Scooty Posted January 31, 2022 Share Posted January 31, 2022 What are you suggesting? - To nerf the Delta 5 commanders weapon (Bolt Caster) How would this change better the server? - It would restore a balance to PVP whenever there is a D5 commander online Are there any disadvantages of making this change to the server? If so, explain. - D5 loses their "Unique" Weapons/ Some of the power they hold Who would this change mostly benefit? - SCPS, Dclass, CI, Sarkic, General PVP scenarios Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - For the bolt caster - https://medal.tv/games/garrys-mod/clips/9yE9F4O2Q91JT/d1337nDp37My?invite=cr-MSxnSzIsMjQzNzg4MTYs Reasons - The bolt caster - to my knowledge removes fall damage for the wielder, Reduces incoming damage, Buffs speed, and heals the user on hit with the weapon. This has removed CI's ability to fight the D5 commander without losing 50%+ of the raid party. It also has extreme knockback (Shown in the clip) which kept me from even withdrawing / Continuing the fight. SCP RP Ranks and CC's : CI SFTO CPT, S9 Houston IX, Owner Of CI "Reaper" Squadron SCP RP Level 100 Gang "Why Does A RRH Only have 10 Hours on the server"? "Very Active Forums User" - Hoovy Link to comment Share on other sites More sharing options...
Cosmic Posted January 31, 2022 Share Posted January 31, 2022 (edited) +Support (only for a knockback nerf) As much as the damage reduction might be op I feel like it makes up for having to legit rush in at someone. What I do think is kinda busted is the knockback, can't tell in the clip since you were in the corner but that thing has busted knockback. So to end it off it's a good weapon but it should not have that much knockback Edit: I was just told the sword Heals you everytime you hit someone so nvm, it's either DMG reduction or the Healing, having both is kinda busted. Edited January 31, 2022 by Cosmic The Italian EX Head Of Staff SCP-RP | CI will forever be in my heart. 1/15/21 - 8/1/22 (CI CMDR Cosmic ITLY) Link to comment Share on other sites More sharing options...
DumpTruck Posted January 31, 2022 Share Posted January 31, 2022 29 minutes ago, Cosmic The Italian said: +Support (only for a knockback nerf) As much as the damage reduction might be op I feel like it makes up for having to legit rush in at someone. What I do think is kinda busted is the knockback, can't tell in the clip since you were in the corner but that thing has busted knockback. So to end it off it's a good weapon but it should not have that much knockback Edit: I was just told the sword Heals you everytime you hit someone so nvm, it's either DMG reduction or the Healing, having both is kinda busted. Former RRH Analyst X-ray 39 Former D1 Deimos I Former DDOP of RnD [CC's] Deadshot-Engineer-Snoop Dog-MTF-Alpha-9 Link to comment Share on other sites More sharing options...
LucarioKing Posted January 31, 2022 Share Posted January 31, 2022 (edited) 31 minutes ago, Cosmic The Italian said: +Support (only for a knockback nerf) As much as the damage reduction might be op I feel like it makes up for having to legit rush in at someone. What I do think is kinda busted is the knockback, can't tell in the clip since you were in the corner but that thing has busted knockback. So to end it off it's a good weapon but it should not have that much knockback Edit: I was just told the sword Heals you everytime you hit someone so nvm, it's either DMG reduction or the Healing, having both is kinda busted. btw this sword reflect bullets Edited January 31, 2022 by LucarioKing ︎︎︎︎︎︎︎︎🗐︎ | Owner CC: CI TF2 Heavy (without Auger)| Link to comment Share on other sites More sharing options...
Cecil Stedmen Posted January 31, 2022 Share Posted January 31, 2022 44 minutes ago, Cosmic The Italian said: +Support (only for a knockback nerf) As much as the damage reduction might be op I feel like it makes up for having to legit rush in at someone. What I do think is kinda busted is the knockback, can't tell in the clip since you were in the corner but that thing has busted knockback. So to end it off it's a good weapon but it should not have that much knockback Edit: I was just told the sword Heals you everytime you hit someone so nvm, it's either DMG reduction or the Healing, having both is kinda busted. Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum" Former ImperialRP: Naval Captain || Security Director || GM VI Former PoliceRP: EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director Link to comment Share on other sites More sharing options...
Dick Grayson Posted January 31, 2022 Share Posted January 31, 2022 6 hours ago, Cosmic The Italian said: +Support (only for a knockback nerf) As much as the damage reduction might be op I feel like it makes up for having to legit rush in at someone. What I do think is kinda busted is the knockback, can't tell in the clip since you were in the corner but that thing has busted knockback. So to end it off it's a good weapon but it should not have that much knockback Edit: I was just told the sword Heals you everytime you hit someone so nvm, it's either DMG reduction or the Healing, having both is kinda busted. EX MAJ In MIL EX A2 In E4 Current VCMDR Of Sarkic Link to comment Share on other sites More sharing options...
Marshmallow Purple Posted January 31, 2022 Share Posted January 31, 2022 Heavy - Support Job has only 3 slots with usually no more than 1 on at a time, sword has basic melee hitreg and the blocking bullets is no different than the riot shield. Plus its a melee weapon so if youre that close youre gonna get killed by a sword. Ive seen Dclass with a tec-9 kill a cmdr so its not OP its just a difference in skill. Use tactics and overwhelm the sword user instead of complaining your constant bum rushing gets you killed by a melee weapon SCP RP - MTF D5 VCMDR Robby | CTF D5 Founder/Overseer of Operations "Omniscient Eyes" Mu Cephei COA | Ex CI R&D AIN INF Gerry | EX RRH Engineer Uniform 48 | EX RS Robby | OG Technical Low Command | Beans’ Test Dummy | Participated In The Legendary Technical Bombing Of Site-O5 | OG Janitorial Low Command and Assistant Head of Containment Cleaners | Creator of the DENSEC on Site-O5 | Imperial RP - Former Creator of Medical Research Citadel / Medical Captain Citadel | Former IC VCOM Scorch | Former SF Vice Marshal Walter | Creator of ST Riot Troopers and Original Leader | Former Nova Trooper Marksman 2LT Judge NT20 Link to comment Share on other sites More sharing options...
Flixy Posted January 31, 2022 Share Posted January 31, 2022 +Support Very unbalanced, even though there is only 3 slots. It can wipe a whole CI Raid. Nu7 MSGT | Ex CI R&D AIN | Ex Sec 2LT | Ex OS | Ex CI 2LT [CC] Owns: OPIF - Omnipurpose Infantry Force | Charple on Vacation | Vonzen Plushi | CI Take Force 'Blackhawks' [CC] On: Farmer Jakub | MTF Sigma-66 | E-11 Rangers 'Reborn' | TF2 Solider | CI TF2 Heavy | Obama | Lone Wolf | Combine | STARS Link to comment Share on other sites More sharing options...
Harrisonwilson1207 Posted January 31, 2022 Share Posted January 31, 2022 This is an easy - support Scooty IDK why I have to write this because there is a valid reason but I guess you can't see it so I'll say it. A total of 3 people have access to this and all 3 are never on at once so you're mainly just dealing with one on some occasions. 2nd you guys have plenty of hp and op ass guns to deal with a single commander. And as previously stated use tactics instead of bluntly running in like you guys always do and start blasting. Really simple solution. So stop complaining about every class being too OP when you guys have classes that out HP and damage virtually every MTF class. -=Delta-5 Low command=- Link to comment Share on other sites More sharing options...
Spaceru Posted January 31, 2022 Share Posted January 31, 2022 Just now, Harrisonwilson1207 said: This is an easy - support Scooty IDK why I have to write this because there is a valid reason but I guess you can't see it so I'll say it. A total of 3 people have access to this and all 3 are never on at once so you're mainly just dealing with one on some occasions. 2nd you guys have plenty of hp and op ass guns to deal with a single commander. And as previously stated use tactics instead of bluntly running in like you guys always do and start blasting. Really simple solution. So stop complaining about every class being too OP when you guys have classes that out HP and damage virtually every MTF class. 1 Former D5 command, Gladiator main. Gladiators FTW Link to comment Share on other sites More sharing options...
Zarl Posted February 1, 2022 Share Posted February 1, 2022 +Support Even with my MTF Bias, I can say this sword is 100% OP. Gotta nerf knockback for sure, and hopefully drastically reduce the damage blocked to MAYBE 30%, hopefully less. The health regen on hit is fairly small as far as I'm aware so I don't see a need to change it. Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head ;-; Link to comment Share on other sites More sharing options...
ravergang Posted February 1, 2022 Share Posted February 1, 2022 23 minutes ago, Flixy said: +Support Very unbalanced, even though there is only 3 slots. It can wipe a whole CI Raid. Link to comment Share on other sites More sharing options...
Pure Posted February 1, 2022 Share Posted February 1, 2022 +/- Support +Support on the knockback very broken -Support on everything else since it only has 3 slots Retired Nu-7 Vice Commander Pure Link to comment Share on other sites More sharing options...
Its Buck Posted February 1, 2022 Share Posted February 1, 2022 -support 3 slot job, melee weapon, shit hit reg CI literally have a mech that can insta kill pretty much anything, and another one that CAN insta kill anything and teleport. On top of this the mech has regenerate powers and like 3k health, a single job having a sword should not be an issue RETIRED SCP-RP:Delta-5 CPT | Deputy Head G9| Medical DHFW Doctor. | E11 1LT | Head Ranger | D4 Vanguard FF5 | RnD EOI V3 Canibal ImperialRP: MC 1LT Bacon 3817 | DT SGT FF5 Link to comment Share on other sites More sharing options...
FusionThunder Posted February 1, 2022 Share Posted February 1, 2022 2 hours ago, Marshmallow Purple said: Heavy - Support Job has only 3 slots with usually no more than 1 on at a time, sword has basic melee hitreg and the blocking bullets is no different than the riot shield. Plus its a melee weapon so if youre that close youre gonna get killed by a sword. Ive seen Dclass with a tec-9 kill a cmdr so its not OP its just a difference in skill. Use tactics and overwhelm the sword user instead of complaining your constant bum rushing gets you killed by a melee weapon The main people that use this are more inactive than me so -Support 1 Link to comment Share on other sites More sharing options...
Loaff Posted February 1, 2022 Share Posted February 1, 2022 Forums Diplomat Message Please keep comments to either a + or - support, continued arguments/non support comments will result in said comments being hidden and the topic being locked until SMT reviews the suggestion. Former Ranks Head Of Maintenance And Engineering Senior Admin Support Supervisor Forum Diplomat Custom Classes The Sniper (Owner) XG56-Orion's Belt (Owner) The Engineer Link to comment Share on other sites More sharing options...
MexicanGuy Posted February 1, 2022 Share Posted February 1, 2022 15 minutes ago, Marshmallow Purple said: So riot shield that pretty much everyone has, your points aren't very solid are they 1-You cant run with riot shield. 2- You cant heal with riot shield. 3- You cant attack with riot shield. 4- You dont have speed buff with riot shield. +Support for knockback nerf and maybe heal reduction but I don't think the damage, speed buff and how fast it hits should be nerfed. 1 1 Former CI CPT| Guts | Mexican “I will protect those who cannot protect themselves. ” —Second Ideal of the Windrunners— Link to comment Share on other sites More sharing options...
stitch Posted February 1, 2022 Share Posted February 1, 2022 -Support 10 hours ago, Scooty said: Reasons - The bolt caster - to my knowledge removes fall damage for the wielder, Reduces incoming damage, Buffs speed, and heals the user on hit with the weapon. This has removed CI's ability to fight the D5 commander without losing 50%+ of the raid party. It also has extreme knockback (Shown in the clip) which kept me from even withdrawing / Continuing the fight. 1. It's not just for the wielder, the entire server doesn't take damage when it's equipped. 2. The damage is reduced because one would have to be literally touching the playermodel of the enemy to actually get a hit. 3. Speed buff is just like holding a pistol but with an added 2-4%ish speed. and 4. The sword doesn't heal the wielder upon a successful hit. Link to comment Share on other sites More sharing options...
CyClone Posted February 1, 2022 Share Posted February 1, 2022 11 hours ago, Cosmic The Italian said: +Support (only for a knockback nerf) As much as the damage reduction might be op I feel like it makes up for having to legit rush in at someone. What I do think is kinda busted is the knockback, can't tell in the clip since you were in the corner but that thing has busted knockback. So to end it off it's a good weapon but it should not have that much knockback Edit: I was just told the sword Heals you everytime you hit someone so nvm, it's either DMG reduction or the Healing, having both is kinda busted. you guys are saying the job only has 3 slots but that doesn't mean anything. if its unbalanced its unbalanced and unfun to go against. but i agree with what cosmic had to say. 1 Retried: CI LTCMDR CI R&D AIN, E11 CPT, and Research Assistant Manager. Link to comment Share on other sites More sharing options...
OWNED Posted February 1, 2022 Share Posted February 1, 2022 +Support even with only 1, the amount of damage this man can sponge with just a sword is insane just because it has low slots doesnt mean its fun to play against Former E11 1LT/Head Ranger, Former Event Team/Staff Member| GENSEC SGT Foundation Chef <- me when the quiet guy in D-block begins to reach into his pocket Link to comment Share on other sites More sharing options...
Jack (utility one) Posted February 1, 2022 Share Posted February 1, 2022 ima be honest I never new the sword had knockback or a heal buff lmao. I mean on paper it sounds super OP but it's not as good in practice, especially with us having to tank a lot of damage while running at the enemy isn't the smartest decision out there. Also again I have never seen any knockback on it and so who's to say it isn't a one off thing? If it isn't than yea it may need a nerf, but also wouldn't the knockback assist the person getting hit though? Getting a good boost away from the close range attack the goal of running away from it? I think it just hurt you in that situation due to you hitting a door path causing the momentum to thrust you upward. Besides the knockback, which can easily be used at an advantage to the person getting hit, everything else is fine I think, but again I've never gone against it so this is just from my perspective so take it with a grain of salt. There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
J0LT Posted February 1, 2022 Share Posted February 1, 2022 (edited) +support Holy shit this thing is crazy to fight against, ive even seen users tank 5-6 hits from 939 because of it i think the swing speed and resistance should be nerfed for those doubting its resistance/swing speed, heres a golden golf club against it (and the insane hitbox) [file wouldnt upload so its a youtube video] Edited February 1, 2022 by J0LTY W0LTY 2 Retired Nu7 CMDR & CI LTCOL/MAJ Senior Admin/Forums dip/Support Supervisor | former the following: HTF/E4 Head | Only Anubis award winner | Former Nu7 HFTO and CI OFTO | Sec MSGT+Pertinax Owns: Omi-9 'Last Remnants' | Farmer Tucker | Farmer Darius XII | Reznov Klushie | Foxx On: Alpha-8 | S.T.A.R.S | Iota-13 'Luxxy's Soldiers' Link to comment Share on other sites More sharing options...
IgnisNuts Posted February 1, 2022 Share Posted February 1, 2022 Heavy +SupportThe Bolt Caster has - Heal on hit - The ability to lessen damage - The ability to run away while taking less damage (The same thing that was dumb af with the Riot Shield) - Being able to tank multiple hits from SCP sweps with it If you aren't saying this isnt op then you are biased 1 CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Eyelander Posted February 2, 2022 Share Posted February 2, 2022 7 hours ago, J0LTY W0LTY said: +support Holy shit this thing is crazy to fight against, ive even seen users tank 5-6 hits from 939 because of it i think the swing speed and resistance should be nerfed for those doubting its resistance/swing speed, heres a golden golf club against it (and the insane hitbox) [file wouldnt upload so its a youtube video] |retired dhor/meritorious service award recipient||former CI 1lt/sm and E4 C2||Rho 36 Shaman| "For the day I die, imma touch the sky" Link to comment Share on other sites More sharing options...
SalvadorSKLIGHT Posted February 2, 2022 Share Posted February 2, 2022 On 1/31/2022 at 2:27 PM, Cosmic The Italian said: +Support (only for a knockback nerf) As much as the damage reduction might be op I feel like it makes up for having to legit rush in at someone. What I do think is kinda busted is the knockback, can't tell in the clip since you were in the corner but that thing has busted knockback. So to end it off it's a good weapon but it should not have that much knockback Edit: I was just told the sword Heals you everytime you hit someone so nvm, it's either DMG reduction or the Healing, having both is kinda busted. Link to comment Share on other sites More sharing options...
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