ISB Job Changes Job/Class Name: ISB Enlisted Health:
- Current: 450
- New: 500
Job/Class Name: ISB Officer Health:
- Current: 450
- New: 600
Job/Class Name: ISB Command Health:
- Current: 500
- New: 700
Job/Class Name: ISB Deupty Director Health:
- Current: 700
- New: 900
Job/Class Name: ISB Director Orson Krennic Health:
- Current: 800
- New: 1000 Reason for health/armor changes: Alot of time on the ISB job when you are getting shot at by rebels or fellow troopers you see them die really easily with their low base HP. Alot of gms either dont have upgrades or their standard HP isnt enough. Even with protection detail it is hard when their VIP has such low HP when they are involved in so much combat. I believe with this buff it could make it so much more efficeint to be or get onto the ISB jobs and of course the more you rank up the more hp you get. It gives people a reason to jump on the ISB jobs and not use administration as alot of people prefer that as they can use staff commands. I would prefer to keep to the rp realism and use the jobs given for that reason Job/Class Name: ISB Command
Weapon Kit:
- Current loadout: rw_sw_rk3
Binoculars
rw_sw_cr2c
voice_amplifier
cross_arms_swep
cross_arms_infront_swep
- Add: rw_sw_e11d
Job/Class Name: ISB Deputy Director
Weapon Kit:
- Current loadout: rw_sw_rk3
Binoculars
rw_sw_cr2c
voice_amplifier
cross_arms_swep
cross_arms_infront_swep
- Add: rw_sw_e11d
rw_sw_dc19
Job/Class Name: ISB Director Orson Krennic
Weapon Kit:
- Current loadout:
rw_sw_rk3
Binoculars
rw_sw_cr2c
voice_amplifier
cross_arms_swep
cross_arms_infront_swep
- Add: rw_sw_e11d
rw_sw_dc19 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): I believe these weapons should be added to these jobs due to the bad loadout that the ISB jobs get selected to. They get the standard SF job loadout which i believe they should get better weapons in. WIthout having to spawn your own weapons in i would like there certain jobs to have an opportunity to fight back and have fun with these weapons as these weapons are related to DT and ISB are really made for DT which would make sense why they get their weaponry. I have given of course one more weapon to the Deputy and Director due to it not being the same as every ISB class just like how it was before. These ISB jobs were used but shortly after were never jumped on due which i believe these weapon changes and hp changes could fix as people love updates Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:
I believe it will increase acitivity within the GM class of ISB due to the now buffed ISB job which will give a reason for people to jump on, increasing RP relations without pulling out a physgun or flying and using commands. (Approved By Head Gamemaster Mando and Assistant Head Gamemaster PC)