-
Posts
1,676 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Important Post
GMod Tutorials
Knowledge Base
Everything posted by [GL] Zeus
-
-Support I don’t understand your argument. If they jumped off the staff can see they did damage to themselves they wouldn’t just warn you for no reason. Also no proof
-
+Support Has been here for a very long period of time Extremely active on the forums ( 2000+ posts ) Has been a forum diplomat before Chill guy
-
+Support Good guy to be around. Has a good reputation and has been here for a long time. Decently active on the forums Hope to work with you if you get accepted. Good luck!
-
https://gaminglight.com/bans/player/76561198805242709 You have multiple warns for the same offences, so idk how you are bringing up the argument of its all first time offences. Even if it was first time, when you load into the server the MOTD pops up and when you close it, you agree to all its rules so it isnt a valid excuse -Support
-
The E11 Ranger is missing the tfa_glock Its more of my fault that I messed up the weapon code than a bug report. Would appreciate if it could be fixed. Sorry for the inconvenience Thank you!
-
-
682 can breach the gate doors every 90 seconds. It’s already a rule.
-
When you load there is a window which pops up which is the MOTD aka the Rules and by exiting it you agree to abide by it so this excuse really isnt valid. -Support
-
+Support on everything but the models, I also just realised all 3 packs come upto 90 mb. But other than that it looks good.
-
You were removed and not blacklisted.
-
1 month+ LOAs require Gamma+ perms
-
Ill be sure to make that a rule. Its gonna follow Field Expert rules to fix CCs as its always first maintenance then CE
-
CI are 3 branches against 1. The got the ability before they had a dedicated medical class. CI also have only 1 life a raid so it explains why they have that ability. You already have a dedicated medical class while other MTF Branches don't even have one class which can spawn meds, E11 :sad: and they spawn OUTSIDE the facility and they have done perfectly fine without even one class with the ability to do so. Not to mention in the facility, Medical and Technical are present for Meds and Armour. The vector still shouldn't be on there
- 52 replies
-
- 10
-
-Support Heres why You have a dedicated medic job and Commander and Officer Jobs do not need to spawn in medical supplies considering the fact that you already have a medic. Branches like E11 have done perfectly fine without even 1 medical class being able to spawn in meds for so long and they spawn outside the facility. This is not needed at all and is just unbalanced. Experimental does not need 350 HP, all other SF cap at 250 and you can heal back upto 350 making it ridiculously OP and with the Remington that's just overkill I would be more inclined to make Juggernaut HP like 300 and make its AP 100 as it was supposed to nerfed from what I heard and the PKM is better than the M60. The Vector is extremely broken and shouldn't be on a Sniper class as its main purpose it to snipe and MP5 is perfectly adequate.
-
Its a swep to go along with their robotic aesthetic and to RP talking to other CS. For the second part, its gonna follow the same guidelines as Nu7 field expert. i.e First maintenance and if unavailable Combat engineers may fix. However in the case of an active threat like Active CI raid and Defcon 2 or major Keter breaches CE will take first priority as escorting them to the CC won't be a plausible option.
-
It does 30 damage, while the M4A4 on the Nu7 op does 32 damage so I don't see how its OP. Not to mention it was on enlisted for a whole year before we switched. And the HK has more side to side recoil as well.
-
Consider him removed from CI.
-
Mobile Task Force Unit "Epsilon-11" Designated Nine Tailed Fox Regimental Update ================================================================== Job update ================================================================== Job name : MTF E11 Commander Adding : cross_arms_swep ================================================================== Job update ================================================================== Job name : MTF E11 Officer Staying the same ================================================================== Job update ================================================================== Job name: MTF E11 Coldsilver Adding: cross_arms_swep | cross_arms_infront_swep | comlink_swep | tfa_csgo_smoke | tfa_csgo_flash Adding : tfa_mossberg590 Removing : tfa_m3 ================================================================== Job update ================================================================== Job name : MTF E11 NCO Adding salute_swep Adding : tfa_dbarrel Note: This is a hit or miss weapon really and it and the reason we decided to add this is as it gives people incentive to work upto NCO and make E11 a life cause many people join and don't dedicate a life and this can help a bit. ================================================================== Job update ================================================================== Job name: MTF E11 Ranger Adding : salute_swep Adding : tfa_kac_pdw | tfa_glock18 Removing : tfa_csgo_famas | tfa_sig_p229r Note: The famas was decent but the stability was shaky and wasn't reliable in combat. We understand the Kac is a really good gun that's why we are adding it onto Ranger as its tryout based. ================================================================== Job update ================================================================== Job name : MTF E11 Ordinance Specialist Adding : tfa_scar | tfa_tec9 Removing : tfa_fal | tfa_raging_bull Note: The fal was a good weapon but proved unreliable due to its small magazine size and its sight being a bit wonky. ================================================================== Job update ================================================================== Job name : MTF E11 Combat Engineer Adding : tfa_csgo_smoke | salute_swep Adding : tfa_browningauto5 Requesting that combat engineers get the ability to fix CCs and CPs like Nu7 field Expert can as its a job mainly focused on building and repair and if it could, to be updated in the MOTD as well ( if its accepted) Note: ( The browning would actually give people an incentive to play on CE cause rn it’s just lower enlisted who play on it until they get ranger or another Speciality. It is also on Nu7 FE and we feel this can make the job more wanted to be played on. ) ================================================================== Job update ================================================================== Job name : MTF E11 Enlisted Adding : tfa_m416 Removing : tfa_csgo_galil Note: Even though the gall had a really good magazine capacity, its recoil proved unreliable for an Enlisted to use, thus this weapon was chosen as its been on E11 multiple times and its been a reliable gun. Thank you for reading through the branch update, please feel free to leave your feedback and if needed weapons can be changed accordingly. If you have any concerns please message me on discord ( TheZeus#9823 )
-
Not to mention this was a command demote and not a staff demote. Just putting it out here.
-
Not to mention as soon as you hopped on the job you minged on the radio. How do you You hop on a job, minge and expect not to get demoted?
-
Staff punishment name hider does not work - Closed
[GL] Zeus replied to Mitchell Hugh's topic in Archive
I mean it really isnt a game breaking bug or doesn't adversely affect us. -
Maynard has never been donator, Maynard did the same thing back then as now. Buddah is a command that allows you to take damage but you can't go lower than 1hp and this command is accessible to ET and Senior admin+ I believe
-
Its a community blacklist for a reason -Support
-
-Support Tried to impersonate staff to avoid punishment. Banned by the owner