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Coltable

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Everything posted by Coltable

  1. The best we could do is set a rule going forward... but seeing as we have already said yes and for idk maybe 3 years worth of cc models it would be extremely messed up for myself as a manager to go around picking on year old cc's forcing them to change their models.
  2. If you can come up with a solution to set global hitboxes for not just the models on the server but also all future models and If you can somehow condense MONTHS & MONTHS of work within less then a week then this suggestion is worth some attention but as it stands your expecting myself and Jayden to sit down for the majority of our summer going through GB's of models reworking model hitboxes (which by the way is not a skill either of us know of). I understand what your trying to suggest within this suggestion but it is a ridiculous notion that it is a easy or a somewhat challenging fix, It is an enormous fix one which would take a team of developers working together managing the work load, something we here do not have the luxury of, And on top of it all the suggestion that we would need to continue to rework all future models added to the server is again an insane request, we do not have weeks and weeks of our time which we can just throw away working around the cloak on a project of this scale. TLDR: If we had a big enough team of developers working around the cloak over the course of a few months sure, but seeing as its just myself and Jayden, two teens living our lives working IRL on top of the workload of the server its a clear no. We simply do not have the time nor the future development work rate to keep up with such a request.
  3. shouldn't be easy to spy on the scp foundation.
  4. If i was to make this change i might also nerf their hp a little as making them harder to hit buffs them in some regard.
  5. Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.
  6. Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.
  7. Honestly dont want the server turning even more into team death match so cant see much of a change happening here, ill move it to in progress for now but i wouldnt expect much of a change.
  8. Ill talk it over with utility if they g with it dont see any problem.
  9. Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.
  10. Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.
  11. Seeing as this suggest was more for feedback im gonna go ahead and deny it, your welcome however to make a new post actually suggesting a change to cuffing in the future.
  12. Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.
  13. Reason why its not 15mins and currently set too 25mins is bc in some cases like scp self breaching players go afk for at least 20mins so it be unfair to respawn a player just bc they wanted to watch a video while waiting nlr etc. I think 25mins is a nice spot currently. Finally on your other point on moving players off limited jobs, we cant do that as that would mean players could no longer afk on custom jobs which would basically make them pointless then. If you ever see a player afk on a limit job and number of staff or cmd players would be happy to demote them for you.
  14. Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.
  15. This would honestly lead to more client side lag on yall's end and as much as it would be helpful having it on the server isnt worth it imo. Its very easy to calculate dmg on the server, take the dmg value and multiple it by 0.6. 30 DMG * 0.6 = 18 DMG per bullet (chest)
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