex. tfa_csgo_mac10)- Add- tfa_sig_p229r Remove- tfa_csgo_usp, weapon_pathway_marker Job Salary- Same Job HP- Same Job Armor- Same Extra Info (Ex. Workshop link for models)- No ________________________________________________________________ Name of Job- Maintenance Command Job Model (Model Paths)- Same Job Description- Remove- models/player/mechanic.mdl Job Weapons (Ex. tfa_csgo_mac10)- Add- tfa_m92beretta, tfa_mp9 Remove- tfa_csgo_deagle, tfa_mp40 Job Salary- Same Job HP- Same Job Armor- Same Extra Info (Ex. Workshop link for models)- No ________________________________________________________________ Name of Job- Department Head Job Model (Model Paths)- Same Job Description- Same Job Weapons (Ex. tfa_csgo_mac10)- Add- tfa_nmrih_maglite, tfa_vector Remove- tfa_bizonp19 Job Salary- Same Job HP- Same Job Armor- Same Extra Info (Ex. Workshop link for models)- No ________________________________________________________________ Name of Job- Mobile Mop Force Job Model (Model Paths)- Same Job Description- Same Job Weapons (Ex. tfa_csgo_mac10)- Add- weapon_armorkit Job Salary- Same Job HP- Same Job Armor- Same Extra Info (Ex. Workshop link for models)- No ________________________________________________________________ Name of Job- HLPR Bot Same ________________________________________________________________ Name of Job- Containment Specialist Job Model (Model Paths)- Same Job Description- Containment Specialist are level 3 personnel of Maintenance staff who are the rank Journeyman+ that have chosen to specialize in fixing, repairing, and fine tuning SCP Containment Cells. Job Weapons (Ex. tfa_csgo_mac10)- Same Job Salary- Same Job HP- Same Job Armor- Same Extra Info (Ex. Workshop link for models)- No ________________________________________________________________ NEW JOB! Name of Job- Technician Tommy Job Model (Model Paths)- models/player/mechanic.mdl Job Description- Once a member of the foundations proud Technical team, he transferred to site 19. After some major technical failures from Tommy, resulting in mass breaches, he has been returned to site 50. Tommy runs around the facility building crazy contraptions and fixing the site! Job Weapons (Ex. tfa_csgo_mac10)- Add- tfa_nmrih_maglite, tfa_csgo_usp, tfa_nmrih_sledge, broom, weapon_armorkit, guthscp_keycard_lvl_3, weapon_physcannon, ztm_trashcollector, Job Salary- $150 Job HP- 125 Job Armor- 100 Extra Info (Ex. Workshop link for models)- Donator Class: Gold Donator Rank
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I love ya man and it was nice to see ya return, even if it was short. I hope you come back when we need you!
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I couldnt have asked for a better replacement. You did better than I ever could. Ill still play with ya and kick you ass in CSGO and apex aswell L4D2
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Damn I remember when you first joined E11 and seen you climb up dem ranks pretty darn fast and your deserved it. Ill miss makin fun of ya and ojr shenanigans! Have a good one my friend.
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+support Him and another E11 DUO RAIDED CI for me and WON. Killing me and MULTIPLE CI when they were outnumbered 21 to 2. 100% deserves CMD for a well executed plan and it worked. As well good activity on the server and a chill dude.
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CI Branch Update Spring 2021 [Completed]
Jack (utility one) replied to enuz 💣's topic in Completed
+support Not to shabby. Can't wait to see yall on the battlefield! -
Foundation Research April 2021 Branch Update [Completed]
Jack (utility one) replied to Star's topic in Completed
WHYYYYYY -
+support I find it hilarious that were describing weiss like weve seen him from the start and watched him grow XD. Lads been in staff longer than many on the server, hell he was HOR longer than many have ever been here.
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General Suggestion - Save us from the pain - Denied
Jack (utility one) replied to The Apple's topic in Denied
Heres something. Just make bright hcmd picked. And whoever is on the job can do anything. I think a fun and uncontrollable researcher sounds hella fun. Basically like the 05 researcher just more chaotic and crazy. -
MTF Epsilon-11 Branch Update 4/24/21 - Denied
Jack (utility one) replied to Saint :)'s topic in Denied
Weve come up with many ideas but they always get denied because "E11 isnt on site". So a better focuse instead of doing things on surface, as weve tried many times before, how about in sight. As that seems a lot more achievable atm. -
Again, password protected channel's. We can select channels of importance, like open comms, for command+ for obvious reasons. There are plenty and simple ways to avoid this and punish those who do it. Compared to the last radio this is more formal and easier to regulate. AND if all that fails you can mute the radio in-game. TS is only for branch specific channels, not facility wide. Yes people can use /site but not many people respond in there and with the radio it makes it quicker to send information as well more likely to be heard.
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bro who am I gonna bully now?
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General Suggestion - Sleuth Comms [Completed]
Jack (utility one) replied to NeoID's topic in Completed
yea but no foundation lad uses that. Just give them access to /f. Unless that would be to big of an issue but I doubt it will be since sleuth is harder to get so only semi-veteran players can access. -
General Suggestion - Sleuth Comms [Completed]
Jack (utility one) replied to NeoID's topic in Completed
Just give sleuths CI comms yea I've always disliked sleuths not having any comms, it kinda makes sense RP wise, but no one even checks for comms anymore. I wouldn't even mind giving them foundation comms, of coarse to only use this in RP and not meta. AKA /me steals facility comms off a poor janitor or something idk. -
-support If this were to ever be a thing it should be through research and be a class like Maynard, not like sleuth.
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this is mainly for MTF actually. As most the time Nu7 and E11 are separated in teamspeak. As well for CI with RnD and Military separated. Utility could have this as well with medical and maintenance, but usually we just vibe together but could still be there. This isn't for in-branch communication really, as teamspeak is godly, but for inter-branch communication this would work wonders as well create a more RP vibe.
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Again thats the cool part of the addon, that branch specific channels can be auto-set by job through the config, meaning Nu7 jobs are auto in the Nu7 channel (frequency). As well these channels can/should be password protected so to join you need the code. As well you can mute/defen the radio itself so if someone does do that you can mute, and catch the players name in the top right corner.
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What are you suggesting? - Adding this pretty cool radio addon. How would this change better the server? - Well the last radio was pretty eh with many issues. With no one using it due to it's glitchy nature whenever you try to select/unselect it, people just screaming over it, and it just being not the best radio. With this non-glitchy, good audio quality, super customizable radio. With the ability to have job specific base frequency. The ability to make password protected channels (number of them that can active at once can be changed in the config) so randoms can't join MTF or CI comms to meta-game, at least as easily. You can mute your mic as well defen in the radio, you can set your own key binds in the Q menu. You can use /r to talk with fellows in the frequency for you typers out there. You can see people who are talking on the radio at the time, again configurable. The coolest function, in my opinion, is when you type /rdo you get a TUTORIAL of how to use the radio so new players don't get confused by it! Also the server can make some money off of it for CC's, again you can give frequencies to specific jobs or can create a password channel for the CC, which you can probably charge $10 for or something. (All these are listed under description, they all don't fit so hit "read more" to see em all.) Also this addon is fairly small and causes no lag from what I was able to see. Are there any disadvantages of making this change to the server? If so, explain. - It may not be used as much like the old radio but from what I know that was because of how glitchy the old one was so hopefully it will be used more often. The person who made the addon wasn't the best at English, he's French, so there is a lot of broken English and grammar mistakes/generally hard to understand, mainly in the tutorial part which is fixable through the language config (under the main config file). Who would this change mostly benefit? - MTF, CI, Security mainly but will also assist all of the branches. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://www.gmodstore.com/market/view/realistic-radio-the-most-advanced-radio-system https://steamcommunity.com/sharedfiles/filedetails/?id=2304089398 Cool Note: The author of the addon is still very active with any issues with this addon as well as his other addons so any major, or minor, bugs can be reported to him if need be. This is cool because it will only get better from this!
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+support With the recent events security needs some competent senior command who does their job. Raptor is a really good start to this new, upcoming generation of security peeps. But I would say you need to get a little more active on the forums, but in-game and discord activity is off the charts! Also not calling any current senior command bad, I was referencing the command who decided to do something stupid
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General Suggestion - The Current Meta is Stale | Weapon Balancing
Jack (utility one) replied to Bread's topic in Completed
+support Thank you bread for this as always! I love the shotguns with all my heart, espacially that sexy Benelli M3, but it does need to be changed to spice up combat on the server! As well get some of those spicy new branch updates! -
General Suggestion - Animated Calling Cards - Denied
Jack (utility one) replied to Bread's topic in Denied
+support Lookin super poggers bread. -
OI WHAT THE FUCK
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+support OMG FINALLY!!! Nu7 has been fuckin trash lately and I feel this update will totally bring new life into Nu7! I am a little concerned on how some of the classes are a little weak but it can be upgraded later on down the line if needed!