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General Suggestion - Level 100 Job Changes - Denied


Ya Boi Sawrunner

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Note before I get into this: You don't have to agree with everything or disagree with everything, so if you are gonna + or - support, please only leave what you are for and against vague if you are for and against everything.

What are you suggesting? -  Here is the fun part, there is A LOT I have wanted to change and clarify and such, so prepare to be reading. A lot.

Level 100 Change list/Clarifications
Lightweight:  Don't ned anything done here, they finally got a new model 🙂
Would be nice if they had a different sidearm. Something that mag dumps less rapidly, like a solid semi auto handgun would work.

e11 Ambush: Ah yes, enlisted or the 40th ghillie suit wearing e11 class. It should have something unique if it is gonna be something like this.

https://steamcommunity.com/sharedfiles/filedetails/?id=221379403
https://steamcommunity.com/sharedfiles/filedetails/?id=153109116
https://steamcommunity.com/sharedfiles/filedetails/?id=2005268762

Fury Soldier: This is half "I think this model looks wack" and half "my hitbox is a rectangle". Seriously, I tested it with a friend, there is like a torso sized section you can be headshot at. 

https://steamcommunity.com/sharedfiles/filedetails/?id=158864234
https://steamcommunity.com/sharedfiles/filedetails/?id=1857889211
https://steamcommunity.com/sharedfiles/filedetails/?id=1478903778
https://steamcommunity.com/sharedfiles/filedetails/?id=154033711

7598: I know CI well enough to where we would've just shot the fuck out of this thing without question, god forbid tame it. It looks like a vaguely satanic tumor with legs. Therefore, new model. 

https://steamcommunity.com/sharedfiles/filedetails/?id=1713875097 this but scaled up?

https://steamcommunity.com/sharedfiles/filedetails/?id=1656392834

https://steamcommunity.com/sharedfiles/filedetails/?id=1668309015 if it could be scaled down

https://steamcommunity.com/sharedfiles/filedetails/?id=1344466040 Someone said they tried to get this already, but yknow, try again. Its great. And in lore.

Maintenance Industrial Specialist: The current model looks so dead inside and goofy simultaneously. Plus, he looks like he would be the guy who moves traffic cones around, not a guy who would be repairing major breaches and a government facilities infrastructure. 
that, and I am pretty damn sick of being shot because everyone thinks im a class d.

https://steamcommunity.com/sharedfiles/filedetails/?id=2034388216
https://steamcommunity.com/sharedfiles/filedetails/?id=2110730759
https://steamcommunity.com/sharedfiles/filedetails/?id=2171827060

Fixes/Clarifications/Improvements:

If possible, give 208 a less basic healing item besides the medkit, or at least spawn with increased charges? His medical powers are astonishing in lore, and giving him something better than other players would make him better. That, and give him a handgun or something. He's gonna be attacked too, and if a player doesn't have donor shit, they are defenseless. Even a basic knife would work too. A small health buff wouldn't hurt either, the man spent centuries encased in stone, I would imagine he is pretty durable.

M.I.S: Give a better gun than just a five seven. Its just a maintenance sure but even our MJ's and MA's have a better pistol. Maybe a revolver? 
Also, improve one of two things: Make the cash given upon job completion higher, or make it less wildly variable. Sometimes I will go from one end of a room to another getting 3k cause all my jobs spawn there, then be given 200$ after walking in circles around HCZ to find a pipe for 11 minutes.

Fury Soldier: Display a cooldown for phase shift, I usually use it once then forget I have it because I don't count the cooldown. 

Ambush Specialist: The C4 can get stuck on air. I dont think thats supposed to happen. If we could fix that somehow, cool, if not, meh, its a minor annoyance at best.

7598: If possible, some improvments to its hitreg would be fantastic. In its current state, its somewhat like gambling. I don't know if this can be done however, so its fine if not.

079: Allow a zoom function or maybe just a broad field in which he can click buttons. Nightvision would be handy as well, or start with the flashlight on. In a blackout, you have to flag off to turn on your flashlight then back on.. Its the go to "Lower the shit out of your DPI " class.

MOTD Clarifications: 

208: Whether or not he can heal GOI if fear rp'd, since he cant revive them/
Whether he can revive cyanide using players.
Whether he can assist interrogations for similar reasons.

079: A lot of general confusion about his breach method, but giving him a way out on lower player counts would be cool. He is kind of weak on his own as little more than a mild pain in the ass.

7598: If separated from other CI, can he breach and break doors? Also make sure that its clearly stated he has the same combat rules as other ci and cant just kill everyone for fun.

Thaddeus: Since he can teleport there, I am assuming its okay for him to be in EZ? Just hoping to make that clear.

After Post Additions [Shit I add to the main post later for whatever reason];

ouple of model pitches I would like to add based on feedback I have received.

Ambush:

https://steamcommunity.com/sharedfiles/filedetails/?id=432153287

https://steamcommunity.com/sharedfiles/filedetails/?id=245700126 [Either of these could fit the class in my opinion.]

https://steamcommunity.com/sharedfiles/filedetails/?id=476339604

https://steamcommunity.com/sharedfiles/filedetails/?id=152129924 [Extremely solid contender, I think this would be a perfect fit.] 

 

Maintenance:

https://steamcommunity.com/sharedfiles/filedetails/?id=804903699

https://steamcommunity.com/sharedfiles/filedetails/?id=618272585 [I love this one]

https://steamcommunity.com/sharedfiles/filedetails/?id=643652637 [Bit iffy on whether these would fit maintenance, but it has a nice industrial vibe to it.]

 

Fury:

https://steamcommunity.com/sharedfiles/filedetails/?id=188562859

https://steamcommunity.com/sharedfiles/filedetails/?id=223357888 [Big, beefy, and stylish.]

https://steamcommunity.com/sharedfiles/filedetails/?id=1127817904

https://steamcommunity.com/sharedfiles/filedetails/?id=723688386 [certified hood classic]

How would this change better the server? - Distinct appearances/better ones for various classes, hitbox fixes that this solves, clarifications to rules and such that make the job better for new level 100's and cause less confusion

Are there any disadvantages of making this change to the server? If so, explain. - Its a lot of change, so that could be a bit hectic, but I don't mind if its gradual or immediate, I am just dumping these ideas here.

Who would this change mostly benefit? - Everyone! 😄

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

Everything is linked in its respective section. Sorry if its a mess.

Edited by Ya Boi Sawrunner
Removed the tommy gun selling because I sure as hell dont agree with it lol

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
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1 hour ago, Ya Boi Sawrunner said:

Let mobster sell tommy guns

ok first off hell to the actual no lmao. It doesn't matter how much money it is per gun there are a lot of no lifes on GL and they will be bought, mass produced, and the sight will go strait to hell, also this will be literal hell to fight against.

1 hour ago, Ya Boi Sawrunner said:

His medical powers are astonishing in lore, and giving him something better than other players would make him better

Lore < functionality. Just because it makes sense in lore doesn't mean it is good for a gmod server, he can REVIVE people that already is astonishing (also it was hell to let SMT add this so take it and leave it at that for special healing). But a possible hp buff would be better as I think he should only focus on healing over any form of combat.

Also a lot of the models you suggested are either already used on the server by CC's or ET and some are pretty hefty in size. I think the ones currently in use are pretty good but it's whatever.

+/- support overall

There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus.

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2 hours ago, Ya Boi Sawrunner said:

Let mobster sell tommy guns, but make them a wallet bleeder to buy, along with shipments of his respective kit.Also, at least give it a normal keycard cracker. 

As Jack stated, people who main Class-D and have millions would constantly buy tommy guns. Isn't part of what makes the class unique the gun?

For the keypad cracker, you may want to reconsider. 

 

Retired LCZ Manager Pingas

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Oh shit, I didn't even notice I put tommy gun selling on there. I dunno what I was like when I wrote that, I must've been dead fuckin tired lmao. Yea, I am deleting that. Dont worry.

2 hours ago, Jack (utility one) said:

ok first off hell to the actual no lmao. It doesn't matter how much money it is per gun there are a lot of no lifes on GL and they will be bought, mass produced, and the sight will go strait to hell, also this will be literal hell to fight against.

Lore < functionality. Just because it makes sense in lore doesn't mean it is good for a gmod server, he can REVIVE people that already is astonishing (also it was hell to let SMT add this so take it and leave it at that for special healing). But a possible hp buff would be better as I think he should only focus on healing over any form of combat.

Also a lot of the models you suggested are either already used on the server by CC's or ET and some are pretty hefty in size. I think the ones currently in use are pretty good but it's whatever.

+/- support overall

I am waiting hella patiently for them to do a CC roll call finally. I thought I double checked models but oh well, its not like I couldnt find more if you point out which are taken.
About the tommy gun, yeah I dont know why thats there, I sure as fuck dont agree with it. Imma edit it lol.

  • Laughing 1

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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3 hours ago, Mind Stone said:

As Jack stated, people who main Class-D and have millions would constantly buy tommy guns. Isn't part of what makes the class unique the gun?

For the keypad cracker, you may want to reconsider. 

 

See, here is the thing: if it gets an NLR, I dont care, I have d class cc's ill just play instead. 
If it gets a keycard cracker, then the people who do play it dont have to headbutt armory for 10 minutes til a scav walks by. Mobster is really just a "i wanna kill shit" class anyways, and its tougher than a CC, so I think an NLR probably wouldnt hurt, as little as I am inclined to give gensec a break from combat.

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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+MEGA PLUS SUPPORT 
Those fury soldier models sick, especially the first one.

about the other suggestions some are nice but I don't think they should have any tweaking besides just models.
But i'm definetly -Supporting 208 reviving cyanide uses. Fuck that.

EX Head Of Staff SCP-RP | CI will forever be in my heart. 1/15/21 - 8/1/22 (CI CMDR Cosmic ITLY)

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1 hour ago, Cosmic The Italian said:

+MEGA PLUS SUPPORT 
Those fury soldier models sick, especially the first one.

about the other suggestions some are nice but I don't think they should have any tweaking besides just models.
But i'm definetly -Supporting 208 reviving cyanide uses. Fuck that.

 

Current:           Retired
Ex:                    CI PD || CI RnD SR BIO IOI || SCP-RP Event Team || E11 Major || Administrator

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-Support

D-Class Mobsters able to sell Tommy Guns would be absolute hell for GenSec.

[ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member

 

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42 minutes ago, Sixx said:

-Support

D-Class Mobsters able to sell Tommy Guns would be absolute hell for GenSec.

A few posts above he said that he didn't mean to write that and deleted it.

+ Support

Joined 09/30/2020
Retired 11/12/2022
Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher |

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My opinions on each of these. 

E-11 Ambush

https://steamcommunity.com/sharedfiles/filedetails/?id=221379403 - This model looks nice. Is a CC model also I think
https://steamcommunity.com/sharedfiles/filedetails/?id=1850062401 - Looks like the CI E4 Job. 
https://steamcommunity.com/sharedfiles/filedetails/?id=153109116 - Doesn't look like it would fit
https://steamcommunity.com/sharedfiles/filedetails/?id=2005268762 - Just looks a bit strange/different but would be decent. 

+Support for the first one. 

Fury Soldier

-Support as I think the current Beefed up soldiers look nice

The reason why the hitbox is a giant rectangle is either A because the model isn't correctly in the server, the pathing is incorrect. As the reason its that big is because its the error hitbox. 

7598

-support I think the current model for it looks nice. 

Also that last model is already in lore and would be too confusing. 

Maitenance

https://steamcommunity.com/sharedfiles/filedetails/?id=2034388216 - I dont think this would suit it. Also its 132 MB!
https://steamcommunity.com/sharedfiles/filedetails/?id=2110730759 - This one would look good on it. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2171827060 - Looks weird in my opinion. 

+Support for the second model.

 

Fixes/Clarifications Section 

21 hours ago, Ya Boi Sawrunner said:

If possible, give 208 a less basic healing item besides the medkit, or at least spawn with increased charges? His medical powers are astonishing in lore, and giving him something better than other players would make him better. That, and give him a handgun or something. He's gonna be attacked too, and if a player doesn't have donor shit, they are defenseless. Even a basic knife would work too. A small health buff wouldn't hurt either, the man spent centuries encased in stone, I would imagine he is pretty durable.

I agree with this. Maybe a custom medkit that can heal 40 Hp instead of 20?

 

21 hours ago, Ya Boi Sawrunner said:

M.I.S: Give a better gun than just a five seven. Its just a maintenance sure but even our MJ's and MA's have a better pistol. Maybe a revolver? 
Also, improve one of two things: Make the cash given upon job completion higher, or make it less wildly variable. Sometimes I will go from one end of a room to another getting 3k cause all my jobs spawn there, then be given 200$ after walking in circles around HCZ to find a pipe for 11 minutes.

He doesn't really need a gun. He isn't a combat class. But I don't see too much of a reason to fully say no. 

+support. 

 

21 hours ago, Ya Boi Sawrunner said:

Fury Soldier: Display a cooldown for phase shift, I usually use it once then forget I have it because I don't count the cooldown. 

Yes please. 

+support

 

21 hours ago, Ya Boi Sawrunner said:

Ambush Specialist: The C4 can get stuck on air. I dont think thats supposed to happen. If we could fix that somehow, cool, if not, meh, its a minor annoyance at best.

I think this is just a bug. Getting stuck on small world clippings. 

 

21 hours ago, Ya Boi Sawrunner said:

7598: If possible, some improvments to its hitreg would be fantastic. In its current state, its somewhat like gambling. I don't know if this can be done however, so its fine if not.

I don't see why. ALl the other scp sweps are getting fixed. 

+support

 

21 hours ago, Ya Boi Sawrunner said:

079: Allow a zoom function or maybe just a broad field in which he can click buttons. Nightvision would be handy as well, or start with the flashlight on. In a blackout, you have to flag off to turn on your flashlight then back on.. Its the go to "Lower the shit out of your DPI " class.

There's already a zoom function in the game. Suit zoom. 

-Support for the zoom thing as there's already a built in one. 

+support on the Night vision as its hard to see when CI hit lights. 

 

MOTD Clarifications section

21 hours ago, Ya Boi Sawrunner said:

208: Whether or not he can heal GOI if fear rp'd, since he cant revive them/
Whether he can revive cyanide using players.
Whether he can assist interrogations for similar reasons.

+support to get all of these things clarrified. 

 

21 hours ago, Ya Boi Sawrunner said:

079: A lot of general confusion about his breach method, but giving him a way out on lower player counts would be cool. He is kind of weak on his own as little more than a mild pain in the ass.

I don't see that much of a confusion about it. But also I have heard from SMT they aren't allowing him to be breached by players because they would always go and breach him. Its hard to recontain him and he can help scp's out once they breach. 

-support

 

21 hours ago, Ya Boi Sawrunner said:

7598: If separated from other CI, can he breach and break doors? Also make sure that its clearly stated he has the same combat rules as other ci and cant just kill everyone for fun.

+Support to get these things added if he can or can't. 

 

21 hours ago, Ya Boi Sawrunner said:

Thaddeus: Since he can teleport there, I am assuming its okay for him to be in EZ? Just hoping to make that clear.

+support. 

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

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I agree with what Chief said on most topics. 

1 hour ago, Chief_ said:

My opinions on each of these. 

E-11 Ambush

https://steamcommunity.com/sharedfiles/filedetails/?id=221379403 - This model looks nice. Is a CC model also I think
https://steamcommunity.com/sharedfiles/filedetails/?id=1850062401 - Looks like the CI E4 Job. 
https://steamcommunity.com/sharedfiles/filedetails/?id=153109116 - Doesn't look like it would fit
https://steamcommunity.com/sharedfiles/filedetails/?id=2005268762 - Just looks a bit strange/different but would be decent. 

+Support for the first one. 

Fury Soldier

-Support as I think the current Beefed up soldiers look nice

The reason why the hitbox is a giant rectangle is either A because the model isn't correctly in the server, the pathing is incorrect. As the reason its that big is because its the error hitbox. 

7598

-support I think the current model for it looks nice. 

Also that last model is already in lore and would be too confusing. 

Maitenance

https://steamcommunity.com/sharedfiles/filedetails/?id=2034388216 - I dont think this would suit it. Also its 132 MB!
https://steamcommunity.com/sharedfiles/filedetails/?id=2110730759 - This one would look good on it. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2171827060 - Looks weird in my opinion. 

+Support for the second model.

 

Fixes/Clarifications Section 

I agree with this. Maybe a custom medkit that can heal 40 Hp instead of 20?

 

He doesn't really need a gun. He isn't a combat class. But I don't see too much of a reason to fully say no. 

+support. 

 

Yes please. 

+support

 

I think this is just a bug. Getting stuck on small world clippings. 

 

I don't see why. ALl the other scp sweps are getting fixed. 

+support

 

There's already a zoom function in the game. Suit zoom. 

-Support for the zoom thing as there's already a built in one. 

+support on the Night vision as its hard to see when CI hit lights. 

 

MOTD Clarifications section

+support to get all of these things clarrified. 

 

I don't see that much of a confusion about it. But also I have heard from SMT they aren't allowing him to be breached by players because they would always go and breach him. Its hard to recontain him and he can help scp's out once they breach. 

-support

 

+Support to get these things added if he can or can't. 

 

+support. 

Though, I'll clarify a bit of my intention when "developing" 208.

So, about healing GOI. I'd say while he's under FearRP, he can heal them. NOT revive, but heal. There's no rules against him healing GOI. (Though take this word with a grain of salt as I'm not SMT and I don't interpret the MOTD)
I did want him to have a buffed medkit. It was even in the document of the job. Though, for whatever reason, it wasn't added. Whether SMT thought it was too strong or merely overlooked, I wasn't told. 
The reason he didn't spawn with a weapon was because, in lore, he's quite passive. And, I didn't want him being on the front lines of combat, more of a clean up crew type guy. 
I wanted him to have ~500 health/no armor, but Colt more wanted the 200/100 he has now. My interpretation was the fear was if he was too tanky, he'd just absorb damage in combat.

Overall, a few MOTD changes (my main one would be changing "Cannot revive GOI" to "Can only revive Foundation personnel") would be good. 
A health buff wouldn't be too bad IMO, and the possible medkit addon I had would be neat. And to help, not too long ago I made a rule similar to 7101 (where they need a MTF escort) where 208 can get an ACM escort (though I doubt it would help much).
(And I don't hold any hate towards SMT or Colt for not making the job perfectly how I wanted. Sorry if I sounded passive-aggressive.)

Edited by Right Twix Bar

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Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) 

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8 hours ago, Cosmic The Italian said:

+MEGA PLUS SUPPORT 
Those fury soldier models sick, especially the first one.

about the other suggestions some are nice but I don't think they should have any tweaking besides just models.
But i'm definetly -Supporting 208 reviving cyanide uses. Fuck that.

Dont worry, I wasn't suggesting that, that was under the "motd clarifications" to make sure no one does that, since something that big should be clearly stated to be a no no. 

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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2 hours ago, Chief_ said:

My opinions on each of these. 

E-11 Ambush

https://steamcommunity.com/sharedfiles/filedetails/?id=221379403 - This model looks nice. Is a CC model also I think
https://steamcommunity.com/sharedfiles/filedetails/?id=1850062401 - Looks like the CI E4 Job. 
https://steamcommunity.com/sharedfiles/filedetails/?id=153109116 - Doesn't look like it would fit
https://steamcommunity.com/sharedfiles/filedetails/?id=2005268762 - Just looks a bit strange/different but would be decent. 

+Support for the first one. 

Fury Soldier

-Support as I think the current Beefed up soldiers look nice

The reason why the hitbox is a giant rectangle is either A because the model isn't correctly in the server, the pathing is incorrect. As the reason its that big is because its the error hitbox. 

7598

-support I think the current model for it looks nice. 

Also that last model is already in lore and would be too confusing. 

Maitenance

https://steamcommunity.com/sharedfiles/filedetails/?id=2034388216 - I dont think this would suit it. Also its 132 MB!
https://steamcommunity.com/sharedfiles/filedetails/?id=2110730759 - This one would look good on it. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2171827060 - Looks weird in my opinion. 

+Support for the second model.

 

Fixes/Clarifications Section 

I agree with this. Maybe a custom medkit that can heal 40 Hp instead of 20?

 

He doesn't really need a gun. He isn't a combat class. But I don't see too much of a reason to fully say no. 

+support. 

 

Yes please. 

+support

 

I think this is just a bug. Getting stuck on small world clippings. 

 

I don't see why. ALl the other scp sweps are getting fixed. 

+support

 

There's already a zoom function in the game. Suit zoom. 

-Support for the zoom thing as there's already a built in one. 

+support on the Night vision as its hard to see when CI hit lights. 

 

MOTD Clarifications section

+support to get all of these things clarrified. 

 

I don't see that much of a confusion about it. But also I have heard from SMT they aren't allowing him to be breached by players because they would always go and breach him. Its hard to recontain him and he can help scp's out once they breach. 

-support

 

+Support to get these things added if he can or can't. 

 

+support. 

Alright, In order:

For most models, I did that while in a slump of sleep deprivation tbh. For e11 models, I think most work. In order of those

1: I haven't seen anybody use it. We really need a CC rollcall, so many loose cc's laying about.

2: Now that I look at it more, yeah you got a point. I was mainly focusing on the helmet as it very strongly fits with the other MTF.

3: I chose it for the list as it looks similar to another MTF job and would fit the aesthetic while still being unique and good looking. 

4: I think it fits well with the class as a concept, while looking really nice. Strange is by no means a bad thing 🙂

 

Fury Soldier:

I mainly looked for larger models since well, any tanky class has to be bigger, but if I hear one more weeaboo bane joke, I am gonna gut someone. I like all the models I chose, and they fit the CI aesthetic pretty well. 

 

7598: No more STALKER flashbacks please. I personally dislike it both for lore based reasons and just because...ew.

As for the last model being "in lore" Technically speaking, that model is A: an interpretation of a creature that exists, not an official appearance

B: Not used for a n y t h i n g  in the server

c : From an infinite realm that is not by any means explained and explored.

D : It looks really good, and is an SCP model. We dont have 860 [although having it on map would be so fucking cool] so its not used elsewhere

and E: Whos to say, even if this is an 860-1 or something, whos to say through RnD's testing we didnt manage to capture one? I think that would be really fucking cool to have one of those things as is.

 

Maintenance: 

1: I see your point, but worker models that look good are hard to come by. Besides, could probably take a model out of it to use rather than the entire add on for file size reasons.

2: My primary thought on this one was "basic, but solid."

3: I think it looks nice and fits the branch. All the level 100 jobs should have distinct unique appearances given the abilities they have. Visual distinction is important both for Rp and Combat reasons.

 

Fixes and Motd:

That is a damn good idea, just a stronger medkit would work.

A five seven sucks, and while he is non combatant I think a better more reliable sidearm would benefit the class. I do not enjoy being shot to death next to a job then having to wait nlr and the walk back because my five seven did 22 in 5.

Skipping over stuff I dont need to comment on to here:

SCP-079. I am aware of suit zoom, but in many cases it isnt enough. That, and if I remember correctly, you can't interact while using it, so you have to zoom in, focus on something, and pray when you click your mouse is still on that 2 pixels of button. 

As for his breaching rules: does it hurt anybody to have it stated clearly in the MOTD his only way out is through self breaching? I have seen many players try to breach him and then its a ten minute ooc argument about it. 

 

Overall, I appreciate your feedback on this, definitely gave me more to think about on the matter.

 

1 hour ago, Right Twix Bar said:

I agree with what Chief said on most topics. 

Though, I'll clarify a bit of my intention when "developing" 208.

So, about healing GOI. I'd say while he's under FearRP, he can heal them. NOT revive, but heal. There's no rules against him healing GOI. (Though take this word with a grain of salt as I'm not SMT and I don't interpret the MOTD)
I did want him to have a buffed medkit. It was even in the document of the job. Though, for whatever reason, it wasn't added. Whether SMT thought it was too strong or merely overlooked, I wasn't told. 
The reason he didn't spawn with a weapon was because, in lore, he's quite passive. And, I didn't want him being on the front lines of combat, more of a clean up crew type guy. 
I wanted him to have ~500 health/no armor, but Colt more wanted the 200/100 he has now. My interpretation was the fear was if he was too tanky, he'd just absorb damage in combat.

Overall, a few MOTD changes (my main one would be changing "Cannot revive GOI" to "Can only revive Foundation personnel") would be good. 
A health buff wouldn't be too bad IMO, and the possible medkit addon I had would be neat. And to help, not too long ago I made a rule similar to 7101 (where they need a MTF escort) where 208 can get an ACM escort (though I doubt it would help much).
(And I don't hold any hate towards SMT or Colt for not making the job perfectly how I wanted. Sorry if I sounded passive-aggressive.)

No no, you sounded fine, dont worry. That insight helps me understand more about the process of the jobs creation. Also, I understand lore wise he is quite passive, but I feel as if anybody being directly attacked wont just stand there and die just cause. 

Having it clarify just foundation personnel would help, but that still leaves d class a bit vague and someone could argue "i mean they are technically foundation employees" and as it stands, I dont know if he can be fear rp'd to revive d class. 

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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Couple of model pitches I would like to add based on feedback I have received.

Ambush:

https://steamcommunity.com/sharedfiles/filedetails/?id=432153287

https://steamcommunity.com/sharedfiles/filedetails/?id=245700126 [Either of these could fit the class in my opinion.]

https://steamcommunity.com/sharedfiles/filedetails/?id=476339604

https://steamcommunity.com/sharedfiles/filedetails/?id=152129924 [Extremely solid contender, I think this would be a perfect fit.] 

 

Maintenance:

https://steamcommunity.com/sharedfiles/filedetails/?id=804903699

https://steamcommunity.com/sharedfiles/filedetails/?id=618272585 [I love this one]

https://steamcommunity.com/sharedfiles/filedetails/?id=643652637 [Bit iffy on whether these would fit maintenance, but it has a nice industrial vibe to it.]

 

Fury:

https://steamcommunity.com/sharedfiles/filedetails/?id=188562859

https://steamcommunity.com/sharedfiles/filedetails/?id=223357888 [Big, beefy, and stylish.]

https://steamcommunity.com/sharedfiles/filedetails/?id=1127817904

https://steamcommunity.com/sharedfiles/filedetails/?id=723688386 [certified hood classic]

Will add this to the main post, Just wanted to post it separately so people know these models came later.

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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14 hours ago, Sixx said:

-Support

D-Class Mobsters able to sell Tommy Guns would be absolute hell for GenSec.

Mobsters selling guns is a huge no for me, They struggle at high numbers with D-Class CC's and Mobsters alone. 

- Support on that.

𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒮𝒞𝒫-𝑅𝒫 𝐸𝓋𝑒𝓃𝓉 𝒯𝑒𝒶𝓂 𝐿𝑒𝒶𝒹𝑒𝓇
𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁-𝑅𝒫 𝒢𝑒𝓃𝑒𝓇𝒶𝓁 / 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎 - 𝟨𝓉𝒽 𝑜𝒻 𝒜𝓊𝑔𝓊𝓈𝓉
𝐻𝒶𝓋𝑜𝒸 𝒮𝑒𝓃𝒾𝑜𝓇 𝒞𝑜𝓂𝓂𝒶𝓃𝒹𝑒𝓇 / 𝟨𝓉𝒽 𝑜𝒻 𝐹𝑒𝒷𝓇𝓊𝒶𝓇𝓎 - 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎
𝐸𝓍-𝒵𝑒𝓊𝓈 𝒢𝒶𝓂𝒾𝓃𝑔 𝒮𝓊𝓅𝑒𝓇𝒶𝒹𝓂𝒾𝓃 / 𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒞𝒽𝒶𝑜𝓈 𝐼𝓃𝓈𝓊𝓇𝑔𝑒𝓃𝒸𝓎 𝒞𝑜𝓁𝑜𝓃𝑒𝓁

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5 hours ago, Kieran ♡ said:

Mobsters selling guns is a huge no for me, They struggle at high numbers with D-Class CC's and Mobsters alone. 

- Support on that.

Already removed that, dunno why it was there in the first place

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Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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On 9/8/2021 at 7:21 PM, Ya Boi Sawrunner said:

-support on the e11 ambush models

(if you wish to change a model please contact me,django,or nenea before doing so on the forums)

E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]
"The fuck is a ethics committee?"

 

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1 hour ago, frog said:

-support on the e11 ambush models

(if you wish to change a model please contact me,django,or nenea before doing so on the forums)

I wasn't sure if that would've been the right call given how level 100's arent technically a member of the branch by default. That, and I assumed that all of these would probably be brought to the attention of command at some point as a result. Its either I A: potentially irritate a shit ton of command for something they may not really screw with, or B: Just do it here and let them see it.

also, is the -support because you dont like them or because I put them here?

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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5 hours ago, Alexxx said:

 I'd say No to this model this is basically just the E4 model.

I'll edit to remove it. I think the "Combine Specialist" is the best fit for ambush anyways.

Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters)
The Femboi With The Fubar

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These are all changes that Branch HCMD can make themselves in their next branch update if they see fit, I so no need to change the models unless they wish it so and as such i will be denying this post. If you wish to suggest these changes in the future again i suggest showing/convincing the branch HCMD in charge of that particular job. 

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