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Shock Security Battalion Update [Accepted] [In Progress] [Completed]


NebelFir

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Battalion name: Shock Security
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Job/Class Name: Shock CQC Breacher

New Name: Shock Heavy Specialist                        

Reason for change: Shock Command has noticed that CQC is barely active and doesn't have many members on it as it doesn’t give people much interest in joining. We believe if accepted, this will not only be very useful but as well as bring more appeal to the battalion as well as give shock a new type of play style when it comes to guarding very important sections of the Ships like BCP and EC.
Model Path: 

 - Current model: models/player/bunny/imperial_shock/shock_trooper.mdl ,   models/player/bunny/imperial_shock/shock_sergeant.mdl, models/player/bunny/imperial_shock/shock_officer.mdl, models/player/bunny/imperial_shock/shock_lieutenant.mdl, 
models/player/bunny/imperial_shock/shock_commander.mdl,

- New model: N/A

Reason for change: N/A

Weapon Kit: 

- Current loadout:
arrest_stick
unarrest_stick
weaponchecker
rw_sw_bino_desert
rw_sw_shield_imp
weapon_cuff_elastic
rw_sw_tl50
rw_sw_dp23
cross_arms_infront_swep
riot_shield



- Add:
rw_sw_z6i
rw_sw_t21b
deployable_shield
rw_sw_e11
rw_sw_bino_white

- Remove:
rw_sw_tl50
rw_sw_dp23
rw_sw_bino_desert
rw_sw_shield_imp

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): As CQC is being reworked into a Heavy Class, These weapons would be very suitable and balance as considering the minigun only does 17 damage per shot and gives the user -40% speed boost making it more effective if their with a group/team and the T21B , even if it has considerably high damage with 85 dmg per shot,  but with the down side it being more effective at mid to far range and it being just a semi automatic weapon making it fairly balanced. The E11 is just a basic weapon that almost every Shock trooper has so it's pretty balanced  and would give the user the ability to be more maneuverable as there are situations where the Z6I and T21B would be a death sentence if used in the wrong scenario/situation. Lastly I believe giving it the deployable shield would be useful for heavy as it is more of a tanky support class so having the shield would help shock and others be able to defend LZs,Checkpoints Etc… more effectively.

Health:

- Current: 400

- New: N/A

Armor: 

- Current: 250

- New: N/A

Reason for health/armor changes: N/A


Description (Optional): N/A

 

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: The changes are not only fairly balanced but would be beneficial for both the server and the battalion as it will not only invite even more interest to the battalion but will also give Shock and future members a new type of play style when guarding checkpoints/key areas from rebel attacks, escorting prisoners/Important personnel around, and  as well as when going down on planet for a mission.

Minor Change of  equipment to Shock’s normal class jobs:
Job/Class Name: Shock Commander

Weapon Kit:

- Current loadout:
swep_mexicanshockstaff
rw_sw_bino_desert
arrest_stick
unarrest_stick
weaponchecker
rw_sw_e11
rw_sw_e11_noscope
rw_sw_shield_cg_dc15s
weapon_cuff_elastic
rw_sw_dp23
rw_sw_tl40
rw_sw_dlt19
cross_arms_infront_swep
cross_arms_swep
rw_sw_t21
riot_shield

- Add: rw_sw_shield_imp_e11
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert


Job/Class Name: Shock Vice Commander

Weapon Kit:

- Current loadout:
arrest_stick
rw_sw_bino_desert
unarrest_stick
rw_sw_e11_noscope
rw_sw_e11
weaponchecker
riot_shield
rw_sw_shield_cg_dc15s
rw_sw_dlt19
cross_arms_infront_swep
weapon_cuff_elastic
rw_sw_t21
cross_arms_swep
rw_sw_tl40
rw_sw_dp23

- Add: rw_sw_shield_imp_e11
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert


Job/Class Name: Shock Officer

Weapon Kit:

- Current loadout:
arrest_stick
rw_sw_bino_desert
unarrest_stick
rw_sw_e11
weaponchecker
riot_shield
rw_sw_shield_cg_dc15s
rw_sw_dlt19
cross_arms_infront_swep
weapon_cuff_elastic
rw_sw_t21
cross_arms_swep

- Add:  rw_sw_shield_imp_e11
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert


Job/Class Name: Shock NCO
Weapon Kit:

- Current loadout:
rw_sw_rk3
arrest_stick
rw_sw_bino_desert
unarrest_stick
rw_sw_e11_noscope
rw_sw_e11
weaponchecker
riot_shield
rw_sw_shield_cg_dc15s
rw_sw_dlt19
cross_arms_infront_swep
weapon_cuff_elastic

- Add: rw_sw_shield_imp_e11
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert
rw_sw_rk3
(Note: Only the Shock NCO has this rk3 and its not used much)
Job/Class Name: Shock Trooper

Weapon Kit:

- Current loadout:
arrest_stick
rw_sw_bino_desert
unarrest_stick
rw_sw_e11_noscope
rw_sw_e11
weaponchecker
riot_shield
rw_sw_shield_cg_dc15s
rw_sw_dlt19
cross_arms_infront_swep

- Add: rw_sw_shield_imp_e11
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert

 

Job/Class Name: Shock Trainee

Weapon Kit:

- Current loadout:

rw_sw_bino_desert
unarrest_stick
rw_sw_e11_noscope
rw_sw_e11
weaponchecker
riot_shield
rw_sw_shield_cg_dc15s
cross_arms_infront_swep

- Add: rw_sw_shield_imp_e11
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shock Command believe that it's a suitable and fair change as its just simply replacing the dc15s and CG shield with a more era appropriate gear with the Imperial Shield and e11 and  it even has the some of the same  issues that the Dc15s CG shield had (Like shots hitting the shield instead of the target when standing still) , but we  discovered that it was more usable and effective as it covers more of the user’s body from blaster shots and being able to hit its target with the shield still being hit occasionally (which was a issue with its predecessor), but to make to make it more  fairly balanced it has the addition of it having a clear big gap in the top center of the shield  that exposes the head making it fairly balanced against Decent AI from NPC’s and Event Characters and as well as having its feet decently exposed. Lastly Command feels that the white binocs are more suitable than the desert ones so it's just a simple change from desert binocs to the white ones.

Minor Changes Of Loadout to its Special Classes:

Job/Class Name:
Shock Riot Control [T2]

Weapon Kit:

- Current loadout:
swep_mexicanshockstaff
rw_sw_bino_desert
arrest_stick
unarrest_stick
weaponchecker
rw_sw_e11t
rw_sw_cr2c
rw_sw_shield_cg_dc15s
weapon_cuff_elastic
rw_sw_tl50
cross_arms_infront_swep
riot_shield
deployable_shield

- Add: rw_sw_shield_imp_e11
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shock Command believe that it's a suitable and fair change as its just simply replacing the dc15s and CG shield with a more era appropriate gear with the Imperial Shield and e11 and  it even has the some of the same  issues that the Dc15s CG shield had (Like shots hitting the shield instead of the target when standing still) , but we  discovered that it was more usable and effective as it covers more of the user’s body from blaster shots and being able to hit its target with the shield still being hit occasionally (which was a issue with its predecessor), but to make to make it more  fairly balanced it has the addition of it having a clear big gap in the top center of the shield  that exposes the head making it fairly balanced against Decent AI from NPC’s and Event Characters and as well as having its feet decently exposed. Lastly Command feels that the white binocs are more suitable than the desert ones so it's just a simple change from desert binocs to the white ones.

Job/Class Name: K2S0 [T3]

Weapon Kit:

- Current loadout:

rw_sw_bino_desert
tfa_nmrih_fists
arrest_stick
unarrest_stick
weaponchecker
rw_sw_e11
rw_sw_e11_noscope
rw_sw_shield_cg_dc15s
rw_sw_dp23
cross_arms_infront_swep
riot_shield

- Add: rw_sw_bino_white

- Remove: riot_shield
rw_sw_shield_cg_dc15s
rw_sw_bino_desert 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Due to it being already super tanky in general, Shock Command believes that it's useless to keep those 2 mentioned weapons/gear on the job. As well as just a simple change of binocs from the desert ones to the white ones as Command feels it's more suited for every shock job to have.

Scale:
-Current Scale: 1.1
-New Scale: 1.25
Reason For Job Scale: As of right now a lot of people see the K2 as kinda  Short and not having the Lore accurate height. In Lore the K2 units were designed to have exaggerated human proportions this includes its height. This would help K2 gain more attraction to it as it is a donation class. With testing, yes it will still interfere with movement through elevators but the ISD  doesn’t have much elevators as well as its already an existing issue with its current height of 1.1, but with the new height they are still able to go through doorways and hallways fine,  so this is just a mere change of height to make it look more lore accurate.


Job/Class Name: Shock Elite Jump Trooper

Weapon Kit:

- Current loadout:

rw_sw_bino_desert
arrest_stick
unarrest_stick
weaponchecker
rw_sw_dual_dc17
rw_sw_shield_cg_dc15s
weapon_cuff_elastic
rw_sw_tl40
cross_arms_infront_swep
cross_arms_swep
rw_sw_dlt19x

- Add: rw_sw_dual_dc17ext
rw_sw_bino_white

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert
rw_sw_dual_dc17
 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for the removal of the dc15s with shield is because Command believes it is very unnecessary for a Jet Trooper Job to have it as when flying with it in combat and shooting it will result in its shots being blocked by the shield, and the gear itself is pretty useless when in an air combat situation. Reason for the change of the normal dual dc17 to the dual dc17 extended is that it would be give the class a slight upgrade to one of its main weapon as its Shock’s Only Elite Sub-Branch, as the only small difference is in its stats and has the ability to switch firing modes (Both weapons has the same damage but has 12 Extra shots in the mag making it from 40 to 52, Slightly Higher Fire Rate from 550 RPM to 568 (just a additional of 18 RPM) and lastly it just have the ability to switch its firing mode from Semi Auto to 2 Round Burst and 4 Round Burst, overall it's  just a upgrade to the original.). Lastly as stated above just a simple change of binocs from the desert ones to the white ones as Command feels it's more suited for it all Shock Jobs.

Job/Class Name: Shock Intervention Team [T1]

Model Path:
Current Model:
models/player/bunny/imperial_shock/shock_trooper.mdl , models/player/bunny/imperial_shock/shock_sergeant.mdl
New Model: models/player/bunny/imperial_shock/shock_specialist.mdl

Reason For Change: Shock Command Believes this would suit on well with the Job, The  new gear that's being given to it and as well as an donation class and as its already an existing model on an already existing Shock Donation Class (Riot Trooper).

Weapon Kit:

- Current loadout:

rw_sw_bino_desert
arrest_stick
unarrest_stick
weaponchecker
rw_sw_shield_cg_dc15s
rw_sw_e11t
rw_sw_dlt19

- Add: rw_sw_dp23
riot_shield
rw_sw_shield_imp_e11
rw_sw_bino_white
cross_arms_infront_swep
weapon_cuff_elastic

- Remove: rw_sw_shield_cg_dc15s
rw_sw_bino_desert
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): As of right now Intervention has almost been never even used in Shock, Command Believes with it being given the dp23 as well as the other mentioned gear that's being given to other jobs will increase its usage a bit more than before as every Shock trooper (except K2) should have the elastic cuffs and as well as the front arms swep.

Speed:

Current Speed:
Base speed with no Speed Boost
New Speed: Giving it the Speed boost that every other Shock Job has
Reason for change: Intervention is the Only Job in Shock that doesn't give a slight speed boost to its job, resulting in making it harder to chase anyone who is AOS to new donors who get on it as well as making it the slowest job than the others. It would make sense for it to have it as every job in Shock has it but this Class.


-------------------------------------------------------------------------------------
A word from the Shock Command Team:
Overall Command Believes if these were to be accepted it would leave shock in a pretty good spot leaving it no longer needing any more further updates for a long while and the weapons we requested and other things we requested are fairly balanced and would make sense for shock to have as well as would overall help the battalion a lot as it progresses its growth.

 Keeper of the Turdium Pantaloons 

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Former: Marshal Commander, 501st Senior Commander, SF Vice Marshall, 501st "Stinky" HVYL, & Former 501st Fossil.
[ Also really bad at PvP plz no bully. ]

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+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

ImperialRP
Ex. Grand Inquisitor   / Ex. Lead Administrator / Ex. High Command / Ex. Support Advisor /  Ex. Senior Diplomat

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4 hours ago, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

 

Former: Imperial Lord Darth Vader | DT Senior Commander WH0

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6 hours ago, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

 

SCP/Medical Senior-Command/Manager/Head of Field Work 

Quote

 

 

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9 hours ago, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

I know that Nebel and Shock Command have put a large amount of effort into this, and I wholeheartedly believe that it would benefit the battalion in every single aspect !

|   Head Administrator  |  Director of Intelligence  |

| Death Trooper Commander Epsilon-11 Commander Alpha-1 Commander High General Goat | Shock Vice Commander |

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11 hours ago, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

 

Ex Grand General!

Ex Nova Senior Commander

 

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18 hours ago, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

 

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On 1/23/2022 at 7:39 AM, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

 


   Former: Grand General / Havoc Commander / ST Vice Commander

EX Imperial Army Branch Representative.

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On 1/23/2022 at 2:39 AM, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

 

ImperialRP SMT & Head Admin

Former Marshal Commander

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On 1/23/2022 at 8:39 AM, CollectiveWorld said:

+Support
- I do believe that Nebels suggestion can altar and bring more members to the Shock Sub branch 
- Elite Jump Trooper was the main one pulling shock in 
- Different weapons and playstyle could help players with more interest in CQC/Shock Heavy
- Would be good with defcon 3 and 2, helping to defend against rebels and jedi as there are alot of shok and i believe these weapons could really help them show off their skills

 

Former Grand Admiral Thrawn and the only High Sovereign ever

457598046_gifgit(2).gif.5e63b70d588d20f44f10999c710e83e0.gif

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  • Manager

ACCEPTED

Thank you for your suggestion! Please allow up to a week for this suggestion to be successfully implemented into the server.

 

*SMT reserves the right to reverse this decision at any time, even after the suggested contents addition to the server*

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  • Manager

Completed!

This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation. 

〖  PoliceRP Senior Management Team | Manager

〖  Lead Account Manager  〗

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