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General Suggestion - 1.25 TFA Damage Multiplier + Compromises - Denied


kari

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Before you comment something, I've made a few compromises that could make this work now rather than later.

What are you suggesting? - Change the TFA damage multiplier to 1.25. (~47% increase)

How would this change better the server? - Currently, PvP takes quite a bit more time than it needs to. This would lower the TTK with PvP and make fights happen a lot quicker than they otherwise would. If one good player went up against more people, they'd be able to take down more people in a shorter amount of time, making it a lot more skill-based than now.

Are there any disadvantages of making this change to the server? If so, explain. - SCPs and snipers would become a quick issue, so I have a few changes to possibly make that work below. This would take a lot of nerfing to balance out a few classes, such as Class-D and uzis perhaps. However, I feel that in the end it would be a lot more fun like this.

Who would this change mostly benefit? - Combatants who use ARs/shotguns/anything but snipers.

COMPROMISES:

ALL KILLABLE/TRANQABLE SCPS: Increase HP by 50% to return to normalish time to kill. Keep tranq hp the same.

Nerf the following damage by 48% to act as normal: (Snipers, basically)

tfa_csgo_g3sg1
tfa_csgo_awp
tfa_ins2_codol_free
tfa_l4d2_ctm200
tfa_aw50
tfa_barret_m82
tfa_m24
tfa_contender
tfa_intervention
tfa_m98b
iw_kbslongbow

 

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Wanting to buff foundation more is absurd, you've added a nerf to the contender, a hard to use D Class weapon as it is.

-Support

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Strong +Support

1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights.

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1 minute ago, Ein said:

Strong +Support

1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights.

Overall, I agree, the increase in TTK made for some very fun engagements, and added a much more realistic and fluid dynamic to gunfighting. However at the same time I do agree that snipers should be nerfed a little, getting one-tapped body by a sniper is a little wild since certain snipers are very accurate from the hip. I would say the change, while incredibly beneficial, could use some work & testing to be initiated properly! 

+Support!

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+Support
Like I said on the TTK nerf, 1.5 is fire. 1.25 wouldn't be too bad. 

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29 minutes ago, Ein said:

Strong +Support

1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights.

make shotguns great again
+support

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+Support, main problem before was class d with thompson contenders being able to one shot every sec because of 1.5 times, as well as CI cloakers with longbows. I feel as if 1.25 could be interesting as long as snipers are unchanged.

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44 minutes ago, Goat said:

Overall, I agree, the increase in TTK made for some very fun engagements, and added a much more realistic and fluid dynamic to gunfighting. However at the same time I do agree that snipers should be nerfed a little, getting one-tapped body by a sniper is a little wild since certain snipers are very accurate from the hip. I would say the change, while incredibly beneficial, could use some work & testing to be initiated properly! 

+Support!

 

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1 hour ago, Kaizer said:

Wanting to buff foundation more is absurd, you've added a nerf to the contender, a hard to use D Class weapon as it is.

-Support

It would do the same damage as currently. I dislike the idea of a sniper-pistol doing 500 damage.

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3 minutes ago, kari said:

It would do the same damage as currently. I dislike the idea of a sniper-pistol doing 500 damage.

And I dislike the idea of Foundation having even a stronger hand

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10 minutes ago, Kaizer said:

And I dislike the idea of Foundation having even a stronger hand

Uzis would do the same damage TTK-wise, it's only snipers that do current damage since they only do one bullet. You could potentially have it buffed to match TTK, but that's SMT's interpretation.

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1 hour ago, Ein said:

Strong +Support

1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights.

 

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3 hours ago, Kaizer said:

And I dislike the idea of Foundation having even a stronger hand

The Foundation is an international, dystopian, extremely advanced super organization with the capabilities of wiping out the universe tenfold. I dont think D-Class should have that huge of a shot lmao.

Strong + support, except -1 because Kari is gonna one shot me on infil

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11 hours ago, Mangoo said:

The Foundation is an international, dystopian, extremely advanced super organization with the capabilities of wiping out the universe tenfold. I dont think D-Class should have that huge of a shot lmao.

Strong + support, except -1 because Kari is gonna one shot me on infil

-Support for the sniper proposals, The 50 cal is a bullet being launched from a 30 pound sniper rifle,  traveling at around 1200+ MPH, entering someone's head and completely obliterating their brain. I don't think (just a hunch) that anyone should have that huge of a shot... l.m.a.o. 

 

 

+Support for everything else

 

 

 

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1 hour ago, Some Weeb said:

-Support for the sniper proposals, The 50 cal is a bullet being launched from a 30 pound sniper rifle,  traveling at around 1200+ MPH, entering someone's head and completely obliterating their brain. I don't think (just a hunch) that anyone should have that huge of a shot... l.m.a.o. 

 

 

+Support for everything else

 

 

 

you got me there tbh, touché

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On 3/17/2023 at 4:34 PM, CyanicZed said:

+Support

This will significantly increase PvP enjoyability

 

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On 3/16/2023 at 8:02 PM, IgnisNuts said:

make shotguns great again
+support

ong i wanna destroy people with the sawed off again +support

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-Support

 

I see no real reason for this to be added. Good luck on the suggestion though!

 

Edit: For the individuals feeling the need to attack my comment and say that I am commenting "to make myself look good for a promo" is a bit ridiculous. I read the suggestion and the comments and I just see no need for it. I have played on SCPRP off and on for about 2 years and I just don't see this change as something massive that needs to be done. Now if you can all be civil and learn to accept that other people have opinions that would be great, thanks 🙂

Edited by HuntR
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13 hours ago, HuntR said:

-Support

 

I see no real reason for this to be added. Good luck on the suggestion though!

I would suggest explain your reasoning as to why you think it is no good.

+Support, I do not want fights to have 5 years just to end. I like fast combat bc: fast combat = more time getting back into RP

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-Support after thinking for it for a bit 

 

everything above 1..0 TTK is to much, a Field Enginner would deal 80 Damage per shoot minimum per hit, with a Fast shooting weapon, with the current TTK a Bio enginner or a D-Class idk mobster could reasonably react and shoot back, 

Now with the TTK put to 1.25 if I am the first shooting him, he has no time to react, he will notice me, and be I am sure Dead, or almost Dead. 
 

While I would love to be on the giving end off it, this also takes out any strenght in Numbers advantage anyone  would have, since every operative would die after one or two engagements, when they meet patrols , or others. 
 

As the TTK was put to 1.5 for a bit a FE was able to take out 1 mobster and 3 normal D-Class with just 1 ambush, this was I am sure not fon for the D-Class. 

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11 minutes ago, Boesermaster said:

-Support after thinking for it for a bit 

 

everything above 1..0 TTK is to much, a Field Enginner would deal 80 Damage per shoot minimum per hit, with a Fast shooting weapon, with the current TTK a Bio enginner or a D-Class idk mobster could reasonably react and shoot back, 

Now with the TTK put to 1.25 if I am the first shooting him, he has no time to react, he will notice me, and be I am sure Dead, or almost Dead. 
 

While I would love to be on the giving end off it, this also takes out any strenght in Numbers advantage anyone  would have, since every operative would die after one or two engagements, when they meet patrols , or others. 
 

As the TTK was put to 1.5 for a bit a FE was able to take out 1 mobster and 3 normal D-Class with just 1 ambush, this was I am sure not fon for the D-Class. 

One thing I noticed is that 1.5 TTK was fast, but not overly fast. You're thinking that numbers advantage should be the reason people win fights, but in all honesty that shouldn't be the case for just 2-3 people versus one.

I played on 1.1 TTK, it was just a bit too slow. ARs did okay damage, but it really wasn't enough at the time. 1.25 is my middle ground, it does good damage and is still very easy to use tactics to win fights. One FE against 4 Class-D, were they separate or pushing all at once? The only reason that would happen is a skill issue. Class-D do not deserve to be overly able to fight people, but add a D Class CC and the odds are more on the Class-D side.

In the end, your point is that it's "too fast" but it's entirely skill based to whether or not that's true. I can probably 5 hit someone in the head with an M16A4 ACOG, but that's just skill. It is perfectly fine for MTF to be strong, thats their entire thing, and saying that skill is the reason this should be denied is not a valid reason. I've tried both 1.1 and 1.5. and one seemed way too slow while the other was just a bit too fast. 

There's also no reason to say patrols wouldn't live. If you have 2 good players on your patrol, you are far more likely to live than if you sent 4 bad players on this TTK. That is how it should be. Numbers should have far less of an impact than skill should, and I see 0 reason why this shouldn't be the case.

I could agree that something like the MP7 should be nerfed if this was to be accepted, but this is overall a benefit. Denying this for a couple guns RPM is an interesting choice.

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13 minutes ago, kari said:

One thing I noticed is that 1.5 TTK was fast, but not overly fast. You're thinking that numbers advantage should be the reason people win fights, but in all honesty that shouldn't be the case for just 2-3 people versus one.

I played on 1.1 TTK, it was just a bit too slow. ARs did okay damage, but it really wasn't enough at the time. 1.25 is my middle ground, it does good damage and is still very easy to use tactics to win fights. One FE against 4 Class-D, were they separate or pushing all at once? The only reason that would happen is a skill issue. Class-D do not deserve to be overly able to fight people, but add a D Class CC and the odds are more on the Class-D side.

In the end, your point is that it's "too fast" but it's entirely skill based to whether or not that's true. I can probably 5 hit someone in the head with an M16A4 ACOG, but that's just skill. It is perfectly fine for MTF to be strong, thats their entire thing, and saying that skill is the reason this should be denied is not a valid reason. I've tried both 1.1 and 1.5. and one seemed way too slow while the other was just a bit too fast. 

There's also no reason to say patrols wouldn't live. If you have 2 good players on your patrol, you are far more likely to live than if you sent 4 bad players on this TTK. That is how it should be. Numbers should have far less of an impact than skill should, and I see 0 reason why this shouldn't be the case.

I could agree that something like the MP7 should be nerfed if this was to be accepted, but this is overall a benefit. Denying this for a couple guns RPM is an interesting choice.

They were pushing all at once throught 1 Door the FE was standing behind, they were dead as soo. As they pushed up. 
 

Also you missunderstand it, patrols would life, sinxe they would kill the CI faster and better since they have less time to react to them, If you are in a flood , looking somewhere, you are always the first one to shoot, since they have to first face them, before they are able to shoot back or retreat to get healed up by there Team mates. 
 

47 % is nothing you can scuff at, it’s almost halved the time people have to react, or removes it at all when you have a hight ping, 


It’s almost 3 shoots less a person can survive when being shot at, or even more when you have stronger weapons like HTF or E6 which is a lot, when you can only survive 6. (Let’s just go off a 100 % accuracy Becuse doing probabity with this is to much of a bother. ) 

 

 

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