Bear_ Posted November 29, 2021 Share Posted November 29, 2021 (edited) The Z-6I Rotary Blaster Cannon has a noticeable bug on its fire-rate following the initial burst. I am unsure if this is intentionally bugged or something that has not been fixed. If it is intentional, I have thought of a series of nerfs to justify having a weapon such as this on the server in its "un-bugged state."Z-6I (Current State)RPM: initial RPM of 1200 that decreases to 300RPM Damage: 18 Mobility: 100% Z-6I (Potential Change) RPM: 900 RPM Fixed Damage: 15-17 Mobility: 60-70% at the maximumI believe the above change limits the potential for something too overpowered if this weapon were it to be added back without limitations being placed. The potential changes instead potentially add back a Heavy Support weapon into RP and combat that could be of more use than just raw DPS. After discussion with other command teams that have used this and other rotary cannon variants, they have requested to amend this post to include the Z-6 and the Z-2. (I don't believe I am leaving any of them out). Edited December 3, 2021 by Barrett emoji accidentally placed 1 - Advisor Bear -- = was Darth Vader (fortnite) & killed a lot of people (MRDM)= -R IC COL 6150 BEAR | R ST COL Barrett 6150 Link to comment Share on other sites More sharing options...
Keegan Posted November 29, 2021 Share Posted November 29, 2021 +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Removed General Keegan Former Medical Senior Commander Keegan 4571 Former ImperialRP Senior Admin Former ImperialRP Senior Gamemaster Link to comment Share on other sites More sharing options...
Starch Posted November 29, 2021 Share Posted November 29, 2021 1 minute ago, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Ex Grand General! Ex Nova Senior Commander Link to comment Share on other sites More sharing options...
Bon Posted November 29, 2021 Share Posted November 29, 2021 1 hour ago, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Emperor Palpatine | Ex. Shock Commander | Ex. Storm Trooper Captain | Ex. Nova Lieutenant-Colonel Link to comment Share on other sites More sharing options...
Iceyy Posted November 29, 2021 Share Posted November 29, 2021 44 minutes ago, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Former Stormtrooper CaptainFormer Nova Commander Comet Former Admin | Former GM Tick X Link to comment Share on other sites More sharing options...
Bell Posted November 29, 2021 Share Posted November 29, 2021 +Support Fixing the Z-6I, Z-6, and Z-2 weapons will allow for Heavy Weapons specialties to be viable on the server as, well, Heavy Weapons, instead of "LMG guy". This will allow for more diversity in player loadouts as well. Current: N/A Former: Stormtrooper Commander Grim Link to comment Share on other sites More sharing options...
Theta Posted November 29, 2021 Share Posted November 29, 2021 1 hour ago, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. | RETIRED GENERAL OF THE IMPERIAL ARMY || FIRST EVER IMPERIAL GOVERNOR || Former 501st "Vader's Fist" Legion Commander || Former Senior Commander || Former SF Crimson || Former IF Agent Lone Six || Former Imperial RP Senior Administrator || Former Senior Forums Diplomat || Former Imperial RP Gamemaster VII || Retired 501st VCMDR | Link to comment Share on other sites More sharing options...
DeadlyRequiem Posted December 1, 2021 Share Posted December 1, 2021 On 11/28/2021 at 9:22 PM, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Current: Royal Guard I/Shadow Guard TRN Requiem Former: Supervisor / ARCL Stec / VCMDR Deadly / DT MSG RX5/S75 Link to comment Share on other sites More sharing options...
Mikael Scott Posted December 1, 2021 Share Posted December 1, 2021 On 11/29/2021 at 7:23 AM, Bell said: +Support Fixing the Z-6I, Z-6, and Z-2 weapons will allow for Heavy Weapons specialties to be viable on the server as, well, Heavy Weapons, instead of "LMG guy". This will allow for more diversity in player loadouts as well. I'm pretty certain the problem with these weapons is inside the TFA pack and not actually the weapon itself as I've seen this bug for like 5-6 years coming back due to TFA updates etc etc. Should be an easy fix for the devs and a very welcome one! Link to comment Share on other sites More sharing options...
Bear_ Posted December 1, 2021 Author Share Posted December 1, 2021 5 hours ago, Mikael Scott said: I'm pretty certain the problem with these weapons is inside the TFA pack and not actually the weapon itself as I've seen this bug for like 5-6 years coming back due to TFA updates etc etc. Should be an easy fix for the devs and a very welcome one! I have heard so many varying potential issues that I did not know which one to believe. Figured a suggestion post might be my best first option to start narrowing it down haha. - Advisor Bear -- = was Darth Vader (fortnite) & killed a lot of people (MRDM)= -R IC COL 6150 BEAR | R ST COL Barrett 6150 Link to comment Share on other sites More sharing options...
Rux Posted December 1, 2021 Share Posted December 1, 2021 On 11/29/2021 at 12:22 AM, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. ImperialRP SMT & Head Admin Former Marshal Commander Link to comment Share on other sites More sharing options...
NebelFir Posted December 3, 2021 Share Posted December 3, 2021 +SupportI like Very good make Heavy jobs not have DLT19 again Keeper of the Turdium Pantaloons Former: Marshal Commander, 501st Senior Commander, SF Vice Marshall, 501st "Stinky" HVYL, & Former 501st Fossil. [ Also really bad at PvP plz no bully. ] Link to comment Share on other sites More sharing options...
ShafowKnight Posted December 6, 2021 Share Posted December 6, 2021 On 11/28/2021 at 9:22 PM, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Former 501st Senior Commander Miyo 5654 "I eat bug" Link to comment Share on other sites More sharing options...
Rice Posted December 7, 2021 Share Posted December 7, 2021 On 11/29/2021 at 5:22 AM, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Current: ST PvtEX Head AdminEX Gamemaster Overseer / Head Game MasterEX Inferno Squadron Commander Link to comment Share on other sites More sharing options...
Knife Posted December 7, 2021 Share Posted December 7, 2021 On 11/29/2021 at 3:23 AM, Bell said: +Support Fixing the Z-6I, Z-6, and Z-2 weapons will allow for Heavy Weapons specialties to be viable on the server as, well, Heavy Weapons, instead of "LMG guy". This will allow for more diversity in player loadouts as well. Link to comment Share on other sites More sharing options...
Kio Posted December 11, 2021 Share Posted December 11, 2021 On 11/29/2021 at 12:22 AM, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. Current: Senior Moderator GameMaster [2] SO Commander KitChan-ISB Kitty-Rebel High Admiral Kitten-Rebel Kat Shore PVT Former: 2LT Purge BAL, 501st 1LT, Shock, AO, Havoc, MC SPC RETIRED 30 Second Darth Vader Kio Stepped down General Kio | Retired Dupe Builder for Army/Navy High Command | Last Ever Nova Senior Commander | Retired Assistant Head GameMaster | Admin | ST Vice Commander Revenant Link to comment Share on other sites More sharing options...
ZeferGaming Posted December 13, 2021 Share Posted December 13, 2021 + support Would give my 501st Elite job a better advantage as a Heavy as he carries this gun. SCP/Medical Senior-Command/Manager/Head of Field Work Quote Link to comment Share on other sites More sharing options...
Goat Posted December 15, 2021 Share Posted December 15, 2021 On 11/29/2021 at 12:22 AM, Keegan said: +Support This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well. | Head Administrator | Director of Intelligence | | Death Trooper Commander | Epsilon-11 Commander | Alpha-1 Commander | High General Goat | Shock Vice Commander | Link to comment Share on other sites More sharing options...
Hotshot Posted December 15, 2021 Share Posted December 15, 2021 ACCEPTED Thank you for your suggestion! Please allow up to a week for this suggestion to be successfully implemented into the server. *SMT reserves the right to reverse this decision at any time, even after the suggested contents addition to the server* Link to comment Share on other sites More sharing options...
Manager Beckett Posted January 16, 2022 Manager Share Posted January 16, 2022 In Progress This suggestion is now under review and is in the works of being implemented Link to comment Share on other sites More sharing options...
Manager Beckett Posted January 16, 2022 Manager Share Posted January 16, 2022 The bug where the RPM randomly changes to 300 is not by intention, it's a bug from the addon creator, updating the pack might provide a possible fix. This will be sorted within the next couple days. 1 Link to comment Share on other sites More sharing options...
Manager Beckett Posted January 17, 2022 Manager Share Posted January 17, 2022 Completed! This suggestion has been implemented and the Z-6I is now fully operational! Link to comment Share on other sites More sharing options...
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