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TAlila | Tay Keith!

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Everything posted by TAlila | Tay Keith!

  1. In my opinion this is worthy of a whole different Staff Report. This is EXTREMELY immature, and I would never picture the Administrator in this report as a Senior Admin. https://medal.tv/clips/3WaAKoHTIf1-A/yWZvwK8eST68 I don't play SCP-RP, so I can't comment on anything in the report, but from what I'm seeing I think that some action should be taken to benefit the server.
  2. +Support -Good Senior Gamemaster -Extremely Helpful -Would make a good Head Gamemaster.
  3. @STJokerICFIXER Please put more effort in the application, before this goes under review!
  4. DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. You may re-apply in two weeks! ~ Imperial High Command
  5. We are aware, This post was made with Shock Command, & we have plans on reworking the sub-branch if accepted.
  6. ACCEPTED Thank you for your interest! You have been Accepted into the team, and we would love to speak with you! Please contact any Marshal Commander+ within the next 3 days unless other instructions have been given to you. Thank you, and we look forward to working with you! -Imperial High Command Come speak to me in Teamspeak for your training
  7. DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. You may re-apply in two weeks! ~ Imperial High Command
  8. Job/Class Name: Shock Security: Invention Team [T1] Model Path(s): models/player/bunny/imperial_shock/shock_trooper.mdl models/player/bunny/imperial_shock/shock_sergeant.mdl Weapon Kit: - Requested loadout: rw_sw_e11t rw_sw_shield_cg_dc15s rw_sw_cr2c Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Health: - Health: 300 Armor: 100 Reason for health/armor changes: This is just the standard Trainee job HP. + a small amount more due to it being a donator job. Job Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: This is a fairly balanced job, having nothing overpowered. This is simply a T1 Job for Shock, if anyone has bought the rank of "Initiate"
  9. Job/Class Name: Shock Security: Shock Elite Jumptrooper - Current loadout: rw_sw_dual_dc17 rw_sw_shield_cg_dc15s rw_sw_t21 riot_shield - Add: rw_sw_dlt20a - Remove: N/A Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes, This job is a fairly balanced job, and we would like to add a Sniper on it, This sniper was taken from STF, an overpowered job that has a Sniper, LMG, and Assault Rifle. We've then converted it to a CQC job. For the members that are still interested in having the sniper this job would be a good alternative. they have a jetpack and are able to reach these stratigical areas where the sniper would be appropriate. Description (Optional): N/A
  10. Job/Class Name: Shock Special Task Force --> Shock Security: CQC Breacher Weapon Kit: - Current loadout: rw_sw_shield_cg_dc15s rw_sw_dlt19 rw_sw_dlt20a rw_sw_t21 riot_shield - Add: rw_sw_shield_imp rw_sw_tl40 rw_sw_cr2c rw_sw_dp23 - Remove: rw_sw_t21 rw_sw_dlt19 rw_sw_dlt20a rw_sw_shield_cg_dc15s Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes, Shock SSTF is just an extremely overpowered job, having an LMG, Sniper, & Assault Rifle. Instead of having all these different weapons & such we would like to have ONE job based on Close Quarters Combat. Moving Shock more into a Tactical CQC class, similar to Clone Wars LifeRP. This class would have a Shotgun, SMG, and Assualt Rifle, instead of an LMG, Sniper & Assualt Rifle. Description (Optional): N/A
  11. -Support In my opinion, I don't really see you as the Head Gamemaster. You have some decent event ideas, and aren't a bad Gamemaster but I feel you need a lot more experience, Some answers are "I will do this" "I will do that", but I don't really see a plan on the steps you will take to achieve that goal. I think that if you're truly interested in the position you should wait more, and take the initiative to actually achieve that goal. No hard feelings though, Good luck in the position!
  12. This job has been discussed with Senior High Command, IQ High Command, Purge Command, and SMT. Job/Class Name: Purge: Flametrooper [T4] Model Path: models/player/sample/purge/sgt/sgt.mdl Weapon Kit: - Requested loadout: rw_sw_dc15s_purge rw_sw_dc17_purge mexican_flamerv2 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes, while I understand that the flamethrower is a strong weapon especially for a battalion, I believe that this kit as a whole is balanced when compared to other special unit’s in different branches; and will play its role well immensely Health: - Health:600 Armor: 100 Reason for health/armor changes: The health would be higher on this job because they would be in the front lines taking most of the damage. Job Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: The health would be higher on this job because they would be in the front lines taking most of the damage. Give this job a MAX of 2 slots.
  13. These changed were approved by AHC, & all of the current IC Command ═════════════════════ஜ۩۞۩ஜ═════════════════════ Job/Class Name: Imperial Commando Officer Current Job Description: N/A New Job Description: Imperial Commando Officers are highly respected individuals under the Imperial Military & Senior Officials in the Imperial Commando battalion. ═════════════════════ஜ۩۞۩ஜ═════════════════════ Job/Class Name: Imperial Commando Demolitions Current Job Description: N/A New Job Description: Imperial Commandos are equipped with a special forces demolition unit that is armed with a variety of weapons specialized around explosives. They're equipped with DC-17M Anti Armor, DC-17M Shotgun, DC-17M Rifle, DC-17 Sidearm, Smoke Grenades and a range of explosives to assist in their objective of eliminating any armor, or heavy units on the battlefield. ═════════════════════ஜ۩۞۩ஜ═════════════════════ Job/Class Name: Imperial Commando Scout Sniper Current Job Description: N/A New Job Description: Imperial Commandos are equipped with a special forces Marksman unit that is armed with a variety of weapons specialized for long-range reconnaissance. They're equipped with DC-17M Sniper, DC-17M Rifle, DC-17 Sidearm, Smoke Grenades and a & Flash Grenade to assist in their objective of reconnaissance, stealth, and sniping. ═════════════════════ஜ۩۞۩ஜ═════════════════════ Job/Class Name: Imperial Commando Project Ω Current Job Description: N/A New Job Description: Project [Ω] is an extremely redacted Imperial Commandos Unit, The main purpose is to perform the acts that most troopers don't have the guts or strength to accomplish. ═════════════════════ஜ۩۞۩ஜ═════════════════════ Job/Class Name: Imperial Commando Trooper Current Job Description: N/A New Job Description: Imperial Commandos is an Elite Special Forces Commando Unit equipped with a variety of Republic Commando Weaponry, Jetpacks, & Sub-Branches to assist their primary goal. They’re one of the leading Special Forces branches under the Imperial Military, & are accessible to all “Darth” donators. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, They're just job descriptions, Nothing else. ═════════════════════ஜ۩۞۩ஜ═════════════════════
  14. DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. You may re-apply in two weeks! ~ Imperial High Command
  15. ACCEPTED Thank you for your interest! You have been Accepted into the team, and we would love to speak with you! Please contact any Marshal Commander+ within the next 3 days unless other instructions have been given to you. Thank you, and we look forward to working with you! -Imperial High Command
  16. You did revive RG though! Have a good one Steel, one of the best sovereigns to this day!
  17. This job is a new T1 Donator job that will be joining the 501st Legion. With T1 being classified as the ULX Rank of 'Initiate', We would like a T1 job accessible to all Initiate users. Adding the Trition Trooper Job, & this job will make this battalion the first battalion to have a set of T1 - T3 jobs. Job/Class Name: 501st Marksman [T1] Model Path: models/player/bunny/imperial_501_revision/501_sergeant.mdl Requested loadout: rw_sw_tl40 rw_sw_dh17 rw_sw_valkenx38a Please nerf the rw_sw_valkenx38a, This is a scope-less sniper that does 115 damage per shot with 10 magazine. For an starter pack job this is just to over-powered & we would like it nerfed so it is more suitable for the 501st. Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The sniper is getting debuffed which would bring to be worse than other battalions who have other snipers as well its lack of scope making it harder to use in long range distances still emphasize the 501st as a frontline unit since in order for one to use the weapons comfortably they will have to be closer than other snipers Health: - Health:250 Armor: 100 Reason for health/armor changes: This is the HP of the 501st Enlisted Job, with 50+ HP due to it being for Initiate Donators. Job Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: : Like I said before the sniper is going to be placed into a state in which its use is going to closer ranged than other snipers and is therefore going to solidify the 501st's reputation as frontline troops with this job being there to compliment the 501st instead of take away the job of any other regiment / Sub-Battalion already in existence
  18. ACCEPTED Thank you for your interest! You have been Accepted into the team, and we would love to speak with you! Please contact any Marshal Commander+ within the next 3 days unless other instructions have been given to you. Thank you, and we look forward to working with you! -Imperial High Command
  19. ACCEPTED Thank you for your interest! You have been Accepted into the team, and we would love to speak with you! Please contact any Marshal Commander+ within the next 3 days unless other instructions have been given to you. Thank you, and we look forward to working with you! -Imperial High Command
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