Mattie Posted September 30, 2021 Share Posted September 30, 2021 What are you suggesting? - A clear in depth definition of Combat Healing and Combat in general, Currently Combat Healing is against the rules and is defined in the MOTD as: "Never combat heal (Healing yourself or someone else while in an active shootout)." I propose an amendment to this that states an Active Shootout is sustaining or providing direct or indirect fire onto an enemy. this would mean that if you are behind cover you are still in combat until a reasonable amount of time has passed for combat to dissipate, move or end. It would also further reinforce that Being underfire but not taking damage is still being in combat and thus removes any misconception about when the it is okay to heal. Combat should end after X amount of time of Inactive Directed Fire or you are safe from being pushed by the enemy, E.G Being on the other side of a locked door they can't easily open. How would this change better the server? - Clear up any confusion and create a solid definition of combat healing for the server Are there any disadvantages of making this change to the server? If so, explain. - Not that i can think of Who would this change mostly benefit? - Everyone who doesn't combat heal 3 May or May Not Be Real Link to comment Share on other sites More sharing options...
Catalyst Posted September 30, 2021 Share Posted September 30, 2021 +SUPPORT Dont know why this hasn't been done already Link to comment Share on other sites More sharing options...
Dick Grayson Posted September 30, 2021 Share Posted September 30, 2021 9 minutes ago, Catalyst said: +SUPPORT Dont know why this hasn't been done already EX MAJ In MIL EX A2 In E4 Current VCMDR Of Sarkic Link to comment Share on other sites More sharing options...
Mind Stone Posted September 30, 2021 Share Posted September 30, 2021 +Support Definitely an issue I've been seeing. Would clear up confusion. Retired LCZ Manager : Pingas Link to comment Share on other sites More sharing options...
Pills Posted September 30, 2021 Share Posted September 30, 2021 3 hours ago, Catalyst said: +SUPPORT Dont know why this hasn't been done already Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
Some Weeb Posted October 1, 2021 Share Posted October 1, 2021 (edited) Oh and now everyone believes it needs to be clarified SMH. +Support it was super clear before now its magically not so I guess whatever Edited October 1, 2021 by Some Weeb SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
mt. moncher Posted October 1, 2021 Share Posted October 1, 2021 +/- Support -It could help in some specific cases -It might help a slim minority of new players -The term "Combat Healing" explains it all -Most people quickly understand the concept -If someone didn't understand the concept it would take a very short amount of time to explain I don't think this is necessary, it just isn't needed as almost everyone already understands the concept, the name "Combat Healing" explains that you can't heal in combat, and even if someone didn't understand it would be rather easy to explain to them. I stand more by -Support than anything as this just isn't necessary, despite the slight advantages that would come with adding this. Link to comment Share on other sites More sharing options...
ItzGray Posted October 1, 2021 Share Posted October 1, 2021 5 minutes ago, mt. moncher said: +/- Support -It could help in some specific cases -It might help a slim minority of new players -The term "Combat Healing" explains it all -Most people quickly understand the concept -If someone didn't understand the concept it would take a very short amount of time to explain I don't think this is necessary, it just isn't needed as almost everyone already understands the concept, the name "Combat Healing" explains that you can't heal in combat, and even if someone didn't understand it would be rather easy to explain to them. I stand more by -Support than anything as this just isn't necessary, despite the slight advantages that would come with adding this. There is no disadvantage of clearly defining combat healing. It would also help out the staff team so we are all on the same page on how long they need to be out of combat for it to not be considered combat healing. Current: Former: | RRH Sierra 47 | | E11 LCPL | | MJ | | AR | | Gensec SM | | CI SFC | | CI IA | | M | | Nu7 DHFE Lieutenant Colonel | | HTF A4 Z Viper A4 | | AH1Z Viper | SCP-RP: | Former staff: 6/18/21 -> 11/18/21| | Staff 2x 2/26/22 -> 10/28/22 | | Joined: Apr, 2021~ | Link to comment Share on other sites More sharing options...
Gyara Posted October 4, 2021 Share Posted October 4, 2021 (edited) +support The MOTD doesn't specify a lot about combat healing, all I know is that you got to wait 10 seconds before you can heal again. What defines an "Active Shootout?" does this apply when you are running away? Can you heal after the other person dies? Can you heal if a teammate shot you instead? This is also pretty hard to solve in a staff situation, the rule is pretty vague and that makes it hard to give the right decision.(Not to sure because I couldn't find it but I don't think it says how long combat healing applies for I only found out because people told me) Edited October 4, 2021 by Gyara . Former Nu7 Command Member Link to comment Share on other sites More sharing options...
islandtoad Posted October 5, 2021 Share Posted October 5, 2021 +support Could we get similar rules to police rp how you can't heal until you've finished an engagement? THE BEST AMPHIBIAN Custom Classes | Cybernetic Protective Unit Owner | A Normal D-Class Owner Link to comment Share on other sites More sharing options...
a frog Posted October 11, 2021 Share Posted October 11, 2021 +support I thought this was already common knowledge not to heal while your being shot at but ight E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
Goodman Posted October 11, 2021 Share Posted October 11, 2021 6 hours ago, frog said: +support I thought this was already common knowledge not to heal while your being shot at but ight Have been problems about this rule but it would clear the issues. Link to comment Share on other sites More sharing options...
Grеg Posted October 12, 2021 Share Posted October 12, 2021 +support Why wasn't this done before? Ranks: Security SM Greg | RRH Guardian Whiskey 11 Security Logo Designer | Premiere Club | #FreeMe Link to comment Share on other sites More sharing options...
Adams the research one Posted October 13, 2021 Share Posted October 13, 2021 +Support Its not? "Read Lesearcher" Former ranks: Research Administrator + Professor RRH Analyst Zulu 99CCs The Patrol Officer (Owner) Snowmen (Owner) Link to comment Share on other sites More sharing options...
a_krew10 Posted October 14, 2021 Share Posted October 14, 2021 On 9/30/2021 at 1:16 PM, Mind Stone said: +Support Definitely an issue I've been seeing. Retired SEC HFTO COL akrew10 Link to comment Share on other sites More sharing options...
Zarl Posted October 14, 2021 Share Posted October 14, 2021 (edited) + Support -This needs to be a thing, however the rule shouldn't be as strict, and should be something along the lines of "A player should not heal when within line of sight of their attacker(s)." - Make it apply to reviving (for SCP-208) The rule should be around the same as the last one, something like "You cannot revive a player who is in direct line of sight with their attackers, this applies to the reviving person as well." - The combat healing shouldn't be based on a timer, with the exception of "Individuals shooting at another player must wait 3 seconds (without shooting or being shot at) in order to be healed/heal people. Edited October 15, 2021 by Zack / Zarl 3rd Clause Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head ;-; Link to comment Share on other sites More sharing options...
MexicanGuy Posted October 15, 2021 Share Posted October 15, 2021 50 minutes ago, Zack / Zarl said: + Support -This needs to be a thing, however the rule shouldn't be as strict, and should be something along the lines of "A player should not heal when within line of sight of their attacker(s)." - Make it apply to reviving (for SCP-208) The rule should be around the same as the last one, something like "You cannot revive a player who is in direct line of sight with their attackers, this applies to the reviving person as well." - The combat healing shouldn't be based on a timer, with the exception of "Individuals shooting at another player must wait 3 seconds (without shooting or being shot at) in order to be healed/heal people. i like this. Former CI CPT| Guts | Mexican “I will protect those who cannot protect themselves. ” —Second Ideal of the Windrunners— Link to comment Share on other sites More sharing options...
Beepis Posted October 15, 2021 Share Posted October 15, 2021 +support Nothing wrong with clarification Retired E-11Captain Beepis 3R7H "It takes many good deeds to build a good reputation, and only one bad one to lose it" -Benjamin Franklin Link to comment Share on other sites More sharing options...
Coltable Posted October 15, 2021 Share Posted October 15, 2021 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. @Rookieblue Link to comment Share on other sites More sharing options...
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