kari Posted March 16, 2023 Share Posted March 16, 2023 (edited) Before you comment something, I've made a few compromises that could make this work now rather than later. What are you suggesting? - Change the TFA damage multiplier to 1.25. (~47% increase) How would this change better the server? - Currently, PvP takes quite a bit more time than it needs to. This would lower the TTK with PvP and make fights happen a lot quicker than they otherwise would. If one good player went up against more people, they'd be able to take down more people in a shorter amount of time, making it a lot more skill-based than now. Are there any disadvantages of making this change to the server? If so, explain. - SCPs and snipers would become a quick issue, so I have a few changes to possibly make that work below. This would take a lot of nerfing to balance out a few classes, such as Class-D and uzis perhaps. However, I feel that in the end it would be a lot more fun like this. Who would this change mostly benefit? - Combatants who use ARs/shotguns/anything but snipers. COMPROMISES: ALL KILLABLE/TRANQABLE SCPS: Increase HP by 50% to return to normalish time to kill. Keep tranq hp the same. Nerf the following damage by 48% to act as normal: (Snipers, basically) tfa_csgo_g3sg1 tfa_csgo_awp tfa_ins2_codol_free tfa_l4d2_ctm200 tfa_aw50 tfa_barret_m82 tfa_m24 tfa_contender tfa_intervention tfa_m98b iw_kbslongbow Edited March 16, 2023 by kari Link to comment Share on other sites More sharing options...
Kaizer Posted March 16, 2023 Share Posted March 16, 2023 Wanting to buff foundation more is absurd, you've added a nerf to the contender, a hard to use D Class weapon as it is. -Support Former: SeniorMod - Security CPT - Research RAM RHH Guardian Alpha 99-Agent Purple Rain CCs: Kosher Inspectors - Security Black Ops - The Jokerz - Nobody Link to comment Share on other sites More sharing options...
Ein Posted March 16, 2023 Share Posted March 16, 2023 Strong +Support 1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights. RETIRED Security Colonel / Warden Legate / Juggernaut Enforcer / Research Administrator / M.A.D. Site Operations Chief / RRA Professor / MTF Delta-5 'Front Runners' Captain / Veteran Raptor Operative / Internal Affairs Agency Assistant Director / MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal / Combat Medic Tactical Paramedic / R&D Scientist / Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major / Enforcer Squadron Lead "We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.” Link to comment Share on other sites More sharing options...
Goat Posted March 16, 2023 Share Posted March 16, 2023 1 minute ago, Ein said: Strong +Support 1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights. Overall, I agree, the increase in TTK made for some very fun engagements, and added a much more realistic and fluid dynamic to gunfighting. However at the same time I do agree that snipers should be nerfed a little, getting one-tapped body by a sniper is a little wild since certain snipers are very accurate from the hip. I would say the change, while incredibly beneficial, could use some work & testing to be initiated properly! +Support! | Head Administrator | Director of Intelligence | | Death Trooper Commander | Epsilon-11 Commander | Alpha-1 Commander | High General Goat | Shock Vice Commander | Link to comment Share on other sites More sharing options...
Pills Posted March 16, 2023 Share Posted March 16, 2023 +Support Like I said on the TTK nerf, 1.5 is fire. 1.25 wouldn't be too bad. Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
IgnisNuts Posted March 17, 2023 Share Posted March 17, 2023 29 minutes ago, Ein said: Strong +Support 1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights. make shotguns great again +support 1 CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Ashe Fox Posted March 17, 2023 Share Posted March 17, 2023 +Support, main problem before was class d with thompson contenders being able to one shot every sec because of 1.5 times, as well as CI cloakers with longbows. I feel as if 1.25 could be interesting as long as snipers are unchanged. The best D class player to ever exist UwU >:3 Security best branch Owns: D-3621 Link to comment Share on other sites More sharing options...
Chineseman Posted March 17, 2023 Share Posted March 17, 2023 44 minutes ago, Goat said: Overall, I agree, the increase in TTK made for some very fun engagements, and added a much more realistic and fluid dynamic to gunfighting. However at the same time I do agree that snipers should be nerfed a little, getting one-tapped body by a sniper is a little wild since certain snipers are very accurate from the hip. I would say the change, while incredibly beneficial, could use some work & testing to be initiated properly! +Support! CURRENT RANKS SCPRP: NoneRetired E-11 COL and EX GENSEC MAJ CHAD WITH GOLDENPAN Link to comment Share on other sites More sharing options...
kari Posted March 17, 2023 Author Share Posted March 17, 2023 1 hour ago, Kaizer said: Wanting to buff foundation more is absurd, you've added a nerf to the contender, a hard to use D Class weapon as it is. -Support It would do the same damage as currently. I dislike the idea of a sniper-pistol doing 500 damage. Link to comment Share on other sites More sharing options...
Kaizer Posted March 17, 2023 Share Posted March 17, 2023 3 minutes ago, kari said: It would do the same damage as currently. I dislike the idea of a sniper-pistol doing 500 damage. And I dislike the idea of Foundation having even a stronger hand Former: SeniorMod - Security CPT - Research RAM RHH Guardian Alpha 99-Agent Purple Rain CCs: Kosher Inspectors - Security Black Ops - The Jokerz - Nobody Link to comment Share on other sites More sharing options...
kari Posted March 17, 2023 Author Share Posted March 17, 2023 10 minutes ago, Kaizer said: And I dislike the idea of Foundation having even a stronger hand Uzis would do the same damage TTK-wise, it's only snipers that do current damage since they only do one bullet. You could potentially have it buffed to match TTK, but that's SMT's interpretation. Link to comment Share on other sites More sharing options...
Sprink Posted March 17, 2023 Share Posted March 17, 2023 1 hour ago, Ein said: Strong +Support 1.5 TTK was amazing, and it means that any shot you hit is significantly more impactful. I feel this will heavily encourage the use of cover, proper tactics, and overall increase the immersion found in Gunfights. Deputy Head of Security | Executive Event Team | Admin | Forum Diplomat | Link to comment Share on other sites More sharing options...
PixelatedPancakes Posted March 17, 2023 Share Posted March 17, 2023 3 hours ago, Kaizer said: And I dislike the idea of Foundation having even a stronger hand The Foundation is an international, dystopian, extremely advanced super organization with the capabilities of wiping out the universe tenfold. I dont think D-Class should have that huge of a shot lmao. Strong + support, except -1 because Kari is gonna one shot me on infil 2 Current : Former : Nu7 COL, HSU Founder (I wrote the SOP so I'm very important clearly), Nu7 MAJ x 2, E11 2LT, SCP Senior Mod, TTT SA, JvS Admin, TS Support 3, HSU Commissar (), RRH Guardian 01 Link to comment Share on other sites More sharing options...
Some Weeb Posted March 17, 2023 Share Posted March 17, 2023 11 hours ago, Mangoo said: The Foundation is an international, dystopian, extremely advanced super organization with the capabilities of wiping out the universe tenfold. I dont think D-Class should have that huge of a shot lmao. Strong + support, except -1 because Kari is gonna one shot me on infil -Support for the sniper proposals, The 50 cal is a bullet being launched from a 30 pound sniper rifle, traveling at around 1200+ MPH, entering someone's head and completely obliterating their brain. I don't think (just a hunch) that anyone should have that huge of a shot... l.m.a.o. +Support for everything else SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
PixelatedPancakes Posted March 17, 2023 Share Posted March 17, 2023 1 hour ago, Some Weeb said: -Support for the sniper proposals, The 50 cal is a bullet being launched from a 30 pound sniper rifle, traveling at around 1200+ MPH, entering someone's head and completely obliterating their brain. I don't think (just a hunch) that anyone should have that huge of a shot... l.m.a.o. +Support for everything else you got me there tbh, touché 1 Current : Former : Nu7 COL, HSU Founder (I wrote the SOP so I'm very important clearly), Nu7 MAJ x 2, E11 2LT, SCP Senior Mod, TTT SA, JvS Admin, TS Support 3, HSU Commissar (), RRH Guardian 01 Link to comment Share on other sites More sharing options...
CyanicZed Posted March 17, 2023 Share Posted March 17, 2023 +Support This will significantly increase PvP enjoyability Former D5 MAJ | Former CI MAJ | Former G.O.C. CMDR What the hell is a D5 HCMD secretary Link to comment Share on other sites More sharing options...
Trizium Posted March 18, 2023 Share Posted March 18, 2023 3 hours ago, CyanicZed said: +Support This will significantly increase PvP enjoyability Link to comment Share on other sites More sharing options...
Cecil Stedmen Posted March 19, 2023 Share Posted March 19, 2023 On 3/17/2023 at 4:34 PM, CyanicZed said: +Support This will significantly increase PvP enjoyability Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum" Former ImperialRP: Naval Captain || Security Director || GM VI Former PoliceRP: EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director Link to comment Share on other sites More sharing options...
1stSavagerY Posted March 20, 2023 Share Posted March 20, 2023 On 3/16/2023 at 8:02 PM, IgnisNuts said: make shotguns great again +support ong i wanna destroy people with the sawed off again +support Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator Link to comment Share on other sites More sharing options...
HuntR Posted March 20, 2023 Share Posted March 20, 2023 (edited) -Support I see no real reason for this to be added. Good luck on the suggestion though! Edit: For the individuals feeling the need to attack my comment and say that I am commenting "to make myself look good for a promo" is a bit ridiculous. I read the suggestion and the comments and I just see no need for it. I have played on SCPRP off and on for about 2 years and I just don't see this change as something massive that needs to be done. Now if you can all be civil and learn to accept that other people have opinions that would be great, thanks Edited March 21, 2023 by HuntR 1 1 3 Hunt: Former: Shadow Legacy Senior Command | S.W.A.T | PD Command | State Command | C.E.R.T Command | FBI | SRT | E.M.S Command Former: Administrator for Police RP | Forums Diplomat Link to comment Share on other sites More sharing options...
Mary Posted March 21, 2023 Share Posted March 21, 2023 13 hours ago, HuntR said: -Support I see no real reason for this to be added. Good luck on the suggestion though! I would suggest explain your reasoning as to why you think it is no good. +Support, I do not want fights to have 5 years just to end. I like fast combat bc: fast combat = more time getting back into RP Free From GL Link to comment Share on other sites More sharing options...
Alexxxx Posted March 22, 2023 Share Posted March 22, 2023 +Support O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Boesermaster Posted March 22, 2023 Share Posted March 22, 2023 -Support after thinking for it for a bit everything above 1..0 TTK is to much, a Field Enginner would deal 80 Damage per shoot minimum per hit, with a Fast shooting weapon, with the current TTK a Bio enginner or a D-Class idk mobster could reasonably react and shoot back, Now with the TTK put to 1.25 if I am the first shooting him, he has no time to react, he will notice me, and be I am sure Dead, or almost Dead. While I would love to be on the giving end off it, this also takes out any strenght in Numbers advantage anyone would have, since every operative would die after one or two engagements, when they meet patrols , or others. As the TTK was put to 1.5 for a bit a FE was able to take out 1 mobster and 3 normal D-Class with just 1 ambush, this was I am sure not fon for the D-Class. Link to comment Share on other sites More sharing options...
kari Posted March 22, 2023 Author Share Posted March 22, 2023 11 minutes ago, Boesermaster said: -Support after thinking for it for a bit everything above 1..0 TTK is to much, a Field Enginner would deal 80 Damage per shoot minimum per hit, with a Fast shooting weapon, with the current TTK a Bio enginner or a D-Class idk mobster could reasonably react and shoot back, Now with the TTK put to 1.25 if I am the first shooting him, he has no time to react, he will notice me, and be I am sure Dead, or almost Dead. While I would love to be on the giving end off it, this also takes out any strenght in Numbers advantage anyone would have, since every operative would die after one or two engagements, when they meet patrols , or others. As the TTK was put to 1.5 for a bit a FE was able to take out 1 mobster and 3 normal D-Class with just 1 ambush, this was I am sure not fon for the D-Class. One thing I noticed is that 1.5 TTK was fast, but not overly fast. You're thinking that numbers advantage should be the reason people win fights, but in all honesty that shouldn't be the case for just 2-3 people versus one. I played on 1.1 TTK, it was just a bit too slow. ARs did okay damage, but it really wasn't enough at the time. 1.25 is my middle ground, it does good damage and is still very easy to use tactics to win fights. One FE against 4 Class-D, were they separate or pushing all at once? The only reason that would happen is a skill issue. Class-D do not deserve to be overly able to fight people, but add a D Class CC and the odds are more on the Class-D side. In the end, your point is that it's "too fast" but it's entirely skill based to whether or not that's true. I can probably 5 hit someone in the head with an M16A4 ACOG, but that's just skill. It is perfectly fine for MTF to be strong, thats their entire thing, and saying that skill is the reason this should be denied is not a valid reason. I've tried both 1.1 and 1.5. and one seemed way too slow while the other was just a bit too fast. There's also no reason to say patrols wouldn't live. If you have 2 good players on your patrol, you are far more likely to live than if you sent 4 bad players on this TTK. That is how it should be. Numbers should have far less of an impact than skill should, and I see 0 reason why this shouldn't be the case. I could agree that something like the MP7 should be nerfed if this was to be accepted, but this is overall a benefit. Denying this for a couple guns RPM is an interesting choice. Link to comment Share on other sites More sharing options...
Boesermaster Posted March 22, 2023 Share Posted March 22, 2023 13 minutes ago, kari said: One thing I noticed is that 1.5 TTK was fast, but not overly fast. You're thinking that numbers advantage should be the reason people win fights, but in all honesty that shouldn't be the case for just 2-3 people versus one. I played on 1.1 TTK, it was just a bit too slow. ARs did okay damage, but it really wasn't enough at the time. 1.25 is my middle ground, it does good damage and is still very easy to use tactics to win fights. One FE against 4 Class-D, were they separate or pushing all at once? The only reason that would happen is a skill issue. Class-D do not deserve to be overly able to fight people, but add a D Class CC and the odds are more on the Class-D side. In the end, your point is that it's "too fast" but it's entirely skill based to whether or not that's true. I can probably 5 hit someone in the head with an M16A4 ACOG, but that's just skill. It is perfectly fine for MTF to be strong, thats their entire thing, and saying that skill is the reason this should be denied is not a valid reason. I've tried both 1.1 and 1.5. and one seemed way too slow while the other was just a bit too fast. There's also no reason to say patrols wouldn't live. If you have 2 good players on your patrol, you are far more likely to live than if you sent 4 bad players on this TTK. That is how it should be. Numbers should have far less of an impact than skill should, and I see 0 reason why this shouldn't be the case. I could agree that something like the MP7 should be nerfed if this was to be accepted, but this is overall a benefit. Denying this for a couple guns RPM is an interesting choice. They were pushing all at once throught 1 Door the FE was standing behind, they were dead as soo. As they pushed up. Also you missunderstand it, patrols would life, sinxe they would kill the CI faster and better since they have less time to react to them, If you are in a flood , looking somewhere, you are always the first one to shoot, since they have to first face them, before they are able to shoot back or retreat to get healed up by there Team mates. 47 % is nothing you can scuff at, it’s almost halved the time people have to react, or removes it at all when you have a hight ping, It’s almost 3 shoots less a person can survive when being shot at, or even more when you have stronger weapons like HTF or E6 which is a lot, when you can only survive 6. (Let’s just go off a 100 % accuracy Becuse doing probabity with this is to much of a bother. ) 1 Link to comment Share on other sites More sharing options...
Recommended Posts