Biggie Cheese1 Posted December 23, 2021 Share Posted December 23, 2021 What are you suggesting? - I am suggesting giving Maynard a cooldown on Breaching SCP's, Breaking electrics, etc How would this change better the server? - It would give Foundation atleast a chance to recuperate from Maynard breaching an SCP, for example Maynard breaches 682, 610, 2 939's and an 8286 in less than a 5 minute span of time and immediately causes a code nuke, giving Maynard pehaps a 5 min cooldown on releasing SCP's and such would balance out the job. Are there any disadvantages of making this change to the server? If so, explain. - The only disadvantage i could see is less people playing the job as they would have to time when they break stuff or breach SCP's and it would be a lot harder to cause a Code Red for a whole hour. Who would this change mostly benefit? - Foundation (suprised no one suggested this so far) Link to comment Share on other sites More sharing options...
Loaff Posted December 23, 2021 Share Posted December 23, 2021 (edited) +support Might be faulty information but I believe someone in CI said the rules for Maynard were changed inside CI to do the same thing, so a suggestion may be redundant if that's true. Edited December 23, 2021 by Loaff Former Ranks Head Of Maintenance And Engineering Senior Admin Support Supervisor Forum Diplomat Custom Classes The Sniper (Owner) XG56-Orion's Belt (Owner) The Engineer Link to comment Share on other sites More sharing options...
Domo775 Posted December 23, 2021 Share Posted December 23, 2021 -support pretty sure he got nerfed on how many things he could breach (don’t quote me i might be wrong) but it also gives stuff to do to scps and mtf i’ve probably killed you more then once Link to comment Share on other sites More sharing options...
Some Weeb Posted December 23, 2021 Share Posted December 23, 2021 (edited) From my time as weebnard which was only a few months ago you really could only breath Euclid- . Only our mingy gamma like to pull ketter funnies +/- Edited December 23, 2021 by Some Weeb SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Cosmic Posted December 23, 2021 Share Posted December 23, 2021 (edited) Clarification: While Maynard's rules may be fucky whenever someone is "trained" for Maynard it is specifically said not too abuse the feature of breaching too much, not to camp electrical and especially be secretive and not fuck up the CI Raid because you breached/broke something. This suggestion makes close to 0 sense as the only time Maynard can go on a breaching spree should be whenever he's on an AOS or KOS. To add onto that if you allow maynard to breach an entirety of 5 scps then you should rethink about how MTF is patrolling HCZ. -Support Suggestion partially already existing. (Not implicitly said that there's a 5 minute timer but specified to not abuse the breaching feature, unless needed) Talk to me in teamspeak to get a better explanation. Edited December 23, 2021 by Cosmic The Italian 2 EX Head Of Staff SCP-RP | CI will forever be in my heart. 1/15/21 - 8/1/22 (CI CMDR Cosmic ITLY) Link to comment Share on other sites More sharing options...
Alexxxx Posted December 23, 2021 Share Posted December 23, 2021 (edited) There aren't really set rules for maynard, however as Cosmic said we tell the people that recieve the maynard whitelist not to abuse the power of breaching SCPs. We tell them that you should only be breaching for 2 Reasons 1. You want to cause a distraction or 2. You are on a KOS/AOS as It doesn't matter if you get caught as you are on a AOS/KOS. I do not believe a nerf is required here. If you see anyone abusing their breaching powers you should definitely contact CI HCMD and we will deal with this. Edited December 23, 2021 by Alexxx O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Nydekore Posted December 23, 2021 Share Posted December 23, 2021 After hearing from Gamma about this, -support Sounds like they have a system in place that is fair enough Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major Link to comment Share on other sites More sharing options...
a frog Posted December 23, 2021 Share Posted December 23, 2021 (edited) 7 hours ago, Cosmic The Italian said: Clarification: While Maynard's rules may be fucky whenever someone is "trained" for Maynard it is specifically said not too abuse the feature of breaching too much, not to camp electrical and especially be secretive and not fuck up the CI Raid because you breached/broke something. This suggestion makes close to 0 sense as the only time Maynard can go on a breaching spree should be whenever he's on an AOS or KOS. To add onto that if you allow maynard to breach an entirety of 5 scps then you should rethink about how MTF is patrolling HCZ. -Support Suggestion partially already existing. (Not implicitly said that there's a 5 minute timer but specified to not abuse the breaching feature, unless needed) Talk to me in teamspeak to get a better explanation. -support as said above maynard is only allowed to do the evil things that you let him do unnoticed in the area that should be the most guarded Edited December 23, 2021 by frog E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
DumpTruck Posted December 23, 2021 Share Posted December 23, 2021 7 hours ago, Cosmic The Italian said: Clarification: While Maynard's rules may be fucky whenever someone is "trained" for Maynard it is specifically said not too abuse the feature of breaching too much, not to camp electrical and especially be secretive and not fuck up the CI Raid because you breached/broke something. This suggestion makes close to 0 sense as the only time Maynard can go on a breaching spree should be whenever he's on an AOS or KOS. To add onto that if you allow maynard to breach an entirety of 5 scps then you should rethink about how MTF is patrolling HCZ. -Support Suggestion partially already existing. (Not implicitly said that there's a 5 minute timer but specified to not abuse the breaching feature, unless needed) Talk to me in teamspeak to get a better explanation. Former RRH Analyst X-ray 39 Former D1 Deimos I Former DDOP of RnD [CC's] Deadshot-Engineer-Snoop Dog-MTF-Alpha-9 Link to comment Share on other sites More sharing options...
Fieryphonix Posted December 23, 2021 Share Posted December 23, 2021 -Support Maynard can not mass breach scps already and if you see maynard breaching more then 1/2 just report him to gamma command and the person most likley will get a strike/a suspension on their access to maynard there is no need for a timer for somthing maynard cant do without perms in the first place [Retired] CI RND CDOP Fiery Former: Security CPL | Delta-5 RCT | CI Military SGM Link to comment Share on other sites More sharing options...
Iron Viper Posted December 23, 2021 Share Posted December 23, 2021 -Support you do know if maynard let's out lets say 682, 682 will try to kill him soooo yeah plus it's maynard he's meant to do dumb shit like this Former RRH Analyst Delta 17 Link to comment Share on other sites More sharing options...
TAlila | Tay Keith! Posted December 23, 2021 Share Posted December 23, 2021 (Note: This is obviously a bias opinion since I love playing on Maynard but) -Support 11 hours ago, Biggie Cheese1 said: Maynard breaching an SCP, for example Maynard breaches 682, 610, 2 939's and an 8286 in less than a 5 minute span of time and immediately causes a code nuke I don't think this has ever happened ever & this is a prime example of what NOT to do on Maynard, but if you do want to bring up that point, isn't Maynard the reason of Containment Breach?! I feel like having set rules for Maynard is just going to be unnecessary. There hasn't been set rules on the job because the whole point of the job is simple (which is to maintain cover & cause a reasonable amount of chaos in the facility, to match whatever situation is going on or is about to happen.) Making rules like 5 minute NLR per SCP, isn't really needed since the whole point of breaching SCP's on Maynard is to cause a distraction so that Maynard can either complete his objective or assist Chaos with their raid, After all he's a High Ranking spy in the foundation, and it's already hard enough with people Meta-Gaming 24/7. then again, that's just all my opinion 𝐒𝐂𝐏𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐆𝐚𝐦𝐦𝐚 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 - 𝐂𝐡𝐚𝐨𝐬 𝐋𝐭. 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐞𝐫𝐈𝐦𝐩𝐞𝐫𝐢𝐚𝐥𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 𝐑𝐞𝐩𝐫𝐞𝐬𝐞𝐧𝐭𝐚𝐭𝐢𝐯𝐞 ₋ 𝐆𝐫𝐚𝐧𝐝 𝐆𝐞𝐧𝐞𝐫𝐚𝐥 Link to comment Share on other sites More sharing options...
Comrade Boekhom Posted December 23, 2021 Share Posted December 23, 2021 Goddamn, if you think maynard is strong now just think about when i brainwashed about half of all high command, I will bathe the facility in darkness, lightnard is your end. Idiots Chad of many names Professional Shit talker Link to comment Share on other sites More sharing options...
Zarl Posted December 24, 2021 Share Posted December 24, 2021 I actually think Maynard is a lot of fun for MTF, especially in CI down hours, so I only would want there to be an actual limit on pulling a full site, as it can literally stall every branches operations. 1 Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head ;-; Link to comment Share on other sites More sharing options...
[GL] funnyfish0 Posted December 24, 2021 Share Posted December 24, 2021 -support Link to comment Share on other sites More sharing options...
IgnisNuts Posted December 24, 2021 Share Posted December 24, 2021 18 hours ago, Fieryphonix said: -Support Maynard can not mass breach scps already and if you see maynard breaching more then 1/2 just report him to gamma command and the person most likley will get a strike/a suspension on their access to maynard there is no need for a timer for somthing maynard cant do without perms in the first place 9 hours ago, Zack / Zarl said: I actually think Maynard is a lot of fun for MTF, especially in CI down hours CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Toasty Posted December 24, 2021 Share Posted December 24, 2021 - Support CI Gamma have explained how Maynard works so this would kind of be a redundant rule since he isn't allowed to just go breaching in the first place unless he is AOS/KOS or trying to cause a distraction and even then, they said the distraction cannot interfere with CI operations. Maynard also gives MTF something to do while CI aren't as active and there isn't much going on. Former: O5-10 "The Mad General" / SCP-RP Head Admin / CI 2LT / Security CPT Link to comment Share on other sites More sharing options...
Coltable Posted January 9, 2022 Share Posted January 9, 2022 Honestly breaching scp's im fine with, that makes sense but the way players play Maynard and just kill foundation 24/7 is starting to piss me off so maybe we can look at a reduction there instead... 1 Link to comment Share on other sites More sharing options...
Coltable Posted January 9, 2022 Share Posted January 9, 2022 In Progress! Link to comment Share on other sites More sharing options...
Chief_ Posted January 17, 2022 Share Posted January 17, 2022 Completed! This suggestion is now in the server Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
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