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SCP buff/nerf suggestions - Denied


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Post name: SCP buff/nerf suggestions

What are you suggesting? - I have some nerfs and buffs for each scp listed below:

SCP-035: during his feeding process 035 can make an attempt to make the person maintaining him wear the mask in which they will have a roll off, unless they wear hazmat suits. If 035 wins then the person maintaining him will wear the mask by going into his cc. If the person maintaining him wins then 035 gets maintained successfully.

SCP-049: Should be able to breach 035 if he has an opportunity to do so 

SCP 066: instead of saying "Eric" in-front of 066 to trigger him 066 will ask if you are Eric in which the 2 will have a roll off, if 066 wins then the persons ears get blasted and if the person wins 066 leaves them alone for 10 minutes, this will have a cooldown of 3 minutes. I suggested this since most people who play 066 have nothing to do.

SCP 076-2: decrease his limb, head, and torso damage and increase his speed just a tiny bit. If he kills 7101-GL he will enter a 10 minute killing spree armed or not.

SCP-079: fix his "new" cameras and let him control the lights

SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died

SCP-194: decrease speed but not too much and give it more health

SCP-208: needs a cooldown timer in which he can revive people and shouldn't revive a person if they were killed by an scp at least twice

SCP-912: decrease the baton range that shit might as well be a ranged baton

SCP-939: flashbangs or smoke grenades shouldn't count break line of sight since they are blind anyway

SCP-966: when 966 breaches he will advert an RP that he is releasing the sleepy wave whatever its called then stalk someone for 1 minute, after that the scp has done that and the stalked person is completely alone he wouldn't be allowed to run as he is tired, then 966 will roll above 50 to kill him without being called out, the person when getting attacked by 966 cannot shoot them or call them out. And increase 966's damage

SCP-2191-1: The D4 robots wouldn't be able to see it since vampires cant be seen by video recording or reflections.

SCP-8286-GL: can use thermals if it owns a identity that has thermals

How would this change better the server? - The scps would be more unique for some people but this is just my opinion

Are there any disadvantages of making this change to the server? If so, explain. - People might not like it, it might be "Broken" but again these are my thoughts

Who would this change mostly benefit? - SCPs

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

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-Support

1 hour ago, Someone said:

SCP 076-2: decrease his limb damage and increase his speed just a tiny bit

SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast.

1 hour ago, Someone said:

SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died

SCP-096:  This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is.

1 hour ago, Someone said:

needs a cooldown timer in which he can revive people and shouldn't revive a person if they were killed by an scp at least twice

SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting)


+Support 
SCP-066

SCP-194

SCP-912 (Although your wording was a bit rude, it still needs one)

SCP-939

SCP-2191

SCP-8286

 

+/- Support
SCP-035-  It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying.

SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75.

Former:

𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧

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2 hours ago, Pills said:

-Support

SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast.

SCP-096:  This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is.

SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting)


+Support 
SCP-066

SCP-194

SCP-912 (Although your wording was a bit rude, it still needs one)

SCP-939

SCP-2191

SCP-8286

 

+/- Support
SCP-035-  It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying.

SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75.

Only thing I’m hesitant about that you +supported was D4 being unable to see 2191. If there are other MTF in the area with them, they should be able to target and kill 2191 because they would hear MTF call it out and see where they’re shooting. If D4 are by themselves, then they shouldn’t be able to engage.

Current:

A new story rises from the ashes

Former:

MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator

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2 hours ago, Pills said:

-Support

SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast.

SCP-096:  This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is.

SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting)


+Support 
SCP-066

SCP-194

SCP-912 (Although your wording was a bit rude, it still needs one)

SCP-939

SCP-2191

SCP-8286

 

+/- Support
SCP-035-  It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying.

SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75.

 

SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member

Custom Classes | Umbrella Corporation Operative

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7 minutes ago, FBI-01 said:

Only thing I’m hesitant about that you +supported was D4 being unable to see 2191. If there are other MTF in the area with them, they should be able to target and kill 2191 because they would hear MTF call it out and see where they’re shooting. If D4 are by themselves, then they shouldn’t be able to engage.

that's the point 2191 is platinum, if he can't attack robots then robots can't attack him

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1 hour ago, Someone said:

that's the point 2191 is platinum, if he can't attack robots then robots can't attack him

I’m not sure what you’re trying to say here.

Is there an in RP reason that MTF wouldn’t be able to call him out to D4?

Current:

A new story rises from the ashes

Former:

MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator

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4 hours ago, Pills said:

-Support

SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast.

SCP-096:  This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is.

SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting)


+Support 
SCP-066

SCP-194

SCP-912 (Although your wording was a bit rude, it still needs one)

SCP-939

SCP-2191

SCP-8286

 

+/- Support
SCP-035-  It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying.

SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75.

 

                                                                           Current
                       | Assistant Maintenance Manager Red Right Hand Engineer | CI SPA |   ▅▅ ▅▅▅                                                                                          Sub-Branches | HLPR Bot - Mobile Mop Force -  | Senior Containment Specialist | CI Field Researcher | CI Bio-Engineer

                                                           Former: RRA Professor, Research Supervisor, Red Right Hand Analyst, Sec SGT & CI SFC.
         

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6 hours ago, Someone said:

SCP-035: during his feeding process 035 can make an attempt to make the person maintaining him wear the mask in which they will have a roll off, unless they wear hazmat suits. If 035 wins then the person maintaining him will wear the mask by going into his cc. If the person maintaining him wins then 035 gets maintained successfully.

Eh. Just seems a bit annoying. But idc. 

6 hours ago, Someone said:

SCP-049: Should be able to breach 035 if he has an opportunity to do so 

In what way would you suggest? For something like this, you need an example. 

6 hours ago, Someone said:

SCP 066: instead of saying "Eric" in-front of 066 to trigger him 066 will ask if you are Eric in which the 2 will have a roll off, if 066 wins then the persons ears get blasted and if the person wins 066 leaves them alone for 10 minutes, this will have a cooldown of 3 minutes.

Seems neat. Gives 066 something more to do, but would be annoying.

6 hours ago, Someone said:

SCP 076-2: decrease his limb, head, and torso damage and increase his speed just a tiny bit. Rage state change, every time he is enraged he will go on a 5 minute killing spree armed or not

I can agree with the speed buff and see where you're coming from with the decreased damage, so sure. The current rage rules I think are fine, where if someone pulls out a gun, anyone in the vicinity is allowed to be killed.

6 hours ago, Someone said:

SCP-079: fix his "new" cameras and let him control the lights

The fix will come, cause bugs have to be fixed for a good game to exist. There's already a suggestion for 079 to mess with lights and teslas.

6 hours ago, Someone said:

SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died

Eh, I agree. 3 seconds seems a bit much. 1 second would probably be ideal. And what do you mean by enrage? Do you mean chasing down the person and killing them or something like 076?

6 hours ago, Someone said:

SCP-194: decrease speed but not too much and give it more health

Eh. Sure.

6 hours ago, Someone said:

SCP-208: needs a cooldown timer in which he can revive people and shouldn't revive a person if they were killed by an scp at least twice

It is a Level 100 class, so it will be a bit broken in design. But a maybe 10 sec cooldown would be nice. I don't know if it's possible to do the other, but I think re-re-reviving is fine, just click on the guy again.

6 hours ago, Someone said:

SCP-912: decrease the baton range that shit might as well be a ranged baton

Dunno if it's possible. But, 912 has literally nothing else going for it, just don't do anything bad near it. 

6 hours ago, Someone said:

SCP-939: flashbangs or smoke grenades shouldn't count break line of sight since they are blind anyway

I agree with smokes. But flashbangs do what they say, they flash and bang. 939 relies on sound for sight. I think a very loud and piercing sound would be able to blind it. So the flash is for the player of 939, and the bang is for the rp aspect. 

6 hours ago, Someone said:

SCP-966: when 966 breaches he will advert an RP that he is releasing the sleepy wave whatever its called then stalk someone for 1 minute, after that the scp has done that and the stalked person is completely alone he wouldn't be allowed to run as he is tired, then 966 will roll above 50 to kill him without being called out, the person when getting attacked by 966 cannot shoot them or call them out. And increase 966's damage

I agree with the damage increase, as I can be caught completely off guard on just about any class and be able to get it to run away or kill it. The stalking feature seems too complicated to be able to use or enforce.

6 hours ago, Someone said:

SCP-2191-1: The D4 robots wouldn't be able to see it since vampires cant be seen by video recording or reflections.

I agree with the generally being unable to shoot. 

37 minutes ago, FBI-01 said:

Is there an in RP reason that MTF wouldn’t be able to call him out to D4?

You can't exactly target something you can't see. No matter if someone calls it out to you. 

6 hours ago, Someone said:

SCP-8286-GL: can use thermals if it owns a identity that has thermals

What would the point be? Calling out Stealth Ops and Pathfinders? Because 966 and 2191 are unable to attack it regardless. And, okay, you call out a invis MTF, what next? You shoot em? They call it out in TS and you're fucked. You say "sorry, though you were an enemy"? Well, you'd deactivate them after and they'd still follow.
It wouldn't exactly solve the metagame problem I assume you're trying to fix. 

 

Tldr:
035 - +/- Support
049 - +/- Support
066 - + Support
076 - + Support for buffs | - Support for rule change
079 - + Support for fixes | Lights change already suggested in other post
096 - + Support
194 - + Support
208 - + Support for cooldown | - Support for re-revive prevention
912 - - Support 
939 - + Support against smokes | - Support against flashbangs
966 - + Support for damage buff | - Support for stalking
2191 - + Support 
8286 - - Support 

Current: None

Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) 

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9 minutes ago, Right Twix Bar said:

Eh. Just seems a bit annoying. But idc. 

In what way would you suggest? For something like this, you need an example. 

Seems neat. Gives 066 something more to do, but would be annoying.

I can agree with the speed buff and see where you're coming from with the decreased damage, so sure. The current rage rules I think are fine, where if someone pulls out a gun, anyone in the vicinity is allowed to be killed.

The fix will come, cause bugs have to be fixed for a good game to exist. There's already a suggestion for 079 to mess with lights and teslas.

Eh, I agree. 3 seconds seems a bit much. 1 second would probably be ideal. And what do you mean by enrage? Do you mean chasing down the person and killing them or something like 076?

Eh. Sure.

It is a Level 100 class, so it will be a bit broken in design. But a maybe 10 sec cooldown would be nice. I don't know if it's possible to do the other, but I think re-re-reviving is fine, just click on the guy again.

Dunno if it's possible. But, 912 has literally nothing else going for it, just don't do anything bad near it. 

I agree with smokes. But flashbangs do what they say, they flash and bang. 939 relies on sound for sight. I think a very loud and piercing sound would be able to blind it. So the flash is for the player of 939, and the bang is for the rp aspect. 

I agree with the damage increase, as I can be caught completely off guard on just about any class and be able to get it to run away or kill it. The stalking feature seems too complicated to be able to use or enforce.

I agree with the generally being unable to shoot. 

You can't exactly target something you can't see. No matter if someone calls it out to you. 

What would the point be? Calling out Stealth Ops and Pathfinders? Because 966 and 2191 are unable to attack it regardless. And, okay, you call out a invis MTF, what next? You shoot em? They call it out in TS and you're fucked. You say "sorry, though you were an enemy"? Well, you'd deactivate them after and they'd still follow.
It wouldn't exactly solve the metagame problem I assume you're trying to fix. 

 

Tldr:
035 - +/- Support
049 - +/- Support
066 - + Support
076 - + Support for buffs | - Support for rule change
079 - + Support for fixes | Lights change already suggested in other post
096 - + Support
194 - + Support
208 - + Support for cooldown | - Support for re-revive prevention
912 - - Support 
939 - + Support against smokes | - Support against flashbangs
966 - + Support for damage buff | - Support for stalking
2191 - + Support 
8286 - - Support 

Yes, I agree with this, and also for 939, you may want to have frag grenades "Blind" him if he is damaged by them, since they can leave your ear ringing in RP

Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head

;-;

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11 hours ago, FBI-01 said:

I’m not sure what you’re trying to say here.

Is there an in RP reason that MTF wouldn’t be able to call him out to D4?

doesn't matter if they call him out or not, you can't shoot something you can't see as a robot. They however can shoot randomly everywhere if MTF called it out to them

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9 hours ago, Right Twix Bar said:

Eh. Just seems a bit annoying. But idc. 

In what way would you suggest? For something like this, you need an example. 

Seems neat. Gives 066 something more to do, but would be annoying.

I can agree with the speed buff and see where you're coming from with the decreased damage, so sure. The current rage rules I think are fine, where if someone pulls out a gun, anyone in the vicinity is allowed to be killed.

The fix will come, cause bugs have to be fixed for a good game to exist. There's already a suggestion for 079 to mess with lights and teslas.

Eh, I agree. 3 seconds seems a bit much. 1 second would probably be ideal. And what do you mean by enrage? Do you mean chasing down the person and killing them or something like 076?

Eh. Sure.

It is a Level 100 class, so it will be a bit broken in design. But a maybe 10 sec cooldown would be nice. I don't know if it's possible to do the other, but I think re-re-reviving is fine, just click on the guy again.

Dunno if it's possible. But, 912 has literally nothing else going for it, just don't do anything bad near it. 

I agree with smokes. But flashbangs do what they say, they flash and bang. 939 relies on sound for sight. I think a very loud and piercing sound would be able to blind it. So the flash is for the player of 939, and the bang is for the rp aspect. 

I agree with the damage increase, as I can be caught completely off guard on just about any class and be able to get it to run away or kill it. The stalking feature seems too complicated to be able to use or enforce.

I agree with the generally being unable to shoot. 

You can't exactly target something you can't see. No matter if someone calls it out to you. 

What would the point be? Calling out Stealth Ops and Pathfinders? Because 966 and 2191 are unable to attack it regardless. And, okay, you call out a invis MTF, what next? You shoot em? They call it out in TS and you're fucked. You say "sorry, though you were an enemy"? Well, you'd deactivate them after and they'd still follow.
It wouldn't exactly solve the metagame problem I assume you're trying to fix. 

 

Tldr:
035 - +/- Support
049 - +/- Support
066 - + Support
076 - + Support for buffs | - Support for rule change
079 - + Support for fixes | Lights change already suggested in other post
096 - + Support
194 - + Support
208 - + Support for cooldown | - Support for re-revive prevention
912 - - Support 
939 - + Support against smokes | - Support against flashbangs
966 - + Support for damage buff | - Support for stalking
2191 - + Support 
8286 - - Support 

049 can go look if 035's first door is open, if it is 049 can go inside, since 035's cell is similar to 610's 049 will press the button on the middle of the door way which opens 035's containment and they are both free. 049 can ONLY breach 035 

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1 hour ago, russianweeb69 said:

D4 have thermals.............

D4 are robots............................ I only stated this for 2191 the vampire.................... my suggestion was that D4 can't see 2191 cloaked or not at all since he is a vampire........................

1 hour ago, russianweeb69 said:

D4 have thermals.............

bro read the suggestion I said since vampires can't be seen by reflections, video recording and photos ANY robot wouldn't be able to see 2191 even if he is uncloaked.

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3 hours ago, Someone said:

D4 are robots............................ I only stated this for 2191 the vampire.................... my suggestion was that D4 can't see 2191 cloaked or not at all since he is a vampire........................

bro read the suggestion I said since vampires can't be seen by reflections, video recording and photos ANY robot wouldn't be able to see 2191 even if he is uncloaked.

Where in the 2191 article (on the SCP wiki) does it state that they’re vampires? They do seem to share some characteristics, but unless I missed it, they’re still able to be seen by cameras, robots, etc. If we’re really trying to be more accurate, 2191-1 makes clicking noises with its

tongue for echolocation, as it can barely see any of the visible light spectrum. D4 would be able to hear this and know where they are.

 

If I missed something in the 2191 article, please let me know.

Current:

A new story rises from the ashes

Former:

MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator

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23 hours ago, Pills said:

-Support

SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast.

SCP-096:  This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is.

SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting)


+Support 
SCP-066

SCP-194

SCP-912 (Although your wording was a bit rude, it still needs one)

SCP-939

SCP-2191

SCP-8286

 

+/- Support
SCP-035-  It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying.

SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75.

 

Demonically Inspired ..Nu7 CMDR rem love GIF

 

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-Support

On 9/26/2021 at 7:35 AM, Someone said:

SCP-035: during his feeding process 035 can make an attempt to make the person maintaining him wear the mask in which they will have a roll off, unless they wear hazmat suits. If 035 wins then the person maintaining him will wear the mask by going into his cc. If the person maintaining him wins then 035 gets maintained successfully.

035 is fine as he is, he is powerful enough already being able to breach literally everything. If MTF are maintaining something said SCP should not be able to breach anyways. 
 

 

On 9/26/2021 at 7:35 AM, Someone said:

SCP-049: Should be able to breach 035 if he has an opportunity to do so

I get where you’re coming from with this one because they are able to team given they are the smartest of the SCPs. That being said, I don’t want 049 breaking 035’s doors, no cc doors should be broken by any other SCP than it’s original inhabitant.

 

On 9/26/2021 at 7:35 AM, Someone said:

SCP 066: instead of saying "Eric" in-front of 066 to trigger him 066 will ask if you are Eric in which the 2 will have a roll off, if 066 wins then the persons ears get blasted and if the person wins 066 leaves them alone for 10 minutes, this will have a cooldown of 3 minutes. I suggested this since most people who play 066 have nothing to do.

Sounds just plain annoying and 066 is a “safe” class for a reason, there’s no real reason to contain him harshly because he’s harmless if you don’t say a funny little word.

On 9/26/2021 at 7:35 AM, Someone said:

SCP 076-2: decrease his limb, head, and torso damage and increase his speed just a tiny bit. If he kills 7101-GL he will enter a 10 minute killing spree armed or not

He is tanky enough and the site is so close quarters so no need for speed increase.

 

On 9/26/2021 at 7:35 AM, Someone said:

SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died

I believe you already made a suggestion for this that got mass -supported. Don’t push for things already denied.

On 9/26/2021 at 7:35 AM, Someone said:

SCP-194: decrease speed but not too much and give it more health

He’s fine as is besides the minges that abuse his swep to damage the MTF that pass by his cell.

On 9/26/2021 at 7:35 AM, Someone said:

SCP-966: when 966 breaches he will advert an RP that he is releasing the sleepy wave whatever its called then stalk someone for 1 minute, after that the scp has done that and the stalked person is completely alone he wouldn't be allowed to run as he is tired, then 966 will roll above 50 to kill him without being called out, the person when getting attacked by 966 cannot shoot them or call them out. And increase 966's damage

We have a rule against invisible entities killing for a reason. Sounds just plain unfun.

 

On 9/26/2021 at 7:35 AM, Someone said:

SCP-2191-1: The D4 robots wouldn't be able to see it since vampires cant be seen by video recording or reflections

Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. 

 

On 9/26/2021 at 7:35 AM, Someone said:

SCP-8286-GL: can use thermals if it owns a identity that has thermals

This isn’t a -support, pretty sure he’d already be able to though considering it’s a “reasonable RP action”

Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major

 

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On 9/29/2021 at 7:42 PM, Nydekore said:

 

Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. 

its no fun for 2191 its-self either, and the fact that its platinum and is very weak it should have a decent feature added to it

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2 hours ago, Someone said:

its no fun for 2191 its-self either, and the fact that its platinum and is very weak it should have a decent feature added to it

You should probably come up with something else that is based on it’s lore.

Current:

A new story rises from the ashes

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MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator

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On 9/29/2021 at 7:42 PM, Nydekore said:

-Support

035 is fine as he is, he is powerful enough already being able to breach literally everything. If MTF are maintaining something said SCP should not be able to breach anyways. 
 

 

I get where you’re coming from with this one because they are able to team given they are the smartest of the SCPs. That being said, I don’t want 049 breaking 035’s doors, no cc doors should be broken by any other SCP than it’s original inhabitant.

 

Sounds just plain annoying and 066 is a “safe” class for a reason, there’s no real reason to contain him harshly because he’s harmless if you don’t say a funny little word.

He is tanky enough and the site is so close quarters so no need for speed increase.

 

I believe you already made a suggestion for this that got mass -supported. Don’t push for things already denied.

He’s fine as is besides the minges that abuse his swep to damage the MTF that pass by his cell.

We have a rule against invisible entities killing for a reason. Sounds just plain unfun.

 

Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. 

 

This isn’t a -support, pretty sure he’d already be able to though considering it’s a “reasonable RP action”

035: most 035 breaches end up with them being shot down with barely doing anything to the foundation.

049: that's not what I meant, if 035's first door is open they 049 can access the double doors in which he can press the button in the middle of the door so he can get him out. No 049 breaking 035's door.

066: he is a Euclid and 90% of 066's have nothing to do a t  a l l since rarely anyone says eric. He can't even enter d-block.

076-2: I might agree on you for this one but Able costs 40$ and 682, 035, 098 cost fewer and Able isn't even the top 5 priorities, I would give him a speed buff due to how easily he can be outrun by Nu7 TRT's or CI deadshots. Able deserves something from killing 7101, since 7101 can teleport, regenerate and Able can't do anthing.

096: I never remember making that suggestion.

194: the speed is just so his hit reg can be better and a lil more playable.

966: 966 its-self is unfun its just a 049-2 with slightly more health and a cloak swep. If you win the roll  just shoot it

2191-1: if your going to go "It never said anything about it in the wiki" pretty sure 2191 can do other things other then drinking blood, and I'm pretty sure 2191 is a vampire due to the major similarities they share.

8286: No you can't use thermals as 8286.

Other then that I respect your thoughts

 

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1 hour ago, Someone said:

pretty sure 2191 can do other things other then drinking blood

2191 would be able to see cloaked individuals as it utilizes echolocation instead of eyes. Maybe that could be the addition to it?

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A new story rises from the ashes

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MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator

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+Support
912, 939, 194

-Support
076-2, 096 , 208, 8286, 

+/- Support
O35, 049, 066, 079, 966, 2191

035 - I think this will cause problems with people
049 - Makes sense, he would need to kill someone or turn someone at least
066 - Same reasoning with 035, people will have problems with it and it will be hard to enforce. It gives 066 more options but in general it will cause a lot of problems
076  - The buffs
079 - Fix his cam, controlling lights is debatable
939 - Smokes I agree, flashbangs should break line of sight
2191 - Debatable, not sure about lore rules with 2191

 

Former Nu7 Command Member
497911031_ezgif.com-gif-maker(1).gif.a0b095d662cf5f49ededd5d8ebbf6245.gif

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On 9/29/2021 at 7:42 PM, Nydekore said:

-Support

035 is fine as he is, he is powerful enough already being able to breach literally everything. If MTF are maintaining something said SCP should not be able to breach anyways. 
 

 

I get where you’re coming from with this one because they are able to team given they are the smartest of the SCPs. That being said, I don’t want 049 breaking 035’s doors, no cc doors should be broken by any other SCP than it’s original inhabitant.

 

Sounds just plain annoying and 066 is a “safe” class for a reason, there’s no real reason to contain him harshly because he’s harmless if you don’t say a funny little word.

He is tanky enough and the site is so close quarters so no need for speed increase.

 

I believe you already made a suggestion for this that got mass -supported. Don’t push for things already denied.

He’s fine as is besides the minges that abuse his swep to damage the MTF that pass by his cell.

We have a rule against invisible entities killing for a reason. Sounds just plain unfun.

 

Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. 

 

This isn’t a -support, pretty sure he’d already be able to though considering it’s a “reasonable RP action”

 

MTF Epsilon-11 Commander | Event Team 

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+Support to 939 and 096

On 9/26/2021 at 4:28 PM, Pills said:

SCP-096:  This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is.

Overpowered? Yeah nah.

O5

 

 

Former: DT CPT , CGO - Tenn Graneet 31st VCMDR -> Havoc CMDR

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I am sorry but who the fuck in their right mind would look at 096 for 3 seconds

+Support buff when??

SCP-RP - Former: Moderator/ETSecurity SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 CplD5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM 

Imperial-RP - Former - ModeratorRoyal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG

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