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Nenea Tanti

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Everything posted by Nenea Tanti

  1. Epsilon-11 High Command has agreed to lift the blacklist from E11
  2. After taking into consideration the feedback from the community the following changes have been made: -the rust guns were removed and replaced with weapons already on the server -the medic gun has been removed -the D4 model has been removed and will be replaced with the old Blackburn model
  3. Mobile Task Force Epsilon-11 Branch Update Job: MTF E-11 Commander Adding: tfa_remington870, tfa_csgo_e11_smoke, tfa_tar21 Removing: tfa_csgo_nova, tfa_csgo_smoke, tfa_l85, Job Model: Adding: models/ninja/mgs4_pieuvre_armament_merc.mdl Removing: models/auditor/re7/chr_chris_redfield_fb_gmod_pm.mdl models/konnie/re8/chrisredfield_jacket.mdl =========================================================================================================================== Job: MTF E-11 Officer Adding: tfa_csgo_flash, tfa_ragingbull Removing: tfa_csgo_revolver Job Model: Adding: models/auditor/r6s/maverick/chr_maverick_pmrig.mdl =========================================================================================================================== Job: MTF E-11 Coldsilver Adding: tfa_remington870 Removing: tfa_csgo_xm1014 Job Model: Adding: =========================================================================================================================== Job: MTF-E11 Coldsilver Alpha Unit Adding: tfa_remington870 Removing: tfa_csgo_xm1014 =========================================================================================================================== Job: MTF E-11 Auxiliary Unit Adding: N/A Removing: N/A =========================================================================================================================== Job Name: MTF E-11 Marksman Adding: tfa_csgo_mp5 Removing: tfa_honeybadger Job Model: Adding: models/notart/dagger-02.mdl Removing: models/player/joheskiller/ghilliesuit_forest.mdl =========================================================================================================================== Job Name: MTF E-11 Spotter Adding: tfa_m4a1, tfa_browningauto5 Removing: tfa_l85, tfa_ithacam37 =========================================================================================================================== Job Name: MTF E-11 Rapid Care Unit Adding: tfa_m416, tfa_csgo_flash Removing: tfa_bizonp19 =========================================================================================================================== Job Name: MTF E-11 Combat Engineers Adding: tfa_pkm Removing: tfa_m249lmg Job Model: Adding: models/notart/demon-03.mdl =========================================================================================================================== Name of Job: MTF E-11 Foxtrot Unit 1 Adding: N/A Removing: N/A =========================================================================================================================== Job Name: MTF E-11 NCO Adding: tfa_f2000, tfa_csgo_nova Removing: tfa_csgo_m4a4, tfa_csgo_sawedoff =========================================================================================================================== Job Name: MTF E-11 Enlisted Adding: tfa_csgo_m4a1, Removing: tfa_scar =========================================================================================================================== Job Name: MTF E-11 Pathfinder Adding: tfa_magpulpdr Removing: tfa_ak47 =========================================================================================================================== Links: N/A ===========================================================================================================================
  4. I'd like to start off by saying a couple of things: First of all E11 High Command and CI Gamma were not consulted about this branch update which isn't all that good and hurts our cooperation and branch relations we built so far. Second, I'd like to point out that the reason Alpha Unit has such high HP and Armor are because they are part of a donator only branch and that they have HEAVY restrictions in place. Third, CI only got +50 HP on most classes due to Delta-5 being added to the server, thus having to deal with more MTF equipped with better guns, while I can see the point of CI having the advantage when they have more people on than MTF but recently that only happens only on Friday at around noon when they're getting ready for their meeting (I mean no disrespect to CI here). Now with that out of the way, -support for the HSU changes beside the guns, you guys want an Alpha Unit but without any of the restrictions we have in place which is not only unfair towards CI but towards E-11 as well +support for everything else
  5. From what I understand/seen SF and HCMD jobs got their sweps back
  6. What bug is occurring? Combat Engineer is spawning with 175 hp instead of 200, Commander, Coldsilver and Coldsilver Alpha Unit are missing their Cross Arms sweps, Rapid Care Unit spawns with 150 armor instead of 175, Ambush Specialist is missing cuffs and the tranquikzer (weapon_cuff_elastic, weapon_m9). Is it tied to a specific job, swep, player model, etc? Combat Engineer, Commander, Coldsilver, Coldislver Alpha Unit, Rapid Care Unit, Ambush Specialist. Has it only occurred once, or is it continuous? N/A Please provide screenshots or a short video of the bug in action: CE HP, RCU Armor
  7. Massive +Support, E-11 HCMD was not consulted about the addition of the Ethereal on the Quartermaster Job which we would not have agreed with to begin with, not only does it make the D4 Alpha Unit job obsolete but we have seen numerous times people under the rank of CPT with the ethereal or just spamm give it to HSU, literally on day 1 Maynard was running around with an ethereal which proves the people on the job cannot be trusted with the power to give around one of the best anti SCP weapons in the game so yes the ethereal should be removed from the quartermaster
  8. RCU and Marksman HP changes have been reverted back to normal
  9. Every HCMD job on the server has some variation of the suit model beside E11 and Nu7 I don't see the issue with it
  10. MTF Epsilon-11 Branch Update 8/5/21 =========================================================================================================================== Job: MTF E-11 Commander Adding: tfa_csgo_nova, tfa_l85,weapon_doom3_flashlight, cross_arms_swep, cross_arms_infront_swep, high_five_swep, point_in_direction_swep Removing: tfa_mossberg590, tfa_csgo_ak47 Job HP: 225-->250 Job Model: Adding: models/konnie/re8/chrisredfield_jacket.mdl models/auditor/re7/chr_chris_redfield_fb_gmod_pm.mdl Removing: models/suno/player/ghost/ply_ghost.mdl RE 7 Chris RE8 Chris =========================================================================================================================== Job: MTF E-11 Officer Adding: guthscp_keycard_lvl_4, weapon_doom3_flashlight,tfa_remington870, salute_swep, cross_arms_swep, cross_arms_infront_swep Removing: guthscp_keycard_lvl_3,tfa_mossberg590 Job Armor: 175-->200 =========================================================================================================================== Job: MTF E-11 Coldsilver Adding: tfa_m16a4_acog, weapon_doom3_flashlight ,tfa_csgo_xm1014,tfa_vikhr, tfa_tec9, salute_swep, cross_arms_swep, cross_arms_infront_swep, tfa_csgo_awp Removing: tfa_csgo_g3sg1,tfa_mossberg590, tfa_aw50, tfa_csgo_cz75 Job Armor: 200-->225 =========================================================================================================================== Job: MTF-E11 Coldsilver Alpha Unit Adding: tfa_m16a4_acog, tfa_intervention, weapon_doom3_flashlight,tfa_csgo_xm1014, salute_swep, cross_arms_swep, cross_arms_infront_swep Removing: tfa_csgo_aug,tfa_mossberg590 If possible we would like to increase the damage of the ethereal from 150 to 200 =========================================================================================================================== Job: MTF E-11 Rangers Job Name: MTF E-11 Rangers --> MTF E-11 Auxiliary Unit Job Model (Model Paths): models/player/r6s_mute.mdl Job Description: “This Epsilon-11 operative has been trained and tested in the art of close quarter combat. They are equipped with heavy duty weapons and armor.” Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_deagle tfa_ins2_mk18 tfa_nam_stevens620 weapon_doom3_flashlight salute_swep Removing: tfa_kac_pdw tfa_glock tfa_remington870 Job Salary: Staying the same Job HP: 250 Job Armor: 150 Job Slots: 7-->5 Extra Info (Ex. Workshop link for models): Mute Model MK18 Stevens 620 =========================================================================================================================== Job Name: MTF E-11 Marksman Adding: weapon_cuff_elastic, weapon_doom3_flashlight, salute_swep, cross_arms_swep Job Slots: 6-->8 =========================================================================================================================== Job Name: MTF E-11 Spotter Adding: tfa_ithacam37,weapon_doom3_flashlight, salute_swep, util_binoculars Removing: tfa_1897winchester Job HP: 225 Job Armor: 150 Job Model: Adding: models/player/blackmesa_marine.mdl Removing: models/ninja/mgs4_praying_mantis_merc.mdl HECU Model Binoculars =========================================================================================================================== Job Name: MTF E-11 Rapid Care Unit Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep, tfa_bizonp19 Removing: tfa_csgo_mp7 Job Model: Adding: models/player/r6s_doc.mdl Removing: models/payday2/units/medic_player.mdl Doc Model =========================================================================================================================== Job Name: MTF E-11 Combat Engineers Job Armor: 200-->225 Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep, tfa_m249lmg, tfa_csgo_xm1014 Removing: tfa_fg42, tfa_browningauto5 =========================================================================================================================== Name of Job: MTF E-11 Foxtrot Unit 1 Job Model (Model Paths): Job Description: “Mobile Task Force Epsilon-11 handles internal security for the SCP Foundation, under oversight by MTF Alpha-1. They are a special ops force deployed to Foundation Sites when standard protocols fail and multiple breaches are imminent. As such, most of their operations are classified.” (This job isn't going to spawn or go into the facility without a reason they're gonna follow the normal E-11 SOP this is just a donator class for people to try out E-11 and that is the NTF description from the SCP Wiki ) Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_ithacam37 tfa_csgo_p90 tfa_m92beretta guthscp_keycard_lvl_3 weapon_cuff_elastic weapon_m9 tfa_csgo_frag tfa_csgo_smoke weapon_doom3_flashlight salute_swep Job Salary: 180 $ Job HP: 225 Job Armor: 150 Job Donator Rank: Silver Job Slots: 6 Job Model: models/player/ntf_male.mdl models/player/ntf_female.mdl Needs /e11, /mtf, /site, /ff comms Extra Info (Ex. Workshop link for models): NTF Model =========================================================================================================================== Job Name: MTF E-11 NCO Adding: weapon_doom3_flashlight, salute_swep =========================================================================================================================== Job Name: MTF E-11 Enlisted Adding: weapon_doom3_flashlight, salute_swep =========================================================================================================================== Job Name: MTF E-11 Pathfinder Adding: weapon_doom3_flashlight, salute_swep =========================================================================================================================== This update was approved by Gamma Command and Dang
  11. It is truly amazing to see that CI's witchunting knows no limits, the sit was dealt with in game, and as it was already explained "body blocking" isn't an official rule written in the MOTD but I will not do it again after it was explained to me that it isn't allowed.
  12. To make it clear these HP/Armor changes were approved by M8VP and Enuz a while back but it took us some time to finish this update and we deem the changes fit considering Nu7's last HP/Armor nerf and the fact that E-11 is PAY TO PLAY only and we are supposed to be a elite task force that comes in to rescue the site in dire situations
  13. It is NOT the same as Interal Operative, they will not spawn in the facility or enter the facility on code blue/yellow without proper reason, this job is just supposed to be a donator class for donators to play on, not a new Internal Operative. Personally I don't think its that bad, as we have very few Alpha Units. RCU would have the same HP/armor as NCO/most other E-11 jobs
  14. 1) What exactly is the Foxtrot Unit 1 a copy/replica of?, the Foxtrot Unit 1 from SCP Containment Breach or what? 2) I really cannot comprehend why alpha unit getting 3 slots is such a big issue for CI, the class can ONLY be used on code red or bellow, its very hard to get into and its main purpose is fighting SCPs, not CI so I don't see any issue with that. 3) Even if RCU is "just supposed to be a medic" it shouldn't have to be easily gunned down by 1-2 Alpha Operatives. 4) First of all these changes were talked with Enuz, M8VP, Rang and Dang a while back (excluding the Foxtrot Unit 1 as it was added later) but it took us a while to finish up the update all together, also we are not required to get "approval from Gamma Command" as so far we were never contacted about any CI Branch updates or other stuff like that. (however I will leave enlisted HP/armor as it is now instead of increasing it) 5) Not everyone uses the overcoat model
  15. =========================================================================================================================== MTF Epsilon-11 Branch Update July 2021 Job: MTF E-11 Commander Adding: tfa_csgo_nova, tfa_l85,weapon_doom3_flashlight, cross_arms_swep, cross_arms_infront_swep Removing: tfa_mossberg590, tfa_csgo_ak47 Job HP: 225-->250 Job Model: Adding: models/player/Suits/male_01_closed_coat_tie.mdl models/player/Suits/male_03_closed_coat_tie.mdl models/player/Suits/male_05_closed_coat_tie.mdl models/player/Suits/male_04_closed_coat_tie.mdl models/player/Suits/male_06_closed_coat_tie.mdl models/player/Suits/male_09_closed_coat_tie.mdl models/player/Suits/male_08_closed_coat_tie.mdl models/player/Suits/male_02_closed_coat_tie.mdl Removing: models/suno/player/ghost/ply_ghost.mdl =========================================================================================================================== Job: MTF E-11 Officer Adding: guthscp_keycard_lvl_4, weapon_doom3_flashlight,tfa_remington870, salute_swep, cross_arms_swep, cross_arms_infront_swep Removing: guthscp_keycard_lvl_3, tfa_mossberg590 Job Armor: 175-->200 =========================================================================================================================== Job: MTF E-11 Coldsilver Adding: tfa_m16a4_acog, weapon_doom3_flashlight ,tfa_csgo_xm1014,tfa_vikhr, tfa_m98b, tfa_tec9, salute_swep, cross_arms_swep, cross_arms_infront_swep Removing: tfa_csgo_g3sg1,tfa_mossberg590, tfa_aw50, tfa_csgo_cz75 Job Armor: 200-->225 =========================================================================================================================== Job: MTF-E11 Coldsilver Alpha Unit Adding: tfa_m16a4_acog, tfa_intervention, weapon_doom3_flashlight,tfa_csgo_xm1014, salute_swep, cross_arms_swep, cross_arms_infront_swep Removing: tfa_csgo_aug,tfa_mossberg590 If possible we would like to increase the damage of the ethereal from 150 to 200 =========================================================================================================================== Job: MTF E-11 Rangers Job Name: MTF E-11 Rangers --> MTF E-11 Auxiliary Unit Job Model (Model Paths): models/player/r6s_mute.mdl Job Description: “This Epsilon-11 operative has been trained and tested in the art of close quarter combat. They are equipped with heavy duty weapons and armor.” Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_deagle tfa_ins2_cw_ar15 tfa_csgo_xm1014 weapon_doom3_flashlight salute_swep Removing: tfa_kac_pdw tfa_glock tfa_remington870 Job Salary: Staying the same Job HP: 200-->275 Job Armor: 175-->150 Job Slots: 7-->5 Extra Info (Ex. Workshop link for models): Mute Model AR-15 =========================================================================================================================== Job Name: MTF E-11 Marksman Adding: weapon_cuff_elastic, weapon_doom3_flashlight, salute_swep, cross_arms_swep Job HP: 175-->200 Job Slots: 6-->8 =========================================================================================================================== Job Name: MTF E-11 Spotter Adding: tfa_ithacam37,weapon_doom3_flashlight, salute_swep, util_binoculars Removing: tfa_1897winchester Job HP: 200-->225 Job Armor: 175-->150 Job Model: Adding: models/player/blackmesa_marine.mdl Removing: models/ninja/mgs4_praying_mantis_merc.mdl Binoculars HECU Model =========================================================================================================================== Job Name: MTF E-11 Rapid Care Unit Job Armor: 150-->175 Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep, tfa_bizonp19 Removing: tfa_csgo_mp7 Job Model: Adding: models/payday2/units/medic_player.mdl Removing: models/payday2/units/medic_player.mdl Medic Model =========================================================================================================================== Job Name: MTF E-11 Combat Engineers Job Armor: 200-->225 Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep =========================================================================================================================== New Job Name of Job: MTF E-11 Foxtrot Unit 1 Job Model (Model Paths): Job Description: “Mobile Task Force Epsilon-11 handles internal security for the SCP Foundation, under oversight by MTF Alpha-1. They are a special ops force deployed to Foundation Sites when standard protocols fail and multiple breaches are imminent. As such, most of their operations are classified.” Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_ithacam37 tfa_csgo_p90 tfa_m92beretta guthscp_keycard_lvl_3 weapon_cuff_elastic weapon_m9 tfa_csgo_frag tfa_csgo_smoke weapon_doom3_flashlight salute_swep Job Salary: 180 $ Job HP: 225 Job Armor: 150 Job Donator Rank: Silver Job Slots: 6 Job Model: models/player/ntf_male.mdl models/player/ntf_female.mdl Needs /e11, /mtf, /site, /ff comms Extra Info (Ex. Workshop link for models): NTF Model =========================================================================================================================== Job Name: MTF E-11 NCO Adding: weapon_doom3_flashlight, salute_swep =========================================================================================================================== Job Name: MTF E-11 Enlisted Adding: weapon_doom3_flashlight, salute_swep =========================================================================================================================== Job Name: MTF E-11 Pathfinder Adding: weapon_doom3_flashlight,tfa_m98b, salute_swep Removing: tfa_csgo_awp ===========================================================================================================================
  16. This is like a worse mech raid with a smaller area and with the possibility to cause a code nuke, it also has no cooldown which means it would just end up being spammed each time the site finally gets recontained
  17. What are you suggesting? - Allowing E-11 to enter D Block to at least grab/give back D Class and to kill CI if they are inside then leave after.(Got perms from Security HCMD) How would this change better the server? - It would allow E-11 to do its job without being stopped by low Security/Nu7 numbers or if they are not present in or around D Block, allowing us to feed or recontain SCPs when Nu7/Security have low numbers and no one else can give us D Class and the entire site gets fucked. Are there any disadvantages of making this change to the server? If so, explain. - Not really Who would this change mostly benefit? - E-11 Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - "There are circumstances beyond standard riots that need to be addressed (Examples: CI inside D-Block, E11 needing to take a D-Class to prevent a SCP breach, etc)" does not count because
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