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Found 5 results

  1. Post name: Global Time to Kill Nerf What are you suggesting? - Removing the negative multiplier on damage for all weapons. (Bring back old TTK) How would this change better the server? - It would improve the current status that combat is in at the moment. For me and many others combat on this server is boring, bland, and just outright annoying. Currently people crouch and jump spam while shooting at their targets, not taking cover unless they are at very low HP, and has no tactical input other than head glitching on rooftops and barricades. Even ambushes with mass amounts of people are ineffective unless you have ~10 people. Within the past 6 months Snipers, LMGs, and DMRs were buffed and showed improvement, however shortly after were nerfed because other classes could not compete. As of right now it takes 2-3 mags to consistently kill regular combative classes in combat. With removing the negative damage multiplier it would "bring back" the old TTK that we used to have and would make the server be more tactical oriented, rather than crouch and jump spamming until the target is dead. I think it would bring back the spice in combat that we have been missing for a very very very long time and would make combat much more enjoyable. Are there any disadvantages of making this change to the server? If so, explain. - Lower HP jobs like D-Class and some classes in GENSEC would be put at a disadvantage at first, however with proper planning and placement can easily terminate higher HP classes. Who would this change mostly benefit? - This change would benefit all of combative classes. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - These are some clips that I have gathered from our current Time to Kill https://medal.tv/games/garrys-mod/clips/jS6yUZF3HUGgs/d1337es1uq8z?invite=cr-MSxTYjcsMzIzMTA5Myw https://medal.tv/games/garrys-mod/clips/jSrqZEupMzpLJ/d1337jFMRITA?invite=cr-MSx3UXgsMzIzMTA5Myw These are some clips that I have gathered from the old Time to Kill https://medal.tv/games/garrys-mod/clips/jS1aFMrAxkdyO/d1337oRLigoq?invite=cr-MSxVR3AsMzIzMTA5Myw https://medal.tv/games/garrys-mod/clips/4YpoovSWlEQcW/d1337bwdrPAC?invite=cr-MSxsc08sMzIzMTA5Myw As you can see from the current clips, right now the meta is to jump and crouch spam while shooting. In the old clips you can see that proper placement and tactical input can make a whole difference whether you survive or die. Even when outnumbered on a basic combative class, it is possible to win an uneven fight. Point is I think we should bring back the old TTK as it was much more enjoyable than the current meta and is much more entertaining.
  2. What are you suggesting? - Buff weapons a few (no nerf) This is my opinion about these weapons, and I mostly don't care if it does get declined. Buff ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ tfa_csgo_p90 = Increase Damage (26 > 30) tfa_smgp90 = Reduce Recoil and tighter spread tfa_g36 = switch around with accuracy ( 1 || 5 > 5 || 1 ) and buffing the accuracy ( 5 > 2 ) *It make no sense why it was like this* tfa_f2000 = Reduce the recoil tfa_vector = Increase Damage ( 22 > 26 ) tfa_thompson = Reduce a little Recoil tfa_uzi = tighter bullet spread tfa_1897winchester = faster reload, and Increase clip size (4 > 6) tfa_browningauto5 = (buff the damage from 15x6 to 16x8) tfa_ithacam37 (damage buff of 16x8 to 17x8 and clip size from 5 to 7) tfa_dbarrel = (right click damage buff from a total of 200 damage to 400 as its firing both barrels) tfa_remington870 = a little bit tighter spread tfa_pkm = Increase (Fire Rate 650 > 750,) and Increase damage (33> 36) tfa_fg42 = clip size ( 20 > 27) tfa_csgo_ak47 = tighter spread tfa_val = Reduce Recoil tfa_m1918bar = increase clips size ( 20 > 30 ) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- How would this change better the server? - Giving these weapons more usefulness instead of using high command weapons, and also some of these weapons haven't been touched in armories or currently in their classes. Are there any disadvantages of making this change to the server? If so, explain. - I do not know how OP these weapons are or how balance is, but let's see that road lay ahead. Who would this change mostly benefit? - everyone on the server Edit Forums X7
  3. What are you suggesting? - Buff the cs:go deagle back to is original state. How would this change better the server? - The deagle would be more usable again. Are there any disadvantages of making this change to the server? If so, explain. - People may think it's OP Who would this change mostly benefit? - Everyone with the deagle. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Orginal Deagle Stats: RPM: 273 DMG: 73 Current Deagle Stats: RPM: 250 DMG: 65
  4. Post name: “A more realistic 682 Buff " What are you suggesting? - I'm hoping 682 can get a buff (Specifically adding armor) Like a max of (200) or more? Also maybe hoping if it can be regenerative like SCP 194's hp but instead it being able to regenerate its armor? Also I would love for the 682 to be fixed so when it moves it does the walking and running animations (if that's possible) How would this change better the server? - It would give 682 a buff that would realistically make him more like what the SCP wiki make him seem like or in more of threat since he is one of the most dangerous SCP's out there. This is also my first time ever making a suggestion so sorry if the format is not the way it was supposed to be. Are there any disadvantages of making this change to the server? If so, explain. - MTF are not going to like this. Who would this change mostly benefit? - This would give 682 a more of an advantage of going againt MTF with Negevs. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
  5. Please make sure suggestions are pertinent and relevant! What you want to see? - The christmas hammer buffed Why should we add it? - Because d class genuinely need this at the time being What are the advantages of having this? -Because all of us fail to recognize that d class must face down a ENTIRE FOUNDATION of security mtf and CC's alike and we complain that we get merced by the hammer on occasions to put it into perspective there is about 75% of the server on a foundation job and cc foundation job lets say it a active day we have 110 people on about 85 foundation members are logged on divided it about 2 because of utility and research there is estimated 40 members that can KOS d class outside of d block that are FAR more armed and FAR more equipped the hammer kind of acts as a balance because it gives d class a chance to utilize strategic gorilla warfare ambushing MTF and being able to do it with relative ease . (rember MTF still have guns) Who is it mainly for? - d class Links to any content - N/A Do note i dont even own the hammer so yeah...
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