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Everything posted by TAlila | Tay Keith!
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This post has been approved by Inferno Squadron Command, & High Admiral Ducks. Inferno Squadron Command would like to request a T2 job to their battalion, focusing on CQC. This job is for all "Lord" donators This will be the first donator job to their battalion. Job/Class Name: Inferno Squadron: CQC Specialist [T3] Model Path: models/player/markus/ot_inferno_squad_del/ot_inferno_squad_del_playermodel.mdl Requested loadout: rw_sw_dp23 tfa_dt12 rw_sw_cr2c rw_sw_tl40 rw_sw_dual_rk3 zeus_thermaldet Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): We as command feel like we are lacking certain aspects of special forces compared to other battalions such as DT and IC. We think adding this will create more draw to our battalion and give something for our enlisted to work towards.Additionally this job gives the incentive to donate to the server. Health: - Health:600 Armor: 100 Reason for health/armor changes: It's a donator job so there is a slight buff. Job Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: We as command think adding this will make IF unique among the special forces and will make the battalion stronger by allowing us to do more when it comes to events and operations.
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DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. The position has been filled, and you are missing key parts of this application! You may re-apply in two weeks! ~ Imperial High Command
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Keegan's Medical Vice Commander Application
TAlila | Tay Keith! replied to Keegan's topic in Accepted
ACCEPTED Thank you for your interest! You have been Accepted into the team, and we would love to speak with you! Please contact any Marshal Commander+ within the next 3 days unless other instructions have been given to you. Thank you, and we look forward to working with you! -Imperial High Command -
Job/Class Name: 501st Jump Trooper [T2] Weapon Kit - Current loadout: rw_sw_dh17 rw_sw_dual_e11 rw_sw_tl40 rw_sw_tl50 rw_sw_rps4 - Add: rw_sw_dh17a rw_sw_cr2 rw_sw_plx1 - (Republic Rocket Launcher) - Remove: rw_sw_dh17 rw_sw_dual_e11 rw_sw_rps4 - (Standard Rocket Launcher) Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes. All Jumptrooper classes receive an RPG, We would like the request the PLX1 RPG as a replacement for the RPS-4, as this RPG was used by the 501st Legion in lore during the Republic, This would be small moral boost, for those interested and joined 501st because of show. We would also like to remove the Dual-E11's, and replace them with the CR2. the CR2 is a close range SMG, that resembles the Dual E-11 fire-rate. and for the DH17, We would like to replace the scoped DH17, with a DH17 without a scope, both weapons have the exact same stats, so this is purely an attachment change for the pistol.
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This post was made & approved by: Grand Moff Mikey, DT CMDR BiggieCheese & DT VCMDR Goat This job is for all "Apprentice" donators. This will be the first donator job to their battalion Job/Class Name: Deathtroopers: Unit TI-23 [T2] Model: models/player/markus/custom/characters/hero/deathtrooper/male/deathtrooper_male_01/deathtrooper_01_male_mesh.mdl Requested loadout: rw_sw_shield_imp Rw_sw_cr2c rw_sw_se14cc rw_sw_e11d zeus_flashbang rw_sw_dp23 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): This is the normal Deathtrooper Loadout, with a shotgun, cr2c, and a deployable shield. Although these weapons were not used in lore by DT, This would suit DT well considering DT is a Security Special Forces battalion. The DP-23 & CR2c are both close quarter weapons, along with a shield for VIP Security. Health: Health: 600 Armor: 100 Reason for health/armor changes: This is the standard HP for the "Deathtrooper" class. + an additional 100 due to it being donator exclusive. Job Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, This will be the first donator job for the Deathtrooper battalion, meaning donators in DT will be rewarded for donating. All weapons on these jobs are balanced, and specialized in CQB.
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DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. You may re-apply in two weeks! Please speak to 'General Milford' ~ Imperial High Command
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Shock Command & I have decided to re-work the Shock Enforcer job. This job is not fitted for a T2 donator job considering that Shock Security already has the KX### job. With the KX series being T2, It attracts 3x the players leaving the Shock Enforcer job with nobody. Instead of removing the job completely, Shock Command & I would like to move it down to T1, and rework it so it attracts more players and is used more often. Job/Class Name: Shock Enforcer [T3] --> Shock Security: Riot Control [T2] Model Path: Head Admin @Hobbs has made a custom model with all the files to replace the current map. Reason for change: The Shock Enforcer is rarely used already, and being restricted to the base PVT model is unappealing, I would like to add PVT-COL in an effort to make the job more universal, allowing PVTs,NCOs, and Officers to use it. Weapon Kit: - Current loadout: rw_sw_e11 rw_sw_e11_noscope rw_sw_dlt19 swep_mexicanshockstaff rw_sw_shield_cg_dc15s - Add: rw_sw_e11t rw_sw_tl50 Rw_sw_cr2c deployable_shield Please set the job to {T1} status, Shock already has a T2 job, and Shock Command & I would like this to be accessible to "Apprentice" / T1 donators. - Remove: rw_sw_e11 rw_sw_e11_noscope rw_sw_dlt19 rw_sw_shield_cg_dc15s Please remove the Scale from the job and set it back down to 1, Players only abuse the scaling on this job. Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): I believe that the current changes are fair due to the fact the weapons suggested are widely used and just allows the donator job to look more appealing to newer members of the server Health - Current: 350 - New: 400 Armor - Current: 100 - New: 100 Reason for health/armor changes: Adding an extra 50 health allows not only a bigger appeal to all PVT’s and NCO’s it makes it worth it to switch to that job due to it being stronger and more offering more. Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: These changes are 100% fair as it would encourage our current troopers to donate or use the job and draw in exterior troopers to join and it creates a larger interest in donating to the server. As the current job “Enforcer” is shadowed by the KX unit but with this change it will invite more on (The KX job does not count as your normal Shock rank). This will further benefit the server and is not a massive change If you are curious on what the model looks like, Here's a screenshot provided by Hobbs himself! This project could not have been possible without the assistance of Hobbs, and a majority of credit goes to him! https://prnt.sc/1bjo9cn https://prnt.sc/1bjnxrx
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This job is a new T3 Donator job that will be joining the 501st Legion. 501st Command & I have decided to move a bit into a Imperial & Clone Wars style job with both Imperial & Clone Wars weaponry. Feel free to comment any other suggestions! Job/Class Name: 501st Triton Trooper [T3] Model Path: Head Admin @Hobbs has made a custom model with all the files. Requested loadout: deployable_shield rw_sw_dc15a rw_sw_tl40 rw_sw_cr2c rw_sw_dual_dc17ext Requesting a Buff on the rw_sw_dc15a to 42dmg (or just a buff overall! This weapon is extremely underpowered) Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): This loadout is to keep the job more consistent with other 501st jobs but still have it be a little different from them with even more emphasis on CQB then other parts of the regiment. The buff for the DC-15a is to bring it up to the standards of other weapons on the server with a fire rate close to that of the TL-40 but was severely lacking in the damage department. Health: - Health:500 Armor: 100 Reason for health/armor changes: The health would be higher on this job because they would be in the front lines taking most of the damage. Job Description (Optional): N/A Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I believe these changes are fair for the battalion because they are the extension of our battalion's role just specified into CQB far more than any of our other Sub Battalions or jobs. I also believe that having another T3 job will make Lord look better to those who are looking to get it. If you are curious on what the model looks like, Here's a screenshot provided by Hobbs himself! This project could not have been possible without the assistance of Hobbs, and a majority of credit goes to him! https://prnt.sc/1a2vo48
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✰ iNPC - General NPC Improvements [Denied]
TAlila | Tay Keith! replied to TAlila | Tay Keith!'s topic in Archive
I tested the addon in singleplayer, & found no issues, All the features work as intended & I wasn't experiencing anything such as "broken NPCs" or "low FPS". However I'm not sure if the server has any conflicting addons that might change the results in-game -
What do you want to see?: iNPC be added to the server. Why should we add it?: improve event quality for the server, This addon enables & adds features that can improve aspects of entities on our PVE Imperial Roleplay Server. Allowing for more unique events and difficult ways of keeping players engaged & entertained. With the low content size, I believe it is worth giving the addon a try. What are the advantages of having this?: Based on what the Addon is saying, This can 100% improve event quality, making more events unique, & a difficult challenge, keeping players engaged & entertained. If you're worried about lag, The addon has an Automatic cleanup meaning dead NPCs, dropped weapons and decals get cleaned up, preventing lag. I believe some of these minor changes to the NPC's can 100% benefit event quality in the future. Examples of Small but major changes: NPCs will now move off spawn platforms & coordinate with other NPCs. NPCs will now engage enemies on sight, instead of players having to initially start a combat engagement NPCs now patrol when idle. NPCs slowly regenerate health over time. NPCs move around in combat instead of standing still. Full list of changes: Enable and disable individual features of iNPC such as automatic cleanup, unlimited NPC vision, no NPC friendly fire, all from the Options menu! NPCs recognize players depending on their playermodel! Join the Combine, or fight with the Zombies! Players can force the faction of NPCs they spawn, allowing Combine to work with Rebels, or Zombies and Rebels to fight together against the Combine, or even getting members of the same faction to fight each other! NPCs have unlimited vision range. NPCs can see enemies from across the map! NPCs have better accuracy and will work as a team. Many NPCs have recieved a major AI change, completely changing the way they fight, including all Zombie types, Fast Zombies, Antlions and Antlion Workers, Antlion Guards, Hunters, and Vortigaunts! Melee NPCs will attack faster and faster as they continue to attack, making them deadly in combat. The attack speed bonus quickly reduces to normal while the NPC is not attacking. Antlion Guards will accelerate as they charge. They can catch up to sprinting players now! Antlion Guards use a new attack at close range. Fast Zombies use a special AI that makes them extremely aggressive. Metropolice spawn with manhacks and use them when encountering an enemy. Manhack AI: Deployed manhacks now follow their deployer around. Hunters attack and charge faster. Vortigaunts attack faster and are more aggressive. Previously invulnerable enemies such as the Floor Turret and the Strider are now damageable by bullets, allowing NPCs a chance to destroy them! Players can order NPCs to follow them by pressing "Use", if they are the same faction. NPCs slowly regenerate health over time. NPCs no longer damage and kill allies. NPCs now patrol when idle. NPCs move around in combat instead of standing still. Automatic cleanup - dead NPCs, dropped weapons and decals get cleaned up, preventing lag. Who is it mainly for?: The server Links to any content: https://steamcommunity.com/sharedfiles/filedetails/?id=632126111
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501st ARC Lore Character Idea [Accepted] [Completed]
TAlila | Tay Keith! replied to Dragonrage661's topic in Archive
After a discussion with SHC This is Accepted!, However they will not be treated like lore characters. We're fine with them having the names, but none of the treatment that comes with it. You cannot PK / Kill players because they know your lore name or "Redacted Information" like a backstory. You are still able to be killed by Bounty Hunters and cannot use the "Lore Character" excuse to alter the hit. You are to act like a normal Imperial Trooper. -
you call me at 2AM, but I love you #myID10!! (I love armor more though!)
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501st vice commander Theta's 501st Vice Commander Application
TAlila | Tay Keith! replied to Theta's topic in Accepted
ACCEPTED Thank you for your interest! You have been Accepted into the team, and we would love to speak with you! Please contact any Marshal Commander within the next 3 days unless other instructions have been given to you. Thank you, and we look forward to working with you! -Imperial High Command -
that's cute, move night time
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PENDING! While on pending, please make an effort to show High Command that you are worthy of the position!
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ACCEPTED Thank you for your interest! You have been Accepted into the team, and we would love to speak with you! Please speak with me within the next 3 days unless other instructions have been given to you. Thank you, and we look forward to working with you! -Imperial High Command
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DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. You may re-apply in two weeks!
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DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. You may re-apply in two weeks! Please Speak to "Marshal Commander Bean" in Teamspeak.
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+Support Respectful & Trusted Qualified for the position Dedicated towards the community
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+Support Good Application Respectful Trusted & Known within the community
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+Support Former Senior Admin Trusted & known within the Community Good Application
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-Support I haven't heard very positives things about you and have seen evidence of this in the past. You can be extremely rude & disrespectful at sometimes, giving off a rushed feeling. I would recommend being more friendly & respectful, and get yourself out in the community before you apply for Support. I do not believe you are currently fit for Support, Good luck though!
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Koopa's resignation from Medical Commander
TAlila | Tay Keith! replied to Koopa's topic in Command Section
By far one of the best commanders Medical has had, thank you for everything you've done, not only for your regiment but the server as a whole, #LLK! -
DENIED Thank you for your interest! Unfortunately, after intensive review by Army High Command, this application has been Denied. You may re-apply in two weeks! ~ Imperial High Command