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The Displacement Gun! (Witcher Portal Replacement) - Denied


Train Overlord

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What are you suggesting? 

In a nutshell, I am suggesting a Witcher Gate replacement.

Want to reek the benefits of the Witcher Gate without all the nasty lag and server crashes? Want something to crash your Humvees into server crash free? Look no further!

May I introduce you to the….

The Displacement Gun!

 

What does it do?

The Displacement Gun is an alternative to the Witcher Gate previously implemented and removed from the server last year due to server crashes, lag, and general unreliability. It acts identically in its function in which you can place two portals that players (and vehicles) can enter and be teleported between the two placed portals. It does differ slightly in which the portals are not two ways (but you can swap them thus giving the impression) but otherwise, it's identical to the Witcher Gate with new effects and sounds.

 

How does it work?

Glad you asked! It's simple to operate the Displacement gun. Once you spawn it in, you click ‘Reload’ to bring up a small menu in which you change the settings of the gun to your primary and secondary buttons. The settings aren’t complicated to set up or use. For the most part, it's mainly you are deciding which button will spawn in your entrance/exit portals. But you can also change it to swap the portals to make them two-way.

 

Once you spawned your portals in you remove them by clicking the primary/secondary fire function yet again which will despawn the portals in glitter and magic!

 

A video I made demonstrating its use is below.

 

 

How would this change better the server? - 

Teleporting large groups of players is a relatively common action in the server. It’s mainly done for two reasons hereby being Events and PTs. The current method is by applying the !bring command while not necessarily incorrect can be ineffective. It carries the usual annoyances and risks of bringing uninvolved individuals or pesky SCPs changing their names in order to be teleported. For PTs and events involving death, the players have to be brought back every time they die.

 

Now, while these are more of an annoyance than an issue this can be solved by the use of this gun.

 

For starters, it brings immersion to events that involve teleportation by placing a portal down in one location players can freely enter/leave the event and adds a mysterious layer to events of not knowing where it goes. ET can actually make portals and apply them to their events. Secondarily, it also lightens the load of ETs performing events not having to bring players back into the event whenever they die assuming it's somewhere in the event sit room.

 

Another reason while it benefits the server is its practical use in PTs. Gensec, for example, performing a PT somewhere else but with this nifty gun, you can shoot an entrance portal into their bunks and exit into the PT allowing deceased individuals or late joiners to tag into the PTs without having to be consistently brought back. It allows for an easier PT or even Masstests.

 

Lastly, it's practical for the server in general. This is an SCPRP in which anomalies are commonplace. We had something similar in the past and it was removed as it didn’t work. This one does, so why not add it?

 

Are there any disadvantages of making this change to the server? If so, explain. 

As with all addons this addon has had its issues in the past in damaging certain things. However, these have been smoothed and polished since its first release and I haven't been able to replicate these ingame myself. 

I have done my research seeing and reading previous suggestions which are about either re-adding the Witcher Gates or suggesting replacements all of which have been declined due to various reasons. In order to not meet the same fate, I will be going over these concerns addressing them directly.

 

"This was removed for lagging/crashing the server"

= Have no fear! After thoroughly testing this I can say that lag is to an absolute minimum and no crashes. However, I grant you that this was performed in single-player with no other players. A testing period can be implemented to ensure that it smoothly operates in the server. In comparison to Witcher Gates, this addon generally is more stable in any case. 

 

"I shoved a Humvee through them."

= Congratulations! This addon also allows the transportation of vehicles however, in comparison to Witcher Gates it's generally more stable, up to the task and doesn't carry the risk of crashing. Although it's rare for vehicles to be spawned in the server anymore anyway.

"51 MBs, -support"

= Quite right! We want to minimize the addon intake in the server as much as possible. Luckily, this addon is merely 3.1 MBs

 

"I imagine we’d have the same old problems."

= You may be right in assuming this. However, from the testing, I have seen and from what the addon claims I strongly suspect these problems are in the past and won't be involved in this addon."

 

"This was on the server before, and it must've been removed for a reason. I think it crashed the server if too many were placed in."

= Well have no fear! Only two portals can be placed at a time. 

 

Lastly, and perhaps most importantly.

 

"They were removed for crashing the server/conflicting with addons so odds are it won't be added back anytime soon."

= This is perhaps the strongest point in its usage within the server. That is, the workshop boasts that it's fully compatible with ghost protection addons which is a relevant addon within our server. This means that (in theory) the chance of it messing with both props and installed addons is low thus dramatically decreasing the likelihood of server crashes and problems, unlike Witcher Portals. 


 

Who would this change mostly benefit? - ET, Staff, all branches and players. 

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

https://steamcommunity.com/sharedfiles/filedetails/?id=159271441

 

 

Edited by Train Overlord
  • Like 1

Nothing special here, move on.

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+support 

If this can be fully implemented without making Zeeptins computer have a meltdown I'm all for it. This will keep the flow of events really nice and stable

 

 

Retired E-11Captain Beepis 3R7H

"It takes many good deeds to build a good reputation, and only one bad one to lose it"

-Benjamin Franklin

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I know this thing. Careful not to put the portals next to each other or it kills everything in a large area, although you may be able to disable that.

+support

SCP-RP Head of Staff | Ethics Committee Chairman

Former Nu-7 VCMDR l Former GenSec CPT

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5 hours ago, Pillercat said:

I know this thing. Careful not to put the portals next to each other or it kills everything in a large area, although you may be able to disable that.

+support

 

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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On 9/19/2021 at 9:14 AM, Pillercat said:

I know this thing. Careful not to put the portals next to each other or it kills everything in a large area, although you may be able to disable that.

+support

That does sound dangerous (if not a little bit fun). 

Although I can see that causing unnecessarily lag. Luckily! Yep it can be disabled by the use of some console commands that comes with the addon that remove the explosions. 
 

Edited by Train Overlord

Nothing special here, move on.

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+Support

Yes please, we can finally have one-manned portal events without the ET constantly being a teleporter. Also now we can have a realistic portal.

Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head

;-;

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+support
Hehe funny gun

The Double Barrel Bandit...

Former Ranks: RRH Analyst Echo-39 - G9 Wendigo GF5 - Elite Medic - Deputy Head of Medical Research D5 2nd Lieutenant - Deputy Head Raptor Operative - GOC Private x2 - CI Sergeant - O1 Specialist x2 (first O1 enlisted) - Event Team Executive AWPD Office Manager - RAU Advanced Unit - Advanced Medic - RFA Secretary of Investigations and Counter Intelligence - RAU Sentinel Unit - D5 Sergeant Major Head of Research - CI Captain - EOI Capulet - E4 Goon

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  • 4 weeks later...
On 9/17/2021 at 10:15 AM, Beepis said:

+support 

If this can be fully implemented without making Zeeptins computer have a meltdown I'm all for it. This will keep the flow of events really nice and stable

 

 

+ Support 

Note: A Very Good and Simple To Implement Suggestion.

Edited by Avalon Levi

 "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10
Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 Emeritus Professor | R.A.U  Grand Commissioner 
Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member 965374741_Designsemnome(14).png.95821f8db19c49555eea551835e2a17e.png

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