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Train Overlord

SCP-RP Event Team
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  1. In-Game Name: TrainOverlord SteamID (Ex. STEAM_0:1:123456789) : STEAM_0:0:95000511 What is your ULX Rank?(Donator/Staff): N/A What is your time played on the SCPRP server?: Ingame is 6 days. What is your RP Rank (MTF,SEC,CI, Etc)?: AR Researcher What is your timezone?: AEST How would you rate your knowledge of the SCP world? (1-10): 8-9 Do you have any experience as a Gamemaster or Event Planner? (If so, explain it): Yes, technically, I was previously an ETM last year beginning in August but had to leave early due to complications. How Active are you? (1/10): At the moment bordering around 7-8. How many warns do you have? (Across all Gaminglight Servers. Put the date/reason/server, then explain each one.): N/A Why should we allow you to be an Event Team Member (150+ Words)?: Ambition My ambition serves as a solid focal point to why I should become an Event Team Member for the Gaming light community. I desire to create and broadcast a range of creative and innovative events to the server ranging from small to large-scale, while continuously taking on community feedback to improve myself. Part of my ambition derives from my enjoyment of creating and putting an event in action and seeing it play out. I couldn't nail down what, but seeing an event you created playing out is thrilling. Even when something doesn't go to plan, there is a sense of enjoyment in fixing it on the spot by improvising. The last thing I want is for players to be unintentionally punished by playing on the server from a particular region or timezone. This is why I am ambitious on my event plans towards the AEST timezone, in particular where I reside and where many players suffer from a lack of events. This isn't the fault of anyone but is something I can attempt to resolve to a certain extent. My ambition is not limited to getting in the ET or doing one or two events but rather is a continuous, ongoing objective of fulfilling my roles and duties as an EMT to the greatest of my abilities while maintaining quality. While such a statement may not be easy, I am willing to dedicate the time needed to warn if something interrupts it. One thing you can expect from me is events made with passion and planning. Previous Experience This isn't my first rodeo. While not for the greatest time, I have been a part of the ET in the past and hosted/spectated quite a few events. With this being noted, you can expect me to possess the knowledge already and effectively take on the role and operate as an Event Team Member and run an event from beginning to end after familiarizing myself with the changes that may have been made. Having played host to some events in my time, I am familiar with the commands and the issues I may encounter when hosting events and how to deal with them. Of course, I'm not ignorant of the problems I encountered either. One of the many complex challenges I encountered was getting supervision for events before I could host my own, which proved to be a challenge that I will have to overcome again. One of my greatest traits is my creative mindset and a subdivision that can think on the spot. When it comes to hosting events, one cannot micromanage everything, and sometimes plans won't go the way you expect them to, so being able to think on the spot is an effective trait needed. This isn't coming from my thinking but from what I encountered on the server. Not only am I claiming I can, but I have done it in the past. Suppose I was to be accepted into the Event Team. In that case, you could expect an individual who can operate from the word go while open to learning more by enhancing upon my already established experience. Why I left the Event Team Lastly, before I wrap this up, I believe I need to address this particular point. When I was a part of the Event Team, I genuinely enjoyed hosting events and almost missed them. I became a part of the Event Team last year towards the end of August but had to leave due to my schooling (HSC amiright Australians?) While I can confidently say it was out of my control, I still feel disappointed towards myself because of my unexpected leaving of the team because, in a way, I had let down those who placed their trust in me. While I'm happy to say, I have finished my schooling and moved to university in a stable time. I was hesitant to apply for ET until this point because I was generally unsure if it was right to do so given some words of encouragement ingame which has convinced me to reapply. I understand I haven't been back for the longest time, and a good application and being a good ET member are two different things, but I am willing to prove I can do two for two. Personality To be completely honest, I leave this last again because it's the one I find most challenging to make. Why? Well, it's hard to summarize me, especially while not overlapping what I have previously said. Like I said before, if I had to describe myself in one word in this context, it's 'outgoing.' Because I like to take things in stride and enjoy myself but not at the comprise of someone else's. This is probably why I enjoyed being an Event Team Member the way I did because making and hosting an event is doing just that, having your fun while giving it to others. When on the server, I usually adopt eccentric/carefree behaviour. While these two sound contradictory, I somehow strike a balance and make it work. I typically take a more eccentric personality when I am passionate about something I am working towards whenever its tests or previously when staffing or hosting events on the server. I usually retain a more carefree persona in every other situation. I firmly believe that these two personas are assets to me as an Event Team Member. I am not limited to these two, however, to communicate and maintain a mature side when required effectively. While I am capable of getting angry like any regular person, if something doesn't happen right in the context of the server, I more or less like challenges, so when something doesn't go right, I take it on with excitement than anything else. As an Event Team Member, you can expect me to create and host events with an eccentric passion with a creative mindset to produce quality events while maintaining the ability to communicate effectively to event characters and other ET's. Describe an event you could create (The more specific, the better): Sure, lets call it "Static Bird" Organizations / SCP's involved - SCP 1745 (https://scp-wiki.wikidot.com/scp-1745) - Undisclosed Foundation Researcher Event Characters required: 2-6 are acceptable. Event Character details Foundation Researcher Role: The foundation researcher serves as the information carrier between the foundation and me. The Researcher is purely RP and is free to conduct themselves however they wish in character. - 250hp - N/A Armor - Weapon wise will start with a pistol but can buy weapons from the armory if granted permission from foundation personal during the waves. Soviet Union Robotic Pilot Role: This humanoid robot takes its appearances from the Soviet Union styled as a Pilot served during that time. Its objective is to raid the foundation for the reality anchor killing those who attempt to stop it. If taken alive, it will be free to RP. Number of players using: 2 or more - 500hp (this is open to be strengthed depending on numbers and branches on) - 100 Armor - Weapon-wise, will be rocking typical AR or sniper if chosen. Specific weapons are free to be suggested. Soviet Union Robotic Pilot Tank Role: This intelligent little fella somehow managed to adapt the helicopter's weapons into itself when it was formed. Serves the same purpose as normal pilots but buff. Numbers of players using: Strictly 1 - 750hp - 100 Armor - Weapon-wise, anything heavy, either Rocket Launcher or miniguns. Kept under strict regulation of usage, however, and will be managed to ensure it remains balanced. Story: "Congratulations! Site-### you have been selected by complete chance to take part in our exciting development of our brand-new Scranton Reality Anchor! And you get to build it yourself! This brand new machine is risk-free and guaranteed to lock those pesky reality benders back in our dimensional plane where they belong! Any trouble or damage caused will be reimbursed and fixed by us, so no worries! " "Alright, that's enough of the jokes; nothing done by us is by chance. You were chosen specifically because of your site's unnatural ability to attract reality benders. Hell, some of the boys in the office have considered tagging your site as an SCP. Regardless, this works well considering your site houses several reality benders, so this will work in both of our favours. As you already know, we have briefly spoken to SCP-343, who has agreed to show no resistance to the housing of it provided it's temporary. "Long story short, our development department has designed an experimental version of the original Scranton Reality Anchor. I was kidding about the whole 'build it yourself!', no, no, pretty much all details regarding its origin, construction, and purpose are entirely redacted for you. The only thing you need to know is where and when it's coming. In order to properly calibrate and gain initial readings, it needs to be removed and placed in an existing facility to see how it will fair in its intended settings. "Your site was recommended to our department by the good word of my superiors; however, if I am reading this correctly, your site has had a long string of... unusual situations, and that's putting it lightly, and quite frankly, I am not sold on you. To ensure it goes smoothly, I am sending it along with one of my department researchers, who will manage its setup and calibration. We thank you for your willingness to assist us, even if it was by force. " "One last thing. Don't break it. " Gameplay: Passive RP Alright, so typical event fashion, the beginning stage of this event will be passive RP in nature. The foundation will receive a communication from the previously mentioned Researcher who will arrive at the foundation VIA helicopter with dozens of crates containing the reality anchor. After initial communication and with the assistance of some foundation personal, the reality anchor will be moved inside the facility to whatever room (preferably close to LCZ) whereabouts is explicitly up to the foundation personal onsite. As the Researchers role is RP in nature, the Researcher will converse with foundation personal. After the moving of the crates, the Researcher, with the assistance of MTF/Gensec/Researchers or even maintenance, can begin RP in the construction of the reality anchor, and this will continue until it becomes operational. After the reality anchor becomes operational, some time will pass until the foundation receives another communication. This time it's from an undisclosed foundation zone alerting personal that SCP-1745 containment has failed and its closing to the site's location by the earliest predictions. Foundation can converse with the zone to learn about SCP-1745. The Entrance Unexpectedly, most electrical devices, including communications, will fail on the site as the last advert made will be of the foundation computers warning SCP-1745 is within view. If any foundation personal enter the surface, they will spectate the same helicopter that dropped off the Researcher, losing control within the air before shortly crashing into SCP-1745. Both aircraft crash near foundation gates. However, it's not long before that SCP-1745 begins to give audible sounds of machinery clashing together. Soon, a series of crudely made robotic humanoids made of the same material as the helicopter starts to flood out of SCP-1745. 3 of these, however, are notable as they are dressed as Soviet Union pilots. What follows is an all-out assault of the facility, beginning from the surface making its way down into LCZ, which continues for some time. The Fight To Survive At this point foundation, personal should be able to gauge that the anchor is attracting the creatures. If not, the Researcher will inform them of the possibility as the anchor is reliant upon artificial radio signals to achieve its job and stresses that the anchor cannot be damaged because its operational and its destruction could be explosive. At this point, the Researcher will fix the communication issue by allowing the computer terminal controlling the anchor to give adverts with the consequence it has to be given to the entire facility. While rudimentary, it provides some basic level of communication and order. With online communications, the robotic humanoids will, through unknown means, find the location of the reality anchor and now target that particular location. The three (or more) event characters will now be attacking with the specific aim of getting to the anchor and blowing it sky-high, which the foundation must prevent on top of the regular waves. Foundation forces will need to guard and deter its attackers to avoid the anchor's destruction. (If the foundation wants extra RP, they can attempt to restrain one). The Ending After some waves of enemies (dependent on how the event plays out), another communication from Foundation Zone-457 will be made with instructions to turn off whatever is causing the attraction of SCP-1745. At the same time, they attempt to amplify their machines to reestablish containment. The Researcher, however, will be against this, opting that turning it off now will render it useless to calibration and that waiting it out is the best option. Foundation personal can choose to do whatever they wish whenever it is turning it off anyway (even if it means restraining the Researcher) or listen to the Researcher.) How this event ends is dependent on how the situation unfolds; however, it will most likely go about in the following ways. Turning off the realty anchor: By turning off the anchor Foundation will have to wait for another final wave to buy time for its shutdown sequences, resulting in a more significant wave. Once deterred the reality anchor will give a minor blowup with warning killing those in the room still. After its explosion, Zone-457 will engage its containment procedures, and SCP-1745 will manage to get airborne despite its damage and fly away, causing the end of the event. Leftover humanoids or pilots can be restrained and interrogated for research RP. Listening to the Researcher (not turning it off): By not turning off the reality, anchor waves will continue in strength. The event will be prolonged for additional time, with the potential consequence of failure increasing. If successfully defended until calibration completes, a similar ending will occur above in that Zone-457 will attract SCP-1745 away. Failure of defence In the event that at any point event the realty anchor is blown up by the robotic humanoids, it will cause a wide-scale explosion damaging all personal and equipment within a certain radius, causing damage to the foundation site and the failure of calibration. However, afterwards, the robotic humanoids will attempt to salvage any parts from the explosion and flee towards SCP-1745 taking away the majority of the realty anchor parts if not stopped. Afterwards, it would be noted that SCP-1745 absorbed the parts and, when attracted away from the site, will cause wide-scale destruction at Zone-457 upon its arrival using parts absorbed. Tying up loose ends if the Researcher survives, they shall assist in repairing the foundation's systems, bringing them back online with complete communications before getting another evacuation and leaving the site. " You broke it didn't you? " T H E. E N D Have you read the Event Team Guidelines?: Affirmative What is your favorite favourite SCP? Why Has to be the same as I said in my previous application. I am a sucker for lore and so SCP-2316 comes in on top. It ticks all my boxes in the usage of writing techniques, story building and lore building. I dont want to repeat myself but damn I love my cogitohazards. woah, finally. EDIT; So, slight annoyance but I cant add any sort of colour to this for whatever reason. So you have bolding and underlining instead. EDIT 2: I apologise, this may be uh.. slightly long in hindsight.
  2. SECURE CONTAIN PROTECT << INSERT CREDITIONALS TO PROCEED >> . . . << CREDITIONALS ACCEPTED>> <Welcome, Authorized User> <<WARNING, ACCESS BY UNAUTHORIZED USERS WILL RESULT IN USERS BEING TRACKED, DETAINED AND WILL BE SUBJECT TO SEVERE CONSEQUENCE. IF YOU RECIEVED THIS BY MISTAKE ALERT YOUR NEAREST GENSEC SECURITY OFFICER.>> <OPENING... STANDBY...> SCP-173 Test: "The Optometrist" Name: Train Overlord Rank: Junior Researcher SCP Tested: SCP-173 Name of Escorting Personal: OFC Konig and LCPL Raccoon1 Aim of Test: While its known that SCP-173 cannot move under direct observation, the specific parameters of what is considered 'observation' is far from conclusive. The aim of this test is to hopefully add some more clarification on the parameters of its movement. More specifically, what counts as 'direct observation'. Inside this test 3 Mirrors were placed across from each other inside its containment all reflecting SCP-173's sight towards itself. One of these mirrors however, was one-way allowing one from viewing SCP-173 from the other side of the mirror. A D-Class was prepared and placed behind one of these mirrors to experiment whenever... A): Would SCP-173 move with its own reflections? B): Would SCP-173 manage to locate and terminate the D-Class personal without knowing where specifically. Hypothesis: Its difficult to give a proper assessment however, I believe SCP-173 will show some initial confusion on where it is being viewed from and lead to the eventual result of destroying all mirrors to locate its observor. While I heavily doubt it there may be a chance it may not move at its own reflection regardless of the D-Classes viewing. Observation: There was no complications with the setting up of the experiment. Once everything was placed the observation shutters were closed and remained until the shattering of glass was heard which occurred roughly one minute after the start of the experiment. Once opened, SCP-173 was seen standing in the now broken one-way mirror with the D-class inside. Using the PA, we were able to learn from the D-Class that according to him, SCP-173 didn't hesitate and moved directly to his mirror from the start of the experiment kept only by his blinks. The D-Class managed to get past SCP-173 and hide using the mirrors. The shutters were closed once again for 30 seconds to only reveal a deceased D-Class lying near the northeastern mirror. Result: - SCP-173 was able to swiftly track which mirror was the one-way - SCP-173 was able to move under its own observation - SCP-173 knew the location of the D-Class observing it despite no known way to do so. - SCP-173 didn't hesitate, nor attempt to damage the other mirrors. - Hypothesis gave mixed results. SCP-173 did not give any hesitation and was able to swiftly locate its target however, proven correct was that 173 would not stop at its own observation. Signing off, Junior Researcher TrainOverlord
  3. I see people taking their -Negatives based on the little use of the suggestion but im surprised no ones pointed out something about the suggestion itself. Why 'per session' ? While you stated the reasoning being so that Officers can see the activity of enlisted which can be used for promotions and activity I actually see the whole 'per session' to make it slightly mute. One session doesn't properly speak on the dedication and the activity of the player and using it in that context will be injustice to the person and the time they have placed into their branch. One officer may say 'Eh, he has been on for 15 Minutes no need to promote him' while completely unaware that that enlisted has been spending up to 3 hours for several days but hasn't been seen because he was seen at the wrong time. This suggestion will be used to judge promotions for convenience and that is something that CANT happen. It will only push Enlisted further in the dark then out in the light for promotions and activity levels. Enlisted are generally new players, this suggestion can make them worry about how much time they are playing thinking the more time they dedicate the more guarantee that the will be promoted which is espically terrible for those who don't have more time then others on their hands. It will effectively burn the enlisted out and move them away from the server. Also, to be promoted as a enlisted in most branches all they gotta do is cover their mouth when sneezing. Hours should begin to be monitored for Officers and NCO's. Sorry, but its a -Support from me.
  4. A moment of silence and salute to our fallen brothers and sisters who must suffer this everlasting tragic fate of love.
  5. Aye shots on me man. Good place to be apart of aye.
  6. Your not wrong, but I imagine because the MOTD specifically states a needed location if a staff sit was to occur the CI would be at fault and probably punished. Also, am I blind or does the MOTD state that brainwashing can be done anywhere but if CI was to use SCP-3033 THEN they must be at the town?
  7. I mean while it makes sense that the foundation has these guns but why would they use them? They already have better modern versions of them. Although I can see the use of them for D-Class and events so -/+ Neutral
  8. https://steamcommunity.com/sharedfiles/filedetails/?id=1140775435&searchtext=rabbit Ragdolls and 2 player models.
  9. Has to be gooey mannn, don't take it wrong I like both and wouldn't pass either down but gooey just hits differently.
  10. + Support if changes are made Interesting, interesting. I as Squash just mentioned I like the fact it takes a more supportive approach to its nature and a supportive SCP is one im willing to go for. Unlike what the others mentioned I don't think removing the teleport is specifically required. Instead, maybe some kind of time limit as in it must stand still for 1 Minute for it to teleport. After all, eating itself takes some time and can't be done on the go. Otherwise maybe giving it some invisibility would work. Either way there is alternatives. I would maybe opt this to be 15 minutes. While it may be a small change lets not forget the ability of this SCP. While not being directly deadly it can cause some pretty large breaches given its rules. Is there a reason it can't be a D-Class? How long will it take for Walter to completely consume a door? Also, I recommend a change to this. Maybe it can only breach a certain amount of SCP's or a time limit between breaches. Something to slow it down while retaining its danger. Little unsure on this one. I mean, it is besides from its abilities a normal Walter. But given its containment method I see why Why not Gensec? If its in LCZ and Medics can do it I see no reason that Gensec can't do it. Anywayyy thats just my questions. My +support may change depending on what ya say.
  11. To be honest. I am completely confused on how this GOC will play out. You offered maybe a basic understanding of it but don't dive into the complex aspects of it. Some of the questions I have is... 1. They work with the foundation? If their objective is to solely destroy SCP's that doesn't align with foundation interests at all then the foundation would never let you work with them. And you can't say you intend to hide this because in the opening message of this suggestion you openly say to the foundation you wish to destroy them. 2. If even one of your members are seen in the act and somehow get interrogated wouldn't that blow the entire GOC? 3. How does the ranking structure work with the foundations if they are co-existing? 4. How would your branch survive 2 days in the foundation? If the only thing you do is termination attempts its not something your going to be able to hide. Not to mention security, escorts, MTF and so on. It won't be long till you kill every SCP somehow. 5. Speaking of killing SCP's. If you do a termination on one of them and it works how does the RP reset work? If you log it somewhere then it happened and its canon, but the SCP resurrects itself? If you wanted to do RP Resets then you couldn't log anything on it because it didn't happen. Besides from the questions, the GOC seems to be limited in their goals. Having the one goal of destroying all SCP's doesn't seem like enough to base a entire new branch on in the server. Combine this with what Soda mentioned on considering other factions I genuinely believe this wouldn't work. It seems more like a organized group of Dr. Maynards Don't get me wrong I don't think this doesn't have potential to be great. But its simply not thought out. -Support
  12. I mean... cute I suppose. But why 999 of all things? Going through the effort to get it attached to only one SCP and for a limited time since Christmas is around the corner seems to be one of those things which would be nice but overall isn't worth the effort to do. A different suggestion is to maybe add a Christmas hat that all players can equip through the wardrobe. Sure, it won't be on 999 but its more festive and likely easier to do. Anyway, -Support
  13. Honestly, I always see the power difference between Gensec and D-Class to be quite thin and easy to unbalance. On first glances Gensec seems to be the main power with their numbers and guns with little chance to combat them however, I see that Gensec relies on consistently to keep their foothold on D-block while D-Class rely on their unpredictable nature and revolving circumstances to break them. I say the balance is thin because despite Gensec being more naturally equipped than D-Class its highly common for D-Class to manage to break past Gensec and get out of D-block by taking advantages of their strengths or benefiting from the mistakes of gensec. But getting help from the friendly CI and SCP's every now and then helps. And that is why gensec and D-Class are balanced. They can easily influence and demolish the other by taking advantage of their strengths and each other weaknesses. Gensec is by default stronger because of their nature but that doesn't mean D-Class can't fight back. Which is why whenever there is a new change to either Gensec or D-Class its a make or break on this balance. A buff to Gensec could rob D-Class of their strengths and ruin their chance to fight back while a buff to D-Class can naturally do the same. A example of this would be the barrier additions in the new map benefiting D-Class and the proposed suggestion to nerf Riot control, its like a consistent war. Anyway, with that rambling being said what we have works. The only peeps traveling past that line is Riot Controls which may be powerful can be countered and this is something that needs to stay. Adding Juggernauts is in my opinion going to completely turn this balance into gensec's favour as I do not see a proper counter to Juggernauts. The counter to riot control is numbers and their natural isolation from the rest of gensec which serves to control D-Class but also give them opportunities. Juggernauts do not have this. Juggernauts will remove the counter abilities of Riot Control and will rob D-Class of their opportunities. Yes, its not supposed to be easy to break out of D-Block but its not supposed to be near impossible. So, to preserve the balance we have established Im -Supporting this.
  14. Well, I don't know you but going by the responses and your time here I can say confidently that your one hell of a person to respect and admire. I wish you the best and hope to meet you one day.
  15. I imagine when the map was updated it was a accidental change although that's only a guess. Its Lvl 2 at the moment though.
  16. Looking at the door now. It appears that it has been fixed and is now available to Level 2s.
  17. Concept is something I dig 100%. Been in a few Hostage situations during downtime and it makes for some interesting RP. Few downsides. Mainly of how people are kidnapped and method of stealing Radios. Im guessing Radio's are stolen VIA /me when a guard is nearby. And while this usually may be alright. It would be easily abused with no way (staff side) to figure out if it was valid or not. Example, walking up to a AFK guard and do /me Steals radio. Or perhaps walk up to any MTF or Foundation and doing the same command and slipping by. It's too easy. Another issue is the amusement of having the Radios. I can already see D-Class hiding in the lower cells with a Radio blurting whatever comes in their mind generally being a nonsense to the foundation without a Hostage and the Foundation with no method to stop them. Another issue (racking up here), is the methods of kidnapping. Kidnaps in RP are rare and are generally well done thanks to experienced D-class but adding this is going to cause them to become more frequent. New D-Class or mingey ones are going to do Kidnapping raids and it will spiral out of control. Staff sits are going to be increased dramatically with rules such as 'fear rp', 'power gaming' and similar rules are going to clash with this suggestion and someone is going to walk away unhappy. D-Class thinking is rather simple and easy to predict. For the most part, there is only one thing D-Class want to do "ESCAPE, ESCAPE, ESCAPE, KILL GUARD, KILL GUARD, SCREAM, SCREAM, SCREAM (not saying this is for everyone, more focused towards the other side of behaviour of D-Class). However, the addition of radios given how easy it is compared to the current existing options and entertaining is going to shift their attention to 'STEAL RADIO, STEAL RADIO, STEAL RADIO, FAILRP, FAILRP, CALL STAFF'. Only to be let down when Staff can't prove anything. While I dig the concept on paper, unfortunately it would be more trouble then its worth to add. Im more then happy to change my opinion if rule additions prevent these issues from occurring. - Support
  18. People don't obey to this instead using Foundation as a first go-option. And even if Staff picked up on it, it's hard to prove. We already have a rule established to preventing this. Also, the possibility of someone breaking a rule shouldn't be a reason to deny suggestions. Otherwise, many current features of the server wouldn't exist if we are worried about people going against the rules Staff exist for a reason. It's easy for Staff to catch. All it takes is a nice swoop down and look. + Support,
  19. You might want to edit the highlighted blocks of text. It makes reading it significantly harder and can't be good for the eyes.
  20. Not from the forums or TS, just in game I believe.
  21. No, he has plenty of other methods to prove too everyone he has changed without being in game, two of which stand out to me. 1): Presence on the forums - being banned in game, doesn't mean he is excluded from the entire community. If he wishes t prove to everyone he has changed, making a heavy presence on the forums is a great way to do so. It allows him to interact with the community and regain their trust by showing he is dedicating himself to coming back. 2): Presence on TS - Similar to the forums, how about he hops on the TS? Reconnect with the community and interact with the players he betrayed and regain their trust? Maybe make some apologises directly to those he affected the most. Conclusion, there is plenty of ways he can prove he changed. Doing the above actions speaks more volume to me then making a quick 10 minute body of text. Disappearing from the face of the earth for 10 Months then suddenly popping in, wishing to return doesn't instantly mean he has changed. Just means he could have easily forgotten about this community not really attaching to it and only recently remembering about the community existence, if he did wait 10 Months to make one he could have used this time to fix what he broken and prove to the community he is changing, instead of going in a private browser the entire duration. Its my belief, he should have attempted to fix the mistakes he had created in the community, apologise directly to those affected and show at the very lest a attempt to reconnect with the community before making a application to return to it. He simply failed to show initiative. Saying he needs to be in game to show his changed ways seems more like a excuse to cover what he could have done. - Support, didn't take the initiative to show he wishes to return (unless he has done the above things and just wasn't mentioned on the application)
  22. I do have a question regarding this weapon development, how did you manage to modify the 049-2 Virus? A virus that we the foundation, are completely clueless on how it exactly operates? SCP-049 has been uncooperative in the nature of how it creates the 049-2 Virus and the remains from 049-2 Bodies aren't helpful. On top of this, im also curious on how you managed to prevent the deceased subjects from becoming 049-2 if this is a modified virus. Not only did you manage to recreate the SCP-049-2 Virus something that I was unaware we even knew about, but you managed to modify it. How exactly? ~ *REDACTED* // I absolutely enjoy this document as its made quite well, but the only thing that bugs me is that this weapon is based off the 049-2 Virus and the issue is that the foundation doesn't even know the ingredients / methods of the 049-2 virus especially not to recreate it to the point of modification.
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