Rivian Galaxy Posted October 7, 2022 Share Posted October 7, 2022 (edited) What do you want to see?:Strict NLR Rule Why should we add it?:There are small amounts of pykes if CC can just place a tac insert outside of the room with the crate we will always lose. Currently NLR is under "Criminals And Citizens" this rule should apply to everyone and you should not be able to return to a area if you died for 2 - 3 minutes. What are the advantages of having this?:It will give criminals and pyke's a fair chance at raiding. It also just makes sense to have on a RP server. Who is it mainly for?:Everyone Links to any content: N/A Edited October 10, 2022 by GaIaxy | Super Admin | Senior Forums Diplomat | Support Advisor || Chaos Insurgency Staff Sergeant | Epsilon-11 Warrant Officer | CC Owned: | 47th Clan | Talon | Darth Jar Jar | Banshee Squadron | Door Technicians | CI Banshee Unit Link to comment Share on other sites More sharing options...
RussTime Posted October 7, 2022 Share Posted October 7, 2022 To note, we do have NLR on the server however, mostly nobody has ever really reported someone for it as it’s just not something that’s a huge deal. I feel as if pykes and criminals already have an advantage because of the OP weapons they can get access to pretty easily as well as some rules going against troopers killing the pykes and criminals to where they have to be fired apon to shoot back (for the most part). Current Ranks I hold: ImperialRP: Super Admin / JMT, Senior Forum Diplomat, Support Advisor, Shock VCMDR SK385, DT MAJ RU8 / TI-23 F16, IC SGM / Riggs, IQ App. II PoliceRP: PD Deputy Chief 1K-4, SL Boss (Family Head), State CPT 1H05, CERT TL 1TL01, FBI AD RA13, HRT CPT LC2, DF CPL 1U21 Reserves: SRT MAJ 1X33, EMS Chief Car 1 Ex ImperialRP: Super Admin / JMT, Senior Forum Diplomat, DT VCMDR RU8/ TI-23 L21, 69th/ MC VCMDR, first ever ParaRescue Lead Marshal and last ever Rescue Squadron Marshal, Lord I, Purge CPL, IC CSVL SSS DME 2LT Maroon, Shock SPC/ SGT/ MSGT, K2S8 SK385, Pyke Muscle II JSR RussTime Discord DMs are always open (russtime) Link to comment Share on other sites More sharing options...
Harr y Posted October 7, 2022 Share Posted October 7, 2022 (edited) Massive +Support It just makes the fights more fair as the pykes do easily get overpowered when CCs or just any trooper with a rocket launcher comes by, so after the struggle of killing the CC or the rocket launcher wielder is over they just keep coming back again and again and due to the pure power and force the rockets do plus the fact that they can always come back with tac insert or just run up towards the teleporter to Tatooine, it makes it near impossible to do raids, though I do believe the NLR shouldn’t be that high. Edited October 9, 2022 by Harr y Current: General Harry, MC R COL Harry, R Pyke Enforcer Former: Shock CQCS CPT James, naval lieutenant Harry, IC CSE DMS (former DMVL) SSE 1SGT Maroon/Harry, IF Agent Shoto stark, 501st SSGT LENG, DT LCPL AJ8, Nova SGT Conqueror, ST CPL ENG SCT Shore HVY Harry, Deputy Director of Research, MC COmmander Harry 8900, Pyke Sentinel HoR Harry Link to comment Share on other sites More sharing options...
B0B Posted October 7, 2022 Share Posted October 7, 2022 5 hours ago, Harr y said: Massive +Support It just makes the fights more fair as the pykes do easily get overpowered when CCs or just any trooper with a rocket launcher comes by, so after the struggle of killing the CC or the rocket launcher wielder is over they just keep coming back again and again and due to the pure power and force the rockets do plus the fact that they can always come back with tac insert or just run up towards the teleporter to Tatooine, it makes it near impossible to do raids. Former: Royal Guard Vice Sovereign ImperialRP Assist Head Gamemaster ImperialRP Senior Admin Support Member Link to comment Share on other sites More sharing options...
Bellll Posted October 8, 2022 Share Posted October 8, 2022 I would rather have it at 2-3 Mins. Link to comment Share on other sites More sharing options...
KLONDU Posted October 8, 2022 Share Posted October 8, 2022 -support I feel like this would cause more problems than it solves. As russ said, the pykes do already have a major advantage over the Imperials, simply because you have access to black market vehicles and weapons that we can't get. Maybe the answer is not changing the rules for the Imperials, but rather learning to better equip yourselves for tougher battles. For instance, those of you who have unlocked the ion disruptor cannon (or whatever it's called) you can wipe the floor with most imperial jobs, and I'd be willing to bet with most of the CC's within just a few shots. Current Royal Guard Vice Sovereign Sun Tzu "The Saber Guard Defense Force" Former: Saber Guard Primus Link to comment Share on other sites More sharing options...
Crunch Posted October 8, 2022 Share Posted October 8, 2022 +support, its only fair. we may have access to black market weapons but we dont have 2k+ hp jobs with lightsabers, jet packs, and rocket launchers. theres a difference between the two. i am always correct and will always be better than you #JusticeForTrojan #SlideForRacc #:3 Former: Imperial High Command | Deathtrooper Senior Commander | Senior Admin | Senior Forum Diplomat | Support Member Link to comment Share on other sites More sharing options...
SeniorDeer957 Posted October 8, 2022 Share Posted October 8, 2022 - Support This would be very hard for like tank who spawn down there this 10-15 min NLR would be imposable for TT to even do their job down there making Rp for tank trooper hard for them at Ion Disrupter them and then there out for 10-15 min would be very unfair and unfun Current: None R. Right Hand R. COL Tank Ex. Genral, Ex. First Ever Tank CMDR, EX. 3RD Ever Gov. Ex. Senior CMDR Ex. Storm Trooper VCMDR / Ex. Shore LD / Ex. Scout Captain / Ex. STRM Commando Captain Link to comment Share on other sites More sharing options...
Crunch Posted October 8, 2022 Share Posted October 8, 2022 28 minutes ago, SeniorDeer957 said: - Support This would be very hard for like tank who spawn down there this 10-15 min NLR would be imposable for TT to even do their job down there making Rp for tank trooper hard for them at Ion Disrupter them and then there out for 10-15 min would be very unfair and unfun I think for Tank it could be changed where maybe they have a lower NLR timer and a full NLR timer for tanks? I don't think TT having no NLR is fair whatsoever but its also not fair to just completely nullify TT. i am always correct and will always be better than you #JusticeForTrojan #SlideForRacc #:3 Former: Imperial High Command | Deathtrooper Senior Commander | Senior Admin | Senior Forum Diplomat | Support Member Link to comment Share on other sites More sharing options...
Biggus Dickus Posted October 9, 2022 Share Posted October 9, 2022 Definitely not 10-15 minutes. At absolute most 1-3 minutes, if any minutes at all Link to comment Share on other sites More sharing options...
Zabuza Posted October 9, 2022 Share Posted October 9, 2022 The time you are suggesting is too high at most I would say 5 minutes. There has been changes to force abilities which makes IQ and well anyone with a lightsaber VERY easy to kill. Criminals and Pykes have access to the one shot weapon (forgot its name) and the iron disruptor which are all very powerful. Force reflect the common method to dealing with the weapons has been nerfed HEAVILY it has a extremely long cooldown and its worth kill binding after just one use to get back in action. Force absorb another way of preventing the damage dealt has been nerfed badly it drains 5% every second of use. Pykes have an advantage over the imperial forces with the only thing being able to compete with them being rocket launchers and jetpacks. A smaller timer is more fitting. Current: Purge MAJ Former: Grand Inquisitor | Shadow Guard Lead | Sovereign Protector Link to comment Share on other sites More sharing options...
Frosty_ Posted October 10, 2022 Share Posted October 10, 2022 -Support - As I am supportive of changes to NLR I personally see 10-15 minutes being a bit extreme. - Maybe as mentioned by people above say 2-3 minutes would be more reasonable. | Imperial Governor of Lothal and Tatooine | "If you don’t take risks, you can’t create a future." - Monkey D. Luffy Link to comment Share on other sites More sharing options...
Theta Posted October 13, 2022 Share Posted October 13, 2022 On 10/9/2022 at 9:25 PM, Frosty_ said: -Support - As I am supportive of changes to NLR I personally see 10-15 minutes being a bit extreme. - Maybe as mentioned by people above say 2-3 minutes would be more reasonable. | RETIRED GENERAL OF THE IMPERIAL ARMY || FIRST EVER IMPERIAL GOVERNOR || Former 501st "Vader's Fist" Legion Commander || Former Senior Commander || Former SF Crimson || Former IF Agent Lone Six || Former Imperial RP Senior Administrator || Former Senior Forums Diplomat || Former Imperial RP Gamemaster VII || Retired 501st VCMDR | Link to comment Share on other sites More sharing options...
Ralex Posted October 13, 2022 Share Posted October 13, 2022 (edited) On 10/8/2022 at 3:04 AM, BloodyFork said: -support I feel like this would cause more problems than it solves. As russ said, the pykes do already have a major advantage over the Imperials, simply because you have access to black market vehicles and weapons that we can't get. Maybe the answer is not changing the rules for the Imperials, but rather learning to better equip yourselves for tougher battles. For instance, those of you who have unlocked the ion disruptor cannon (or whatever it's called) you can wipe the floor with most imperial jobs, and I'd be willing to bet with most of the CC's within just a few shots. Edited October 13, 2022 by Ralex Link to comment Share on other sites More sharing options...
Jacstur Posted October 13, 2022 Share Posted October 13, 2022 On 10/9/2022 at 9:25 PM, Frosty_ said: -Support - As I am supportive of changes to NLR I personally see 10-15 minutes being a bit extreme. - Maybe as mentioned by people above say 2-3 minutes would be more reasonable. 10-15 minutes is 100% way too much. you’re basically asking to just let us not do our jobs so you can raid the base for $150k Furthermore whether it’s for criminals or pykes if there were to be a off ship on tat it would quite literally ruin said event if everyone had to wait 15 min because a criminal bought the mini gun and ion disruptor and decided to murder everyone 2-3 minutes is the highest I’d go. 10-15 is just ridiculous CURRENT: None Former: Field Commander First Ever IQ Branch Senior Commander(in SNRCMDR Program) First ever No Helmet Second Sister Link to comment Share on other sites More sharing options...
JackForPrez Posted October 14, 2022 Share Posted October 14, 2022 On 10/7/2022 at 7:17 AM, Harr y said: Massive +Support It just makes the fights more fair as the pykes do easily get overpowered when CCs or just any trooper with a rocket launcher comes by, so after the struggle of killing the CC or the rocket launcher wielder is over they just keep coming back again and again and due to the pure power and force the rockets do plus the fact that they can always come back with tac insert or just run up towards the teleporter to Tatooine, it makes it near impossible to do raids, though I do believe the NLR shouldn’t be that high. Link to comment Share on other sites More sharing options...
Firekirby Posted October 15, 2022 Share Posted October 15, 2022 (edited) On 10/8/2022 at 2:38 PM, Crunch said: +support, its only fair. we may have access to black market weapons but we dont have 2k+ hp jobs with lightsabers, jet packs, and rocket launchers. theres a difference between the two. Good to see another NLR suggestion going up. Edited October 15, 2022 by Firekirby Retired GL Member (R DT CPT DM8) 7 Year Forum Account + Long-Standing GL Supporter Former: Death Trooper Vice Commander (Unit TI-23 Overseer), 501st ARC Chip, Unit TI-23 Medic M36, Seeker Company SGT SN04, 69th SSGT Chip, Admin/GMVII Link to comment Share on other sites More sharing options...
Manager Beckett Posted October 21, 2022 Manager Share Posted October 21, 2022 The new 2 minute NLR rule will only apply to crate robberies, for now. Link to comment Share on other sites More sharing options...
Manager Beckett Posted October 21, 2022 Manager Share Posted October 21, 2022 In Progress This suggestion is now under review and is in the works of being implemented Link to comment Share on other sites More sharing options...
Manager Beckett Posted October 21, 2022 Manager Share Posted October 21, 2022 Completed! This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation. Link to comment Share on other sites More sharing options...
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