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SeniorDeer957

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About SeniorDeer957

  • Birthday 06/16/2003

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  1. Battalion Name: Tank Trooper Job/Class Name: Shore Trooper Model Path: - Current model: models/player/bunny/coastal_defence_garrison/shoretrooper_trooper.mdl Weapon Kit: - Current loadout: rw_sw_e22 | rw_sw_dlt19 | rw_sw_k16 | rw_sw_shield_imp Health: - Current: 300 Armor: - Current: 100 Description (Optional): This is the enlisted job for Shore. We made the weapon choice so the shore enlisted can excel at frontline defense. ____________________________________________________________________________ Job/Class Name: Shoretrooper heavy Model Path: - Current model: models/player/bunny/coastal_defence_garrison/shoretrooper_sergeant.mdl Weapon Kit: - Current loadout: rw_sw_e22 | rw_sw_z6i | rw_sw_k16 | rw_sw_shield_imp Health: - Current: 350 Armor: - Current: 100 Description (Optional): This is the heavy class for shore we are changing out dp23 for the Z6I to allow the HVY to lay down cover fire for other frontline trooper to advance ____________________________________________________________________________ Job/Class Name: Shoretrooper NCO Model Path: - Current model: models/player/bunny/coastal_defence_garrison/shoretrooper_lieutenant.mdl Weapon Kit: - Current loadout: rw_sw_dlt19 | rw_sw_e22 | rw_sw_dp23 | rw_sw_k16 | rw_sw_shield_imp Health: - Current: 400 Armor: - Current: 100 Description (Optional): This is the NCO job for shore. ____________________________________________________________________________ Job/Class Name: Shoretrooper Officer Model Path: - Current model: models/player/bunny/coastal_defence_garrison/shoretrooper_commander.mdl | models/player/bunny/coastal_defence_garrison/shoretrooper_officer.mdl Weapon Kit: - Current loadout: rw_sw_dlt19 | rw_sw_e22 | rw_sw_huntershotgun | rw_sw_k16 | rw_sw_shield_imp Health: - Current: 450 Armor: - Current: 150 Description (Optional): This is the Shore officer job. First the reason for the two model path is because on the pack we are using there is a fifth model that can be used for the captain along with the lead of the sub battalion. Also we are changing the DP23 out for the Hunter Shotgun because it will give a chance to fight back at closer range while ordering their men around. ____________________________________________________________________________ Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: This benefits our community because currently TT are currently suffering from lack of keeping recruits due to lack of retainment it has. This will be the tank trooper's first sub branch ever and will also bring more members to the tank trooper as well. The reason for the amount of job slots is because this will be the first sub battalion for TT. The reasoning for the imperial shields is to be a true defensive battalion we will use the shields to be a defensive wall while other troopers shoot over them. As for a final reason we should have this added is because members all around the community agree that shore was one of the best ST sub battalions before it’s removal and it would be great to re-add it because before it was proven to be a popular addition.
  2. who are you again Jk be free brother
  3. + Support I think another mission board on the other side of the ship is a good Idea. But - support on locking SHB control room up we already have a decent number of things locked up on this ship I don't think making more places off limit to the average trooper is a Good Idea
  4. What would you like to see: Tank Trooper don't currently have a bunk we were just put in ST Bunks. I would like to a bunk in town for tank trooper and the reason for this is tank goal is going to be heavy patrol/transporting for this I think tank should have a bunk on the surface so we can be to do this job quickly and effectively with no wait for the Troopers that my need transporting/help on their patrols. How would it help the server and/or the player base: It would make it easier for the player base to get around faster so tank can respond quickly if transport is needed and all in make tank trooper job easier when come to time take to respond to a request. Do you think this suggestion will help the server as a whole: Yes, it will make it easier for people not have to wait for transports around this big map. it would save on response time.
  5. I miss you already Crime Buddy. I'll spread more pain misery for you. But on a Real note, you'll always be the best ST CMDR. Also I am active and will forever be the Tank CMDR.
  6. Officer App Accepted Reach out to a Officer + to get trained
  7. + Support You can walk faster than it can move Need a Speed buff if possible.
  8. + Support The mortars would give Tank more option in event when a vehicle isn't allowed and will also give them more Activity to do when a tank isn't needed. Also, when the transport isn't needed the Tank Trooper can spawn the patrol bike in, so they do not have to spawn the transport when they want to go over to Tat Town or other parts of Tat.
  9. If I'm not mistaken, he not fighting to remove the 2 counts of RDM but to remove the Ltap and the ban He received. Also Correct me If I'm wrong But to be warned for ltap there has to be a ongoing Report or Sit happening but according to him he was never brought into a sit or being reported excepted for you warning him if he left you would warn him for Ltap which you never brought him into a proper sit or reported him so I don't see how this is Ltap
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