Sean Johnson Posted November 21, 2022 Share Posted November 21, 2022 As the title says, remove limb damage, Just have body shots and headshots damage. I am very tired of my guns doing 13-18 damage when fighting 200, 200 people. I'm not sure if this is the issue, but every other server I have played the TTK has not been this long. The Barrett shouldn't be doing 48 damage shots. Link to comment Share on other sites More sharing options...
Destroyer2 Posted November 21, 2022 Share Posted November 21, 2022 (edited) Neutral I would love my guns not doing 13 dmg but dont you think combat will be too fast? if every hit did 40 dmg? Some guns would become so fucking op and the server would need to change ALL the guns over and over again because players would complain. But its only my opinion Edited November 21, 2022 by Destroyer2 Link to comment Share on other sites More sharing options...
Tazza Posted November 21, 2022 Share Posted November 21, 2022 -support "ItS nOt ReAlIsTiC!!!!" anyways besides the jokes +support i do dislike dealing 7 FUCKING DAMAGE Freedom at last. Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain. Link to comment Share on other sites More sharing options...
Drago Posted November 22, 2022 Share Posted November 22, 2022 (edited) -/+ Wile I think that it wouldn't be a bad idea on the surface level doing this would have to come along with every single weapon on the server being rebalanced to even get back tot he state we are at now. not to mention that there are a lot of guns that even now have balancing issues. Edited November 22, 2022 by drago89115 Link to comment Share on other sites More sharing options...
Dick Grayson Posted November 22, 2022 Share Posted November 22, 2022 +Support Combat does not need to be slow Fast PVP IS NOT A ISSUE IT BRINGS SKILL BACK IN AND NOT JUST LUCK EX MAJ In MIL EX A2 In E4 Current VCMDR Of Sarkic Link to comment Share on other sites More sharing options...
Sprink Posted November 22, 2022 Share Posted November 22, 2022 16 hours ago, Dick Grayson said: +Support Combat does not need to be slow Fast PVP IS NOT A ISSUE IT BRINGS SKILL BACK IN AND NOT JUST LUCK Deputy Head of Security | Executive Event Team | Admin | Forum Diplomat | Link to comment Share on other sites More sharing options...
Trizium Posted November 22, 2022 Share Posted November 22, 2022 On 11/21/2022 at 4:05 PM, Tazza said: -support "ItS nOt ReAlIsTiC!!!!" anyways besides the jokes +support i do dislike dealing 7 FUCKING DAMAGE Link to comment Share on other sites More sharing options...
DumpTruck Posted November 22, 2022 Share Posted November 22, 2022 19 hours ago, Dick Grayson said: +Support Combat does not need to be slow Fast PVP IS NOT A ISSUE IT BRINGS SKILL BACK IN AND NOT JUST LUCK Former RRH Analyst X-ray 39 Former D1 Deimos I Former DDOP of RnD [CC's] Deadshot-Engineer-Snoop Dog-MTF-Alpha-9 Link to comment Share on other sites More sharing options...
JohnsAFK Posted November 23, 2022 Share Posted November 23, 2022 21 hours ago, Dick Grayson said: +Support Combat does not need to be slow Fast PVP IS NOT A ISSUE IT BRINGS SKILL BACK IN AND NOT JUST LUCK Real Ass G Link to comment Share on other sites More sharing options...
Diamondback Posted November 23, 2022 Share Posted November 23, 2022 21 hours ago, Dick Grayson said: +Support Combat does not need to be slow Fast PVP IS NOT A ISSUE IT BRINGS SKILL BACK IN AND NOT JUST LUCK Ex: RRH Guardian Delta 40 / CI CPT IC Project Ω Overseer VCMDR Fixer / Project Ω Squad Lead Niner Link to comment Share on other sites More sharing options...
FeaR x Green Pikachu Posted November 26, 2022 Share Posted November 26, 2022 -Support Lets remove the thing that forces you to hit a consistent target since it increases skill, I know hit reg sucks but this would be horrible for non combatants and would remove the uniqueness of D class not having limb hitbox making the meta again (they already are), this isnt all too bad but it would just be horrible Link to comment Share on other sites More sharing options...
K I W I Posted November 26, 2022 Share Posted November 26, 2022 +SupportGmod is kinda buggy with how old it is so even well placed shots end up being arm shots or leg shots, honestly makes combat too slow and makes shotguns kinda useless despite their buffs. | EX CI General | | Ex Lead Admin | | The best Fruit to exist | Link to comment Share on other sites More sharing options...
PabloProo123 Posted November 26, 2022 Share Posted November 26, 2022 +support imagine researchers with op weapon Current: |{Clan} U.I.U Junor Agent| |Lead Researcher| Former/Retired: Research Assistant Manager-SCP-RP: Senior Moderator Link to comment Share on other sites More sharing options...
Zarl Posted November 28, 2022 Share Posted November 28, 2022 +/- Support Many managers have stated the only way to do this is to manually disable limb damage on every model individually, so unless if there's a better way to do it I'm neutral Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head ;-; Link to comment Share on other sites More sharing options...
Hex-G Posted November 29, 2022 Share Posted November 29, 2022 I would say buff limb damage so that its not un-realistically low but still keep it below Chest and especially head damage. +Support for what I sated above. Link to comment Share on other sites More sharing options...
Catalyst Posted November 29, 2022 Share Posted November 29, 2022 surely it will work this time guys 1 Link to comment Share on other sites More sharing options...
wXc GameHunter Posted November 30, 2022 Share Posted November 30, 2022 17 hours ago, Hex-G said: I would say buff limb damage so that its not un-realistically low but still keep it below Chest and especially head damage. +Support for what I sated above. Absolutely agree with this. Should be pretty easy if you can just change overall limb damage instead of removing limb damage, but idk if it even works like that and if you would have to change every single model's limb damage multiplier Former Ranks: Medical AHOMS, SEC Major AJG WL Lucilla, D5 Vice Commander, CI R&D Archivist DHBI, CI Lieutenant Colonel Link to comment Share on other sites More sharing options...
Piller Posted December 2, 2022 Share Posted December 2, 2022 This has been suggested multiple times and has been consistently denied due to having to edit every single model individually and with the way Gmod hit boxes work it would be incredibly tedious. SCP-RP Head of Staff | Ethics Committee Chairman Former Nu-7 VCMDR l Former GenSec CPT Link to comment Share on other sites More sharing options...
Piller Posted December 2, 2022 Share Posted December 2, 2022 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. SCP-RP Head of Staff | Ethics Committee Chairman Former Nu-7 VCMDR l Former GenSec CPT Link to comment Share on other sites More sharing options...
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