Propane Posted July 31, 2020 Share Posted July 31, 2020 What are you suggesting? - Make it so after 966 hits someone, after 5-15 minutes, they die. Yeah in lore they only remove sleep, but it's kinda hard to implement sleep, so ye. How would this change better the server? - 966 becomes more feared instead of /advert Thermals Shoot all floating levels or skinny white men Are there any disadvantages of making this change to the server? If so, explain. - 966 could become too powerful for a euclid Who would this change mostly benefit? - 967 Link to comment Share on other sites More sharing options...
Gunther Posted July 31, 2020 Share Posted July 31, 2020 -Support How on earth would you implement or enforce the dying? Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Propane Posted July 31, 2020 Author Share Posted July 31, 2020 1 hour ago, Gunther said: -Support How on earth would you implement or enforce the dying? Like the 049 swep Link to comment Share on other sites More sharing options...
October Posted July 31, 2020 Share Posted July 31, 2020 That would require a complete and total overhaul of the SWEP and it would make 966 far too OP because they don’t need to commit to you they just need to hit you once with a SWEP with awesome hitreg. If this were added, SMT would need to make the hitreg on the 966 SWEP and add a cool down between swings or something. Over all, -support because I don’t think coding a custom 966 SWEP, when the current system is fine, is a good use of SMT’s time. Link to comment Share on other sites More sharing options...
Fool Posted July 31, 2020 Share Posted July 31, 2020 -Support I know exactly how this would play out 966 shows up behind someone smacks them then runs away done they are dead. This would be very unfair. Link to comment Share on other sites More sharing options...
Jack (utility one) Posted July 31, 2020 Share Posted July 31, 2020 +/- support I mean it would be cool but would be a fairly long time working on it and could be more annoying than scary. i do like the premise tho. There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
Sinnik Posted August 1, 2020 Share Posted August 1, 2020 23 hours ago, Fool said: -Support I know exactly how this would play out 966 shows up behind someone smacks them then runs away done they are dead. This would be very unfair. This, plus the implementation may prove tricky. I doubt they'd be willing to make a custom swep for something that works okay as is. I do like the lore idea, but not sure how balanced it'd be. Link to comment Share on other sites More sharing options...
[GL] Zeus Posted August 1, 2020 Share Posted August 1, 2020 -Support This would require a complete overhaul of the SWEP and frankly sounds OP. Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
Surge Posted August 1, 2020 Share Posted August 1, 2020 -support , 90 percent of the time No 966 player ever uncloaks an getting hit once then them sprinting away would cause so much problems Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec | No officer that 24Pounds of plutonium isn't mine Link to comment Share on other sites More sharing options...
Crabbo Posted August 5, 2020 Share Posted August 5, 2020 -Support 5 players with a basically infinite damage swep with some of the best hitreg of all melee weapons sounds a bit over powered. Link to comment Share on other sites More sharing options...
Igneous Posted August 16, 2020 Share Posted August 16, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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