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DooM Guy

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Everything posted by DooM Guy

  1. What are you suggesting? - Make the D-Block elevator quieter How would this change better the server? - The thing is loud af, legitimately can't hear anyone cause of how loud it is. Are there any disadvantages of making this change to the server? If so, explain. - No Who would this change mostly benefit? - Anyone that uses the D-Block elavator Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
  2. That's still a hard choke point, if you're to far left or right they can get a clean hit on you. Fighting someone who can one tap you from a mile a way isn't really fair imo.
  3. Ah yes because having two riot control camp the elevator AND ONE TAP ME is fair, like if that's not annoying I don't know what is. Having to walk out of D-Block and fight some MTF dual wielding mini-guns with only a pistol is living hell. Skill doesn't even come into play at this point, it's like coming into a fight with nothing but a pea shooter against 5 guys with assult rifles. This is a very needed buff, I'm tried having to stab gensec to death.
  4. What are you suggesting? - Allow the HK USC on D-Class CC's How would this change better the server? - There's many ways that this will benefit D-Class. Currently, the loadout for D-Class is very limited, with only pistols and a few other exceptions. The HK USC is in my opinion a fairly balanced weapon. It only fires in semi-automatic, so it's not automatic. Currently, D-Class are highly dependent on D-Class CC's. Lot's of people think that D-Class CC's are op but when you go up against some Nu-7 with dual mini-guns, it's not really a fair advantage even Riot control is hard to deal with. I've been 1 tapped numerous times cause they completely over power me (No I'm not talking just about ZJ lol) It usually take 3-5 CC's to take D-Block on a normal day. Are there any disadvantages of making this change to the server? If so, explain. - Many, it gives D-Class in general a more fair advantage against combatants. A more select arsenal, a more fair chance at combat, and more fun just in general. I highly recommend you try this weapon in game before sharing your opinion. Who would this change mostly benefit? - D-Class Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Fire Rate: 600RPM Damage: 23
  5. I feel like the SCP could use a swep of some sort, maybe a teleport feature so he can hop to different places on the map. Or some random teleport thing idk just thought it was a good idea +Support
  6. Bro fr I remember people could escape combat with these
  7. You're right Doom VFR does suck. I have like 30 minutes on the game and from my experience it was complete ass. The gun play was like playing airsoft. I had to hold my super shotgun in one hand, and my gernades in the other. Why tf couldn't I grip my weapon with both hands. The game was also super laggy but that was oculus quest 1 with link but I got a valve index now so I probably wont get lag. Game was a sore letdown. As for eternal I probably wont play it any time soon cause I'm addicted to beat saber right now and mainly vr I heard rumor that there might be a another Doom VR game in the works though O_O but hopefully they use common knowledge instead of forcing me to use the BFG with one hand
  8. I've never played Doom Eternal, and Doom VFR sucked...
  9. Dude we need a trading system for this server. Think of it like CS, buy and sell skins. Trust me, my net-worth would be double of Zeeptins if this was a thing
  10. Hol up I see this as meme opportunity
  11. Site 05 gives me a nostalgic feeling. Site-05 IMO was much more cramped but easy to navigate which was fun. The combat that could be had in site-05 was 10000X better than Site-10. However from a RP stand point Site-10 is much better. It feels more open and free but lacks the combat to be had. So how about this. We combine the two. For example: we could revert site 10 d-block to site 05 d-block. I like Site-05 1000X better then site-10 but that’s just my opinion. If I could I’d go back to site-05 but bring some site-10 assists with me..
  12. DooM Guy

    dclass

    -Support give them to the JR’s
  13. I'm give my honest opinion here: I feel like the weapons the D-Class CC's have are very limited. Yeah sure we get the tec-9 but that thing feels like a dying paintball gun. The C damage is like 27 but it only does like 4 damage per hit, and combined with the servers hit reg it's awful. The Winchester is good but only at certain times. The contender is fine though no need to talk about it. But the fact that old CC's get to keep their ridiculous load outs like Gordon freeman, and D-7025 is absolutely insane. (Yes Ape I know the MP7 is op asf) I'm all for having a wider selection of weapons for D-Class but I don't want them to have Negevs lol Here's some weapons that I think that would be balanced enough: tfa_usc tfa_mp40 (maybe) tfa_uzi tfa_csgo_mac10 tfa_1897winchester (Nerf it a little no one uses it anyways, and it's not the one in the armory) tfa_mp7 (TFA) I HIGHLY recommend the tfa_usc as it's the most balanced weapon on the list. I knows there people that are gonna be like: "bUt yOu gUys AlReaDy tAke d-BLocK eNoUgH" ok well maybe if your LCPL didn't stand in one spot while I beat him to death he wouldn't be dead now would he. Give D-Class a wider verity of weapons but MAKE IT BALANCED +Support
  14. Eh +Support if you never do it again
  15. I would just like to say: get a knife lol
  16. Drip was the king of D-Class I was the hell bringer for gensec Your request is invalid
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