Cammy Posted November 17, 2019 Share Posted November 17, 2019 What you want to see? - Add back 2 people Width rule for bases Why should we add it? - it would stop minge bases and would improve rp when raiding for gov and crims cause the now we are getting like one small Prop to break and it is ruining RP What are the advantages of having this? - make less minge bases and improve RP Who is it mainly for? - People who raid i think this would make RP so much more fun for both sides and for gov we could be able to stack up and have realistic raiding Rp and also means if a ofc stops in middle of raiding a base you could go around Hope yous will think about it Thanks Cammy Link to comment Share on other sites More sharing options...
PieLard Posted November 17, 2019 Share Posted November 17, 2019 +Support Its been some time sense I have been on this server and one of the biggest problems I have seen so far is how hard it is to raid ANY bases. We cant even get into the front door on some bases and then everyone gets stuck. PLEASE ADD THIS BACK IT HELPS WITH RAIDING SO MUCH. Link to comment Share on other sites More sharing options...
jack2221 Posted November 17, 2019 Share Posted November 17, 2019 6 minutes ago, Dondi 2.0 said: +Support Its been some time sense I have been on this server and one of the biggest problems I have seen so far is how hard it is to raid ANY bases. We cant even get into the front door on some bases and then everyone gets stuck. PLEASE ADD THIS BACK IT HELPS WITH RAIDING SO MUCH. Link to comment Share on other sites More sharing options...
[GL] Kanny Posted November 17, 2019 Share Posted November 17, 2019 6 minutes ago, Dondi 2.0 said: +Support Its been some time sense I have been on this server and one of the biggest problems I have seen so far is how hard it is to raid ANY bases. We cant even get into the front door on some bases and then everyone gets stuck. PLEASE ADD THIS BACK IT HELPS WITH RAIDING SO MUCH. I fully agree, Its so hard to raid any base rn. Ex. Superadmin - AnimeRP Ex. Senior Admin (AND FIRST) - PoliceRP Ex. Senior Moderator - PoliceRP Ex. Admin - Clonewars Ex. Admin - DarkRP Link to comment Share on other sites More sharing options...
Ronin Posted November 17, 2019 Share Posted November 17, 2019 +support When I try to raid as Gov, or heck any class, and the only fading door prop is a tiny cube in a corner that I can't see, it's entirely failbase worthy. There've been times where the entire Gov raiding force gets slaughtered cuz we can't find the prop to battering ram it. Link to comment Share on other sites More sharing options...
Phil Posted November 17, 2019 Share Posted November 17, 2019 20 minutes ago, Ronin said: +support When I try to raid as Gov, or heck any class, and the only fading door prop is a tiny cube in a corner that I can't see, it's entirely failbase worthy. There've been times where the entire Gov raiding force gets slaughtered cuz we can't find the prop to battering ram it. That bald Aussie Guy Link to comment Share on other sites More sharing options...
Torty Posted November 17, 2019 Share Posted November 17, 2019 32 minutes ago, Dondi 2.0 said: +Support Its been some time sense I have been on this server and one of the biggest problems I have seen so far is how hard it is to raid ANY bases. We cant even get into the front door on some bases and then everyone gets stuck. PLEASE ADD THIS BACK IT HELPS WITH RAIDING SO MUCH. "I feel i should say something profound, like one small step for man; All that i think of to say, is i feel like i have waited for this day for centuries"-Harrison Wells "You where good son, real good; Maybe even the best."-TF2 | Military RP Spetznaz1st LT United States Sergeant Link to comment Share on other sites More sharing options...
JackOG Posted November 17, 2019 Share Posted November 17, 2019 (edited) -Support I, for one, believe that the rule is completely fine and balancing. Government has the numbers, gas, shield, guns, and much more. I believe the removal of this rule helped to balance the raiding scale. I do not think it should be removed as it is crucial in making it at least close to being fair between government and criminals. Edited November 17, 2019 by JackOG Link to comment Share on other sites More sharing options...
Cammy Posted November 17, 2019 Author Share Posted November 17, 2019 1 minute ago, JackOG said: -Support I, for one, believe that the rule is completely fine and balancing. Government has the numbers, gas, shield, guns, and much more. I believe the removal of this rule helped to balance the raiding scale. I do not think it should be removed as it is crucial in making it at least close to being fair between government and criminals. jack this is adding a rule to make it fairer not removing a Rule Link to comment Share on other sites More sharing options...
JackOG Posted November 17, 2019 Share Posted November 17, 2019 Just now, cammy1706 said: jack this is adding a rule to make it fairer not removing a Rule Sorry Correction: I do not think the rule should be added as it is crucial in making it at least close to being fair between government and criminals. 1 Link to comment Share on other sites More sharing options...
Max Holland Posted November 17, 2019 Share Posted November 17, 2019 3 hours ago, Ronin said: +support When I try to raid as Gov, or heck any class, and the only fading door prop is a tiny cube in a corner that I can't see, it's entirely failbase worthy. There've been times where the entire Gov raiding force gets slaughtered cuz we can't find the prop to battering ram it. Link to comment Share on other sites More sharing options...
𝙁𝙧𝙚𝙚𝙯𝙚 Posted November 18, 2019 Share Posted November 18, 2019 -/+ Support This is a hard discussion as you got 2 groups. Gov and crim and everyone knows who is - and + supporting. We cannever make both sides happy. Never + Makes ''cancer'' bases easier to actually properly raid. + No endless raids by gov wich we just get tired from. - I like n challange - Shouldn't be to easy - Government can come back (so can crim) with alot of numbers, we have gass, you name it. - Embrases tac to actualy think and play smart (+Running through stacked up fences is not that tho) Again, its hard to even out the rules because in the end every side will just rant about it Former S.W.A.T Commander & J.M.T Member Quote Best driver of the year award Link to comment Share on other sites More sharing options...
Jimmy James Posted November 18, 2019 Share Posted November 18, 2019 (edited) 9 hours ago, Ronin said: +support When I try to raid as Gov, or heck any class, and the only fading door prop is a tiny cube in a corner that I can't see, it's entirely failbase worthy. There've been times where the entire Gov raiding force gets slaughtered cuz we can't find the prop to battering ram it. +support I play on both gov and crim and this only further made this seem like criminalrp than policerp. While i do agree there needs top be balancing removing that rule imbalanced it for the government Edited November 18, 2019 by Jimmy James Link to comment Share on other sites More sharing options...
Inactive Posted November 18, 2019 Share Posted November 18, 2019 If one guy can take out an entire tac team then theres clearly something unbalanced. +support Link to comment Share on other sites More sharing options...
Head Admin [GL] Mikey Posted November 18, 2019 Head Admin Share Posted November 18, 2019 14 hours ago, Freeze said: -/+ Support This is a hard discussion as you got 2 groups. Gov and crim and everyone knows who is - and + supporting. We cannever make both sides happy. Never + Makes ''cancer'' bases easier to actually properly raid. + No endless raids by gov wich we just get tired from. - I like n challange - Shouldn't be to easy - Government can come back (so can crim) with alot of numbers, we have gass, you name it. - Embrases tac to actualy think and play smart (+Running through stacked up fences is not that tho) Again, its hard to even out the rules because in the end every side will just rant about it see if we do add it back gov will be too OP and if we don't crim will be OP ya know what i'm saying? im going with freeze with a +/- Support You know who I am, unless you don't. Link to comment Share on other sites More sharing options...
Ronin Posted November 18, 2019 Share Posted November 18, 2019 I don't mind the narrow halls, the only thing I ever had an issue with is finding the tiny prop used for the fading door, which is colored to match the background or mostly invisible 75% of the time anymore. Link to comment Share on other sites More sharing options...
Blitzton Posted November 18, 2019 Share Posted November 18, 2019 +/- Support With the significant power advantage Gov’t has over Criminals, I believe it’s only fair that they’re allowed these halls. Allow me to provide an alternative, make a rule where fading doors must be clearly visible and easy to determine. I.E. no small blocks, posts, same colored/materialized walls, etc. - SRT Commander Blitzton 1K67 - PD MSGT Blitzton 1C67 - Future Pilot - Link to comment Share on other sites More sharing options...
Aaron Faustin Posted November 18, 2019 Share Posted November 18, 2019 -support Gov have numbers, shields, gas, etc and criminals should absolutely have the advantage of being able to make super hard bases like this. however, I DO think we should adding a rule that states the fading door should be very clear like a different color or something. Link to comment Share on other sites More sharing options...
Rocky Posted November 18, 2019 Share Posted November 18, 2019 23 hours ago, Ronin said: +support When I try to raid as Gov, or heck any class, and the only fading door prop is a tiny cube in a corner that I can't see, it's entirely failbase worthy. There've been times where the entire Gov raiding force gets slaughtered cuz we can't find the prop to battering ram it. Link to comment Share on other sites More sharing options...
Calamity Posted November 19, 2019 Share Posted November 19, 2019 Snar added this rule since government since government just goes flying pasted the base. Definitely does not help with some tactical units going 90 miles per hour. The current basing rule stops government from going in bases with no brains. Forces them to use tactics and to stack up. Gaminglight PoliceRP Retired Superadmin “Genius is one percent inspiration, ninety-nine percent perspiration.” “There are no shortcuts to any place worth going.” “You are never dedicated to something you have complete confidence in." Link to comment Share on other sites More sharing options...
Cammy Posted November 19, 2019 Author Share Posted November 19, 2019 4 hours ago, Calamity said: Snar added this rule since government since government just goes flying pasted the base. Definitely does not help with some tactical units going 90 miles per hour. The current basing rule stops government from going in bases with no brains. Forces them to use tactics and to stack up. do u mean removed the rule Link to comment Share on other sites More sharing options...
Calamity Posted November 19, 2019 Share Posted November 19, 2019 Just now, cammy1706 said: do u mean removed the rule No, he replaced the rule Gaminglight PoliceRP Retired Superadmin “Genius is one percent inspiration, ninety-nine percent perspiration.” “There are no shortcuts to any place worth going.” “You are never dedicated to something you have complete confidence in." Link to comment Share on other sites More sharing options...
Cammy Posted November 19, 2019 Author Share Posted November 19, 2019 2 minutes ago, Calamity said: No, he replaced the rule okay Link to comment Share on other sites More sharing options...
John Kill Posted November 19, 2019 Share Posted November 19, 2019 Idk why but last time a check the motd the rule was still in the motd saying you must have 2 people back to back for it Link to comment Share on other sites More sharing options...
Cammy Posted November 19, 2019 Author Share Posted November 19, 2019 52 minutes ago, John Kill said: Idk why but last time a check the motd the rule was still in the motd saying you must have 2 people back to back for it this is the old side by side rule Link to comment Share on other sites More sharing options...
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