Jump to content

Z-6I (Fix) [Accepted] [In Progress] [Completed]


Bear_
 Share

Z-6I Fix  

12 members have voted

  1. 1. Are these changes reasonable for fixing the Z-6I?

    • Yes.
      12
    • No.
      0


Recommended Posts

The Z-6I Rotary Blaster Cannon has a noticeable bug on its fire-rate following the initial burst. I am unsure if this is intentionally bugged or something that has not been fixed. If it is intentional, I have thought of a series of nerfs to justify having a weapon such as this on the server in its "un-bugged state."

Z-6I (Current State)
RPM: initial RPM of 1200 that decreases to  300RPM
Damage: 18
Mobility: 100%

 

Z-6I (Potential Change)
RPM: 900 RPM Fixed
Damage: 15-17
Mobility: 60-70% at the maximum


I believe the above change limits the potential for something too overpowered if this weapon were it to be added back without limitations being placed. The potential changes instead potentially add back a Heavy Support weapon into RP and combat that could be of more use than just raw DPS. 

After discussion with other command teams that have used this and other rotary cannon variants, they have requested to amend this post to include the Z-6 and the Z-2. (I don't believe I am leaving any of them out).

Edited by Barrett
emoji accidentally placed
  • Like 1

Grand Admiral Thrawn
R IC COL 6150 BEAR | R ST MAJ Barrett 6150

Link to comment
Share on other sites

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

Former General Keegan

Former Medical Senior Commander Keegan 4571

Former ImperialRP Senior Admin

Former ImperialRP Senior Gamemaster

Link to comment
Share on other sites

1 hour ago, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

 

Emperor Palpatine

| Ex. Shock Commander | Ex. Storm Trooper Captain | Ex. Nova Lieutenant-Colonel

 

Link to comment
Share on other sites

44 minutes ago, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

 

 Retired Nova Commander Comet NT01 | Retired Stormtrooper Major
Retired Gamemaster I | Retired Admin | Former GM Tick X

Godspeed...
spacer.png

Link to comment
Share on other sites

+Support

Fixing the Z-6I, Z-6, and Z-2 weapons will allow for Heavy Weapons specialties to be viable on the server as, well, Heavy Weapons, instead of "LMG guy". This will allow for more diversity in player loadouts as well.

Current: N/A

Former: Stormtrooper Commander Grim

Link to comment
Share on other sites

1 hour ago, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

 

| 501st "Vader's Fist" Legion Commander || 501st Sharpshooter Squad Lead | 
| Former SF Crimson ||Former IF Agent Lone Six || x3 Former 501st JTL Theta || Former 501st ARCL Blitz | 
Imperial RP Senior Admin |Imperial RP Gamemaster III || Retired 501st VCMDR |

season 1 duel of the droids GIF by Star Wars

Link to comment
Share on other sites

On 11/29/2021 at 7:23 AM, Bell said:

+Support

Fixing the Z-6I, Z-6, and Z-2 weapons will allow for Heavy Weapons specialties to be viable on the server as, well, Heavy Weapons, instead of "LMG guy". This will allow for more diversity in player loadouts as well.

I'm pretty certain the problem with these weapons is inside the TFA pack and not actually the weapon itself as I've seen this bug for like 5-6 years coming back due to TFA updates etc etc. Should be an easy fix for the devs and a very welcome one!

Link to comment
Share on other sites

5 hours ago, Mikael Scott said:

I'm pretty certain the problem with these weapons is inside the TFA pack and not actually the weapon itself as I've seen this bug for like 5-6 years coming back due to TFA updates etc etc. Should be an easy fix for the devs and a very welcome one!

I have heard so many varying potential issues that I did not know which one to believe. Figured a suggestion post might be my best first option to start narrowing it down haha.

Grand Admiral Thrawn
R IC COL 6150 BEAR | R ST MAJ Barrett 6150

Link to comment
Share on other sites

  • Head Admin
On 11/29/2021 at 12:22 AM, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

 

▝▞▞▞▞▞  | 𝐇𝐞𝐚𝐝 𝐀𝐝𝐦𝐢𝐧 |▝▞▞▞▞▞
 Former ◥

 IC SNR Commander Boss 

Link to comment
Share on other sites

+Support
I like
Very good
make Heavy jobs not have DLT19 again

                     SF Vice Marshall  Nebel                     
           Keeper of the Turdium Pantaloons              

season 4 GIF by Star Wars

Former: Marshal Commander, GM0, Medical CSM, 501st Senior Commander, 501st "Stinky" HVYL, & Former 501st Fossil

Link to comment
Share on other sites

On 11/28/2021 at 9:22 PM, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

 

                                                                 501st Senior Commander Miyo 5654

                                                                                    "I eat bug"                 

Link to comment
Share on other sites

On 11/29/2021 at 5:22 AM, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

 

Current Staff Rank: Head Admin
Current Gamemaster Rank: Gamemaster Overseer
Current RP Rank: Inferno Squadron Commander

Link to comment
Share on other sites

On 11/29/2021 at 3:23 AM, Bell said:

+Support

Fixing the Z-6I, Z-6, and Z-2 weapons will allow for Heavy Weapons specialties to be viable on the server as, well, Heavy Weapons, instead of "LMG guy". This will allow for more diversity in player loadouts as well.

 

Link to comment
Share on other sites

On 11/29/2021 at 12:22 AM, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

Current:

Senior Moderator

GameMaster [2]

SO Commander

KitChan-ISB Kitty-Rebel High Admiral Kitten-Rebel Kat

Shore PVT 

Former:

2LT Purge BAL, 501st 1LT, Shock, AO, Havoc, MC SPC 

General Boppington will live on 
Current: Rebel Admiral Ryan | Senior GameMaster | ISB Deputy Director Kio | Nova Commander Kio | TSO PO2 KitChan | Insidious Clan | Moderator 

Former: 2LT Purge BAL 501st 1LT Shock AO SO Havoc | MC SPC | GameMaster [II] | Senior Moderator | Naval SO Captain | ST PFC Kio 4343 | IC Kio DT PVT KI0 Royal Purge Elite KitChan | Last Marksmen Lead | First Palpatine Shadow Lead

evil star wars GIF

Link to comment
Share on other sites

+ support 

Would give my 501st Elite job a better advantage as a Heavy as he carries this gun. 

 Retired Gaminglight Member after 2 years I'll miss you all 

Star Wars Vintage GIF
 

Quote

people make mistakes. Sometimes they blow up in are face. The idea is to learn from them. Don't feel bad about making them. Even if people may put you down about your mistakes. Make sure to keep your chin up. Mistakes make us who we grow up to be. 

 

Link to comment
Share on other sites

On 11/29/2021 at 12:22 AM, Keegan said:

+Support

This change would be very good and allow this weapon to be used in an effective capacity. Seems like pretty good numbers for the nerf as well.

 

- High General Goat -

- Epsilon 11 First Lieutenant -

| Former Death Trooper Commander AK9 | Former Shock Vice Commander Goat |

Link to comment
Share on other sites

  • Manager

ACCEPTED

Thank you for your suggestion! Please allow up to a week for this suggestion to be successfully implemented into the server.

 

*SMT reserves the right to reverse this decision at any time, even after the suggested contents addition to the server*

hotshot manager.png

Link to comment
Share on other sites

  • 1 month later...
  • Manager

The bug where the RPM randomly changes to 300 is not by intention, it's a bug from the addon creator, updating the pack might provide a possible fix. This will be sorted within the next couple days.

  • Gaminglight Love 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...