Bread Posted April 3, 2021 Share Posted April 3, 2021 (edited) What are you suggesting? - Changing the Damage, Accuracy, and other stats on ARs, SMGs, Select Shotguns, Pistols, and LMGs to make some more effective and some less effective. How would this change better the server? - Changing up the combat meta to include ARs, LMGs, SMGs, and Pistols(?) as viable options. I have tried my best to tune it so SMGs and Pistols serve as decent secondaries rather than peashooters, and ARs and LMGs are much more accurate and do 6-9 more damage each, roughly. The ADS anims will come eventually... Are there any disadvantages of making this change to the server? If so, explain. - Meh? Who would this change mostly benefit? - The server. Assault Rifles ━━━━━━━━━━━━━━━━tfa_acrDamage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01tfa_ak47Damage: 39 | IronAccuracy: .01 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.03tfa_csgo_ak47Damage: 40 | MovementSpeed: .9tfa_ak74Damage: 39 | IronAccuracy: .01 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.03tfa_amd65Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.02tfa_an94Damage: 37 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01tfa_csgo_augDamage: 37 | MovementSpeed: .91aw_bal27Damage: 40 (SF Weapon)tfa_valDamage: 29 | RPM: 1000 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 1.2 | Spread: 0.01tfa_auga3| Damage: 36 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01tfa_f2000Damage: 38 | IronAccuracy: .005 | KickDown: 0.4 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01tfa_falDamage: 41 | IronAccuracy: .005 | KickDown: 0.3| | KickHorizontal: 0.1 | KickUp: 0.5 | Spread: 0.01 | Semi-Auto Onlytfa_famasDamage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01tfa_csgo_famasDamage: 37 | MovementSpeed: .91tfa_csgo_galilDamage: 38 | MovementSpeed: .91tfa_g36Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01tfa_g3a3Damage: 40 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.01tfa_csgo_m4a1Damage: 37 | MovementSpeed: .9tfa_csgo_m4a4Damage: 38 | MovementSpeed: .9tfa_m416Damage: 38 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01tfa_l85Damage: 36 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.2 | Spread: 0.01tfa_m14spDamage: 41 | IronAccuracy: .001 | KickDown: 0.6| | KickHorizontal: 0.1 | KickUp: 0.6 | Spread: 0.01 | Semi-Auto Onlytfa_m16a4_acogDamage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01tfa_m4a1Damage: 38 | IronAccuracy: .005 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.01tfa_scarDamage: 41 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01 | ClipSize: 20tfa_csgo_sg556Damage: 37 | MovementSpeed: .91tfa_vikhrDamage: 40 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.3 | Spread: 0.01tfa_tar21Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01 Shotguns ━━━━━━━━━━━━━━━━tfa_m3Damage: 10 | IronAccuracy: .04 | KickDown: 0.5 | KickHorizontal: 0.3 | KickUp: 0.8 | Spread: .04tfa_remington870Damage: 11 | IronAccuracy: .035 | KickDown: 0.8 | KickHorizontal: 0.4 | KickUp: 1.25 | Spread: .035tfa_mossberg590RPM: 75 ---> 65tfa_usasRPM: 300 Light Machine Guns ━━━━━━━━━━━━━━━━tfa_ares_shrikeDamage: 35 | IronAccuracy: .002 | KickDown: 0.2 | KickHorizontal: 0.3 | KickUp: 0.4 | Spread: 0.03tfa_fg42Damage: 31 | RPM: 1000 | IronAccuracy: .001 | KickDown: 0.3 | KickHorizontal: 0.3 | KickUp: 0.3 | Spread: 0.02tfa_m1918barDamage: 40 | IronAccuracy: .015 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.025tfa_m249lmgDamage: 33 | IronAccuracy: .025 | KickDown: 0.4 | KickHorizontal: 0.3 | KickUp: 0.4 | Spread: 0.035tfa_m60Damage: 34 | IronAccuracy: .015 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.2 | Spread: 0.035tfa_pkmDamage: 33 | IronAccuracy: .025 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.5 | Spread: 0.035 SMGs ━━━━━━━━━━━━━━━━tfa_honeybadgerDamage: 36 | IronAccuracy: .01 | KickDown: 0.1 | KickHorizontal: 0.1 | KickUp: 0.35 | Spread: 0.03tfa_bizonp19Damage: 35 | IronAccuracy: .03 | KickDown: 0.1 | KickHorizontal: 0.3 | KickUp: 0.35 | Spread: 0.03tfa_uscDamage: 39tfa_kac_pdwDamage: 36tfa_csgo_mac10Damage: 23 | RPM: 1000tfa_magpulpdrDamage: 36 | IronAccuracy: .02 | KickDown: 0.1 | KickHorizontal: 0.15 | KickUp: 0.04 | Spread: 0.03tfa_mp40Damage: 37 | IronAccuracy: .06 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.07tfa_mp5Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.06 tfa_mp5sdDamage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.06tfa_smgp90Damage: 21 | RPM: 1000 | IronAccuracy: .04 | KickDown: 0.3 | KickHorizontal: 0.03 | KickUp: 1 | Spread: 0.06tfa_stenDamage: 34tfa_tec9Damage: 34tfa_ump45Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.045 | Spread: 0.06tfa_uziDamage: 34 Pistols ━━━━━━━━━━━━━━━━tfa_colt1911Damage: 32tfa_hk45Damage: 35tfa_m92berettaDamage: 36tfa_lugerDamage: 36tfa_sig_p229rDamage: 32tfa_uspDamage: 35 Edited April 3, 2021 by Bread 1 lol, lmao even Link to comment Share on other sites More sharing options...
J0LT Posted April 3, 2021 Share Posted April 3, 2021 +support Yes please 1 Retired Nu7 CMDR & CI LTCOL/MAJ Senior Admin/Forums dip/Support Supervisor | former the following: HTF/E4 Head | Only Anubis award winner | Former Nu7 HFTO and CI OFTO | Sec MSGT+Pertinax Owns: Omi-9 'Last Remnants' | Farmer Tucker | Farmer Darius XII | Reznov Klushie | Foxx On: Alpha-8 | S.T.A.R.S | Iota-13 'Luxxy's Soldiers' Link to comment Share on other sites More sharing options...
Noah Lee Posted April 3, 2021 Share Posted April 3, 2021 5 minutes ago, Benslaki_II said: +support Yes please 1 Link to comment Share on other sites More sharing options...
Bread Posted April 3, 2021 Author Share Posted April 3, 2021 Demo of AR accuracy + Content side changes that'll (eventually) be added... 2021-04-03 18-31-31.mp4 lol, lmao even Link to comment Share on other sites More sharing options...
MexicanGuy Posted April 3, 2021 Share Posted April 3, 2021 6 minutes ago, Bread said: Demo of AR accuracy + Content side changes that'll (eventually) be added... For the moment I am going to put, + / - Support, I see some weapons that I think are fine with the damage they have like the hk45 and others that are well deserved and I dont know if some shotguns are obsolete with those stats, at least until see it. But overall it looks good, I like the video you put of the example of how the weapon would look. Good job bread. Former CI CPT| Guts | Mexican “I will protect those who cannot protect themselves. ” —Second Ideal of the Windrunners— Link to comment Share on other sites More sharing options...
Reznov Posted April 4, 2021 Share Posted April 4, 2021 +Support Yes shotguns do to much damage to quickly and are basically sniper rifles. Founder of Reznov Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted April 4, 2021 Share Posted April 4, 2021 +support Please anything. Even if it's worse, i don't care. I'm just really getting bored of combat because it's always shotguns and LMGS. I wanna use ARs... It's been a while since the last major weapon damage change. (since site 05 i believe unless there's been another I'm unaware about) CI CMDR / CA Link to comment Share on other sites More sharing options...
IgnisNuts Posted April 4, 2021 Share Posted April 4, 2021 +support Please. Shotguns be like zzzzzzzzzz CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Former DHOR D Posted April 4, 2021 Share Posted April 4, 2021 + Massive Plus Support (Although I disagree of merging the FAL, a already subpar assault rifle) DHOR D; RRH Analyst Lima-3; Sarkic Archon General; Former-Omicron-9 2LT Saw; Link to comment Share on other sites More sharing options...
Yato Sensei Posted April 4, 2021 Share Posted April 4, 2021 + Support Seems like a lot of good and needed changes are done here, we need to make SMGs/ARs worth it again! Joined 09/30/2020Retired 11/12/2022Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher | Link to comment Share on other sites More sharing options...
Alexxxx Posted April 4, 2021 Share Posted April 4, 2021 +support O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Phillers Posted April 4, 2021 Share Posted April 4, 2021 +Support, bring back Negev and AR spam instead of shotguns please! "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Kenneth Slick Posted April 4, 2021 Share Posted April 4, 2021 +Support Yes, yes, yes! The current shotgun meta ruins the experience for newer players and is hard to combat, unless you are using a shotgun as well. Damage increases on most AR’s is definitely needed and I agree with the stats listed. [SCP-RP] Current : Nothing Ex : MTF E11 1LT Slick | Senior Admin - Support I Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted April 4, 2021 Share Posted April 4, 2021 15 hours ago, Bread said: Demo of AR accuracy + Content side changes that'll (eventually) be added... 2021-04-03 18-31-31.mp4 forget about me? The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
Guinea Pig Posted April 4, 2021 Share Posted April 4, 2021 Holy fuck yes this is so needed. Tho so class would be so updates to make viable this would be so needed but Branch updates can do that! + Support [SCP-RP] Retired E-11 COL, HFTO and D4 Head | Former CI MSGT/2LT | Former Alpha-1 "Red-Right Hand" Guardian Delta-9 | Former Nu7 2LT/SM HSU Conscript | Former Om-9 2LT and EXP Seasoned Link to comment Share on other sites More sharing options...
Southpaw Posted April 4, 2021 Share Posted April 4, 2021 +Support We need this new meta Thank you SCP-RP: G.O.C MAJ | Alpha-1 SGT 'Rose' | Strike Team Hammer 'Goose' | Event Team Member Retired: E11 LTCOL | Omi9 MAJ | Nu7 LTCOL | OH3 | Senior Mod | Event Team Member Link to comment Share on other sites More sharing options...
Whisper Posted April 4, 2021 Share Posted April 4, 2021 +/- support Im kinda split on this one. Although i agree with shotgun meta being fairly boring, it comes with the map. We are talking about a map which mainly consists of tight hallways with plenty of turns and doors that makes it sure that nearly all of the firefights happen within 15m and a lot of those engagements are within 5m (conveniently pretty much the perfect environment for shotguns). I would say that the map change somewhat helped with said issue with introducing longer sightlines within the foundation, but you can just straight up negate said problems with either someone suppressing your opponent or just by whipping out the riot shield and closing the distance without any kind of danger to you. From what i seen people using shotguns either stand back or switch to and ar, sniper or and smg if the firefight is happening outside of 25m (assuming hard pushing is not an option), because using a shotgun becomes impractical with only 1-3 pellet hitting their opponent. This in my opinion is good, shotguns should absolutely dominate cqc and become subpar to other weapons on larger ranges, and this is already present ingame. I think shotguns doesn't need to get their dmg and spread nerfed unless we want shotguns only used in melee range. On the other hand their recoil should absolutely be nerfed, its basically non-existent right now Generally speaking the damage, accuracy and recoil changes on ARs, SMGs and LMGs are great and well needed those weapons classes to be more viable. Currently the spread and the recoil is ridiculous for most of these weapons to the point where they barely perform better than shotguns on the roles they supposed completely outperform them. I don't blame people for tossing their weapons away for a shotgun or a sniper rifle, at least those two kind of weapons do their role properly. A bit of a pet peeve of mine here is some of the stats such as the 9x19mm luger doing the same dmg as the honey badger's .300 blackout and some of the 5.56x45mm weapons or the as val's 9x39mm does less dmg than the pp bizon's 9x18mm. Same with the recoil we would have things like the ak-74 having more recoil than the m16a3, or the as val having more recoil with 9x39mm than the scar-h and the fn fal with their 7.62x51mm. TL;DR: ar,smg,lmg change good, shotgun change bad. Link to comment Share on other sites More sharing options...
Bread Posted April 4, 2021 Author Share Posted April 4, 2021 12 minutes ago, Whisper said: A bit of a pet peeve of mine here is some of the stats such as the 9x19mm luger doing the same dmg as the honey badger's .300 blackout and some of the 5.56x45mm weapons or the as val's 9x39mm does less dmg than the pp bizon's 9x18mm. Same with the recoil we would have things like the ak-74 having more recoil than the m16a3, or the as val having more recoil with 9x39mm than the scar-h and the fn fal with their 7.62x51mm. Didn't really make any of these stats with their ammo types for realism, just more of a balancing thing 13 minutes ago, Whisper said: From what i seen people using shotguns either stand back or switch to and ar, sniper or and smg if the firefight is happening outside of 25m (assuming hard pushing is not an option), because using a shotgun becomes impractical with only 1-3 pellet hitting their opponent. This in my opinion is good, shotguns should absolutely dominate cqc and become subpar to other weapons on larger ranges, and this is already present ingame. I think shotguns doesn't need to get their dmg and spread nerfed unless we want shotguns only used in melee range. On the other hand their recoil should absolutely be nerfed, its basically non-existent right now I can do some tests with that lol, lmao even Link to comment Share on other sites More sharing options...
royalderg Posted April 5, 2021 Share Posted April 5, 2021 The whole foundation is a CQC environment and GMOD is not known for its weapon play.. or stable framerate.. This is why shotguns dominant 99% of encounters As for the suggestion itself.. It'd have to be looked at a little more.. I personally think pistols are in a good area right now as back up weapons and can be really strong if you hit all your shots.. (for example most pistols do more damage then AR's/SMG's which doesn't make sense in a realistic way but its a back up and has less shots/less accurate) That being said one of my favorite games of all time BF1 (yeah I said it) focused melee + side arm play as actually viable vs main weapons and that was super cool.. and I loved that aspect of that game Gmod is a constant struggle between finding what's the best.. and classes literally having every weapon for every situation.. and not being specialized (or restricted)... to specific things.. Like LOGICALLY you can't hide a sniper and a shotgun and an AR up your ass..but most Gmod servers let you do that..therefore you have no downsides to where you're engaging in.. and when 90% of the map is CQC then short ranged weapons dominate. Link to comment Share on other sites More sharing options...
Jack (utility one) Posted April 5, 2021 Share Posted April 5, 2021 +support Thank you bread for this as always! I love the shotguns with all my heart, espacially that sexy Benelli M3, but it does need to be changed to spice up combat on the server! As well get some of those spicy new branch updates! There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
girlboy Posted April 5, 2021 Share Posted April 5, 2021 +support Link to comment Share on other sites More sharing options...
Tania Posted April 6, 2021 Share Posted April 6, 2021 +Support "Osu! Fucking Pro" Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted April 6, 2021 Share Posted April 6, 2021 On 4/4/2021 at 11:09 AM, Bread said: I still remembered that; this is just a more specific version of that. Igneous left all weapon changes mostly unfinished for months, and I hope I can finally finish them with Rang. i dont know how weapon stats work im not an expert in that but if that suggestion reminded you that igneous forgot about the literal most important part of gameplay, the guns. then im glad this is happening The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
Igneous Posted April 6, 2021 Share Posted April 6, 2021 (edited) On 4/4/2021 at 11:09 AM, Bread said: Igneous left all weapon changes mostly unfinished for months Lemme not... Edited April 6, 2021 by Igneous 1 2 Link to comment Share on other sites More sharing options...
Mav Posted April 7, 2021 Share Posted April 7, 2021 On 4/3/2021 at 4:32 PM, Bread said: Demo of AR accuracy + Content side changes that'll (eventually) be added... 2021-04-03 18-31-31.mp4 That's more realistic in my opinion, I'd like to see the other weapons though +Support | Former Nu7 IFE IRCN IBHM SGT | Former Security JFTO SM | Former JWD Warden | Former A1 SF 2LT| Former RRH Guardian Zulu 1 Link to comment Share on other sites More sharing options...
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