Pankyeatspancakes Posted June 20, 2023 Share Posted June 20, 2023 (edited) What are you suggesting? -I am suggesting the addition of a very basic defibrillator rule in the MOTD. It would read as follows, "A defibllirator can only be used if you are not in combat, you are not in combat if the party that is engaging you, your group or the person you are trying to revive, has either been killed or has disengaged combat by leaving the area and breaking line of sight." I've recently encountered many situations where a person with a defibrillator has revived someone after i had just killed them, this is of course completely unbalanced as that means in long range combat, like surface, people can just respawn on their corpse as many times as they want aslong as the medic has defib charges. As you can't kill the medic as they will just cower behind cover while they keep reviving. How would this change better the server? - It would balance out the defibrillator so it is only a tool that you can use out of combat to revive people, like its supposed to be. Right now It's extremely unbalanced as the people without one will always be outclassed by the ones that do have one, as even if you kill someone thats in a group with a defibrillator user present, they will just immedeatly be revived. This means that even if the party without one kills them 3 times, they still will lose as they will just respawn infront of them. Are there any disadvantages of making this change to the server? If so, explain. I genuinely don't see any. It restores the Defib to its intended purpose of reviving people while not in combat instead of a quick respawn to keep fighting even after death. It would balance out the chasm between non-defib groups and defib groups which would make people care more about dying, thus making them more combat effective as they value their life more. Who would this change mostly benefit? - It would mostly benefit non defib branches. It would make them more fun to play on so it would increase their activity. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Edited June 20, 2023 by Pankyeatspancakes Added rule example Security 1LT | Wardens WDE | Nu7 2LT | DHTR | CA Titania | E11 MAJ | SCN | STF D4 Silvanus BE6 | RRH GUARDIAN Lima 25 Link to comment Share on other sites More sharing options...
a frog Posted June 20, 2023 Share Posted June 20, 2023 +Support There is no reason mf's should be able to come back more than once. It makes it unfair for everyone who has to deal with it and brings a stupid advantage that should not even exist E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
Antonio Posted June 20, 2023 Share Posted June 20, 2023 28 minutes ago, a frog said: +Support There is no reason mf's should be able to come back more than once. It makes it unfair for everyone who has to deal with it and brings a stupid advantage that should not even exist Link to comment Share on other sites More sharing options...
K I W I Posted June 21, 2023 Share Posted June 21, 2023 (edited) -Support This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid. Edited June 21, 2023 by K I W I | EX CI General | | Ex Lead Admin | | The best Fruit to exist | Link to comment Share on other sites More sharing options...
Sogieeeeeee Posted June 21, 2023 Share Posted June 21, 2023 24 minutes ago, K I W I said: -Support This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid. Link to comment Share on other sites More sharing options...
Dutch- Posted June 21, 2023 Share Posted June 21, 2023 (edited) -support defibs are literally only useful in combat. There's a time limit on how long someone who's died can be revived and it's only like 30 seconds. Few combat situations end in that time. Shoot the medics or come up with a better assault plan Edited June 21, 2023 by Dutch- Link to comment Share on other sites More sharing options...
Dick Grayson Posted June 21, 2023 Share Posted June 21, 2023 1 hour ago, K I W I said: -Support This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid. EX MAJ In MIL EX A2 In E4 Current VCMDR Of Sarkic Link to comment Share on other sites More sharing options...
Bossatron1924 Posted June 21, 2023 Share Posted June 21, 2023 34 minutes ago, K I W I said: -Support This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid. it also creates a loophole where one can get out of line of sight just by closing a door, and defibing on the spot instead of waiting a set time. (as you didnt include a time for being out of combat) Current: CI COL | CI RND SVA | Proud Rho 36 Shaman and Rho 36 "Infiltrator" Group Vanguard Former: MTF E11 LTCOL | A1 2LT | SF Aphrodite Z36 | STF D4 Ares BA4 | Banana Fridge Link to comment Share on other sites More sharing options...
Fool Posted June 21, 2023 Share Posted June 21, 2023 43 minutes ago, K I W I said: -Support This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid. This is straight up facts Link to comment Share on other sites More sharing options...
opera Posted June 21, 2023 Share Posted June 21, 2023 10 hours ago, K I W I said: -Support This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid. The Sniper of all Snipers Head Of Longshot, Major ~ Nu7 SM ~ G.O.C Deputy Head of Nail, CPL ~ SVA, V4 ██████ IV ~ E-11 SGT, La Feria Link to comment Share on other sites More sharing options...
Sean Johnson Posted June 21, 2023 Share Posted June 21, 2023 -Support if you cant kill someone with like 20% hp I dont know what to say Link to comment Share on other sites More sharing options...
Boesermaster Posted June 21, 2023 Share Posted June 21, 2023 -Support You can only review someone , I. A timeframe of 30 seconds. After that it is impossible, if it happens on surface, where there is almost no cover. And then it also freezes you for a few seconds. And even then the person doesn’t get reviewed with full Health. Link to comment Share on other sites More sharing options...
[GL] Inaccurate Posted June 21, 2023 Share Posted June 21, 2023 -Support Bruh "Pay increase declined. Welcome to the Foundation, get used to it." -O5-6 3rd time Head of Medical Staff | Ex-Director of Research and Security | Ex-Director of Utility | Ex-Senior Admin for SCP-RP | Ex-Admin for TTT Link to comment Share on other sites More sharing options...
IgnisNuts Posted June 21, 2023 Share Posted June 21, 2023 7 hours ago, Sean Johnson said: -Support if you cant kill someone with like 20% hp I dont know what to say CI CMDRCC: CI Requiem Squad XH-76 Biggest DMC Fan Link to comment Share on other sites More sharing options...
Kevlar_ Posted June 22, 2023 Share Posted June 22, 2023 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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