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Changing the Interrogation Door Clearance Level to 3 - Denied


Nagasaki

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What are you suggesting? - Whenever I am playing on the Security Wardens job and we get someone to interrogate, it is always difficult to enter Interrogation Room because it is Level 4 clearance. I am suggestion that we should lower the Keycard clearance to a Level 3 clearance level

How would this change better the server? - This would better change the server in which it will make it easier for Wardens to enter the Interrogation room. Wardens are authorized to interrogate foundation personnel and GOIs as well in the interrogation room and it is hard to interrogate them when we can't get into the Interrogation room because most Warden's keycards have only Level 3 clearance. 

Are there any disadvantages of making this change to the server? If so, explain. - One of the disadvantages that this would have is that if it does get changed, then Level 3 personnel are able to get access to the Interrogation room, but if unauthorized foundation personnel try to enter the Interrogation room, they will be give amnestics or will be terminated,

Who would this change mostly benefit? - Wardens 

-Security DHFTO 1LT Hiroshima

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+/- Support

So when the map first released, the door was Level 3. SF's who were doing interrogations constantly found themselves interrupted, so a suggestion was made and accepted to change the door to a Level 4.
(Here's the link to the suggestion if anyone wants to look at it)

But with Wardens being able to do interrogations, it would help them to make it a Level 3.

Thus +/- Support

Current: None

Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) 

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-Support

it would become an inconvenience for special forces if someone just randomly walked in that had a level 3 keycard, what wardens can do to combat this is ask a MTF HCMD if they can open up the door for them  or special forces to open the door for them in comms when they need to do interrogations.

Edited by Rotten
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-support

First of all to interrogate as a warden you have to be with a LV4+ so he can open the door.

Second if its LV3 basically anyone could open it and minge in it.

Third and last the cracking time would be way too low for that room.

Retired MTF Nu7 LTCOL| Retired Nu7 HFTO | Retired OH1 |  Retired Admin | French Canadian Man
Custom Classes: Raptor Team Jeff the killer

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Massive -Support

Wardens have to have Lv4 clearence with them to interrogate, I'd like to keep it that way.

8 minutes ago, General bacon said:

Second if its LV3 basically anyone could open it and minge in it.

Third and last the cracking time would be way too low for that room.

^^ reasons above.

Retired DHOS || Former Wardens Comissioner Caligula || Former SRIC in R&D || Former OH8 Funni [Redacted] Man | | Retired OPSV in Maintenance || Former MMF Duck || Former HLPR Bot AC3 || Retired 2LT in E-11 || Former Head Field Scout || Former Ranger Pax || former ET || Former Omicron-9 CPT  || Former OM9 EXP Delta PoliceRP: PD LCPL | SCU LT

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-Support, it got changed to LVL 4 with a reason.

"Without morals, are we truly any better than the things we've set ourselves to contain?"

EX-Site Director   EX-Super Admin | EX-Event Team Lead | Otter Lover Regardless of what SMT Says, not a furry. R&D Senior Inspector

 

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-Support

It was changed because people would open it, interupt interrogations, minge, etc.

Cracking it would be too easy

MTF Can just ask SF if they can come in to help, watch, and guard. SF and others decide

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Retired: E11 LTCOL Omi9 MAJ Nu7 LTCOL OH3 | Senior Mod | Event Team Member

 

 

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-Support

1. Level 3 keycard is the most common keycard for anyone to obtain

2. Hacking time is decreased on the room

Feel like this suggestion would work better if Warden Operatives were given level 4 to be able to bypass this keypad.

 Foundation Archivist | Operations Supervisor | SCP-RP Senior Admin Forums Diplomat | Support 1 |

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1 hour ago, [GL] loudyfam (Jack S) said:

Massive -Support

Wardens have to have Lv4 clearence with them to interrogate, I'd like to keep it that way.

^^ reasons above.

Also I’m Head Warden. Sorry bud lol 

 

-Support

Ret. Security Colonel || Ret. Head Warden || D-Class High Council || Former MTF Alpha 1 'Red Right Hand' Juliette 69             

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31 minutes ago, Squash said:

 

Feel like this suggestion would work better if Warden Operatives were given level 4 to be able to bypass this keypad.

Wardens need to be with a LV4+ to interrogate so the person with the LV4 keycard is suppose to open it for them thus there is no need for that

Retired MTF Nu7 LTCOL| Retired Nu7 HFTO | Retired OH1 |  Retired Admin | French Canadian Man
Custom Classes: Raptor Team Jeff the killer

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2 hours ago, General bacon said:

-support

First of all to interrogate as a warden you have to be with a LV4+ so he can open the door.

Second if its LV3 basically anyone could open it and minge in it.

Third and last the cracking time would be way too low for that room.

 

Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
Retired-Nu7 1st Lieutenant| Ex-GENSEC Master Sergeant and Junior Warden| Retired-Chaos Insurgency 1st Lieutenant| Zeta-19| Epic Payday Gang(2nd ever)| Ex-A1 Guardian| Ex-Event Team Member.
"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

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2 hours ago, General bacon said:

-support

First of all to interrogate as a warden you have to be with a LV4+ so he can open the door.

Second if its LV3 basically anyone could open it and minge in it.

Third and last the cracking time would be way too low for that room.

 

Former: Nu-7 Captain | Event Team Member | Maintenance Professional
Currently D-0007 

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4 hours ago, Rotten said:

-Support

it would become an inconvenience for special forces if someone just randomly walked in that had a level 3 keycard, what wardens can do to combat this is ask a MTF HCMD if they can open up the door for them  or special forces to open the door for them in comms when they need to do interrogations.

It’s level 4 for a reason.

Former
|| 
SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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14 hours ago, Southpaw said:

-Support

It was changed because people would open it, interupt interrogations, minge, etc.

Cracking it would be too easy

MTF Can just ask SF if they can come in to help, watch, and guard. SF and others decide

 

Gensec LTCOL | Deputy Head Warden S.T.A.R.S. Michael Jones Enthusiast

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  • Head of Staff
15 hours ago, Southpaw said:

-Support

It was changed because people would open it, interupt interrogations, minge, etc.

Cracking it would be too easy

MTF Can just ask SF if they can come in to help, watch, and guard. SF and others decide

 

ImperialRP SMT | Head of Staff       

Head Forums Diplomat

Former High Admiral | Former DT Commander | Former State LTCOL | Former SPRT Commander

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15 hours ago, Squash said:

-Support

1. Level 3 keycard is the most common keycard for anyone to obtain

2. Hacking time is decreased on the room

Feel like this suggestion would work better if Warden Operatives were given level 4 to be able to bypass this keypad.

-Support

[ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member

 

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-Support

I made the suggestion to make it LVL 4 , so its a SF , or a High command Easy access not run of the mil Dr Bright can walk in an minge , 

Its a high valued room to obtain information on CI , Slueths , or Maynard if caught 

Wardens are supposed to wait on HSU in the first place to enter  if none on then they do the interrogation 

Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec |  No officer that 24Pounds of plutonium isn't mine

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-Support bruh 

-Its HSU job to interrogate just ask if you can enter or do ./advert (ACT) knocks on the interrogation door.

-Decrease time for ci/d class to crack open the door.

- Minge lev 3 people will enter EX). Dr. bright

- I doubt that just Terminating them will work especially minges, they will just return and try to either kill you or take the person who is being interrogated.

 

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4 hours ago, Evil said:

-Support bruh 

-Its HSU job to interrogate just ask if you can enter or do ./advert (ACT) knocks on the interrogation door.

-Decrease time for ci/d class to crack open the door.

- Minge lev 3 people will enter EX). Dr. bright

- I doubt that just Terminating them will work especially minges, they will just return and try to either kill you or take the person who is being interrogated.

 

HOW ABOUT WE A ADD A LEVEL 3.5 KEYKARD???? GAME CHANGING RIGHT?!

Edited by Dr. Succ
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18 hours ago, Evil said:

-Support bruh 

-Its HSU job to interrogate just ask if you can enter or do ./advert (ACT) knocks on the interrogation door.

-Decrease time for ci/d class to crack open the door.

- Minge lev 3 people will enter EX). Dr. bright

- I doubt that just Terminating them will work especially minges, they will just return and try to either kill you or take the person who is being interrogated.

 

 

Nu7 CPT Nu7 DHFTO Head of Degeneracy | Former OH7 
HSU #1 
Ex Nu7 MAJ | Ex DHFTO | Ex HSU Commissar |

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On 12/8/2020 at 12:15 PM, Evil said:

-Support bruh 

-Its HSU job to interrogate just ask if you can enter or do ./advert (ACT) knocks on the interrogation door.

-Decrease time for ci/d class to crack open the door.

- Minge lev 3 people will enter EX). Dr. bright

- I doubt that just Terminating them will work especially minges, they will just return and try to either kill you or take the person who is being interrogated.

 

 

Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
Retired-Nu7 1st Lieutenant| Ex-GENSEC Master Sergeant and Junior Warden| Retired-Chaos Insurgency 1st Lieutenant| Zeta-19| Epic Payday Gang(2nd ever)| Ex-A1 Guardian| Ex-Event Team Member.
"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

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