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Whisper

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  1. +support The distance was close enough, you can see his name on the player who can hear you speak list, while there are 3 people ahead of the videos taker. Lagg might have taken you in front of them, but there is no fucking way you lagged out of there with doing a 180, running through the door and closing it without a problem.
  2. -support Idk how people see this different this time, it went from "Allowing E-11 to enter D Block so they could grab D Class or kill CI inside of D Block" to "Allowing E-11 to enter D Block to at least grab/give back D Class and to kill CI if they are inside then leave after.". Maybe people assumed that in the last suggestion e-11 would stay inside dblock indefenetly?
  3. +/- support Im kinda split on this one. Although i agree with shotgun meta being fairly boring, it comes with the map. We are talking about a map which mainly consists of tight hallways with plenty of turns and doors that makes it sure that nearly all of the firefights happen within 15m and a lot of those engagements are within 5m (conveniently pretty much the perfect environment for shotguns). I would say that the map change somewhat helped with said issue with introducing longer sightlines within the foundation, but you can just straight up negate said problems with either someone suppressing your opponent or just by whipping out the riot shield and closing the distance without any kind of danger to you. From what i seen people using shotguns either stand back or switch to and ar, sniper or and smg if the firefight is happening outside of 25m (assuming hard pushing is not an option), because using a shotgun becomes impractical with only 1-3 pellet hitting their opponent. This in my opinion is good, shotguns should absolutely dominate cqc and become subpar to other weapons on larger ranges, and this is already present ingame. I think shotguns doesn't need to get their dmg and spread nerfed unless we want shotguns only used in melee range. On the other hand their recoil should absolutely be nerfed, its basically non-existent right now Generally speaking the damage, accuracy and recoil changes on ARs, SMGs and LMGs are great and well needed those weapons classes to be more viable. Currently the spread and the recoil is ridiculous for most of these weapons to the point where they barely perform better than shotguns on the roles they supposed completely outperform them. I don't blame people for tossing their weapons away for a shotgun or a sniper rifle, at least those two kind of weapons do their role properly. A bit of a pet peeve of mine here is some of the stats such as the 9x19mm luger doing the same dmg as the honey badger's .300 blackout and some of the 5.56x45mm weapons or the as val's 9x39mm does less dmg than the pp bizon's 9x18mm. Same with the recoil we would have things like the ak-74 having more recoil than the m16a3, or the as val having more recoil with 9x39mm than the scar-h and the fn fal with their 7.62x51mm. TL;DR: ar,smg,lmg change good, shotgun change bad.
  4. Despite this already listed as completed, the trench knife still disappears if you put it away, while it is on its ranged mode.
  5. + Support Although in my opinion this should be a bug report. The problem is not with the weapons dmg itself (100), its with how it acts like a prop when you either headshot (on all occasion) or bodyshots (on rare occasion) some1 and it instakills them (this can be identified when it says you got killed by world).
  6. another command member gone im gonna miss u
  7. I belive this only happens when you put it away on the ranged mode, when you put it away in melee mode it stays
  8. Name: Whisper Rank: SFC Call Sign: XC1 Discord#1234: Whisper#1482 Suggestions/Complaints/Concerns/Extra: people keep cuffing/rdming in spawn (outside of rdm pits) are a bit annoying Do you wish to remain apart of Military?: yes
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