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Everything posted by Orange π
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I like the video thx, you got me in stuck watching.
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Any LOA exceeding a month would not be possible, standard across the server as a whole.
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How long is an N/A loa, I see it as a retirement. Please specify a time, or I will take it as is.
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Remove Medkits and all of the medical supplies from the Armory - Denied
Orange π replied to Bread's topic in Denied
-Support D Class CI & CC's should be thought of in regards to healing. -
I feel you on that Cya around
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Name: Rank: Discord ID: Steam ID: Ideas for CI: How do you think command is doing; if you are command how do you think you are performing?
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-Support
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This isn't needed, it'd make the whole room OOC
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Lil Sixx - Trial Moderator Application- Accepted
Orange π replied to Saint :)'s topic in Accepted
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Allow people to shoot Invincible SCPs - Denied
Orange π replied to That Fireman Guy's topic in Denied
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General Suggestion - Give infiltrator better guns like stealth op - Denied
Orange π replied to Loaff's topic in Denied
If the silenced SVU or silenced dragonov is allowed I don't have a problem, infiltrator is best to attack the weak which the weapons it has is good for. -
Nameο»Ώ:ο»Ώ Orange Rank: CMDR Callsign: GX01 Date of LOA Leave/Return: Starting at 7 days, may increase Reason (if private write N/A):ο»Ώ N/A | Aleks may know, but shouldn't say.
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It's 3 & a melee. The CZ (Arguably the best secondary) was taken off for the spade. The chainsaw is superior to the spade as it can function just like a chain saw. If the spade was counted as a primary, then why would I be requesting it when I could get the chainsaw if they are both the "same". The kac pdw is a little under the ump I'd say, lower damage but a higher fire rate. Stat wise its about the same last time I had the PDW, but it terms of how the weapon feels the PDW is way better. Its similar to how the AK is better than the HK416, however the HK just feels better to use.
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The training & interrogation rooms are a good idea, however the simulation one is not really needed to perma prop as it's good to constantly get a new scope & layout for those PT's. A medical room may be better however. We were also given a 30 prop limit to fill up the CI base at first.
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General Suggestion: CI Infiltrators Solo Raid Amendment - Denied
Orange π replied to Mattie's topic in Denied
Take R&D out of your name and call yourself "CI infiltrator Mattie" You did pay for the class so we shouldn't stop you from using it. Just be sure to follow any MOTD rules. -
General Suggestion: CI Infiltrators Solo Raid Amendment - Denied
Orange π replied to Mattie's topic in Denied
They can already raid alone as long as their are no CI members on, because they still start a raid timer upon entering. I allow this with my military as well^, as long as nobody else is on. -
That's why I chose the weakest balanced one to my knowledge especially with the downgrade of the pkm.
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Its a tommy gun?
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================================================================== Job Update ================================================================== Job Name: CI Alpha Operative Adding: tfa_kac_pdw Removing: tfa_csgo_ump45 Health: 125 Armor: 125 ================================================================== Job Update ================================================================== Job Name: CI Beta Operative Adding: N/A Removing: N/A Health: 150 Armor: 150 ================================================================== Job Update ================================================================== Job Name: CI Delta Command Adding: tfa_ak47 Removing: tfa_csgo_aug Health: 200 Armor: 175 ================================================================== Job Update ================================================================== Job Name: CI Gamma Command Adding: tfa_aw50 Removing: tfa_csgo_awp Health: N/A Armor: N/A ================================================================== Job Update ================================================================== Job Name: CI General Adding: tfa_csgo_ump45 Removing: tfa_ak47 Health: N/A Armor: N/A ================================================================== Job Update ================================================================== Job Name: CI Shades Task Force E4 Adding: tfa_remington870 & tfa_nmrih_spade Removing: tfa_mossberg590 & tfa_csgo_cz75 Health: 250 Armor: 200 ================================================================== Job Update ================================================================== Job Name: CI Sawbones Adding: tfa_g36 Removing: tfa_an94 Health: 150 Armor: 125 ================================================================== Job Update ================================================================== Job Name: CI Hotshot Adding: tfa_csgo_deagle Removing: tfa_csgo_fiveseven Health: N/A Armor: N/A ================================================================== Job Update ================================================================== Job Name: CI Longshot Adding: tfa_csgo_mp5sd Removing: tfa_mp7 Health: 150 Armor: 150 ================================================================== Job Update ================================================================== Job Name: CI Trap Expert Adding: tfa_csgo_mp5sd Removing: tfa_mp5sd Health: N/A Armor: N/A ================================================================== Job Update ================================================================== Job Name: CI Heavy Trooper Adding: tfa_thompson & tfa_1887winchester Removing: tfa_pkm & tfa_csgo_mac10 & tfa_scoped_taurus Health: N/A Armor: N/A ================================================================== Job Update ================================================================== Job Name: CI R&D Field Researcher Adding: keypad_cracker Removing: N/A Health: N/A Armor: N/A ================================================================== Job Update ================================================================== Job Name: CI Sleuth (Level 55+) Adding: tfa_csgo_usp Removing: tfa_csgo_cz75 Health: N/A Armor: N/A Notes: Requesting that the job to change from 65+ to 55+ Requesting the slot limit to be bumped to 3 ================================================================== Job Update ================================================================== Job Name: CI R&D Command Adding: tfa_csgo_bizon Removing: tfa_csgo_mp7 Health: N/A Armor: N/A Notes: Can we make sure R&D Command can whitelist for RND jobs. It currently cannot and hasn't been fixed despite bug reports. ================================================================== Job Update ================================================================== Job Name: CI R&D High Command Adding: tfa_1887winchester Removing: N/A Health: N/A Armor: N/A ================================================================== *Combined total HP & Armor before post, the only jobs changing fall short when compared towards E11 and Omni's high pool. (Stats found on most recent branch update post regarding that job)
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Nameο»Ώ:ο»Ώ Orange Rank: CMDR Callsign: GX01 Date of LOA Leave/Return: 9/30/29->10/2/20 Reason (if private write N/A):ο»Ώ Helping somebody
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https://gyazo.com/88d4ae46c5185a489f05c04b5ff476ca Even if joking, I don't think sensitive jokes are allowed.
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Those 21 people could have had an armory weapon and had do do something outside the game and returned dead. I go AFK with guns all the time in upper D Block.