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  1. What are you suggesting? - There should be a timer under the xp bar when the person dies from combat, rp, and ECT How would this change better the server? - This can make it easier for people to know when to leave spawn and when not to leave spawn. Are there any disadvantages of making this change to the server? If so, explain. - maybe some lag Who would this change mostly benefit? - everyone Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - n/a
    1 point
  2. What are you suggesting? - So, a few days back, there was a suggestion mainly revolving around bringing back rp in general. I noticed that one of the main RP branches doesn't really have much unique to it and its numbers are fairly low. I'm talking about CI RnD. Are they cool as fuck? Yes. Spies, interrogations, utilizations, they have some of the most broad usage in the server, combat and non combat roles both. However, they rely on Military, which, to an extent, they should. However, military can do their thing with NO rnd on or active and often do, whereas vice versa is well, roughly impossible. So: Lets get them some SCPs besides the big spooky dog thing they can test on and use in raids (Foundation has 912, 7101, and a general numbers advantage that one weaker 939 cant exactly balance out). I did a few hours of research and picked a few reasonably implementable SCPs they can have. (NOTE: I don't mean add every single one of these, just a couple or so SMT picks. So don't go -supporting because you dont want ci to have an entire shipment of stuff, it aint gonna be that much.) http://ci-wiki.wikidot.com/seismic-rodents I would say about 150 hp 100 ap, at most 3 deployed at once, with flag up rules requiring a certain number of players or foundation combatants. They wouldn't be too strong, but would take a support role, being able to slow enemy movespeed by a bit and have a low damage bite attack. This could affect CI personnel too, so caution would have to be taken to avoid the AoE, but the range would be about a room. The decrease wouldn't be harsh, just enough to give CI an advantage during their deployment if used intelligently. Would not be allowed in d block like any other scp of course. Maybe replace the slow with a damage based AoE instead? They cause earthquakes, but we dont wanna go THAT far, seeing in how the entire fucking facility is underground. Perhaps a burrow swep that lets them go underground with a fairly lengthy cooldown? http://ci-wiki.wikidot.com/physics-engine Imma be real with you, I have no idea if you could even make an interactable version of this without the server straight ending its own life, but a modeled prop of it would work for some RP. Would it be cool to have a working version? Yes. Do I see it as likely? Nah. http://ci-wiki.wikidot.com/the-pacifier I think just being a cute little creature that can run around CI base would be enough. Its sleep ability would end up functioning like a tranq, and we all know how many problems THAT would cause. In theory, it could be a little anomaly with a tranquilizer gun, allowed to tranq the normal stuff it would be allowed to, but after tranq use it would need to remain in place for a period of time, and activate a form of NLR in which it is unaware of anything that happened within that time. The creature can communicate...kinda. Info relay and SCP handling maybe? But I dont think that would go over too well. Probably just a cute little creature to have around. http://ci-wiki.wikidot.com/archangel-of-scorn Remember how someone wanted to make this a combatant class? Yea...no. If we were gonna do anything with this, I would think an item similar to p-008 but with just...yknow, death. However: It would be a gambling tool. Time of death would be randomly generated, anywhere from i'd say like, 10ish seconds to several minutes, allowing them to possibly survive to fight whoever marked them, or get caught out backing up others. The mark would make a sort of effect on the player like a mild flash of gray or something, and fade after, so there wouldnt be unexpected deaths, just surprise ones. Admittedly, I dont see this as being useful for much, but it would be kinda interesting. Also, a prop for RP purposes would be cool. http://ci-wiki.wikidot.com/hime-akumu FUCKING CUPCAKE GUN okay, in all seriousness, probably just a CI Military job that works kinda like quartermaster, but with no unique weapon, just a handful you couldn't get from armory. Health and loadout: 175 HP 150 AP. USP G36C Frag Smoke Sellable Items: MP5SD Ithaca M37 S&W Model 3 Russian M92 Beretta MP7 Remington 1858 AMD 65 Tec-9 Machete Cleaver Flashbang Frag Smoke That list can be modified, added to, so on, I just thought a unique kit and some interesting sellables would make it fun. http://ci-wiki.wikidot.com/imperial-sharks We obviously cant add this, but if you have come this far you deserve a break, read this, shits hilarious. http://ci-wiki.wikidot.com/remedion GOI 208, but instead of revival, it can do ranged healing. It will be completely unarmed, and have HIGH HP and AP, but will be largely harmless. Alternatively, it has a surgical cutting beam, so maybe a low damage close range melee like swep? I dont think it should be made immortal obviously, but it should be tanky. To offset this, the cost of ranged healing and tankiness is that it A: can NOT repair armor, B: Is about the speed of 106, and C : Its healing isnt super fast, just kinda steady overtime. Maybe about the speed of health dispensers in HL2? Other than its purposes in combat, the damn thing is a beacon of knowledge of all things medical, and interviewing it could be a treasure trove for RP stuff. Its also a floating obelisk, making a playermodel for it cant be THAT hard. http://ci-wiki.wikidot.com/quaesitor Basically a non combatant recon entity, only for surface use. It CAN be killed, but would be fairly tough, being well, a satellite creature thing. Give it a variation of the noclip swep thats slower and yknow, cant go through walls, and its purpose will be recon and information relay. Its also good for interview rp and stuff, so pog. Maybe give it binoculars it can use? NVG swep? something unique or not, it would basically work like a drone, but not a drone, as it would be its own playable flying job. It would need a fairly lengthy NLR for obvious reasons, though. http://ci-wiki.wikidot.com/project-hades A new Mech alternative, retrievable and usable in the same way, but with a greater focus on crowd control through some kinda means, seeing in how fire = lag. We could think of something, it would just be more suited to taking on crowds than one on one engagements. I have never played the mechs, only fought alongside em, so i dont know what hp and ap they could or would have. http://ci-wiki.wikidot.com/blood-berries Prop. But having an interactable harvestable version would be kinda cool, so long as a cooldown could be implemented. Again, this would mainly be an RP thing. http://ci-wiki.wikidot.com/the-creative-cat This would work best as basically CI's 999, it being a small, adorable, little healer creature, but the health it gives being lesser than normal healing and slower. Just a cute lil cardboard kitty boi, and good for RP stuff too. http://ci-wiki.wikidot.com/life-is-pain-painkiller A unique item given to a specific job or something, or maybe a harvestable SCP or an item that can be utilized to give a consumable item that when used, completely removes the flinch effect until death of player. Obviously, being a combat related item, the item wouldnt get excessive runtime, preventing it from being substantially OP, it would just require something being made for it. http://ci-wiki.wikidot.com/shanalick An RnD only playable job, utilizing some kinda swep that would allow it to make something along the lines of illusionary shit, such as decoys or ranged illusionary magic that would mostly just affect enemy combatants visual and audio stimuli, not in a seizure way but more in a "its hard to aim" or "its hard to here in game noises" kinda way. The host is a fucking corpse, its kinda like 035 tbh. However, i say make it less powerful than 035, given its illusionary nature it probably isnt best suited to a fight. Another thing: using its abilities degrades its host, to a higher extent depending on how powerful the illusion, so each usage of its magic shit would take away hp and ap. http://ci-wiki.wikidot.com/flickering-lights I think it would be cool if this things activation was included in generator raids, or perhaps a side thing where the site systems such as lights, teslas, what have you, are damaged, and have to be fixed by research personnel of some kind instead. Im not sure who in the fuck else on site knows how to deal with the paranormal. In lore, FL has multiple variants, some targeting specific devices or people, some inducing mass fear, so on. I think we could just leave it to site sabotage of normal stuff, but harder to fix or fixed by different than usual personnel. http://ci-wiki.wikidot.com/awiti I dont think you understand just how fuckin' relucatant I am to even MENTION the fact that CI has what is essentially, a straight up assassin furry. I put it here because well, its an interesting concept. Like a 1265 (1245? Whichever one the dinosaurs are.) but CI allied. We miiiiiight have to make it human instead of yknow, a panther girl, and just make some kinda explanation for her having straight up claws or something. Omelettes and broken eggs, yknow? http://ci-wiki.wikidot.com/house-of-all Interesting anomaly break! Object: One hand grenade Result: Roughly ████████ identical grenades found. Transported to facility A-25. A test of the cloned grenades showed that all were in functioning order. jesus thats a lot of fucking grenades JUST WAIT TIL YA READ THE WATER BOTTLE ONE http://ci-wiki.wikidot.com/safety-doggo Remember the K9 units? Think that but SPEED, and forced to remain around ci personnel. Iunno man, im only gonna hammer out the finer points when necessary. http://ci-wiki.wikidot.com/qual I dunno what I like more, having it as a not too tough but definitely unique playable SCP that inhabits a normal human host and just uses its abilities through that, or an absolute scrapper of an anomaly that is earned through completion of a summoning by RnD personnel, done in a manner similar to mech/echo-5 raids, but with a twist: CI can choose where the summoning happens, and can set up dynamic defenses for it. The only stigma to this: The summoning can not take place inside of any buildings, requiring exposure to open air. Can it be done on the roofs of buildings? Next to? Sure! Inside of? Nope! Upon beginning of summoning, an advert must be made stating that CI is attempting to summon Qual. A location does not have to be given. MTF forces then have 15 minutes to find, and stop, the summoning. Field Researchers (The CI kind) will be the main activator, and at least one has to be "focused on the summon" at all times, therefore not moving or fighting, but still welcome to call out info. If the RnD focused on the summon dies, someone else takes its place. This whole concept can be scrapped for reasons of irritation or not, I just thought it would be cool. Not only would this allow some interesting RP, but would turn any part of surface (with obvious exceptions due to spawn proximities) into a battlefield, allowing the changes to surface to be more well utilized and allow for dynamic combat. Qual is then present for several in game hours, even persisting through death, as Qual can just...move to new hosts. However, this host takey process means a 5 minute NLR. Qual can flag up anytime for RnD related stuff, such as interviews and rp, but will be essentially a spirit, and unusable in actual combat and other physical matters. Perhaps two models for this purpose, one for spirit one for being an actual possessed person? Iunno. http://ci-wiki.wikidot.com/antonio-s-cigars Interesting anomaly break. Would be funny as hell if an event with a captured CI ended with this. Mind givin me a light, friend? http://ci-wiki.wikidot.com/the-brawler Scrapper lizards. Who wouldnt wanna play as a punchy bitey reptile monster? The job in question would be based on the concept of taming the original creatures offspring, just for the sake of my own fucking sanity. Yknow I have been doing all this research for nearly 4 hours by this point? I just wanna play Yakuza Kiwami, man. http://ci-wiki.wikidot.com/david-wight Non combat use, just a bit of CI base fun. Function would be similar to SCP-527. http://ci-wiki.wikidot.com/abderra-ad Could make a cool event, but actual implementation is a no go. Now that that is all done and sorted through: lets never do this again. I am cross eyed from reading so much. Help. How would this change better the server? - CI RnD activity, more branch interaction, further Rp scenarios and potential for Research and RnD cross tests together, more dynamic combat, all of these depending on which are added of course. Are there any disadvantages of making this change to the server? If so, explain. - In theory, yea. Again, it depend on which are added. I think the worst part of adding any of these would merely be implementation at most. Who would this change mostly benefit? - Well CI obviously, but with potential for cross tests, Research, and with interesting combat possibilities for those inclined, all combatants who like a good fight. I am sure there are ways to get a bit of everyone involved with all this. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - You are bananas if you think imma look up something for all these rn. Maybe later, but DEFINITELY not right now.
    1 point
  3. Just got a quick question to ask. Anyone else's memory getting filled up to 100% when AFKing on the server? After about 2 hour or so mine usually fills up which causes Gmod to just close, no crash reports, no message, nothing! Also this only happens when it comes to being AFK, if I'm playing normally there is no problem.
    1 point
  4. +Support Looking good! About time heavy and jugg got a buff!
    1 point
  5. -support Gensec very smelly Nah just playing +support looks very good
    1 point
  6. FORUM DIPLOMAT MESSSAGE Please keep it to - / + "SUPPORTS" Only If this continues I will be forced to lock the Post till a SMT member decides
    1 point
  7. Accepted Go into the ban panel (at the top it says ban) sign in, go to your profile, go to your warn and click appeal. Fill the information out and in the description put the link to this in it.
    1 point
  8. I'm going to be honest and say I hate this map. It feels less fun to play on and harder to drive on. Also there are only 3 places where people base while on the old map you would almost see every area have bases. Also outskirt chases are now not fun cause of how small it is. Does anyone else feel this way?
    1 point
  9. Huh? Do you have a pic of the logs? If two people were shooting at him, I thought as a SG he has the right to kill them. Its not like he's gone and just straight up murdered two innocent people. Are you sure they didn't hit him at least once?
    1 point
  10. I don’t play PRP but Merry Christmas!!
    1 point
  11. -Support Good joke man. had me rolling.
    1 point
  12. +Support Listen, I understand the 3 month old rule but come on, 3 years ago and rule was made 2 years after that but you should have tried appeal it within that timeframe. but it is smt's say but yeah.
    1 point
  13. -Support - Warns that are over 3 months old can't be removed + Other than that I would say +support as the reason isn't valid
    1 point
  14. +Support honestly right now i don't really see a point in the vents since almost no scp can use them (I get that some cant use them due to size) but cmon 8286 is legit a fucking among us scp that was added to the server to be stealthy and take peoples skin you would think a thing like that would be able to go in vents and wait for prey. The most of the time i only see mtf and other people that have no business being in the vents be in them so it would be nice if the vents could actually be utilized by stealthy scps (AKA the thing the vents were made for) that want to get around the facility in hcz without being noticed.
    1 point
  15. 1 point
  16. I actually think Maynard is a lot of fun for MTF, especially in CI down hours, so I only would want there to be an actual limit on pulling a full site, as it can literally stall every branches operations.
    1 point
  17. GENERAL BOPPINGTONS RESIGNATION!!! Sadly after being in this community for a while, I have finally decided to resign from RP. There is a chance that I might come back in the future, only time will tell. Over my time during GL, the following people have impacted me the most. ------ Bon - British man with 3 kids and lives in a shed. You were a cool friend, we had a lot of fun on the server together. Frog - One of my very first friends on GL, we haven't talked much recently but you're one of the reasons why I'm here. Ducks - Just like stated for frog, you were one of the first friends that I made on GL. We had a lot of fun experiences together and I hope that we have many more in the future. Kev - I'm sure you will receive a lot of criticism due to your rank skip, same happened to me. You will prove everyone wrong, I know you will. Bear - I love you, you're an amazing AHC. Though I did mess with you a lot, I have an incredible amount of respect for you. Goat - You are one of the reasons why I am still on the server. You taught me almost everything I know, thank you! You better get General man!!! Luci - You're toxic as f but a good friend at the end of the day. Jaeger - My favorite femboy furry! Cloudzz - Australian Chico - You confuse me, great friend. Pisces - Wagwan Drayton - Seeker Coup! Keegan - I hate you Pepper - I love your epic games name! Starch - Top GL and Zeus gaming donator. Also, thanks for the help TAlila - 12/9 Benjacobs - I LOVE YOU BENJACOBS! Hotshot - If you are not on this list, please do not take offense - I have so many people that I have met and had great experiences with, the list would be too long.
    1 point
  18. So you came back for round 3? Should we start betting how long it takes?
    1 point
  19. yo is that bloodstream?
    1 point
  20. Once upon a time there was a little boy named Pure his parents taught him that his main goal was to fight despite being named Pure he was more unpure than Pure but he believed his parents actions where absolute!......until he met the chaos insurgency he found what unpure truly meant and was. they ended up kidnapping and torturing him for months on end. One day he broke out...he didn't know what kind of power helped him escape he blacked out but he knew something was special about him that no one knew! but he didn't care his only goal now was to get revenge on the insurgency so he decided he needed a team and then that's when he found about the foundation they treated him like an actual human being he still wondered what that power was that day he hoped he could try to tap into it...it was his best shot at getting his revenge. At this moment he has joined elite task force Nu7, Now.....he awaits the day he comes face to face with the insurgency again. Might do an R&D backstory need thoughts
    1 point
  21. yeah josh when I said speak to me Saturday I DIDNT MEAN AT 12:05 AS SOON AS IT TURNED SATURDAY. BUT ANYWAYS
    1 point
  22. -Support Don't know the guy but he acted like a dick on mine.
    -1 points
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