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Orange 🍊

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Everything posted by Orange 🍊

  1. Accepted join our discord and request and fto.
  2. Looking at the logs it's pretty obvious the staff member was on duty at the time/or using powers off duty based off of the underlined and circled logs
  3. For this you're a bit suppose to download the player models, go to a singleplayer world, find the ragdoll, make sure it doesn't say npc or something like that, get the model path by copying to clipboard and then it should have a .mdl path. This is what you put for the job model and you add the link to workshop content somewhere noticeable or in the extra info.
  4. I truthfully think such man has great potential to be joining the scprp staff team for having the confidence to apply for staff with such a short application. The amount of dedication he could behold for writing a short application just to get more playtime on the server and with the community deserves my -support
  5. +/- I think O5 researcher team would make much more sense to be the dedicated interrogators.
  6. +/- Yes, someone did something wrong, but it's hard to tell who that person is just off of a discord name as anyone can create an account and forge something like this. Maybe it'd be possible to show the whole user#000 of them with the messages up?
  7. + Support seems like a cool idea +/- I'm not there @Berserkrpups
  8. -Support As long as the weapons seemed to be spread out from worst to best and not something like op gun on 1/2 of all the classes I dont see it as much of an issue.
  9. I dont think its required, only an addition of some sort. I downloaded the PM's only and they working fine.
  10. I was 50/50 on if it'd make it, but I had seen Nu7 get their model pack in that was 60mb, however I don't know the background to that story. They cover all the military jobs, besides shades, so if they wanted they could delete old CI models, but we'll see.
  11. CI Branch Update ================================================================== Player models https://steamcommunity.com/sharedfiles/filedetails/?id=1527844256 (46mb) https://steamcommunity.com/sharedfiles/filedetails/?id=1235132604&searchtext=suit (4.8mb) The old CI pm's are not longer used so can be utilized for event team or just removed ================================================================== Job Removals Senior Delta Command Sergeant Major ================================================================== Job Update ================================================================== Job Name: CI Alpha Operative Job Model (Model Paths): models/ninja/archer_casual.mdl Weapon Changes: Adding tfa_csgo_ump45 tfa_csgo_smoke Removing Tfa_smgp90 Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Beta Operative Job Model (Model Paths): models/ninja/archer_casual.mdl Weapon Changes: Adding tfa_csgo_galil tfa_csgo_smoke Tfa_csgo_frag Removing tfa_m4a1 Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Sergeant Job Model (Model Paths): models/ninja/kestrel_casual.mdl Weapon Changes: Adding Tfa_csgo_frag tfa_csgo_smoke Weapon_m9 Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Delta Command Job Model (Model Paths): models/player/kestrel.mdl Weapon Changes: Adding tfa_csgo_ak47 Removing Tfa_scar Health: Same Armor: 160 (Middle ground between 150 and 175) ================================================================== Job Update ================================================================== Job Name: CI Gamma Command Job Model (Model Paths): models/player/archer.mdl models/player/suits/male_01_closed_coat_tie.mdl models/player/suits/male_02_closed_coat_tie.mdl models/player/suits/male_03_closed_coat_tie.mdl models/player/suits/male_04_closed_coat_tie.mdl models/player/suits/male_05_closed_coat_tie.mdl models/player/suits/male_06_closed_coat_tie.mdl Weapon Changes: Adding Tfa_m416 Removing Tfa_fal Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Shades Task Force E4 Job Description: One of the most covert and secretive task forces ever created. It is unknown what they do, and it is rumored that they answer only to the Gamma Command. Some even say that the task force itself is just a rumor, but anyone who claims to know the identity of any of these operatives disappears. Weapon Changes: Adding Tfa_csgo_awp Tfa_mossberg590 tfa_csgo_sg556 Removing Tfa_csgo_g3sg1 Tfa_browningauto5 tfa_amd65 Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Research and Development Job Model (Model Paths) ADDING NOT REPLACING: models/kuma96/hazmatsuit_female/hazmatsuit_female_pm.mdl models/kuma96/hazmatsuit_male/hazmatsuit_male_pm.mdl Weapon Changes: Adding tfa_nmrih_maglite Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Hotshot Job Model (Model Paths): models/player/conviction/vympel_kestrel.mdl Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Sawbones Job Model (Model Paths): models/player/conviction/vympel_archer.mdl Health: Same Armor: Same ================================================================== Job Addition ================================================================== Job Name: CI Trap Expert (Level 65+) Job Model (Model Paths): models/player/conviction/vympel.mdl Job description: Equipped with slams, smoke grenades, sticky grenades and a launcher. The Trap Expert is assigned to trusted personal tasked with setting up traps around the facility and other key areas to assist in the goals of CI and stopping possible ambushes. Weapons M9k_ied_detonator M9k_ex41 tfa_csgo_smoke M9k_sticky_grenade weapon_slam Tfa_mp5sd tfa_csgo_deagle Salary: 150 Health: 175 Armor: 175 ================================================================== Job Addition ================================================================== Job Name: CI Longshot Job Model (Model Paths): models/player/conviction/akali_archer.mdl models/player/conviction/akali_kestrel.mdl Job description: The CI Longshot has perfected their performance for long distance combat. Take a deep breathe... and take the shot. Weapons Tfa_m98b tfa_mp7 dradio Weapon_cuff_elastic Tfa_csgo_smoke salute_swep Salary: 120 Health: 125 Armor: 150 ================================================================== Job Update ================================================================== Job Name: CI R&D Command Job Model (Model Paths) ADDING NOT REPLACING: models/kuma96/hazmatsuit_female/hazmatsuit_female_pm.mdl models/kuma96/hazmatsuit_male/hazmatsuit_male_pm.mdl Weapons Adding Tfa_csgo_mp9 Removing tfa_csgo_mac10 Health: Same Armor: Same ================================================================== Job Update ================================================================== Job Name: CI Infiltrator Adding Tfa_csgo_ssg08 Suggesting HP & Armor buff if cloak is not being added back ================================================================== Everything else remains the same ==================================================================
  12. +/- On the health and armor changes to the existing classes as SMT has balanced everything out to their likings and it may lead to the same issue of everyone being insanely buffed out again. Everything else looks great!
  13. I did see this idea rabbit has said: "If E11 is called the defcon should be move to 3" I think this makes good sense and a comprise for all. And of course patrols are fine semi-ooc.
  14. The staff said to continue it on the forums
  15. Quote it from the MOTD please, SOP's are meaningless when compared to the MOTD. I'll stop responding from now on to avoid arguments.
  16. The fact the he was escorting still does not change what the MOTD says, the cold sliver was not suppose to interfere with the CI and should have "Acted as if you he was not there". There is nothing against the cold silver being with him but the cold silver should have been OOC when the CI started firing at the DOC since it was a defcon 4, A1 should have been with him instead to play it safer.
  17. He engaged combat with the DOC antagonizing him, not the e11 member, the cold silver should not have interfered as it was not defcon 3 or lower. This wasn't a report on the player being shot at, its on the one behind third partying.
  18. Your in game name: Orange Your Steam ID: STEAM_0:0:121830468 The player's in game name: STF D4 Gamma WW2 The player's steam ID (required): STEAM_0:1:163987278 What did the player do: Interacting with (And Killing) CI during a defcon 4 on surface Evidence (required): What do you believe should happen to the player: Any extra information: https://gyazo.com/2fcef77998b27bfd4b2116cb138dcaaf Per MOTD it say's "You may not shoot/interfere with Chaos Insurgency/D-Class that are outside the foundation unless it is on Defcon 3 or lower, and Epsilon-11 has been called. You are to act as if you were not there." The CI member shoots at the DOC who was antagonizing him and getting in his way ( https://gyazo.com/b53b5441db5f74c721b886b63cde0203 ) and the e11 member (The coldsilver) should not have shot at the CI member as it was not a defcon 3 and per the MOTD "You are to act as if you were not there" Before this is brought up "and" meaning one must occur for the other to occur. The word "or" meaning they can happen at different at different times. *Edit* Let's leave +/- only please, and leave toxicity and sarcasm out, I just wanted to bring up an issue that has consistently been denied and avoided.
  19. +Support Relating this staff report to the recent one involving waffle the same offense can be seen of him using powers of duty as well as him using his physgun off duty, even if the player being physgunned had breached the motd.
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