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Everything posted by Orange π
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Hi sir, is it true you are leaving the forums?
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Disallow MTF/Foundation Members to camp Gates - Denied
Orange π replied to That Fireman Guy's topic in Denied
-Support Pretty much the issue you are trying to address is meta gaming when CI do their flag up advert. If MTF run to Gate A or EZ in preperation of the raid and you have valid proof from staff, Maynard, or just hop on 343 to spectate, report it. I will try to ensure MTF command do not encourage or let the meta behavior happen, but as for guarding the gates and checkpoints that is fine to do. -
+Support He was good A1 He is a good mouse1 hitter Enjoyable to be around I would trust him
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+Support It makes no sense to strike somebody for something out of there control. I wouldn't want the chanclas either
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You were always great to be around, I hope to see you around.
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2/4/2020 - Weapon Skins, Daily Rewards, SCP-610 and CI Branch Update
Orange π replied to Igneous's topic in Server Updates
Cool stuff! -
The HP and Armor changes ate still being added but on a later notice(~A Month) due to some stuff CI is waiting for elsewhere on the server.
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1/28/2020 - Prop Protection, Research & Gensec Branch Updates
Orange π replied to Igneous's topic in Server Updates
Cool stuff! -
General Suggestion - 076 02 Small Speed Boost - Accepted [Completed]
Orange π replied to [GL] Jack's topic in Completed
+Support Good idea -
If that is the truth, I think an unban is reasonable nothing on the advert had any communities to my knowledge.
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It's this one, And with the enlisted HP, a better look is at it is that currently it is 125 125, e11 enlisted is 175 175 & Nu7 enlisted is 150 150
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Non-CC robots, Coldsilvers & Visible hazmats will not be shot, unless SMT have more to add.
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Name: Rank: Call Sign: Discord#1234: Suggestions/Complaints/Concerns/Extra: Do you wish to remain apart of R&D:
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Name: Rank: Call Sign: Discord#1234: Suggestions/Complaints/Concerns/Extra: Do you wish to remain apart of Military?:
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CI Military Branch Update NOTES Removing Sawbones Replace the word sawbones in the MOTD with BioEngineer, they will be tasked with similar jobs. Ignore HP & Armor Changes 2 Slots On Deadshot 2 Breaching charges max ================================================================== Job Addition ================================================================== Job Name: CI Deadshot (Level 75+) Adding: Igneous coded hand cannon (high headshot dmg, low reload. Reward for being good in combat) & keys & weapon_cuff_elastic & weapon_hdevice & salute_swep Health:175 Armor: 175 Model: models/player/conviction/vympel_archer.mdl Description: Best aim in the Insurgency, the CI Deadshot leaves no one standing. With their hand cannon they deal high headshot damage if their aim is on point ================================================================== Job Addition ================================================================== Job Name: CI Praxedes Fist: Dolos Adding: Igneous coded sweps: Teleportation SWEP, Invisible SWEP, Backstab SWEP, tfa_mp7 Health: 1000 Armor: 250 Model: models/stryder/stryder.mdl NOTES: Can not breach SCPβs | Need /ci comms | No hacking device | Mainly used as surveillance ================================================================== Job Update ================================================================== Job Name: CI Praxedes Fist ---> CI Praxedes Fist: Kronos Adding: tfa_striker12 Removing: tfa_usas & jorge_chaingun ================================================================== Job Update ================================================================== Job Name: CI Trap Expert Adding: weapon_breachingcharge Removing: m9k_m79gl Health:175 Armor: 175 NOTE: Trap Expert is becoming a completely new support unit to CI that can open doors for the raid team, Job is being reworked to focus on supporting the main CI raid group rather than being an explosive dmg dealing job https://steamcommunity.com/sharedfiles/filedetails/?id=1596554153 ================================================================== Job Update ================================================================== Job Name: Dr. Maynard Health: 125 Armor: 125 Adding: tfa_mp7 & weapon_physcannon ================================================================== Job Update ================================================================== Job Name: CI Alpha Operative Health: 175 Armor: 150 ================================================================== Job Update ================================================================== Job Name: CI Beta Operative Health: 200 Armor: 150 ================================================================== Job Update ================================================================== Job Name: CI Hotshot Health: 200 Armor: 150 ================================================================== Job Update ================================================================== Job Name: CI Longshot Health: 175 Armor: 150 ================================================================== Job Update ================================================================== Job Name: CI Shades Task Force Health: 250 Armor: 200 Adding: tfa_m16a4_acog Removing: tfa_vikhr ================================================================== Job Update ================================================================== Job Name: CI Delta Command Health: 200 Armor: 175 Adding: tfa_m3 Removing: tfa_csgo_sawedoff ================================================================== Job Update ================================================================== Job Name: CI Gamma Command Adding: tfa_csgo_awp Removing: tfa_aw50 ================================================================== ==================================================================================================================================== CI R&D Branch Update ================================================================== Job Update ================================================================== Job Name: CI R&D Command ---> CI R&D Delta Command Adding: weapon_hdevice & weapon_physcannon NOTE: The Keypad Cracker is for our on-site testing, done during a raid. In the scenario Military dies, it becomes difficult to even try to escape without a Keypad Cracker. Command are permitted to use this job to do On-Site tests, long as they have Military escort, but sometimes, military dies, and R&D survives and needs to escape ================================================================== Job Update ================================================================== Job Name: CI R&D High Command ---> CI R&D Gamma Command Adding: cross_arms_infront_swep, weapon_hdevice_pro, weapon_physcannon Additional Model: models/kuma96/hazmatsuit_male/hazmatsuit_male_pm.mdl models/player/suits/male_02_shirt_tie.mdl models/player/suits/male_03_shirt_tie.mdl models/player/suits/male_04_shirt_tie.mdl models/player/suits/male_05_shirt_tie.mdl models/player/suits/male_06_shirt_tie.mdl models/kuma96/hazmatsuit_female/hazmatsuit_female_pm.mdl Additional: - Needs E4 Comms added to job. - Player Slots lowered to 3 NOTE: The Keypad Cracker is for our on-site testing, done during a raid. In the scenario Military dies, it becomes difficult to even try to escape without a Keypad Cracker. Command are permitted to use this job to do On-Site tests, long as they have Military escort, but sometimes, military dies, and R&D survives and needs to escape ================================================================== Job Update ================================================================== Job Name: CI Field Expert Additional Model(s) Path: models/grim/isa/isa_sniper.mdl models/kuma96/hazmatsuit_male/hazmatsuit_male_pm.mdl Model Removal: models/player/hitman_absolution_47_classic.mdl Extra Info: https://steamcommunity.com/sharedfiles/filedetails/?id=2002259636 ================================================================== Job Update ================================================================== Job Name: CI Sleuth Additional Model: models/bmscientistcits/p_male_06.mdl models/player/kerry/medic/medic_05.mdl models/armacham/scientists/scientists_4.mdl Model Removal: models/player/portal/male_04_medic.mdl Job Description: A specially trained unit of spies and liars, with the intent to uncover foundation secrets, and investigate their workings. Masters of disguise, capable of fooling even the wisest men of the world, long as they donβt become a fool to themselves. ================================================================== Job Update ================================================================== Name of Job: CI Research and Development ---> CI R&D Alpha Agent Job Models: models/player/suits/male_01_open_tie.mdl models/player/suits/male_02_open_tie.mdl models/player/suits/male_03_open_tie.mdl models/player/suits/male_04_open_tie.mdl models/player/suits/male_05_open_tie.mdl models/player/suits/male_06_open_tie.mdl models/kuma96/hazmatsuit_male/hazmatsuit_male_pm.mdl models/kuma96/hazmatsuit_female/hazmatsuit_female_pm.mdl Job Weapons: tfa_nmrih_maglite & tfa_csgo_deagle & point_in_direction_swep & cross_arms_swep & weapon_cuff_elastic & weapon_physcannon Job Salary: 100 Job HP: 100 Job Armor: 75 Additional: NOTE: All R&D Command Jobs need the ability to whitelist for this job. ================================================================== Job Update ================================================================== Name of Job: CI R&D Beta Agent Job Models: models/player/suits/male_01_closed_tie.mdl models/player/suits/male_02_closed_tie.mdl models/player/suits/male_03_closed_tie.mdl models/player/suits/male_04_closed_tie.mdl models/player/suits/male_05_closed_tie.mdl models/player/suits/male_06_closed_tie.mdl models/kuma96/hazmatsuit_male/hazmatsuit_male_pm.mdl models/kuma96/hazmatsuit_female/hazmatsuit_female_pm.mdl Job Description: R&D more commonly known as Research and Development is trained/tasked with the utilization of Foundation Anomalies, along with intel forced out of foundation personnel. Betaβs are lead examples in R&D. They have proven their ability to provide to the Insurgency. Job Weapons: tfa_nmrih_maglite & tfa_csgo_deagle & point_in_direction_swep & cross_arms_swep & weapon_cuff_elastic & weapon_physcannon Job Salary: 125 Job HP: 100 Job Armor: 100 Additional: - Needs CI Comms added to job. All R&D Command Jobs need the ability to whitelist for this job ================================================================== Job Update ================================================================== Name of Job: CI BioEngineer Job Model: models/cod_aw_hazmat_player.mdl Job Description Specialized Bio-Mechanical artists, studying the art of combat, and medical practice on the field. Armed with hazardous materials that must be used with the most care, as well as knowledge of the most effective methods to mend, or cause pain. Serves as a support unit for the insurgents, to ensure the survival of soldiers on the field, or in an Insurgency base. Job Weapons: tfa_csgo_usp & cross_arms_swep & weapon_m9 & weapon_armorkit & fas2_ifak & weapon_cuff_elastic & tfa_bizonp19 & weapon_extinguisher_infinite weapon_physcannon Salary: 150 Job HP: 150 Job Armor: 150 Additional: - Needs CI Comms added to job. - P-008 Pistol. A pistol, coded by Igneous. When it finds a mark, the subject hit by it has 10 seconds, if they are not terminated in those 10 seconds, they will transform into a 008/049-2 instance. (Has a large Cooldown) And will have to behave as such, attacking any and all people around it - 6 Player Slots on job All R&D Command Jobs need the ability to whitelist for this job Needs access to spawn health supplies NEW SAWBONES COMBATANT https://steamcommunity.com/sharedfiles/filedetails/?id=1542813882 ==================================================================
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+Support This would actually be pretty cool to see, and seems possible to add.
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Black list Appeal for closedlearner32 for CI
Orange π replied to closedlearner32's topic in Denied
Denied We wish to keep CI friendly branch, considering the multiple young members we have. The usage of the racial remark was quite harsh in a very degrading matter towards another CI member. After your ban ends you technically only have two more weeks till you are officially able to join the branch again, which I believe to be a light branch blacklist period. The Blacklist from joining the branch again ends February 2nd, you are still able to play donator jobs if you wish. We will always accept you back after the period ends -
General Suggestion - Make it Night time on surface again - Accepted
Orange π replied to Rito's topic in Accepted
Could we make our mind up, just last week a swear I was reading a suggestion about changing it to day, and a few more weeks ago about changing it to night. -
+/- leaning + To me I looks like you were running, couldn't see comrade, turn and at the same time teleport and stop moving and kill the player. It's not like you were chasing somebody looking at you, considering reaction time and what direction you were looking I would say it was an honest excusable mistake.
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Bro, I'll send you mine in the morning if you could add β€ @Skela should be ashamed