Someone Posted September 26, 2021 Share Posted September 26, 2021 (edited) Post name: SCP buff/nerf suggestions What are you suggesting? - I have some nerfs and buffs for each scp listed below: SCP-035: during his feeding process 035 can make an attempt to make the person maintaining him wear the mask in which they will have a roll off, unless they wear hazmat suits. If 035 wins then the person maintaining him will wear the mask by going into his cc. If the person maintaining him wins then 035 gets maintained successfully. SCP-049: Should be able to breach 035 if he has an opportunity to do so SCP 066: instead of saying "Eric" in-front of 066 to trigger him 066 will ask if you are Eric in which the 2 will have a roll off, if 066 wins then the persons ears get blasted and if the person wins 066 leaves them alone for 10 minutes, this will have a cooldown of 3 minutes. I suggested this since most people who play 066 have nothing to do. SCP 076-2: decrease his limb, head, and torso damage and increase his speed just a tiny bit. If he kills 7101-GL he will enter a 10 minute killing spree armed or not. SCP-079: fix his "new" cameras and let him control the lights SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died SCP-194: decrease speed but not too much and give it more health SCP-208: needs a cooldown timer in which he can revive people and shouldn't revive a person if they were killed by an scp at least twice SCP-912: decrease the baton range that shit might as well be a ranged baton SCP-939: flashbangs or smoke grenades shouldn't count break line of sight since they are blind anyway SCP-966: when 966 breaches he will advert an RP that he is releasing the sleepy wave whatever its called then stalk someone for 1 minute, after that the scp has done that and the stalked person is completely alone he wouldn't be allowed to run as he is tired, then 966 will roll above 50 to kill him without being called out, the person when getting attacked by 966 cannot shoot them or call them out. And increase 966's damage SCP-2191-1: The D4 robots wouldn't be able to see it since vampires cant be seen by video recording or reflections. SCP-8286-GL: can use thermals if it owns a identity that has thermals How would this change better the server? - The scps would be more unique for some people but this is just my opinion Are there any disadvantages of making this change to the server? If so, explain. - People might not like it, it might be "Broken" but again these are my thoughts Who would this change mostly benefit? - SCPs Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Edited September 27, 2021 by Someone 2 1 Link to comment Share on other sites More sharing options...
Pills Posted September 26, 2021 Share Posted September 26, 2021 -Support 1 hour ago, Someone said: SCP 076-2: decrease his limb damage and increase his speed just a tiny bit SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast. 1 hour ago, Someone said: SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died SCP-096: This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is. 1 hour ago, Someone said: needs a cooldown timer in which he can revive people and shouldn't revive a person if they were killed by an scp at least twice SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting) +Support SCP-066 SCP-194 SCP-912 (Although your wording was a bit rude, it still needs one) SCP-939 SCP-2191 SCP-8286 +/- Support SCP-035- It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying. SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75. Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
FBI-01 Posted September 26, 2021 Share Posted September 26, 2021 2 hours ago, Pills said: -Support SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast. SCP-096: This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is. SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting) +Support SCP-066 SCP-194 SCP-912 (Although your wording was a bit rude, it still needs one) SCP-939 SCP-2191 SCP-8286 +/- Support SCP-035- It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying. SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75. Only thing I’m hesitant about that you +supported was D4 being unable to see 2191. If there are other MTF in the area with them, they should be able to target and kill 2191 because they would hear MTF call it out and see where they’re shooting. If D4 are by themselves, then they shouldn’t be able to engage. Current: A new story rises from the ashes Former: MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator Link to comment Share on other sites More sharing options...
ShadowPL Posted September 26, 2021 Share Posted September 26, 2021 2 hours ago, Pills said: -Support SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast. SCP-096: This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is. SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting) +Support SCP-066 SCP-194 SCP-912 (Although your wording was a bit rude, it still needs one) SCP-939 SCP-2191 SCP-8286 +/- Support SCP-035- It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying. SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75. SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member Custom Classes | Umbrella Corporation Operative "Pathos" Link to comment Share on other sites More sharing options...
Someone Posted September 26, 2021 Author Share Posted September 26, 2021 7 minutes ago, FBI-01 said: Only thing I’m hesitant about that you +supported was D4 being unable to see 2191. If there are other MTF in the area with them, they should be able to target and kill 2191 because they would hear MTF call it out and see where they’re shooting. If D4 are by themselves, then they shouldn’t be able to engage. that's the point 2191 is platinum, if he can't attack robots then robots can't attack him Link to comment Share on other sites More sharing options...
FBI-01 Posted September 26, 2021 Share Posted September 26, 2021 1 hour ago, Someone said: that's the point 2191 is platinum, if he can't attack robots then robots can't attack him I’m not sure what you’re trying to say here. Is there an in RP reason that MTF wouldn’t be able to call him out to D4? Current: A new story rises from the ashes Former: MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator Link to comment Share on other sites More sharing options...
Olbap Posted September 26, 2021 Share Posted September 26, 2021 4 hours ago, Pills said: -Support SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast. SCP-096: This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is. SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting) +Support SCP-066 SCP-194 SCP-912 (Although your wording was a bit rude, it still needs one) SCP-939 SCP-2191 SCP-8286 +/- Support SCP-035- It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying. SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75. Current | Assistant Maintenance Manager | Red Right Hand Engineer | CI SPA | ▅▅ ▅▅▅ Sub-Branches | HLPR Bot - Mobile Mop Force - | Senior Containment Specialist | CI Field Researcher | CI Bio-Engineer Former: RRA Professor, Research Supervisor, Red Right Hand Analyst, Sec SGT & CI SFC. Link to comment Share on other sites More sharing options...
Right Twix Bar Posted September 26, 2021 Share Posted September 26, 2021 6 hours ago, Someone said: SCP-035: during his feeding process 035 can make an attempt to make the person maintaining him wear the mask in which they will have a roll off, unless they wear hazmat suits. If 035 wins then the person maintaining him will wear the mask by going into his cc. If the person maintaining him wins then 035 gets maintained successfully. Eh. Just seems a bit annoying. But idc. 6 hours ago, Someone said: SCP-049: Should be able to breach 035 if he has an opportunity to do so In what way would you suggest? For something like this, you need an example. 6 hours ago, Someone said: SCP 066: instead of saying "Eric" in-front of 066 to trigger him 066 will ask if you are Eric in which the 2 will have a roll off, if 066 wins then the persons ears get blasted and if the person wins 066 leaves them alone for 10 minutes, this will have a cooldown of 3 minutes. Seems neat. Gives 066 something more to do, but would be annoying. 6 hours ago, Someone said: SCP 076-2: decrease his limb, head, and torso damage and increase his speed just a tiny bit. Rage state change, every time he is enraged he will go on a 5 minute killing spree armed or not I can agree with the speed buff and see where you're coming from with the decreased damage, so sure. The current rage rules I think are fine, where if someone pulls out a gun, anyone in the vicinity is allowed to be killed. 6 hours ago, Someone said: SCP-079: fix his "new" cameras and let him control the lights The fix will come, cause bugs have to be fixed for a good game to exist. There's already a suggestion for 079 to mess with lights and teslas. 6 hours ago, Someone said: SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died Eh, I agree. 3 seconds seems a bit much. 1 second would probably be ideal. And what do you mean by enrage? Do you mean chasing down the person and killing them or something like 076? 6 hours ago, Someone said: SCP-194: decrease speed but not too much and give it more health Eh. Sure. 6 hours ago, Someone said: SCP-208: needs a cooldown timer in which he can revive people and shouldn't revive a person if they were killed by an scp at least twice It is a Level 100 class, so it will be a bit broken in design. But a maybe 10 sec cooldown would be nice. I don't know if it's possible to do the other, but I think re-re-reviving is fine, just click on the guy again. 6 hours ago, Someone said: SCP-912: decrease the baton range that shit might as well be a ranged baton Dunno if it's possible. But, 912 has literally nothing else going for it, just don't do anything bad near it. 6 hours ago, Someone said: SCP-939: flashbangs or smoke grenades shouldn't count break line of sight since they are blind anyway I agree with smokes. But flashbangs do what they say, they flash and bang. 939 relies on sound for sight. I think a very loud and piercing sound would be able to blind it. So the flash is for the player of 939, and the bang is for the rp aspect. 6 hours ago, Someone said: SCP-966: when 966 breaches he will advert an RP that he is releasing the sleepy wave whatever its called then stalk someone for 1 minute, after that the scp has done that and the stalked person is completely alone he wouldn't be allowed to run as he is tired, then 966 will roll above 50 to kill him without being called out, the person when getting attacked by 966 cannot shoot them or call them out. And increase 966's damage I agree with the damage increase, as I can be caught completely off guard on just about any class and be able to get it to run away or kill it. The stalking feature seems too complicated to be able to use or enforce. 6 hours ago, Someone said: SCP-2191-1: The D4 robots wouldn't be able to see it since vampires cant be seen by video recording or reflections. I agree with the generally being unable to shoot. 37 minutes ago, FBI-01 said: Is there an in RP reason that MTF wouldn’t be able to call him out to D4? You can't exactly target something you can't see. No matter if someone calls it out to you. 6 hours ago, Someone said: SCP-8286-GL: can use thermals if it owns a identity that has thermals What would the point be? Calling out Stealth Ops and Pathfinders? Because 966 and 2191 are unable to attack it regardless. And, okay, you call out a invis MTF, what next? You shoot em? They call it out in TS and you're fucked. You say "sorry, though you were an enemy"? Well, you'd deactivate them after and they'd still follow. It wouldn't exactly solve the metagame problem I assume you're trying to fix. Tldr: 035 - +/- Support 049 - +/- Support 066 - + Support 076 - + Support for buffs | - Support for rule change 079 - + Support for fixes | Lights change already suggested in other post 096 - + Support 194 - + Support 208 - + Support for cooldown | - Support for re-revive prevention 912 - - Support 939 - + Support against smokes | - Support against flashbangs 966 - + Support for damage buff | - Support for stalking 2191 - + Support 8286 - - Support Current: None Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) Link to comment Share on other sites More sharing options...
Zarl Posted September 26, 2021 Share Posted September 26, 2021 9 minutes ago, Right Twix Bar said: Eh. Just seems a bit annoying. But idc. In what way would you suggest? For something like this, you need an example. Seems neat. Gives 066 something more to do, but would be annoying. I can agree with the speed buff and see where you're coming from with the decreased damage, so sure. The current rage rules I think are fine, where if someone pulls out a gun, anyone in the vicinity is allowed to be killed. The fix will come, cause bugs have to be fixed for a good game to exist. There's already a suggestion for 079 to mess with lights and teslas. Eh, I agree. 3 seconds seems a bit much. 1 second would probably be ideal. And what do you mean by enrage? Do you mean chasing down the person and killing them or something like 076? Eh. Sure. It is a Level 100 class, so it will be a bit broken in design. But a maybe 10 sec cooldown would be nice. I don't know if it's possible to do the other, but I think re-re-reviving is fine, just click on the guy again. Dunno if it's possible. But, 912 has literally nothing else going for it, just don't do anything bad near it. I agree with smokes. But flashbangs do what they say, they flash and bang. 939 relies on sound for sight. I think a very loud and piercing sound would be able to blind it. So the flash is for the player of 939, and the bang is for the rp aspect. I agree with the damage increase, as I can be caught completely off guard on just about any class and be able to get it to run away or kill it. The stalking feature seems too complicated to be able to use or enforce. I agree with the generally being unable to shoot. You can't exactly target something you can't see. No matter if someone calls it out to you. What would the point be? Calling out Stealth Ops and Pathfinders? Because 966 and 2191 are unable to attack it regardless. And, okay, you call out a invis MTF, what next? You shoot em? They call it out in TS and you're fucked. You say "sorry, though you were an enemy"? Well, you'd deactivate them after and they'd still follow. It wouldn't exactly solve the metagame problem I assume you're trying to fix. Tldr: 035 - +/- Support 049 - +/- Support 066 - + Support 076 - + Support for buffs | - Support for rule change 079 - + Support for fixes | Lights change already suggested in other post 096 - + Support 194 - + Support 208 - + Support for cooldown | - Support for re-revive prevention 912 - - Support 939 - + Support against smokes | - Support against flashbangs 966 - + Support for damage buff | - Support for stalking 2191 - + Support 8286 - - Support Yes, I agree with this, and also for 939, you may want to have frag grenades "Blind" him if he is damaged by them, since they can leave your ear ringing in RP Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head ;-; Link to comment Share on other sites More sharing options...
Someone Posted September 27, 2021 Author Share Posted September 27, 2021 (edited) 11 hours ago, FBI-01 said: I’m not sure what you’re trying to say here. Is there an in RP reason that MTF wouldn’t be able to call him out to D4? doesn't matter if they call him out or not, you can't shoot something you can't see as a robot. They however can shoot randomly everywhere if MTF called it out to them Edited September 27, 2021 by Someone Link to comment Share on other sites More sharing options...
Someone Posted September 27, 2021 Author Share Posted September 27, 2021 9 hours ago, Right Twix Bar said: Eh. Just seems a bit annoying. But idc. In what way would you suggest? For something like this, you need an example. Seems neat. Gives 066 something more to do, but would be annoying. I can agree with the speed buff and see where you're coming from with the decreased damage, so sure. The current rage rules I think are fine, where if someone pulls out a gun, anyone in the vicinity is allowed to be killed. The fix will come, cause bugs have to be fixed for a good game to exist. There's already a suggestion for 079 to mess with lights and teslas. Eh, I agree. 3 seconds seems a bit much. 1 second would probably be ideal. And what do you mean by enrage? Do you mean chasing down the person and killing them or something like 076? Eh. Sure. It is a Level 100 class, so it will be a bit broken in design. But a maybe 10 sec cooldown would be nice. I don't know if it's possible to do the other, but I think re-re-reviving is fine, just click on the guy again. Dunno if it's possible. But, 912 has literally nothing else going for it, just don't do anything bad near it. I agree with smokes. But flashbangs do what they say, they flash and bang. 939 relies on sound for sight. I think a very loud and piercing sound would be able to blind it. So the flash is for the player of 939, and the bang is for the rp aspect. I agree with the damage increase, as I can be caught completely off guard on just about any class and be able to get it to run away or kill it. The stalking feature seems too complicated to be able to use or enforce. I agree with the generally being unable to shoot. You can't exactly target something you can't see. No matter if someone calls it out to you. What would the point be? Calling out Stealth Ops and Pathfinders? Because 966 and 2191 are unable to attack it regardless. And, okay, you call out a invis MTF, what next? You shoot em? They call it out in TS and you're fucked. You say "sorry, though you were an enemy"? Well, you'd deactivate them after and they'd still follow. It wouldn't exactly solve the metagame problem I assume you're trying to fix. Tldr: 035 - +/- Support 049 - +/- Support 066 - + Support 076 - + Support for buffs | - Support for rule change 079 - + Support for fixes | Lights change already suggested in other post 096 - + Support 194 - + Support 208 - + Support for cooldown | - Support for re-revive prevention 912 - - Support 939 - + Support against smokes | - Support against flashbangs 966 - + Support for damage buff | - Support for stalking 2191 - + Support 8286 - - Support 049 can go look if 035's first door is open, if it is 049 can go inside, since 035's cell is similar to 610's 049 will press the button on the middle of the door way which opens 035's containment and they are both free. 049 can ONLY breach 035 Link to comment Share on other sites More sharing options...
Average Pipebomb enjoyer Posted September 27, 2021 Share Posted September 27, 2021 19 hours ago, Someone said: The D4 robots wouldn't be able to see it since vampires cant be seen by video recording or reflections. D4 have thermals............. E11 2LT || Ex CI 2LT || Average Metal gear rising enjoyer || Ex Nu7 2LT Link to comment Share on other sites More sharing options...
Someone Posted September 27, 2021 Author Share Posted September 27, 2021 (edited) 1 hour ago, russianweeb69 said: D4 have thermals............. D4 are robots............................ I only stated this for 2191 the vampire.................... my suggestion was that D4 can't see 2191 cloaked or not at all since he is a vampire........................ 1 hour ago, russianweeb69 said: D4 have thermals............. bro read the suggestion I said since vampires can't be seen by reflections, video recording and photos ANY robot wouldn't be able to see 2191 even if he is uncloaked. Edited September 27, 2021 by Someone Link to comment Share on other sites More sharing options...
FBI-01 Posted September 27, 2021 Share Posted September 27, 2021 3 hours ago, Someone said: D4 are robots............................ I only stated this for 2191 the vampire.................... my suggestion was that D4 can't see 2191 cloaked or not at all since he is a vampire........................ bro read the suggestion I said since vampires can't be seen by reflections, video recording and photos ANY robot wouldn't be able to see 2191 even if he is uncloaked. Where in the 2191 article (on the SCP wiki) does it state that they’re vampires? They do seem to share some characteristics, but unless I missed it, they’re still able to be seen by cameras, robots, etc. If we’re really trying to be more accurate, 2191-1 makes clicking noises with its tongue for echolocation, as it can barely see any of the visible light spectrum. D4 would be able to hear this and know where they are. If I missed something in the 2191 article, please let me know. Current: A new story rises from the ashes Former: MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator Link to comment Share on other sites More sharing options...
Demon Dice Posted September 27, 2021 Share Posted September 27, 2021 23 hours ago, Pills said: -Support SCP-076-2: He is already hard to kill and I believe 076's limb damage is 1/2? I may be wrong. Also I believe he is also already fast. SCP-096: This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is. SCP-208: while this makes sense. I could only see reviving the same person if they were killed by an SCP twice being a rule. (Unless that is what you are suggesting) +Support SCP-066 SCP-194 SCP-912 (Although your wording was a bit rude, it still needs one) SCP-939 SCP-2191 SCP-8286 +/- Support SCP-035- It seems like a good concept but it would be hard to enforce. I could see people misunderstanding what this means. Also having to equip hazmat suits before is more RP-like but it would just get annoying. SCP-966- It would be too hard to enforce. And I think the roll should be increased to ~60-75. Demonically Inspired ..Nu7 CMDR Link to comment Share on other sites More sharing options...
Nydekore Posted September 29, 2021 Share Posted September 29, 2021 -Support On 9/26/2021 at 7:35 AM, Someone said: SCP-035: during his feeding process 035 can make an attempt to make the person maintaining him wear the mask in which they will have a roll off, unless they wear hazmat suits. If 035 wins then the person maintaining him will wear the mask by going into his cc. If the person maintaining him wins then 035 gets maintained successfully. 035 is fine as he is, he is powerful enough already being able to breach literally everything. If MTF are maintaining something said SCP should not be able to breach anyways. On 9/26/2021 at 7:35 AM, Someone said: SCP-049: Should be able to breach 035 if he has an opportunity to do so I get where you’re coming from with this one because they are able to team given they are the smartest of the SCPs. That being said, I don’t want 049 breaking 035’s doors, no cc doors should be broken by any other SCP than it’s original inhabitant. On 9/26/2021 at 7:35 AM, Someone said: SCP 066: instead of saying "Eric" in-front of 066 to trigger him 066 will ask if you are Eric in which the 2 will have a roll off, if 066 wins then the persons ears get blasted and if the person wins 066 leaves them alone for 10 minutes, this will have a cooldown of 3 minutes. I suggested this since most people who play 066 have nothing to do. Sounds just plain annoying and 066 is a “safe” class for a reason, there’s no real reason to contain him harshly because he’s harmless if you don’t say a funny little word. On 9/26/2021 at 7:35 AM, Someone said: SCP 076-2: decrease his limb, head, and torso damage and increase his speed just a tiny bit. If he kills 7101-GL he will enter a 10 minute killing spree armed or not He is tanky enough and the site is so close quarters so no need for speed increase. On 9/26/2021 at 7:35 AM, Someone said: SCP-096: if someone looks at him for 1 second 096 will enrage unless the person died I believe you already made a suggestion for this that got mass -supported. Don’t push for things already denied. On 9/26/2021 at 7:35 AM, Someone said: SCP-194: decrease speed but not too much and give it more health He’s fine as is besides the minges that abuse his swep to damage the MTF that pass by his cell. On 9/26/2021 at 7:35 AM, Someone said: SCP-966: when 966 breaches he will advert an RP that he is releasing the sleepy wave whatever its called then stalk someone for 1 minute, after that the scp has done that and the stalked person is completely alone he wouldn't be allowed to run as he is tired, then 966 will roll above 50 to kill him without being called out, the person when getting attacked by 966 cannot shoot them or call them out. And increase 966's damage We have a rule against invisible entities killing for a reason. Sounds just plain unfun. On 9/26/2021 at 7:35 AM, Someone said: SCP-2191-1: The D4 robots wouldn't be able to see it since vampires cant be seen by video recording or reflections Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. On 9/26/2021 at 7:35 AM, Someone said: SCP-8286-GL: can use thermals if it owns a identity that has thermals This isn’t a -support, pretty sure he’d already be able to though considering it’s a “reasonable RP action” Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major Link to comment Share on other sites More sharing options...
Someone Posted October 1, 2021 Author Share Posted October 1, 2021 On 9/29/2021 at 7:42 PM, Nydekore said: Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. its no fun for 2191 its-self either, and the fact that its platinum and is very weak it should have a decent feature added to it Link to comment Share on other sites More sharing options...
FusionThunder Posted October 1, 2021 Share Posted October 1, 2021 On 9/26/2021 at 8:35 AM, Someone said: SCP-939: flashbangs or smoke grenades shouldn't count break line of sight since they are blind anyway Flashbangs fuck with more than just your eyes they also hurt your ears if im not mistaken Link to comment Share on other sites More sharing options...
FBI-01 Posted October 1, 2021 Share Posted October 1, 2021 2 hours ago, Someone said: its no fun for 2191 its-self either, and the fact that its platinum and is very weak it should have a decent feature added to it You should probably come up with something else that is based on it’s lore. Current: A new story rises from the ashes Former: MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator Link to comment Share on other sites More sharing options...
Someone Posted October 1, 2021 Author Share Posted October 1, 2021 On 9/29/2021 at 7:42 PM, Nydekore said: -Support 035 is fine as he is, he is powerful enough already being able to breach literally everything. If MTF are maintaining something said SCP should not be able to breach anyways. I get where you’re coming from with this one because they are able to team given they are the smartest of the SCPs. That being said, I don’t want 049 breaking 035’s doors, no cc doors should be broken by any other SCP than it’s original inhabitant. Sounds just plain annoying and 066 is a “safe” class for a reason, there’s no real reason to contain him harshly because he’s harmless if you don’t say a funny little word. He is tanky enough and the site is so close quarters so no need for speed increase. I believe you already made a suggestion for this that got mass -supported. Don’t push for things already denied. He’s fine as is besides the minges that abuse his swep to damage the MTF that pass by his cell. We have a rule against invisible entities killing for a reason. Sounds just plain unfun. Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. This isn’t a -support, pretty sure he’d already be able to though considering it’s a “reasonable RP action” 035: most 035 breaches end up with them being shot down with barely doing anything to the foundation. 049: that's not what I meant, if 035's first door is open they 049 can access the double doors in which he can press the button in the middle of the door so he can get him out. No 049 breaking 035's door. 066: he is a Euclid and 90% of 066's have nothing to do a t a l l since rarely anyone says eric. He can't even enter d-block. 076-2: I might agree on you for this one but Able costs 40$ and 682, 035, 098 cost fewer and Able isn't even the top 5 priorities, I would give him a speed buff due to how easily he can be outrun by Nu7 TRT's or CI deadshots. Able deserves something from killing 7101, since 7101 can teleport, regenerate and Able can't do anthing. 096: I never remember making that suggestion. 194: the speed is just so his hit reg can be better and a lil more playable. 966: 966 its-self is unfun its just a 049-2 with slightly more health and a cloak swep. If you win the roll just shoot it 2191-1: if your going to go "It never said anything about it in the wiki" pretty sure 2191 can do other things other then drinking blood, and I'm pretty sure 2191 is a vampire due to the major similarities they share. 8286: No you can't use thermals as 8286. Other then that I respect your thoughts Link to comment Share on other sites More sharing options...
FBI-01 Posted October 1, 2021 Share Posted October 1, 2021 1 hour ago, Someone said: pretty sure 2191 can do other things other then drinking blood 2191 would be able to see cloaked individuals as it utilizes echolocation instead of eyes. Maybe that could be the addition to it? Current: A new story rises from the ashes Former: MTF Nu-7 SFTO & 2LT | D5 PVT | CI PFC | Moderator Link to comment Share on other sites More sharing options...
Gyara Posted October 4, 2021 Share Posted October 4, 2021 +Support 912, 939, 194-Support 076-2, 096 , 208, 8286, +/- Support O35, 049, 066, 079, 966, 2191 035 - I think this will cause problems with people 049 - Makes sense, he would need to kill someone or turn someone at least 066 - Same reasoning with 035, people will have problems with it and it will be hard to enforce. It gives 066 more options but in general it will cause a lot of problems 076 - The buffs 079 - Fix his cam, controlling lights is debatable 939 - Smokes I agree, flashbangs should break line of sight 2191 - Debatable, not sure about lore rules with 2191 Former Nu7 Command Member Link to comment Share on other sites More sharing options...
Nenea Tanti Posted October 4, 2021 Share Posted October 4, 2021 On 9/29/2021 at 7:42 PM, Nydekore said: -Support 035 is fine as he is, he is powerful enough already being able to breach literally everything. If MTF are maintaining something said SCP should not be able to breach anyways. I get where you’re coming from with this one because they are able to team given they are the smartest of the SCPs. That being said, I don’t want 049 breaking 035’s doors, no cc doors should be broken by any other SCP than it’s original inhabitant. Sounds just plain annoying and 066 is a “safe” class for a reason, there’s no real reason to contain him harshly because he’s harmless if you don’t say a funny little word. He is tanky enough and the site is so close quarters so no need for speed increase. I believe you already made a suggestion for this that got mass -supported. Don’t push for things already denied. He’s fine as is besides the minges that abuse his swep to damage the MTF that pass by his cell. We have a rule against invisible entities killing for a reason. Sounds just plain unfun. Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing. This isn’t a -support, pretty sure he’d already be able to though considering it’s a “reasonable RP action” MTF Epsilon-11 Commander | Event Team Link to comment Share on other sites More sharing options...
Alexxxx Posted October 4, 2021 Share Posted October 4, 2021 +Support to 939 and 096 On 9/26/2021 at 4:28 PM, Pills said: SCP-096: This would be too hard to enforce. Also it was increased to 3 just because of how overpowered it is. Overpowered? Yeah nah. O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Some Weeb Posted October 4, 2021 Share Posted October 4, 2021 I am sorry but who the fuck in their right mind would look at 096 for 3 seconds +Support buff when?? SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
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